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[Keymap] add iris/eosti keymap (#7056)
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keyboards/keebio/iris/keymaps/eosti/config.h
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keyboards/keebio/iris/keymaps/eosti/config.h
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// #define USE_I2C
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#define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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101
keyboards/keebio/iris/keymaps/eosti/keymap.c
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keyboards/keebio/iris/keymaps/eosti/keymap.c
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#include QMK_KEYBOARD_H
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enum layer_names {
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_QWERTY,
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_GAME,
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_UPPER,
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_LOWER
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};
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enum custom_keycodes {
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TMUX_WN = SAFE_RANGE,
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TMUX_WL
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case TMUX_WN:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") "n");
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}
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break;
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case TMUX_WL:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") "l");
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}
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break;
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}
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return true;
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};
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#define UPPER MO(_UPPER)
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#define LOWER MO(_LOWER)
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#define GAME TG(_GAME)
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#define WM_R LCTL(KC_RGHT)
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#define WM_L LCTL(KC_LEFT)
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#define WM_MC LCTL(KC_UP)
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#define WEB_R LGUI(KC_RCBR)
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#define WEB_L LGUI(KC_LCBR)
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#define TMUX_ESC LCTL(KC_A)
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#define TMUX_U RALT(KC_UP)
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#define TMUX_D RALT(KC_DOWN)
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#define TMUX_R RALT(KC_RGHT)
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#define TMUX_L RALT(KC_LEFT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_RALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSPC,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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KC_LGUI, UPPER, KC_ENT, KC_SPC, LOWER, KC_NO
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_GAME] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, KC_SPC, KC_ENT, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_UPPER] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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TMUX_ESC, KC_NO, KC_NO, KC_NO, WEB_L, WEB_R, TMUX_L, TMUX_D, TMUX_U, TMUX_R, KC_NO, KC_BSLS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, KC_NO, KC_VOLU, WM_MC, WM_L, WM_R, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, KC_NO,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, KC_MUTE, KC_VOLD, KC_LBRC, KC_LPRN, KC_LCBR,_______, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_NO, KC_PGDN,_______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, _______, _______, KC_NO, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_LOWER] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NO, GAME,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, KC_SLEP, KC_DEL, KC_END, KC_PGDN, KC_NO, KC_NO,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, TMUX_WL, TMUX_WN,_______, KC_LBRC, KC_LPRN, KC_LCBR, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_NO, KC_NO, _______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, KC_NO, _______, _______, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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)
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};
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keyboards/keebio/iris/keymaps/eosti/readme.md
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keyboards/keebio/iris/keymaps/eosti/readme.md
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# EosTi's Iris Layout
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## Features
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- QWERTY base layer with right thumb space and left thumb enter
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- Gaming layer to swap enter and space so that WASD and space can all be on the same hand
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- MacOS navigation keys for switching windows and entering Mission Control
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- Google Chrome navigation keys for cycling tabs
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- HJKL arrow keys
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- tmux navigation keys for switching focus, panes, and the leader key
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- Probably other stuff too?
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2
keyboards/keebio/iris/keymaps/eosti/rules.mk
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2
keyboards/keebio/iris/keymaps/eosti/rules.mk
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RGBLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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