Merge pull request #109 from lalalademaxiya1/bluetooth_playground

Deleted VIA_QMK_RGBLIGHT_ENABLE
This commit is contained in:
lalalademaxiya1 2023-03-17 10:08:56 +08:00 committed by GitHub
commit 3928ffcaa2
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16 changed files with 144 additions and 165 deletions

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@ -27,7 +27,7 @@
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_COUNT + DRIVER_2_LED_COUNT)
/* Set to infinit, which is use in USB mode by default */
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
@ -38,10 +38,6 @@
# define CAPS_LOCK_INDEX 46
# define LOW_BAT_IND_INDEX 77
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -71,14 +67,14 @@
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -86,19 +82,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -30,7 +30,7 @@
# define LED_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32
# define DIM_CAPS_LOCK
# define CAPS_LOCK_INDEX 46
# define CAPS_LOCK_INDEX 46
# define LOW_BAT_IND_INDEX 77
/* LED Matrix Animation modes. Explicitly enabled
@ -41,9 +41,9 @@
# define ENABLE_LED_MATRIX_NONE
# define ENABLE_LED_MATRIX_SOLID
//# define ENABLE_LED_MATRIX_ALPHAS_MODS
// # define ENABLE_LED_MATRIX_ALPHAS_MODS
# define ENABLE_LED_MATRIX_BREATHING
//# define ENABLE_LED_MATRIX_BAND
// # define ENABLE_LED_MATRIX_BAND
# define ENABLE_LED_MATRIX_BAND_PINWHEEL
# define ENABLE_LED_MATRIX_BAND_SPIRAL
# define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
@ -52,14 +52,14 @@
# define ENABLE_LED_MATRIX_DUAL_BEACON
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_LED_MATRIX_SOLID_SPLASH
//# define ENABLE_LED_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_LED_MATRIX_SOLID_MULTISPLASH
# define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
# define ENABLE_LED_MATRIX_WAVE_UP_DOWN
@ -69,6 +69,7 @@
# define PHASE_CHANNEL MSKPHASE_6CHANNEL
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE { 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60 }
# define CKLED2001_CURRENT_TUNE \
{ 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60 }
#endif

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@ -27,7 +27,7 @@
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_COUNT + DRIVER_2_LED_COUNT)
/* Set to infinit, which is use in USB mode by default */
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
@ -38,10 +38,6 @@
# define CAPS_LOCK_INDEX 46
# define LOW_BAT_IND_INDEX 78
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -71,14 +67,14 @@
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -86,19 +82,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -9,7 +9,7 @@
"device_version": "1.0.0"
},
"layouts": {
"LAYOUT_ansi_85": {
"LAYOUT_iso_85": {
"layout": [
{"matrix":[0, 0], "x":0, "y":0},
{"matrix":[0, 1], "x":1, "y":0},

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@ -30,7 +30,7 @@
# define LED_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32
# define DIM_CAPS_LOCK
# define CAPS_LOCK_INDEX 46
# define CAPS_LOCK_INDEX 46
# define LOW_BAT_IND_INDEX 78
/* LED Matrix Animation modes. Explicitly enabled
@ -41,9 +41,9 @@
# define ENABLE_LED_MATRIX_NONE
# define ENABLE_LED_MATRIX_SOLID
//# define ENABLE_LED_MATRIX_ALPHAS_MODS
// # define ENABLE_LED_MATRIX_ALPHAS_MODS
# define ENABLE_LED_MATRIX_BREATHING
//# define ENABLE_LED_MATRIX_BAND
// # define ENABLE_LED_MATRIX_BAND
# define ENABLE_LED_MATRIX_BAND_PINWHEEL
# define ENABLE_LED_MATRIX_BAND_SPIRAL
# define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
@ -52,14 +52,14 @@
# define ENABLE_LED_MATRIX_DUAL_BEACON
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_LED_MATRIX_SOLID_SPLASH
//# define ENABLE_LED_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_LED_MATRIX_SOLID_MULTISPLASH
# define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
# define ENABLE_LED_MATRIX_WAVE_UP_DOWN
@ -69,6 +69,7 @@
# define PHASE_CHANNEL MSKPHASE_6CHANNEL
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE { 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60 }
# define CKLED2001_CURRENT_TUNE \
{ 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60 }
#endif

