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add bdn9/eosti keymap (#7105)
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keyboards/keebio/bdn9/keymaps/eosti/config.h
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keyboards/keebio/bdn9/keymaps/eosti/config.h
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#define TAPPING_TERM 175
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keyboards/keebio/bdn9/keymaps/eosti/keymap.c
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keyboards/keebio/bdn9/keymaps/eosti/keymap.c
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#include QMK_KEYBOARD_H
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enum layer_names {
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_BASE,
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_MACRO,
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_MOD
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};
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enum custom_keycodes {
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M801 = SAFE_RANGE,
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M802,
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M803,
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M804,
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M805,
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M806,
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MAIL_C
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};
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// tapdance keycodes
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enum td_keycodes {
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LAY // Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
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};
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// define a type containing as many tapdance states as you need
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typedef enum {
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SINGLE_TAP,
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SINGLE_HOLD,
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} td_state_t;
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// create a global instance of the tapdance state type
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static td_state_t td_state;
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// declare your tapdance functions:
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// function to determine the current tapdance state
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int cur_dance (qk_tap_dance_state_t *state);
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// `finished` and `reset` functions for each tapdance keycode
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void altlp_finished (qk_tap_dance_state_t *state, void *user_data);
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void altlp_reset (qk_tap_dance_state_t *state, void *user_data);
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case M801:
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if (record->event.pressed) {
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SEND_STRING("M801" SS_TAP(X_ENTER));
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}
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break;
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case M802:
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if (record->event.pressed) {
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SEND_STRING("M802" SS_TAP(X_ENTER));
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}
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break;
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case M803:
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if (record->event.pressed) {
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SEND_STRING("M803" SS_TAP(X_ENTER));
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}
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break;
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case M804:
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if (record->event.pressed) {
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SEND_STRING("M804" SS_TAP(X_ENTER));
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}
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break;
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case M805:
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if (record->event.pressed) {
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SEND_STRING("M805" SS_TAP(X_ENTER));
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}
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break;
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case M806:
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if (record->event.pressed) {
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SEND_STRING("M806" SS_TAP(X_ENTER));
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}
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break;
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case MAIL_C:
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if (record->event.pressed) {
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SEND_STRING(SS_TAP(X_ENTER) SS_TAP(X_DOWN) SS_TAP(X_DOWN) SS_TAP(X_ENTER));
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}
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break;
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}
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return true;
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};
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#define EX_ARR LCTL(LSFT(KC_ENTER))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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// ┌────────┬────────┬────────┐
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KC_MUTE, KC_UP, TD(LAY),
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// ├────────┼────────┼────────┤
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KC_LEFT, KC_DOWN, KC_RGHT,
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// ├────────┼────────┼────────┤
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KC_NO, KC_NO, KC_NO
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// └────────┴────────┴────────┘
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),
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[_MACRO] = LAYOUT(
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// ┌────────┬────────┬────────┐
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_______, KC_SPC, TG(_MACRO),
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// ├────────┼────────┼────────┤
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M801, M802, M803,
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// ├────────┼────────┼────────┤
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MAIL_C, KC_NO, EX_ARR
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// └────────┴────────┴────────┘
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),
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[_MOD] = LAYOUT(
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// ┌────────┬────────┬────────┐
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_______, BL_STEP,TG(_MOD),
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// ├────────┼────────┼────────┤
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KC_NO, RGB_MOD, KC_NO,
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// ├────────┼────────┼────────┤
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KC_NO, KC_NO, KC_NO
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// └────────┴────────┴────────┘
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)
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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}
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}
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// determine the tapdance state to return
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) { return SINGLE_TAP; }
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else { return SINGLE_HOLD; }
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} else { return 3; } // any number higher than the maximum state value you return above
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}
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// handle the possible states for each tapdance keycode you define:
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void altlp_finished (qk_tap_dance_state_t *state, void *user_data) {
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td_state = cur_dance(state);
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switch (td_state) {
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case SINGLE_TAP:
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layer_on(_MACRO);
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break;
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case SINGLE_HOLD:
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layer_on(_MOD);
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break;
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}
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}
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void altlp_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (td_state) {
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case SINGLE_TAP:
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break;
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case SINGLE_HOLD:
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layer_off(_MOD);
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break;
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}
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}
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// define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LAY] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altlp_finished, altlp_reset)
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};
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keyboards/keebio/bdn9/keymaps/eosti/readme.md
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keyboards/keebio/bdn9/keymaps/eosti/readme.md
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# EosTi's BDN9 Macropad Layout
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## Features
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- Single encoder in the top left to control volume, push to mute
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- Arrow keys on home layer
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- Tap upper right to toggle to macro layer
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- Hold upper right to change keyboard functions (aka RGB)
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- 520 entire bytes free!
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1
keyboards/keebio/bdn9/keymaps/eosti/rules.mk
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1
keyboards/keebio/bdn9/keymaps/eosti/rules.mk
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TAP_DANCE_ENABLE=yes
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