mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-22 00:16:41 +06:00
3 new LED effect animations (#9827)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
This commit is contained in:
parent
7d33d1bace
commit
a3cd1290be
|
@ -254,6 +254,9 @@ enum rgb_matrix_effects {
|
|||
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
|
||||
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
|
||||
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
|
||||
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
|
||||
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
||||
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
|
||||
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
|
||||
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
|
||||
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
|
||||
|
@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
|||
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|
||||
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|
||||
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
|
||||
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
|
||||
|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
|
||||
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|
||||
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|
||||
|
|
22
quantum/rgb_matrix_animations/hue_breathing_anim.h
Normal file
22
quantum/rgb_matrix_animations/hue_breathing_anim.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
|
||||
RGB_MATRIX_EFFECT(HUE_BREATHING)
|
||||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
// Change huedelta to adjust range of hue change. 0-255.
|
||||
// Hue Breathing - All LED's light up
|
||||
bool HUE_BREATHING(effect_params_t* params) {
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
uint8_t huedelta = 12;
|
||||
HSV hsv = rgb_matrix_config.hsv;
|
||||
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
|
||||
hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
|
||||
RGB rgb = hsv_to_rgb(hsv);
|
||||
for (uint8_t i = led_min; i < led_max; i++) {
|
||||
RGB_MATRIX_TEST_LED_FLAGS();
|
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||
}
|
||||
return led_max < DRIVER_LED_TOTAL;
|
||||
}
|
||||
|
||||
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // DISABLE_RGB_HUE_BREATHING
|
17
quantum/rgb_matrix_animations/hue_pendulum_anim.h
Normal file
17
quantum/rgb_matrix_animations/hue_pendulum_anim.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
RGB_MATRIX_EFFECT(HUE_PENDULUM)
|
||||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
// Change huedelta to adjust range of hue change. 0-255.
|
||||
// Looks better with a low value and slow speed for subtle change.
|
||||
// Hue Pendulum - color changes in a wave to the right before reversing direction
|
||||
static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
|
||||
uint8_t huedelta = 12;
|
||||
hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
|
||||
return hsv;
|
||||
}
|
||||
|
||||
bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
|
||||
|
||||
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // DISABLE_RGB_HUE_PENDULUM
|
17
quantum/rgb_matrix_animations/hue_wave_anim.h
Normal file
17
quantum/rgb_matrix_animations/hue_wave_anim.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
|
||||
RGB_MATRIX_EFFECT(HUE_WAVE)
|
||||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
// Change huedelta to adjust range of hue change. 0-255.
|
||||
// Looks better with a low value and slow speed for subtle change.
|
||||
// Hue Wave - color changes in a wave to the right
|
||||
static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
|
||||
uint8_t huedelta = 24;
|
||||
hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
|
||||
return hsv;
|
||||
}
|
||||
|
||||
bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
|
||||
|
||||
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // DISABLE_RGB_HUE_WAVE
|
|
@ -23,6 +23,9 @@
|
|||
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
|
||||
#include "rgb_matrix_animations/raindrops_anim.h"
|
||||
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
|
||||
#include "rgb_matrix_animations/hue_breathing_anim.h"
|
||||
#include "rgb_matrix_animations/hue_pendulum_anim.h"
|
||||
#include "rgb_matrix_animations/hue_wave_anim.h"
|
||||
#include "rgb_matrix_animations/typing_heatmap_anim.h"
|
||||
#include "rgb_matrix_animations/digital_rain_anim.h"
|
||||
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
|
||||
|
|
Loading…
Reference in New Issue
Block a user