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Add macOS-friendly keymap for GMMK Pro (ANSI) (#14333)
* Add macOS keymap for GMMK Pro (ANSI) * Change macOS keymap directory name to lowercase * Add toggleable layer with alternative keymap for function row * Update readme
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keyboards/gmmk/pro/ansi/keymaps/macos/config.h
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keyboards/gmmk/pro/ansi/keymaps/macos/config.h
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/* Copyright 2021 zvuc <https://github.com/zvuc>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
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// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// Effects
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
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#define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
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// Disable effects you don't like.
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// Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
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// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
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// #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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// #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
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// #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
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// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
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// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
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// #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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// #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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// #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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// #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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// #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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// Framebuffer effects
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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// Reactive effects
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
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#endif
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keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
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keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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GMMK Pro Standard keymap for macOS
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by zvuc <https://github.com/zvuc>
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with code snippets from
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Andre Brait <andrebrait@gmail.com>, stickandgum
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum my_keycodes {
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KC_MSCTRL = SAFE_RANGE,
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KC_LNPD,
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LED_TLDE,
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LED_1,
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LED_2,
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LED_3,
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LED_4,
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LED_5,
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LED_6,
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LED_7,
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LED_8,
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LED_9,
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LED_0,
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LED_MINS,
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LED_EQL
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};
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#ifdef RGB_MATRIX_ENABLE
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#ifndef RGB_CONFIRMATION_BLINKING_TIME
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#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
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#endif
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#endif // RGB_MATRIX_ENABLE
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Eject Rotary(Mute)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
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// Tab Q W E R T Y U I O P [ ] \ PgUp
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// Caps A S D F G H J K L ; " Enter PgDn
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// Sh_L Z X C V B N M , . ? Sh_R Up F13
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// Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right
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// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
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// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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// if that's your preference.
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//
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// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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// it'll be back to normal when you plug it back in.
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//
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// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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[0] = LAYOUT(
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KC_ESC, KC_BRID, KC_BRIU, KC_MSCTRL, KC_LNPD, RGB_VAD, RGB_VAI, KC_F7, KC_F8, KC_MRWD, KC_MPLY, KC_MFFD, KC_F12, KC_EJCT, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F13,
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KC_LCTL, KC_LOPT, KC_LCMD, KC_SPC, KC_RCMD, KC_ROPT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
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LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR,
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_______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
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_______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG,
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_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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),
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// This is an alternative togglable layer to change default function row to standard F keys
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[2] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F24, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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// https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab
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if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held
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uint8_t mod_state = get_mods(); // Store all modifiers that are held
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unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate)
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if (clockwise) {
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rgblight_increase_hue();
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} else {
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rgblight_decrease_hue();
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}
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set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging.
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} else if (get_mods() & MOD_MASK_ALT) {
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uint8_t mod_state = get_mods();
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unregister_mods(MOD_MASK_ALT);
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if (clockwise) {
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rgblight_increase_sat();
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} else {
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rgblight_decrease_sat();
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}
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set_mods(mod_state);
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} else if (get_mods() & MOD_MASK_GUI) {
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uint8_t mod_state = get_mods();
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unregister_mods(MOD_MASK_GUI);
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if (clockwise) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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set_mods(mod_state);
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} else if (get_mods() & MOD_MASK_SHIFT) {
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uint8_t mod_state = get_mods();
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unregister_mods(MOD_MASK_SHIFT);
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if (clockwise) {
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rgblight_increase_speed();
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} else {
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rgblight_decrease_speed();
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}
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set_mods(mod_state);
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} else if (clockwise) { // All else volume.
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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return true;
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}
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#endif //ENCODER_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// Called on powerup and is the last _init that is run.
