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Revert lib/usbhost changes (#19165)
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@ -757,7 +757,7 @@ size_t SPP::write(const uint8_t *data, size_t size) {
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void SPP::write(const uint8_t *data, size_t size) {
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#endif
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for(uint8_t i = 0; i < size; i++) {
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if(sppIndex >= ARRAY_SIZE(sppOutputBuffer))
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if(sppIndex >= sizeof (sppOutputBuffer) / sizeof (sppOutputBuffer[0]))
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send(); // Send the current data in the buffer
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sppOutputBuffer[sppIndex++] = data[i]; // All the bytes are put into a buffer and then send using the send() function
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}
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@ -19,7 +19,7 @@ USB Usb;
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = ARRAY_SIZE(PS3); // Get the lenght of the array
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const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array
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bool printAngle[length];
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bool oldControllerState[length];
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@ -19,7 +19,7 @@ USB Usb;
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = ARRAY_SIZE(Wii); // Get the lenght of the array
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const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array
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bool printAngle[length];
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bool oldControllerState[length];
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@ -25,7 +25,7 @@ public:
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virtual void OnGamePadChanged(const GamePadEventData *evt);
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};
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#define RPT_GAMEPAD_LEN sizeof(GamePadEventData)
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#define RPT_GAMEPAD_LEN sizeof(GamePadEventData)/sizeof(uint8_t)
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class JoystickReportParser : public HIDReportParser
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{
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@ -38,7 +38,7 @@ public:
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virtual void OnScaleChanged(const ScaleEventData *evt);
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};
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#define RPT_SCALE_LEN sizeof(ScaleEventData)
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#define RPT_SCALE_LEN sizeof(ScaleEventData)/sizeof(uint8_t)
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class ScaleReportParser : public HIDReportParser
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{
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