Added arrow layout.

This commit is contained in:
Fredric Silberberg 2018-08-18 19:38:44 -07:00 committed by Drashna Jaelre
parent ee238f1219
commit 8bc771a842
2 changed files with 25 additions and 3 deletions

View File

@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | | | | F | | | | | | | | |
* | CTRL | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
@ -93,6 +93,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
),
/* Gaming Arrow mode (Raise)
* Turns wasd into arrows
* ,-----------------------------------------. .-----------------------------------------.
* | ESC | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | Up | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | Left | Down | Right| | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
[GAME_ARROW] = KEYMAP( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
)
};

View File

@ -8,6 +8,7 @@
#define MDIA 3 // media keys
#define VIM 4
#define GAME 5
#define GAME_ARROW 6
// Tap dance config shared between my keyboards
enum tap_dance_declarations {