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Fix compilation error when NO_ACTION_LAYER is defined.
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@ -188,10 +188,10 @@ action_t store_or_get_action(bool pressed, keypos_t key)
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int8_t layer_switch_get_layer(keypos_t key)
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{
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#ifndef NO_ACTION_LAYER
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action_t action;
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action.code = ACTION_TRANSPARENT;
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#ifndef NO_ACTION_LAYER
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uint32_t layers = layer_state | default_layer_state;
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/* check top layer first */
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for (int8_t i = 31; i >= 0; i--) {
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