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void keyboard_post_init_user(void) {
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int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44};
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int j;
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/* output each array element's value */
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for (j = 0; j < 35; j++ ) {
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g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER;
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}
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if (!rgb_matrix_is_enabled()) {
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rgb_matrix_enable();
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#ifdef CONSOLE_ENABLE
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uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?");
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#endif
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}
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}
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/* Renaming those to make the purpose on this keymap clearer */
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#define LED_FLAG_CAPS LED_FLAG_NONE
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#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
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static void set_rgb_caps_leds(void);
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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static uint16_t effect_started_time = 0;
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static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
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static void start_effects(void);
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/* The higher this is, the slower the blinking will be */
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#ifndef TIME_SELECTED_BIT
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#define TIME_SELECTED_BIT 8
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#endif
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#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
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#error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
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#endif
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#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
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#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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bool led_update_user(led_t led_state) {
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if (led_state.caps_lock) {
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if (!rgb_matrix_is_enabled()) {
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/* Turn ON the RGB Matrix for CAPS LOCK */
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rgb_matrix_set_flags(LED_FLAG_CAPS);
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rgb_matrix_enable();
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}
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} else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
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/* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_disable();
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}
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return true;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// https://github.com/qmk/qmk_firmware/issues/10111
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case KC_MSCTRL:
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if (record->event.pressed) {
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host_consumer_send(0x29F);
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} else {
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host_consumer_send(0);
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}
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return false; /* Skip all further processing of this key */
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case KC_LNPD:
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if (record->event.pressed) {
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host_consumer_send(0x2A0);
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} else {
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host_consumer_send(0);
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}
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return false; /* Skip all further processing of this key */
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#ifdef NKRO_ENABLE
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case NK_TOGG:
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if (record->event.pressed) {
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if (keymap_config.nkro) {
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/* Turning NKRO OFF */
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effect_red();
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} else {
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/* Turning NKRO ON */
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effect_green();
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}
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start_effects();
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}
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break;
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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#endif // NKRO_ENABLE
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case TG(2):
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if (record->event.pressed) {
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if (IS_LAYER_OFF(2)) {
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effect_red();
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} else {
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effect_green();
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}
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start_effects();
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}
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break;
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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/* LED quick preset keys assignments */
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case LED_TLDE:
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rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); // Can use RGB_M_P built-in keycode instead.
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||||
break;
|
||||
case LED_1:
|
||||
rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
|
||||
break;
|
||||
case LED_2:
|
||||
rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN);
|
||||
break;
|
||||
case LED_3:
|
||||
rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS);
|
||||
break;
|
||||
case LED_4:
|
||||
rgb_matrix_mode(RGB_MATRIX_BAND_SAT);
|
||||
break;
|
||||
case LED_5:
|
||||
rgb_matrix_mode(RGB_MATRIX_BAND_VAL);
|
||||
break;
|
||||
case LED_6:
|
||||
rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL);
|
||||
break;
|
||||
case LED_7:
|
||||
rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); // Can use RGB_M_R built-in keycode instead.
|
||||
break;
|
||||
case LED_8:
|
||||
rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); // Can use RGB_M_SW built-in keycode instead.
|
||||
break;
|
||||
case LED_9:
|
||||
rgb_matrix_mode(RGB_MATRIX_BREATHING); // Can use RGB_M_B built-in keycode instead.
