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Generalize Tap Dance Layer functions (#6629)
* made tapdance dual_role general * updated original dual_role functionality * added toggling layer example * Fix dual role and add alias * Update docs about new layer tap dances * Fix up based on feedback
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.vscode/settings.json
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.vscode/settings.json
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@ -8,10 +8,12 @@
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"**/*.hex": true
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},
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"files.associations": {
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"*.h": "c",
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"*.c": "c",
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"*.cpp": "cpp",
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"*.hpp": "cpp",
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"xstddef": "c"
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"*.h": "c",
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"*.c": "c",
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"*.cpp": "cpp",
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"*.hpp": "cpp",
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"xstddef": "c",
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"type_traits": "c",
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"utility": "c"
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}
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}
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@ -30,7 +30,9 @@ Next, you will want to define some tap-dance keys, which is easiest to do with t
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After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
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* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
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* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
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* `ACTION_TAP_DANCE_LAYER_MOVE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
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* This is the same as `ACTION_TAP_DANCE_DUAL_ROLE`, but renamed to something that is clearer about its functionality. Both names will work.
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* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
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* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
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* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
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* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
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@ -71,7 +71,7 @@ void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_dat
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if (state->count == 1) {
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register_code16(pair->kc);
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} else if (state->count == 2) {
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layer_move(pair->layer);
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pair->layer_function(pair->layer);
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}
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}
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@ -56,13 +56,19 @@ typedef struct {
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typedef struct {
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uint16_t kc;
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uint8_t layer;
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void (*layer_function)(uint8_t);
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} qk_tap_dance_dual_role_t;
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# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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{ .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), }
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# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
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{ .fn = {qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer}), }
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{ .fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_move }), }
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# define ACTION_TAP_DANCE_TOGGLE_LAYER(kc, layer) \
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{ .fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_invert }), }
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# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)
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# define ACTION_TAP_DANCE_FN(user_fn) \
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{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
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@ -73,6 +79,8 @@ typedef struct {
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# define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, }
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extern qk_tap_dance_action_t tap_dance_actions[];
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/* To be used internally */
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