[Keymap] niclake - Keymap updates - Boardwalk updates & DZ60 create (#13245)

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Nic Lake 2021-07-03 02:59:30 -05:00 committed by GitHub
parent c55bb3d478
commit 7f41c5147b
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5 changed files with 122 additions and 8 deletions

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@ -37,7 +37,7 @@ enum custom_keycodes {
#define FN MO(_FN)
#define NUM TT(_NUM)
#define ADJ MO(_ADJ)
#define MACWIN AG_TOGG
#define MACWIN MAGIC_TOGGLE_ALT_GUI
#define RGB_ON RGB_MODE_PLAIN
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -128,7 +128,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ADJUST + RGB Control
* .-----------------------------------------------------------------------------------------------------------------------------.
* | | Static | Breath | Rainbw | Swirl | Gradnt | Test | | | | | | | |
* | | Static | Breath | Rainbw | Swirl | Gradnt | Twnkle | Test | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | On/Off | ModeUp | Hue Up | Sat Up | Val Up | | | | | | | RESET | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
@ -140,11 +140,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* '-----------------------------------------------------------------------------------------------------------'
*/
[_ADJ] = LAYOUT_ortho_hhkb(
_______, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_T, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, MACWIN, _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
XXXXXXX, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_TW, RGB_M_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX,
XXXXXXX, MACWIN, XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};

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@ -0,0 +1,18 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TOGGLE 2

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@ -0,0 +1,82 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_QWERTY,
_FN,
_ADJ
};
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
FN,
ADJ,
MACWIN
};
#define COLEMAK DF(_BASE)
#define QWERTY DF(_QWERTY)
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define ADJUST TT(_ADJUST)
#define MACWIN MAGIC_TOGGLE_ALT_GUI
#define RGB_ON RGB_MODE_PLAIN
#define RGB_TW RGB_MODE_TWINKLE
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,
FN, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL
),
[_QWERTY] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
FN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LOWER, KC_RCTL
),
[_RAISE] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______, _______, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END, _______, KC_CAPS,
_______, _______, _______, _______, _______, _______, ADJUST, _______
),
[_LOWER] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
ADJUST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
XXXXXXX, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_TW, RGB_M_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
ADJUST, MACWIN, XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};

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@ -0,0 +1,12 @@
# Nic Lake's DZ60 Layout
This is Nic's DZ60 layout.
- Colemak base layer w/ QWERTY support
- Caps -> FN
- Bottom row set up for Mac usage (use `MACWIN`/`AG_TOGG` to toggle)
- Latching Numpad layer for data entry
- Uses [Space Cadet shift keys](https://docs.qmk.fm/#/feature_space_cadet?id=usage)
- Experimenting with [Home Row Mods](https://precondition.github.io/home-row-mods)
![Nic's DZ60 Layout](https://i.imgur.com/Lmw08LT.jpg)

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@ -0,0 +1,3 @@
COMMAND_ENABLE = no
RGBLIGHT_ENABLE = yes
BOOTMAGIC_ENABLE = full