|
||||
break;
|
||||
|
||||
#ifdef RGB_MATRIX_KEYPRESSES // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h
|
||||
case LED_0:
|
||||
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE);
|
||||
break;
|
||||
#endif //RGB_MATRIX_KEYPRESSES
|
||||
|
||||
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h
|
||||
case LED_MINS:
|
||||
rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN);
|
||||
break;
|
||||
case LED_EQL:
|
||||
rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
|
||||
break;
|
||||
#endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
|
||||
|
||||
// case RGB_MOD:
|
||||
// case RGB_RMOD:
|
||||
// case RGB_HUI:
|
||||
// case RGB_HUD:
|
||||
// case RGB_SAI:
|
||||
// case RGB_SAD:
|
||||
// case RGB_VAI:
|
||||
// case RGB_VAD:
|
||||
// case RGB_SPI:
|
||||
case RGB_SPD:
|
||||
if (record->event.pressed) {
|
||||
if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
|
||||
/* Ignore changes to RGB settings while only it's supposed to be OFF */
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RGB_TOG:
|
||||
// if (record->event.pressed) {
|
||||
// if (rgb_matrix_get_flags() == LED_FLAG_ALL) {
|
||||
// rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
// rgb_matrix_set_color_all(0, 0, 0);
|
||||
// } else {
|
||||
// rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
// }
|
||||
// }
|
||||
// return false;
|
||||
if (record->event.pressed) {
|
||||
if (rgb_matrix_is_enabled()) {
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
#if RGB_CONFIRMATION_BLINKING_TIME > 0
|
||||
case LED_FLAG_EFFECTS:
|
||||
#endif
|
||||
case LED_FLAG_CAPS:
|
||||
/* Turned ON because of EFFECTS or CAPS, is actually OFF */
|
||||
/* Change to LED_FLAG_ALL to signal it's really ON */
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
/* Will be re-enabled by the processing of the toggle */
|
||||
rgb_matrix_disable_noeeprom();
|
||||
break;
|
||||
case LED_FLAG_ALL:
|
||||
/* Is actually ON */
|
||||
#if RGB_CONFIRMATION_BLINKING_TIME > 0
|
||||
if (effect_started_time > 0) {
|
||||
/* Signal EFFECTS */
|
||||
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
|
||||
/* Will be re-enabled by the processing of the toggle */
|
||||
rgb_matrix_disable_noeeprom();
|
||||
} else
|
||||
#endif
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
/* Signal CAPS */
|
||||
rgb_matrix_set_flags(LED_FLAG_CAPS);
|
||||
/* Will be re-enabled by the processing of the toggle */
|
||||
rgb_matrix_disable_noeeprom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void rgb_matrix_indicators_user() {
|
||||
#if RGB_CONFIRMATION_BLINKING_TIME > 0
|
||||
if (effect_started_time > 0) {
|
||||
/* Render blinking EFFECTS */
|
||||
uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
|
||||
if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
|
||||
uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
|
||||
uint8_t val_r = led_state * r_effect;
|
||||
uint8_t val_g = led_state * g_effect;
|
||||
uint8_t val_b = led_state * b_effect;
|
||||
rgb_matrix_set_color_all(val_r, val_g, val_b);
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
set_rgb_caps_leds();
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
/* EFFECTS duration is finished */
|
||||
effect_started_time = 0;
|
||||
if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
|
||||
/* It was turned ON because of EFFECTS */
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
/* CAPS is still ON. Demote to CAPS */
|
||||
rgb_matrix_set_flags(LED_FLAG_CAPS);
|
||||
} else {
|
||||
/* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_disable_noeeprom();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
|
||||
if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
|
||||
rgb_matrix_set_color_all(0x0, 0x0, 0x0);
|
||||
}
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
set_rgb_caps_leds();
|
||||
}
|
||||
}
|
||||
|
||||
#if RGB_CONFIRMATION_BLINKING_TIME > 0
|
||||
static void start_effects() {
|
||||
effect_started_time = sync_timer_read();
|
||||
if (!rgb_matrix_is_enabled()) {
|
||||
/* Turn it ON, signal the cause (EFFECTS) */
|
||||
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
} else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
|
||||
/* It's already ON, promote the cause from CAPS to EFFECTS */
|
||||
rgb_matrix_set_flags(LED_FLAG_EFFECTS);
|
||||
}
|
||||
}
|
||||
#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
|
||||
|
||||
static void set_rgb_caps_leds() {
|
||||
rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
|
||||
rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
|
||||
rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
|
||||
rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
|
||||
rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
|
||||
rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
|
||||
rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
|
||||
rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
|
||||
rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
|
||||
rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
|
||||
rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
|
||||
rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
|
||||
rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
|
||||
rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
|
||||
rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
|
||||
rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
|
||||
rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
|
||||
}
|
||||
|
||||
#endif // RGB_MATRIX_ENABLE
|
85
keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
Normal file
85
keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
Normal file
|
@ -0,0 +1,85 @@
|
|||
# GMMK Pro Standard Layout for macOS by zvuc
|
||||
|
||||
As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps.
