mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-22 08:27:56 +06:00
[Keymap] Add new IIDX gamepad keymap for Synth Labs Solo (#18741)
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
parent
e59475992e
commit
99d5b5506a
|
@ -53,6 +53,6 @@
|
||||||
#define BOOTMAGIC_LITE_ROW 1
|
#define BOOTMAGIC_LITE_ROW 1
|
||||||
#define BOOTMAGIC_LITE_COLUMN 1
|
#define BOOTMAGIC_LITE_COLUMN 1
|
||||||
|
|
||||||
#define JOYSTICK_BUTTON_COUNT 8
|
#define JOYSTICK_BUTTON_COUNT 13
|
||||||
#define JOYSTICK_AXES_COUNT 1
|
#define JOYSTICK_AXES_COUNT 1
|
||||||
#define JOYSTICK_AXES_RESOLUTION 16
|
#define JOYSTICK_AXES_RESOLUTION 16
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
# Gamepad Synth Labs Solo Layout
|
# Gamepad Synth Labs Solo Layout
|
||||||
|
|
||||||
This keymap is intended for usage as a IIDX controller. The rotary encoder is mapped as a virtual 1-axis joystick.
|
This keymap is intended for usage as a generic gamepad. The rotary encoder is mapped as a virtual 1-axis joystick.
|
||||||
|
|
72
keyboards/synthlabs/solo/keymaps/iidx/keymap.c
Normal file
72
keyboards/synthlabs/solo/keymaps/iidx/keymap.c
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
// Copyright 2022 Aaron Hong (@hongaaronc)
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
#include "joystick.h"
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[0] = LAYOUT_all(
|
||||||
|
JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6,
|
||||||
|
JS_BUTTON8, MO(1), JS_BUTTON7,
|
||||||
|
JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6
|
||||||
|
),
|
||||||
|
[1] = LAYOUT_all(
|
||||||
|
JS_BUTTON9,JS_BUTTON0,JS_BUTTON10, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12,
|
||||||
|
_______, _______, _______,
|
||||||
|
JS_BUTTON10,JS_BUTTON0,JS_BUTTON9, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12
|
||||||
|
),
|
||||||
|
};
|
||||||
|
|
||||||
|
#if defined(ENCODER_MAP_ENABLE)
|
||||||
|
/* The amount of time the encoder has to remain stationary, before unregistering encoder bindings */
|
||||||
|
uint16_t encoder_stationary_release_delay_ms = 25;
|
||||||
|
|
||||||
|
uint16_t encoder_last_update_time = 0;
|
||||||
|
|
||||||
|
enum {
|
||||||
|
CCW_JOYSTICK_BUTTON = 8,
|
||||||
|
CW_JOYSTICK_BUTTON = 7,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {
|
||||||
|
CCW_MACRO = SAFE_RANGE,
|
||||||
|
CW_MACRO,
|
||||||
|
};
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case CCW_MACRO:
|
||||||
|
unregister_joystick_button(CW_JOYSTICK_BUTTON);
|
||||||
|
register_joystick_button(CCW_JOYSTICK_BUTTON);
|
||||||
|
encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */
|
||||||
|
return false;
|
||||||
|
case CW_MACRO:
|
||||||
|
unregister_joystick_button(CCW_JOYSTICK_BUTTON);
|
||||||
|
register_joystick_button(CW_JOYSTICK_BUTTON);
|
||||||
|
encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void housekeeping_task_user(void) {
|
||||||
|
uint16_t current_time = timer_read();
|
||||||
|
uint16_t elapsed_time_since_last_update = current_time - encoder_last_update_time;
|
||||||
|
|
||||||
|
/* If an encoder has been stationary for encoder_stationary_release_delay_ms, then unregister the joystick buttons for both directions */
|
||||||
|
if (elapsed_time_since_last_update >= encoder_stationary_release_delay_ms) {
|
||||||
|
unregister_joystick_button(CCW_JOYSTICK_BUTTON);
|
||||||
|
unregister_joystick_button(CW_JOYSTICK_BUTTON);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
|
||||||
|
[0] = { ENCODER_CCW_CW(
|
||||||
|
CCW_MACRO,
|
||||||
|
CW_MACRO
|
||||||
|
) },
|
||||||
|
[1] = { ENCODER_CCW_CW(_______, _______) },
|
||||||
|
};
|
||||||
|
#endif
|
16
keyboards/synthlabs/solo/keymaps/iidx/readme.md
Normal file
16
keyboards/synthlabs/solo/keymaps/iidx/readme.md
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
# IIDX Synth Labs Solo Layout
|
||||||
|
|
||||||
|
This keymap is intended for usage as a gamepad for [beatmania IIDX INFINITAS](https://p.eagate.573.jp/game/infinitas/2/index.html).
|
||||||
|
|
||||||
|
This keycap follows the default keymapping for the game, shown here:
|
||||||
|
|
||||||
|
![Default Keymapping Settings Screen](https://i.imgur.com/Va48FnZ.png)
|
||||||
|
|
||||||
|
The face buttons correspond directly to ボタン 1 - ボタン 7
|
||||||
|
|
||||||
|
Turning the knob clockwise corresponds to スクラッチ-右回転
|
||||||
|
Turning the knob counter-clockwise corresponds to スクラッチ-左回転
|
||||||
|
|
||||||
|
While holding down the knob button
|
||||||
|
* The bottom row of face buttons corresponds to ボタン E1 - ボタン E4
|
||||||
|
* The top-left and top-right face buttons correspond to ボタン 1 and ボタン 2, for adjustment of in-game scroll speed
|
3
keyboards/synthlabs/solo/keymaps/iidx/rules.mk
Normal file
3
keyboards/synthlabs/solo/keymaps/iidx/rules.mk
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
JOYSTICK_ENABLE = yes
|
||||||
|
DEBOUNCE_TYPE = sym_eager_pk
|
||||||
|
ENCODER_MAP_ENABLE = yes
|
Loading…
Reference in New Issue
Block a user