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[Core] Add Layer Lock feature (#23430)
Co-authored-by: Daniel <1767914+iamdanielv@users.noreply.github.com> Co-authored-by: Pascal Getreuer <getreuer@google.com> Co-authored-by: Pascal Getreuer <50221757+getreuer@users.noreply.github.com>
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@ -36,6 +36,7 @@ GENERIC_FEATURES = \
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HAPTIC \
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KEY_LOCK \
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KEY_OVERRIDE \
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LAYER_LOCK \
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LEADER \
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MAGIC \
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MOUSEKEY \
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@ -3,5 +3,12 @@
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"0x7C20": "!delete!", // old QK_OUTPUT_AUTO
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"0x7C21": "!delete!", // old QK_OUTPUT_USB
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"0x7C22": "!delete!", // old QK_OUTPUT_BLUETOOTH
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"0x7C7B": {
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"group": "quantum",
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"key": "QK_LAYER_LOCK",
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"aliases": [
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"QK_LLCK"
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]
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}
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}
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}
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@ -64,6 +64,9 @@
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"WEAR_LEVELING_BACKING_SIZE": {"info_key": "eeprom.wear_leveling.backing_size", "value_type": "int", "to_json": false},
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"WEAR_LEVELING_LOGICAL_SIZE": {"info_key": "eeprom.wear_leveling.logical_size", "value_type": "int", "to_json": false},
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// Layer locking
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"LAYER_LOCK_IDLE_TIMEOUT": {"info_key": "layer_lock.timeout", "value_type": "int"},
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// Indicators
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"LED_CAPS_LOCK_PIN": {"info_key": "indicators.caps_lock"},
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"LED_NUM_LOCK_PIN": {"info_key": "indicators.num_lock"},
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@ -375,6 +375,12 @@
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}
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},
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"keycodes": {"$ref": "qmk.definitions.v1#/keycode_decl_array"},
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"layer_lock": {
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"type": "object",
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"properties": {
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"timeout": {"$ref": "qmk.definitions.v1#/unsigned_int"}
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}
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},
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"layout_aliases": {
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"type": "object",
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"additionalProperties": {"$ref": "qmk.definitions.v1#/layout_macro"}
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@ -123,6 +123,7 @@
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{ "text": "Key Lock", "link": "/features/key_lock" },
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{ "text": "Key Overrides", "link": "/features/key_overrides" },
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{ "text": "Layers", "link": "/feature_layers" },
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{ "text": "Layer Lock", "link": "/features/layer_lock" },
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{ "text": "One Shot Keys", "link": "/one_shot_keys" },
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{ "text": "OS Detection", "link": "/features/os_detection" },
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{ "text": "Raw HID", "link": "/features/rawhid" },
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@ -17,6 +17,9 @@ These functions allow you to activate layers in various ways. Note that layers a
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* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
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* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
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See also the [Layer Lock key](features/layer_lock), which locks the highest
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active layer until pressed again.
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### Caveats {#caveats}
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Currently, the `layer` argument of `LT()` is limited to layers 0-15, and the `kc` argument to the [Basic Keycode set](keycodes_basic), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. This is because QMK uses 16-bit keycodes, of which 4 bits are used for the function identifier and 4 bits for the layer, leaving only 8 bits for the keycode.
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139
docs/features/layer_lock.md
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139
docs/features/layer_lock.md
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@ -0,0 +1,139 @@
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# Layer Lock
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Some [layer switches](../feature_layers#switching-and-toggling-layers) access
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the layer by holding the key, including momentary layer `MO(layer)` and layer
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tap `LT(layer, key)` keys. You may sometimes need to stay on the layer for a
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long period of time. Layer Lock "locks" the current layer to stay on, supposing
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it was accessed by one of:
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* `MO(layer)` momentary layer switch
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* `LT(layer, key)` layer tap
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* `OSL(layer)` one-shot layer
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* `TT(layer)` layer tap toggle
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* `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
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Press the Layer Lock key again to unlock the layer. Additionally, when a layer
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is locked, layer switch keys that turn off the layer such as `TO(other_layer)`
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will unlock it.
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## How do I enable Layer Lock
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In your rules.mk, add:
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```make
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LAYER_LOCK_ENABLE = yes
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```
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Pick a key in your keymap on a layer you intend to lock, and assign it the
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keycode `QK_LAYER_LOCK` (short alias `QK_LLCK`). Note that locking the base
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layer has no effect, so typically, this key is used on layers above the base
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layer.