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@ -9,7 +9,7 @@
"device_version": "1.0.0"
},
"layouts": {
"LAYOUT_ansi_85": {
"LAYOUT_iso_85": {
"layout": [
{"matrix":[0, 0], "x":0, "y":0},
{"matrix":[0, 1], "x":1, "y":0},

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@ -76,7 +76,7 @@
{"matrix":[3,15], "x":15, "y":3},
{"matrix":[4, 0], "x":0, "y":4, "w":1.25},
{"matrix":[4, 1], "x":1.25, "y":4},
{"matrix":[4, 1], "x":1.25, "y":4},
{"matrix":[4, 2], "x":2.25, "y":4},
{"matrix":[4, 3], "x":3.25, "y":4},
{"matrix":[4, 4], "x":4.25, "y":4},

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@ -9,7 +9,7 @@
"device_version": "1.0.0"
},
"layouts": {
"LAYOUT_ansi_84": {
"LAYOUT_ansi_100": {
"layout": [
{"matrix":[0, 0], "x":0, "y":0},
{"matrix":[0, 1], "x":1, "y":0},

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@ -9,7 +9,7 @@
"device_version": "1.0.0"
},
"layouts": {
"LAYOUT_ansi_84": {
"LAYOUT_ansi_100": {
"layout": [
{"matrix":[0, 0], "x":0, "y":0},
{"matrix":[0, 1], "x":1, "y":0},

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@ -28,20 +28,16 @@
/* Set to infinit, which is use in USB mode by default
*/
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
/* Turn off backlight on low brightness to save power */
# define RGB_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32
# define DIM_CAPS_LOCK
# define CAPS_LOCK_INDEX 30
# define CAPS_LOCK_INDEX 30
# define LOW_BAT_IND_INDEX 61
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -71,14 +67,14 @@
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -86,19 +82,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -25,20 +25,16 @@
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_COUNT + DRIVER_2_LED_COUNT)
/* Set to infinit, which is use in USB mode by default */
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
/* Turn off backlight on low brightness to save power */
# define RGB_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32
# define DIM_CAPS_LOCK
# define CAPS_LOCK_INDEX 30
# define CAPS_LOCK_INDEX 30
# define LOW_BAT_IND_INDEX 62
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -68,14 +64,14 @@
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -83,19 +79,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -28,7 +28,7 @@
/* Set to infinit, which is use in USB mode by default
*/
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
/* Turn off backlight on low brightness to save power */
@ -38,10 +38,6 @@
# define CAPS_LOCK_INDEX 30
# define LOW_BAT_IND_INDEX 61
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -71,14 +67,14 @@
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -86,19 +82,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -27,17 +27,13 @@
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_COUNT + DRIVER_2_LED_COUNT)
/* Set to infinit, which is use in USB mode by default */
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
/* Turn off backlight on low brightness to save power */
# define RGB_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -67,14 +63,14 @@
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -82,19 +78,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -25,16 +25,12 @@
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_COUNT + DRIVER_2_LED_COUNT)
/* Set to infinit, which is use in USB mode by default */
#define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
# define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE
/* Allow shutdown of led driver to save power */
# define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
/* Turn off backlight on low brightness to save power */
# define RGB_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32
# ifdef VIA_ENABLE
# define VIA_QMK_RGBLIGHT_ENABLE
# endif
/* RGB Matrix Animation modes. Explicitly enabled
* For full list of effects, see:
* https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
@ -62,15 +58,15 @@
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define ENABLE_RGB_MATRIX_HUE_BREATHING
//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
//# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
@ -78,19 +74,20 @@
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Set LED driver current */
# define CKLED2001_CURRENT_TUNE {0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38}
# define CKLED2001_CURRENT_TUNE \
{ 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38, 0x38 }
#endif

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@ -142,10 +142,9 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
}
#ifdef KC_BLUETOOTH_ENABLE
void encoder0_pad_cb(void *param) {
static void encoder0_pad_cb(void *param) {
(void)param;
encoder_insert_state();
encoder_inerrupt_read(0);
}
#endif

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@ -141,10 +141,9 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
}
#ifdef KC_BLUETOOTH_ENABLE
void encoder0_pad_cb(void *param) {
static void encoder0_pad_cb(void *param) {
(void)param;
encoder_insert_state();
encoder_inerrupt_read(0);
}
#endif