Review fixes for layer lock feature (#24627)

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Joel Challis 2024-11-21 13:02:49 +00:00 committed by GitHub
parent 65a8a5ff69
commit 968a611476
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7 changed files with 35 additions and 114 deletions

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@ -140,9 +140,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef OS_DETECTION_ENABLE #ifdef OS_DETECTION_ENABLE
# include "os_detection.h" # include "os_detection.h"
#endif #endif
#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0 #ifdef LAYER_LOCK_ENABLE
# include "layer_lock.h" # include "layer_lock.h"
#endif // LAYER_LOCK_ENABLE #endif
static uint32_t last_input_modification_time = 0; static uint32_t last_input_modification_time = 0;
uint32_t last_input_activity_time(void) { uint32_t last_input_activity_time(void) {
@ -659,7 +659,7 @@ void quantum_task(void) {
secure_task(); secure_task();
#endif #endif
#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0 #ifdef LAYER_LOCK_ENABLE
layer_lock_task(); layer_lock_task();
#endif #endif
} }

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@ -23,12 +23,18 @@ layer_state_t locked_layers = 0;
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 # if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
uint32_t layer_lock_timer = 0; uint32_t layer_lock_timer = 0;
void layer_lock_task(void) { void layer_lock_timeout_task(void) {
if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) { if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
layer_lock_all_off(); layer_lock_all_off();
layer_lock_timer = timer_read32(); layer_lock_timer = timer_read32();
} }
} }
void layer_lock_activity_trigger(void) {
layer_lock_timer = timer_read32();
}
# else
void layer_lock_timeout_task(void) {}
void layer_lock_activity_trigger(void) {}
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0 # endif // LAYER_LOCK_IDLE_TIMEOUT > 0
bool is_layer_locked(uint8_t layer) { bool is_layer_locked(uint8_t layer) {
@ -44,9 +50,7 @@ void layer_lock_invert(uint8_t layer) {
} }
# endif // NO_ACTION_ONESHOT # endif // NO_ACTION_ONESHOT
layer_on(layer); layer_on(layer);
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 layer_lock_activity_trigger();
layer_lock_timer = timer_read32();
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
} else { // Layer is being unlocked. } else { // Layer is being unlocked.
layer_off(layer); layer_off(layer);
} }
@ -72,10 +76,25 @@ void layer_lock_all_off(void) {
layer_lock_set_kb(locked_layers); layer_lock_set_kb(locked_layers);
} }
#else // NO_ACTION_LAYER
bool is_layer_locked(uint8_t layer) {
return false;
}
void layer_lock_on(uint8_t layer) {}
void layer_lock_off(uint8_t layer) {}
void layer_lock_all_off(void) {}
void layer_lock_invert(uint8_t layer) {}
void layer_lock_timeout_task(void) {}
void layer_lock_activity_trigger(void) {}
#endif // NO_ACTION_LAYER
__attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) { __attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) {
return layer_lock_set_user(locked_layers); return layer_lock_set_user(locked_layers);
} }
__attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) { __attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) {
return true; return true;
} }
#endif // NO_ACTION_LAYER
void layer_lock_task(void) {
layer_lock_timeout_task();
}

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@ -49,13 +49,6 @@
* *
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds. * #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
* *
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
*
* void matrix_scan_user(void) {
* layer_lock_task();
* // Other tasks...
* }
*
* For full documentation, see * For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock> * <https://getreuer.info/posts/keyboards/layer-lock>
*/ */
@ -67,24 +60,6 @@
#include "action_layer.h" #include "action_layer.h"
#include "action_util.h" #include "action_util.h"
/**
* Handler function for Layer Lock.
*
* In your keymap, define a custom keycode to use for Layer Lock. Then handle
* Layer Lock from your `process_record_user` function by calling
* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
*
* #include "features/layer_lock.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
* // Your macros ...
*
* return true;
* }
*/
#ifndef NO_ACTION_LAYER
/** Returns true if `layer` is currently locked. */ /** Returns true if `layer` is currently locked. */
bool is_layer_locked(uint8_t layer); bool is_layer_locked(uint8_t layer);
@ -116,20 +91,8 @@ void layer_lock_invert(uint8_t layer);
bool layer_lock_set_kb(layer_state_t locked_layers); bool layer_lock_set_kb(layer_state_t locked_layers);
bool layer_lock_set_user(layer_state_t locked_layers); bool layer_lock_set_user(layer_state_t locked_layers);
/** Handle various background tasks */
void layer_lock_task(void); void layer_lock_task(void);
#else // NO_ACTION_LAYER
static inline bool is_layer_locked(uint8_t layer) { /** Update any configured timeouts */
return false; void layer_lock_activity_trigger(void);
}
static inline void layer_lock_on(uint8_t layer) {}
static inline void layer_lock_off(uint8_t layer) {}
static inline void layer_lock_all_off(void) {}
static inline void layer_lock_invert(uint8_t layer) {}
static inline bool layer_lock_set_kb(layer_state_t locked_layers) {
return true;
}
static inline bool layer_lock_set_user(layer_state_t locked_layers) {
return true;
}
static inline void layer_lock_task(void) {}
#endif // NO_ACTION_LAYER