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## Example use
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Consider a keymap with the following base layer.
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![Base layer with a MO(NAV) key.](https://i.imgur.com/DkEhj9x.png)
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The highlighted key is a momentary layer switch `MO(NAV)`. Holding it accesses a
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navigation layer.
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![Nav layer with a Layer Lock key.](https://i.imgur.com/2wUZNWk.png)
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Holding the NAV key is fine for brief use, but awkward to continue holding when
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using navigation functions continuously. The Layer Lock key comes to the rescue:
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1. Hold the NAV key, activating the navigation layer.
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2. Tap Layer Lock.
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3. Release NAV. The navigation layer stays on.
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4. Make use of the arrow keys, etc.
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5. Tap Layer Lock or NAV again to turn the navigation layer back off.
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A variation that would also work is to put the Layer Lock key on the base layer
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and make other layers transparent (`KC_TRNS`) in that position. Pressing the
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Layer Lock key locks (or unlocks) the highest active layer, regardless of which
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layer the Layer Lock key is on.
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## Idle timeout
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Optionally, Layer Lock may be configured to unlock if the keyboard is idle
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for some time. In config.h, define `LAYER_LOCK_IDLE_TIMEOUT` in units of
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milliseconds:
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```c
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#define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
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```
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## Functions
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Use the following functions to query and manipulate the layer lock state.
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| Function | Description |
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|----------------------------|------------------------------------|
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| `is_layer_locked(layer)` | Checks whether `layer` is locked. |
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| `layer_lock_on(layer)` | Locks and turns on `layer`. |
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| `layer_lock_off(layer)` | Unlocks and turns off `layer`. |
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| `layer_lock_invert(layer)` | Toggles whether `layer` is locked. |
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## Representing the current Layer Lock state
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There is an optional callback `layer_lock_set_user()` that gets called when a
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layer is locked or unlocked. This is useful to represent the current lock state
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for instance by setting an LED. In keymap.c, define
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```c
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bool layer_lock_set_user(layer_state_t locked_layers) {
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// Do something like `set_led(is_layer_locked(NAV));`
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return true;
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}
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```
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The argument `locked_layers` is a bitfield in which the kth bit is on if the kth
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layer is locked. Alternatively, you can use `is_layer_locked(layer)` to check if
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a given layer is locked.
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## Combine Layer Lock with a mod-tap
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It is possible to create a [mod-tap MT key](../mod_tap) that acts as a modifier
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on hold and Layer Lock on tap. Since Layer Lock is not a [basic
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keycode](../keycodes_basic), attempting `MT(mod, QK_LLCK)` is invalid does not
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work directly, yet this effect can be achieved through [changing the tap
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function](../mod_tap#changing-tap-function). For example, the following
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implements a `SFTLLCK` key that acts as Shift on hold and Layer Lock on tap:
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```c
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#define SFTLLCK LSFT_T(KC_0)
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// Use SFTLLCK in your keymap...
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case SFTLLCK:
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if (record->tap.count) {
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if (record->event.pressed) {
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// Toggle the lock on the highest layer.
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layer_lock_invert(get_highest_layer(layer_state));
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}
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return false;
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}
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break;
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// Other macros...
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}
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return true;
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}
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```
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In the above, `KC_0` is an arbitrary placeholder for the tapping keycode. This
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keycode will never be sent, so any basic keycode will do. In
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`process_record_user()`, the tap press event is changed to toggle the lock on
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the highest layer. Layer Lock can be combined with a [layer-tap LT
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key](../feature_layers#switching-and-toggling-layers) similarly.
