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Fix compilation error when led/rgb process limit is zero. (#22328)
Co-authored-by: Drashna Jaelre <drashna@live.com>
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@ -342,9 +342,8 @@ void led_matrix_task(void) {
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case RENDERING:
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led_task_render(effect);
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if (effect) {
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// Only run the basic indicators in the last render iteration (default there are 5 iterations)
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if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
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led_matrix_indicators();
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if (led_task_state == FLUSHING) {
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led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
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}
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led_matrix_indicators_advanced(&led_effect_params);
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}
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@ -88,7 +88,6 @@
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#ifndef LED_MATRIX_LED_PROCESS_LIMIT
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# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
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#endif
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#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
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#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
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# if defined(LED_MATRIX_SPLIT)
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@ -383,8 +383,7 @@ void rgb_matrix_task(void) {
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case RENDERING:
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rgb_task_render(effect);
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if (effect) {
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// Only run the basic indicators in the last render iteration (default there are 5 iterations)
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if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
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if (rgb_task_state == FLUSHING) { // ensure we only draw basic indicators once rendering is finished
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rgb_matrix_indicators();
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}
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rgb_matrix_indicators_advanced(&rgb_effect_params);
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@ -106,7 +106,6 @@
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#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
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#endif
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#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
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#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
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# if defined(RGB_MATRIX_SPLIT)
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