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@ -12,14 +12,6 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
/**
* @file layer_lock.c
* @brief Layer Lock implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/
#include "layer_lock.h" #include "layer_lock.h"
#include "process_layer_lock.h" #include "process_layer_lock.h"
#include "quantum_keycodes.h" #include "quantum_keycodes.h"
@ -27,12 +19,9 @@
// The current lock state. The kth bit is on if layer k is locked. // The current lock state. The kth bit is on if layer k is locked.
extern layer_state_t locked_layers; extern layer_state_t locked_layers;
#if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
extern uint32_t layer_lock_timer;
#endif
// Handles an event on an `MO` or `TT` layer switch key. // Handles an event on an `MO` or `TT` layer switch key.
static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) { static inline bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
if (is_layer_locked(layer)) { if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer. if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer); layer_lock_invert(layer);
@ -44,9 +33,7 @@ static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
bool process_layer_lock(uint16_t keycode, keyrecord_t* record) { bool process_layer_lock(uint16_t keycode, keyrecord_t* record) {
#ifndef NO_ACTION_LAYER #ifndef NO_ACTION_LAYER
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 layer_lock_activity_trigger();
layer_lock_timer = timer_read32();
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
// The intention is that locked layers remain on. If something outside of // The intention is that locked layers remain on. If something outside of
// this feature turned any locked layers off, unlock them. // this feature turned any locked layers off, unlock them.

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@ -12,54 +12,6 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
/**
* @file layer_lock.h
* @brief Layer Lock, a key to stay in the current layer.
*
* Overview
* --------
*
* Layers are often accessed by holding a button, e.g. with a momentary layer
* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
* want to "lock" or "toggle" the layer so that it stays on without having to
* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
* but here is an alternative.
*
* This library implements a "Layer Lock key". When tapped, it "locks" the
* highest layer to stay active, assuming the layer was activated by one of the
* following keys:
*
* * `MO(layer)` momentary layer switch
* * `LT(layer, key)` layer tap
* * `OSL(layer)` one-shot layer
* * `TT(layer)` layer tap toggle
* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
*
* Tapping the Layer Lock key again unlocks and turns off the layer.
*
* @note When a layer is "locked", other layer keys such as `TO(layer)` or
* manually calling `layer_off(layer)` will override and unlock the layer.
*
* Configuration
* -------------
*
* Optionally, a timeout may be defined so that Layer Lock disables
* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
*
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
*
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
*
* void matrix_scan_user(void) {
* layer_lock_task();
* // Other tasks...
* }
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>

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@ -78,7 +78,7 @@
#ifdef LAYER_LOCK_ENABLE #ifdef LAYER_LOCK_ENABLE
# include "process_layer_lock.h" # include "process_layer_lock.h"
#endif // LAYER_LOCK_ENABLE #endif
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
# ifndef GOODBYE_SONG # ifndef GOODBYE_SONG

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@ -242,7 +242,7 @@ extern layer_state_t layer_state;
#ifdef LAYER_LOCK_ENABLE #ifdef LAYER_LOCK_ENABLE
# include "layer_lock.h" # include "layer_lock.h"
#endif // LAYER_LOCK_ENABLE #endif
void set_single_default_layer(uint8_t default_layer); void set_single_default_layer(uint8_t default_layer);
void set_single_persistent_default_layer(uint8_t default_layer); void set_single_persistent_default_layer(uint8_t default_layer);