mirror of
https://github.com/Keychron/qmk_firmware.git
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Update XD75 keymap by markus (#5651)
This commit is contained in:
parent
e3a940026e
commit
5ed7d9c9ca
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@ -1,4 +1,4 @@
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/* Copyright 2018 Markus Weimar
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/* Copyright 2019 Markus Weimar
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -18,12 +18,31 @@
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// place overrides here
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// Mousekeys
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#define MOUSEKEY_MOVE_DELTA 1
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#define MOUSEKEY_WHEEL_DELTA 1
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#define MOUSEKEY_DELAY 90
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#define MOUSEKEY_INTERVAL 16
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#define MOUSEKEY_MAX_SPEED 20
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#define MOUSEKEY_TIME_TO_MAX 0
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#define MOUSEKEY_WHEEL_MAX_SPEED 1
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 0
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// Mouse keys (accelerated)
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//#define MOUSEKEY_MOVE_DELTA 1
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//#define MOUSEKEY_WHEEL_DELTA 1
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//#define MOUSEKEY_DELAY 90
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//#define MOUSEKEY_INTERVAL 16
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//#define MOUSEKEY_MAX_SPEED 20
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//#define MOUSEKEY_TIME_TO_MAX 0
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//#define MOUSEKEY_WHEEL_MAX_SPEED 1
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//#define MOUSEKEY_WHEEL_TIME_TO_MAX 0
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// Mouse keys (constant)
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#define MK_3_SPEED
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#define MK_MOMENTARY_ACCEL
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#define MK_C_OFFSET_UNMOD 18
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#define MK_C_INTERVAL_UNMOD 16
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#define MK_C_OFFSET_0 2
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#define MK_C_INTERVAL_0 16
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#define MK_C_OFFSET_1 6
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#define MK_C_INTERVAL_1 16
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#define MK_C_OFFSET_2 36
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#define MK_C_INTERVAL_2 16
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#define MK_W_OFFSET_UNMOD 1
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#define MK_W_INTERVAL_UNMOD 40
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#define MK_W_OFFSET_0 1
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#define MK_W_INTERVAL_0 360
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#define MK_W_OFFSET_1 1
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#define MK_W_INTERVAL_1 120
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#define MK_W_OFFSET_2 1
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#define MK_W_INTERVAL_2 20
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@ -1,4 +1,4 @@
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/* Copyright 2018 Markus Weimar
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/* Copyright 2019 Markus Weimar
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -19,30 +19,29 @@
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#define ________ KC_TRNS
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#define ___xx___ KC_NO
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#define NKRO_TG MAGIC_TOGGLE_NKRO
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enum my_layers {
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_QWZ,
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_QWY,
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_GAM,
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_FN1,
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_FN2,
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_FN3,
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_QWZ,
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_QWY,
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_GAM,
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_FN1,
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_FN2,
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_FN3,
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};
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enum my_keycodes {
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QWERTZ = SAFE_RANGE,
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QWERTY,
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GAMING,
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FN1,
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FN2,
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FN3
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QWERTZ = SAFE_RANGE,
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QWERTY,
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GAMING,
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FN1,
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FN2,
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FN3
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};
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enum my_ucis {
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UNI_LNX,
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UNI_MAC,
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UNI_WIN,
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UNI_LNX,
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UNI_MAC,
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UNI_WIN,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -118,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | " | ' | ‚ | ‘ | ’ | | | | | | [ | ] | ! | ? | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | ° | ^ | „ | “ | ” | | | | # | < | > | … | – | |
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* | | ° | ^ | „ | “ | ” | | | | # | < | > | … | – EN | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | | | | | | | | | |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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@ -133,19 +132,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* FN2
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | ẞ | |
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* | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | ẞ | − MNS |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | Mute | Vol- | Vol+ | Bspc | P7 | P8 | P9 | P+ | WH_U | MS_U | WH_D | × | ÷ |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | App | ACL0 | ACL1 | ACL2 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
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* | | App | ACL2 | ACL1 | ACL0 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | — | |
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* | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | — EM | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | Fn2 | | | | | PEnter | P0 | . : | P, | BTN1 | BTN2 | BTN3 | | | |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_FN2] = {
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{ ___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L'ẞ'), ___xx___ },
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{ ___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L'ẞ'), UC(L'−') },
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{ ________, ___xx___, KC_MUTE, KC_VOLD, KC_VOLU, KC_BSPC, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_WH_U, KC_MS_U, KC_WH_D, UC(L'×'), UC(L'÷') },
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{ ________, KC_APP, KC_ACL2, KC_ACL1, KC_ACL0, KC_SPC, KC_P4, KC_P5, KC_P6, KC_WH_L, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_R, ________ },
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{ ________, ___xx___, KC_MPRV, KC_MPLY, KC_MNXT, KC_TAB, KC_P1, KC_P2, KC_P3, KC_PENT, KC_BTN1, KC_BTN2, KC_BTN3, UC(L'—'), ________ },
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@ -156,61 +155,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | F13 | F14 | F15 | F16 | F17 | F18 | U LNX | U WIN | U MAC | F19 | F20 | F21 | F22 | F23 | F24 |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | QWERTZ | QWERTY | | NKRO | ThinSp | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
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* | | QWERTZ | QWERTY | GAMING | | | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | NaNbSp | | › | ‹ | GAMING | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
