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fixes 'layer_state_cmp' when layer is '1' (aka layer 0, aka layer 1<<0)
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@ -94,8 +94,8 @@ bool layer_state_is(uint8_t layer)
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bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
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if (layer == 0) { return cmp_layer_state == 0; }
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return (cmp_layer_state & (1UL<<layer)) > 0;
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if (!cmp_layer_state) { return layer == 0; }
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return (cmp_layer_state & (1UL<<layer)) != 0;
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}
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void layer_move(uint8_t layer)
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