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https://github.com/Keychron/qmk_firmware.git
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Added Tanuki Keyboard (#2894)
* added tanuki * updated definitions to new qmk standard * complying with suggestions made by drashna * update rulesfile * used qmk template for readme file
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82
keyboards/tanuki/config.h
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82
keyboards/tanuki/config.h
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/*
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Copyright 2015 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6464
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Seth
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#define PRODUCT Tanuki PCB version
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#define DESCRIPTION Handwired 40% keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 11
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#define MATRIX_COL_PINS { B3 , B2 , B6 , B5 , B4 , E6 , D7 , C6 , F4 , F5 , F6 }
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#define MATRIX_ROW_PINS { F7 , B1 , D4 , D0 }
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#define UNUSED_PINS
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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#define RGB_DI_PIN D1
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define TAPPING_TERM 200
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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141
keyboards/tanuki/keymaps/default/keymap.c
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keyboards/tanuki/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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#include "rgblight.h"
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//Layer definitions
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#define _BL 0
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#define _DL 1
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#define _UL 2
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#define _GL 3
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#define _BK 4
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//other variables
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int mCalled = 0;
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bool blockToggle = false;
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bool lRGB = true;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, TG(_GL), \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_SLSH, KC_ENT, \
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KC_TAB, KC_ESC, KC_LCTL, KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC), KC_DOT, KC_LGUI),
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[_DL] = LAYOUT(
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KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,\
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KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_F1, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[_UL] = LAYOUT(
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KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_PIPE, KC_BSLS, KC_PLUS, KC_UNDS, KC_MINS, KC_EQL, KC_DEL,\
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS, \
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KC_TRNS, KC_FN0, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_GRV, KC_TRNS, RGB_MOD, RGB_HUI, KC_TRNS, KC_TRNS, RGB_SAI, RGB_VAI),
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[_GL] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[_BK] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_FN1, KC_NO, KC_NO),
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};
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//KC_MPLY, KC_VOLU, KC_VOLD, KC_TRNS, KC_TRNS, KC_MNXT, KC_MPRV
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//function to toggle the interactive rgb variable
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bool toggleLayerRGB(void){
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if(lRGB == true){
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return false;
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}
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else{
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return true;
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}
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}
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void matrix_init_user(void){
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(0,10,255);
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}
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//check for layer and if there was a keypress change underglow lighting
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void matrix_scan_kb(void){
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if(lRGB == true)
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{
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//base layer
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if(layer_state == 0x00000000 && mCalled == 1 ){
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rgblight_sethsv(0,10,255);
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mCalled = 0;
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}
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//down layer
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else if(layer_state == 0x00000002 && mCalled == 1){
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rgblight_sethsv(160,255,255);
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mCalled = 0;
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}
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//up layer with rgb access blocked
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else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){
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//blockToggle = true;
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layer_state = 0x00000014;
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rgblight_sethsv(180,255,255);
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mCalled = 0;
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}
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//arrow cluster layer
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else if(layer_state == 0x00000008 && mCalled == 1){
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rgblight_sethsv(0,180,255);
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mCalled = 0;
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}
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//if on blocked layer and the spacebar has been released reset to baselayer and set colours to white
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else if(layer_state == 0x00000014 && blockToggle == true )
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{
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blockToggle = false;
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layer_state = 0x00000000;
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rgblight_sethsv(0,10,255);
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}
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}
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}
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//set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated.
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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mCalled = 1;
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//uncommenting the line below causes the lights to flicker when typing on the keyboard.
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//rgblight_sethsv(0,255,0);
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if(keycode == KC_FN0 && record->event.pressed){
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//set the toggle and make sure to set the colour back to white
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lRGB = toggleLayerRGB();
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(0,255,255);
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layer_state =0x00000000;
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return false;
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}
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//check if spacebar is released when on a different layer
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if(keycode == KC_FN1){
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if(record ->event.pressed){
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}else{
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blockToggle = true;
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}
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}
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return true;
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}
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15
keyboards/tanuki/readme.md
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15
keyboards/tanuki/readme.md
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# Tanuki
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![Tanuki](https://github.com/SethSenpai/Tanuki/blob/master/Img/glamour1.jpg?raw=true)
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The QMK firmware for the Tanuki 40% keyboard. The other files needed for construction can be found in the [Tanuki repo](https://github.com/SethSenpai/Tanuki).
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Keyboard Maintainer: [SethSenpai](https://github.com/SethSenpai)
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Hardware Supported: Tanuki pcb, pro micro
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Hardware Availability: [Tanuki repo](https://github.com/SethSenpai/Tanuki)
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Make example for this keyboard (after setting up your build environment):
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make tanuki:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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keyboards/tanuki/rules.mk
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keyboards/tanuki/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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BOOTLOADER=caterina
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE =yes # Enable keyboard underlight functionality (+4870)
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality (+1150)
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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TAP_DANCE_ENABLE = no
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ifndef QUANTUM_DIR
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include ../../Makefile
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endif
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10
keyboards/tanuki/tanuki.c
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keyboards/tanuki/tanuki.c
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#include "tanuki.h"
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#include "rgblight.h"
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#include "config.h"
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#include "rgblight.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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};
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22
keyboards/tanuki/tanuki.h
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22
keyboards/tanuki/tanuki.h
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#include "quantum.h"
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// readability
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#define XXX KC_NO
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \
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k30, k31, k32, k33, k34, k35, k36, k38, k39 \
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) \
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{ \
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{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a}, \
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{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a}, \
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{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a}, \
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{k30, k31, k32, k33, k34, k35, k36, XXX, k38, k39, XXX} \
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}
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