|
||||
|
||||
## Keymap
|
||||
Layer 0
|
||||
<img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png">
|
||||
|
||||
Layer 1 (Hold <kbd>Fn</kbd>)
|
||||
<img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png">
|
||||
|
||||
Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>)
|
||||
<img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png">
|
||||
|
||||
|
||||
## Notable differences from stock key layout for Windows:
|
||||
- <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder)
|
||||
- <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png))
|
||||
- <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>)
|
||||
|
||||
## Notable Features
|
||||
- VIA support
|
||||
- Rotary Encoder support (Defaults to stock behavior Volume Up/Down)
|
||||
- Standard order for macOS modifier keys:
|
||||
* Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd>
|
||||
* Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd>
|
||||
- Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>)
|
||||
* <kbd>F1</kbd>: Decrease display brightness
|
||||
* <kbd>F2</kbd>: Increase display brightness
|
||||
* <kbd>F3</kbd>: Mission Control
|
||||
* <kbd>F4</kbd>: Launchpad
|
||||
* <kbd>F5</kbd>: Decrease keyboard backlight brightness
|
||||
* <kbd>F6</kbd>: Increase keyboard backlight brightness
|
||||
* <kbd>F7</kbd>: (none)
|
||||
* <kbd>F8</kbd>: (none)
|
||||
* <kbd>F9</kbd>: Media Rewind
|
||||
* <kbd>F10</kbd>: Media Play/Pause
|
||||
* <kbd>F11</kbd>: Media Fast Forward
|
||||
* <kbd>F12</kbd>: (none)
|
||||
|
||||
> #### NOTE
|
||||
> - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob.
|
||||
> - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>.
|
||||
> - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.)
|
||||
|
||||
## RGB Lighting
|
||||
- Retains Glorious stock firmware key mappings for control
|
||||
* <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets
|
||||
* <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed
|
||||
* <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness
|
||||
- Quickly switch to popular presets:
|
||||
* <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation)
|
||||
* <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
|
||||
* <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
|
||||
* <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops"
|
||||
* <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight
|
||||
* <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe
|
||||
* <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel
|
||||
* <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow
|
||||
* <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel
|
||||
* <kbd>Fn</kbd><kbd>9</kbd> : Breathing
|
||||
* <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress)
|
||||
* <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain"
|
||||
* <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap"
|
||||
- RGB turns off after 20 minutes of inactivity
|
||||
- RGB turns off when USB is suspended / enters sleep
|
||||
- <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red)
|
||||
- Easy RGB control using Rotary Encoder
|
||||
- <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue
|
||||
- <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation
|
||||
- <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness
|
||||
|
||||
> All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware.
|
||||
|
||||
## Other Features
|
||||
- 1000hz polling rate
|
||||
- Short DEBOUNCE time (5 ms)
|
||||
- Per-key debounce algorithm (`sym_defer_pk`)
|
||||
- NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>)
|
||||
|
||||
## Warning regarding VIA support
|
||||
When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox.
|
||||
|
||||
## Download pre-compiled firmware binary file
|
||||
[Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1)
|
4
keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
Normal file
4
keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
Normal file
|
@ -0,0 +1,4 @@
|
|||
# Enable additional features.
|
||||
|
||||
DEBOUNCE_TYPE = sym_defer_pk
|
||||
VIA_ENABLE = yes
|
Loading…
Reference in New Issue
Block a user