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* | | | | › | ‹ | | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | » | « | | L HUD | L SAD | L VAD | FigSp | | | | NbHyph | |
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* | | | | » | « | | L HUD | L SAD | L VAD | NumSp | ThinSp | NaNbSp | NbSp | NbHyph | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | | Reset | | NbSp | | | | | |
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* | | | | | | | | Reset | | | | | | | |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_FN3] = {
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{ KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, UNI_LNX, UNI_WIN, UNI_MAC, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
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{ ________, QWERTZ, QWERTY, ___xx___, NKRO_TG, UC(L' '), RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___ },
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{ ________, UC(L' '), ___xx___, UC(L'›'), UC(L'‹'), GAMING, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________ },
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{ ________, ___xx___, ___xx___, UC(L'»'), UC(L'«'), ___xx___, RGB_HUD, RGB_SAD, RGB_VAD, UC(L' '), ___xx___, ___xx___, ___xx___, UC(L'‑'), ________ },
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{ ___xx___, ________, ________, ________, ________, ________, ________, RESET, ________, UC(L' '), ________, ________, ________, ________, ________ },
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{ ________, QWERTZ, QWERTY, GAMING, ___xx___, ___xx___, RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___ },
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{ ________, ___xx___, ___xx___, UC(L'›'), UC(L'‹'), ___xx___, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________ },
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{ ________, ___xx___, ___xx___, UC(L'»'), UC(L'«'), ___xx___, RGB_HUD, RGB_SAD, RGB_VAD, UC(L' '), UC(L' '), UC(L' '), UC(L' '), UC(L'‑'), ________ },
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{ ___xx___, ________, ________, ________, ________, ________, ________, RESET, ________, ________, ________, ________, ________, ________, ________ },
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},
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};
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void matrix_init_user(){
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set_unicode_input_mode(UC_LNX);
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set_unicode_input_mode(UC_LNX);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case QWERTZ:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWZ);
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}
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return false;
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break;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWY);
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}
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return false;
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break;
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case GAMING:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAM);
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}
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return false;
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break;
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case UNI_LNX:
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set_unicode_input_mode(UC_LNX);
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return false;
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break;
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case UNI_WIN:
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set_unicode_input_mode(UC_WINC);
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return false;
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break;
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case UNI_MAC:
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set_unicode_input_mode(UC_OSX);
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return false;
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break;
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}
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return true;
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switch(keycode) {
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case QWERTZ:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWZ);
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}
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return false;
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break;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWY);
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}
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return false;
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break;
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case GAMING:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAM);
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}
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return false;
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break;
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case UNI_LNX:
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set_unicode_input_mode(UC_LNX);
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return false;
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break;
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case UNI_WIN:
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set_unicode_input_mode(UC_WINC);
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return false;
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break;
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case UNI_MAC:
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set_unicode_input_mode(UC_OSX);
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return false;
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break;
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}
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return true;
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}
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@ -2,15 +2,15 @@
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This keymap has three base layers (QWERTZ, QWERTY, Gaming) and three function layers (Fn1, Fn2, Fn3).
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QWERTY is identical to QWERTZ except `z` and `y` are swapped.
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QWERTY is identical to QWERTZ, except `z` and `y` are swapped.
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Gaming is a modified QWERTY layer for left-hand usage.
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The function layers contain:
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* Symbols (standard and Unicode)
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* Symbols
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* Unicode characters (e.g. dashes, figure space, non-breaking space and hyphen)
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* Unicode input mode switches
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* Numpad
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* Function keys
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* Media, mouse, LED control
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* Non-breaking characters
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* Media, mouse and LED controls
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@ -1,23 +1,13 @@
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODEMAP_ENABLE = no # This allows sending unicode symbols using X(<unicode>) in your keymap.
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UNICODE_ENABLE = yes # Unicode
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UCIS_ENABLE = no # Keep in mind that not all will work (See WinCompose for details on Windows).
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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API_SYSEX_ENABLE = no
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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BOOTMAGIC_ENABLE = no
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = no
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MIDI_ENABLE = no
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AUDIO_ENABLE = no
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UNICODE_ENABLE = yes
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BLUETOOTH_ENABLE = no
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RGBLIGHT_ENABLE = yes
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SLEEP_LED_ENABLE = no
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