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@ -387,6 +387,14 @@ See also: [Key Lock](features/key_lock)
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|---------|--------------------------------------------------------------|
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|`QK_LOCK`|Hold down the next key pressed, until the key is pressed again|
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## Layer Lock {#layer-lock}
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See also: [Layer Lock](features/layer_lock)
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|Key |Aliases |Description |
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|---------------|---------|----------------------------------|
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|`QK_LAYER_LOCK`|`QK_LLCK`|Locks or unlocks the highest layer|
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## Layer Switching {#layer-switching}
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See also: [Layer Switching](feature_layers#switching-and-toggling-layers)
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@ -140,6 +140,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef OS_DETECTION_ENABLE
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# include "os_detection.h"
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#endif
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#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0
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# include "layer_lock.h"
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#endif // LAYER_LOCK_ENABLE
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static uint32_t last_input_modification_time = 0;
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uint32_t last_input_activity_time(void) {
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#ifdef SECURE_ENABLE
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secure_task();
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#endif
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#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_task();
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#endif
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}
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/** \brief Main task that is repeatedly called as fast as possible. */
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@ -759,6 +759,7 @@ enum qk_keycode_defines {
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QK_TRI_LAYER_UPPER = 0x7C78,
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QK_REPEAT_KEY = 0x7C79,
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QK_ALT_REPEAT_KEY = 0x7C7A,
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QK_LAYER_LOCK = 0x7C7B,
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QK_KB_0 = 0x7E00,
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QK_KB_1 = 0x7E01,
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QK_KB_2 = 0x7E02,
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@ -1445,6 +1446,7 @@ enum qk_keycode_defines {
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TL_UPPR = QK_TRI_LAYER_UPPER,
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QK_REP = QK_REPEAT_KEY,
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QK_AREP = QK_ALT_REPEAT_KEY,
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QK_LLCK = QK_LAYER_LOCK,
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};
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// Range Helpers
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@ -1501,7 +1503,7 @@ enum qk_keycode_defines {
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#define IS_UNDERGLOW_KEYCODE(code) ((code) >= QK_UNDERGLOW_TOGGLE && (code) <= QK_UNDERGLOW_SPEED_DOWN)
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#define IS_RGB_KEYCODE(code) ((code) >= RGB_MODE_PLAIN && (code) <= RGB_MODE_TWINKLE)
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#define IS_RGB_MATRIX_KEYCODE(code) ((code) >= QK_RGB_MATRIX_ON && (code) <= QK_RGB_MATRIX_SPEED_DOWN)
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#define IS_QUANTUM_KEYCODE(code) ((code) >= QK_BOOTLOADER && (code) <= QK_ALT_REPEAT_KEY)
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#define IS_QUANTUM_KEYCODE(code) ((code) >= QK_BOOTLOADER && (code) <= QK_LAYER_LOCK)
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#define IS_KB_KEYCODE(code) ((code) >= QK_KB_0 && (code) <= QK_KB_31)
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#define IS_USER_KEYCODE(code) ((code) >= QK_USER_0 && (code) <= QK_USER_31)
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@ -1527,6 +1529,6 @@ enum qk_keycode_defines {
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#define UNDERGLOW_KEYCODE_RANGE QK_UNDERGLOW_TOGGLE ... QK_UNDERGLOW_SPEED_DOWN
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#define RGB_KEYCODE_RANGE RGB_MODE_PLAIN ... RGB_MODE_TWINKLE
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#define RGB_MATRIX_KEYCODE_RANGE QK_RGB_MATRIX_ON ... QK_RGB_MATRIX_SPEED_DOWN
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#define QUANTUM_KEYCODE_RANGE QK_BOOTLOADER ... QK_ALT_REPEAT_KEY
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#define QUANTUM_KEYCODE_RANGE QK_BOOTLOADER ... QK_LAYER_LOCK
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#define KB_KEYCODE_RANGE QK_KB_0 ... QK_KB_31
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#define USER_KEYCODE_RANGE QK_USER_0 ... QK_USER_31
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81
quantum/layer_lock.c
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81
quantum/layer_lock.c
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "layer_lock.h"
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#include "quantum_keycodes.h"
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#ifndef NO_ACTION_LAYER
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// The current lock state. The kth bit is on if layer k is locked.
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layer_state_t locked_layers = 0;
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// Layer Lock timer to disable layer lock after X seconds inactivity
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# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
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uint32_t layer_lock_timer = 0;
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void layer_lock_task(void) {
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if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
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layer_lock_all_off();
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layer_lock_timer = timer_read32();
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}
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}
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# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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bool is_layer_locked(uint8_t layer) {
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return locked_layers & ((layer_state_t)1 << layer);
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}
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void layer_lock_invert(uint8_t layer) {
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const layer_state_t mask = (layer_state_t)1 << layer;
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if ((locked_layers & mask) == 0) { // Layer is being locked.
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# ifndef NO_ACTION_ONESHOT
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if (layer == get_oneshot_layer()) {
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reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
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}
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# endif // NO_ACTION_ONESHOT
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layer_on(layer);
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# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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} else { // Layer is being unlocked.
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layer_off(layer);
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}
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layer_lock_set_kb(locked_layers ^= mask);
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}
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// Implement layer_lock_on/off by deferring to layer_lock_invert.
