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Fix up operator precedence in RGBLIGHT (#21280)
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@ -1277,7 +1277,7 @@ void rgblight_effect_snake(animation_status_t *anim) {
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for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) {
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k = pos + j * increment;
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if (k > RGBLED_NUM) {
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k = k % RGBLED_NUM;
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k = k % (RGBLED_NUM);
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}
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if (k < 0) {
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k = k + rgblight_ranges.effect_num_leds;
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