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Adding Custom Shift Key Implementation for BriianPowell's Gentleman65 Keymap (#21315)
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// Copyright 2021-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file custom_shift_keys.c
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* @brief Custom Shift Keys implementation
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/custom-shift-keys>
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*/
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#include "custom_shift_keys.h"
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bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record) {
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static uint16_t registered_keycode = KC_NO;
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// If a custom shift key is registered, then this event is either releasing
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// it or manipulating another key at the same time. Either way, we release
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// the currently registered key.
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if (registered_keycode != KC_NO) {
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unregister_code16(registered_keycode);
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registered_keycode = KC_NO;
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}
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if (record->event.pressed) { // Press event.
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const uint8_t mods = get_mods();
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#ifndef NO_ACTION_ONESHOT
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if ((mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT) {
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#else
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if ((mods | get_weak_mods()) & MOD_MASK_SHIFT) { // Shift is held.
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#endif // NO_ACTION_ONESHOT
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// Continue default handling if this is a tap-hold key being held.
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if ((IS_QK_MOD_TAP(keycode) || IS_QK_LAYER_TAP(keycode)) && record->tap.count == 0) {
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return true;
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}
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// Search for a custom shift key whose keycode is `keycode`.
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for (int i = 0; i < NUM_CUSTOM_SHIFT_KEYS; ++i) {
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if (keycode == custom_shift_keys[i].keycode) {
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registered_keycode = custom_shift_keys[i].shifted_keycode;
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if (IS_QK_MODS(registered_keycode) && // Should keycode be shifted?
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(QK_MODS_GET_MODS(registered_keycode) & MOD_LSFT) != 0) {
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register_code16(registered_keycode); // If so, press it directly.
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} else {
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// Otherwise cancel shift mods, press the key, and restore mods.
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del_weak_mods(MOD_MASK_SHIFT);
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#ifndef NO_ACTION_ONESHOT
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del_oneshot_mods(MOD_MASK_SHIFT);
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#endif // NO_ACTION_ONESHOT
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unregister_mods(MOD_MASK_SHIFT);
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register_code16(registered_keycode);
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set_mods(mods);
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}
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return false;
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}
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}
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}
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}
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return true; // Continue with default handling.
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}
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@ -0,0 +1,99 @@
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// Copyright 2021-2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file custom_shift_keys.h
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* @brief Custom shift keys: customize what keycode is produced when shifted.
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*
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* Overview
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* --------
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*
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* This library implements custom shift keys, keys where you can customize
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* what keycode is produced when shifted.
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*
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* Step 1: In your keymap.c, define a table of custom shift keys like
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*
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* #include "features/custom_shift_keys.h"
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*
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* const custom_shift_key_t custom_shift_keys[] = {
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* {KC_DOT , KC_QUES}, // Shift . is ?
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* {KC_COMM, KC_EXLM}, // Shift , is !
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* {KC_MINS, KC_EQL }, // Shift - is =
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* {KC_COLN, KC_SCLN}, // Shift : is ;
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* };
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*
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* Each row defines one key. The first field is the keycode as it appears in
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* your layout and determines what is typed normally. The second entry is what
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* you want the key to type when shifted.
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*
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* Step 2: Handle custom shift keys from your `process_record_user` function as
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_custom_shift_keys(keycode, record)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*
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* Step 3: add `features/custom_shift_keys.c` to your rules.mk as
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*
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* SRC += features/custom_shift_keys.c
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*
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/custom-shift-keys>
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*/
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#pragma once
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#include "quantum.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Custom shift key entry. The `keycode` field is the keycode as it appears in
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* your layout and determines what is typed normally. The `shifted_keycode` is
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* what you want the key to type when shifted.
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*/
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typedef struct {
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uint16_t keycode;
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uint16_t shifted_keycode;
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} custom_shift_key_t;
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/** Table of custom shift keys. */
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extern const custom_shift_key_t custom_shift_keys[];
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/** Number of entries in the `custom_shift_keys` table. */
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extern uint8_t NUM_CUSTOM_SHIFT_KEYS;
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/**
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* Handler function for custom shift keys.
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*
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* In keymap.c, call this function from your `process_record_user` function as
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*
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* #include "features/custom_shift_keys.h"
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_custom_shift_keys(keycode, record)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*/
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bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record);
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#ifdef __cplusplus
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}
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#endif
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@ -14,6 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "features/custom_shift_keys.h"
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#define FN_ESC LT(_FUNC, KC_ESC)
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FUNC,
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};
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const custom_shift_key_t custom_shift_keys[] = {{KC_ESC, KC_TILD}};
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uint8_t NUM_CUSTOM_SHIFT_KEYS = sizeof(custom_shift_keys) / sizeof(custom_shift_key_t);
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_65_ansi_rwkl_split_bs(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_TRNS,
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!process_custom_shift_keys(keycode, record)) {
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return false;
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}
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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}
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return false;
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}
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return true;
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}
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@ -10,5 +10,5 @@
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## Building and flashing
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```
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make gentleman65:briianpowell:flash
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make jkeys_design/gentleman65:briianpowell:flash
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```
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SRC += features/custom_shift_keys.c
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@ -11,4 +11,4 @@ BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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RGB_MATRIX_ENABLE = no
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ENCODER_ENABLE = yes
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ENCODER_ENABLE = yes
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