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void layer_lock_on(uint8_t layer) {
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if (!is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_off(uint8_t layer) {
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if (is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_all_off(void) {
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layer_and(~locked_layers);
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locked_layers = 0;
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layer_lock_set_kb(locked_layers);
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}
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__attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) {
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return layer_lock_set_user(locked_layers);
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}
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__attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) {
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return true;
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}
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#endif // NO_ACTION_LAYER
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135
quantum/layer_lock.h
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135
quantum/layer_lock.h
Normal file
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.h
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* @brief Layer Lock, a key to stay in the current layer.
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*
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* Overview
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* --------
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*
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* Layers are often accessed by holding a button, e.g. with a momentary layer
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* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
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* want to "lock" or "toggle" the layer so that it stays on without having to
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* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
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* but here is an alternative.
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*
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* This library implements a "Layer Lock key". When tapped, it "locks" the
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* highest layer to stay active, assuming the layer was activated by one of the
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* following keys:
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*
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* * `MO(layer)` momentary layer switch
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* * `LT(layer, key)` layer tap
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* * `OSL(layer)` one-shot layer
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* * `TT(layer)` layer tap toggle
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* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
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*
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* Tapping the Layer Lock key again unlocks and turns off the layer.
|
||||
*
|
||||
* @note When a layer is "locked", other layer keys such as `TO(layer)` or
|
||||
* manually calling `layer_off(layer)` will override and unlock the layer.
|
||||
*
|
||||
* Configuration
|
||||
* -------------
|
||||
*
|
||||
* Optionally, a timeout may be defined so that Layer Lock disables
|
||||
* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
|
||||
* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
|
||||
*
|
||||
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
|
||||
*
|
||||
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
|
||||
*
|
||||
* void matrix_scan_user(void) {
|
||||
* layer_lock_task();
|
||||
* // Other tasks...
|
||||
* }
|
||||
*
|
||||
* For full documentation, see
|
||||
* <https://getreuer.info/posts/keyboards/layer-lock>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include "action_layer.h"
|
||||
#include "action_util.h"
|
||||
|
||||
/**
|
||||
* Handler function for Layer Lock.
|
||||
*
|
||||
* In your keymap, define a custom keycode to use for Layer Lock. Then handle
|
||||
* Layer Lock from your `process_record_user` function by calling
|
||||
* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
|
||||
*
|
||||
* #include "features/layer_lock.h"
|
||||
*
|
||||
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
|
||||
* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
|
||||
* // Your macros ...
|
||||
*
|
||||
* return true;
|
||||
* }
|
||||
*/
|
||||
|
||||
#ifndef NO_ACTION_LAYER
|
||||
/** Returns true if `layer` is currently locked. */
|
||||
bool is_layer_locked(uint8_t layer);
|
||||
|
||||
/** Locks and turns on `layer`. */
|
||||
void layer_lock_on(uint8_t layer);
|
||||
|
||||
/** Unlocks and turns off `layer`. */
|
||||
void layer_lock_off(uint8_t layer);
|
||||
|
||||
/** Unlocks and turns off all locked layers. */
|
||||
void layer_lock_all_off(void);
|
||||
|
||||
/** Toggles whether `layer` is locked. */
|
||||
void layer_lock_invert(uint8_t layer);
|
||||
|
||||
/**
|
||||
* Optional callback that gets called when a layer is locked or unlocked.
|
||||
*
|
||||
* This is useful to represent the current lock state, e.g. by setting an LED or
|
||||
* playing a sound. In your keymap, define
|
||||
*
|
||||
* void layer_lock_set_user(layer_state_t locked_layers) {
|
||||
* // Do something like `set_led(is_layer_locked(NAV));`
|
||||
* }
|
||||
*
|
||||
* @param locked_layers Bitfield in which the kth bit represents whether the
|
||||
* kth layer is on.
|
||||
*/
|
||||
bool layer_lock_set_kb(layer_state_t locked_layers);
|
||||
bool layer_lock_set_user(layer_state_t locked_layers);
|
||||
|
||||
void layer_lock_task(void);
|
||||
#else // NO_ACTION_LAYER
|
||||
static inline bool is_layer_locked(uint8_t layer) {
|
||||
return false;
|
||||
}
|
||||
static inline void layer_lock_on(uint8_t layer) {}
|
||||
static inline void layer_lock_off(uint8_t layer) {}
|
||||
static inline void layer_lock_all_off(void) {}
|
||||
static inline void layer_lock_invert(uint8_t layer) {}
|
||||
static inline bool layer_lock_set_kb(layer_state_t locked_layers) {
|
||||
return true;
|
||||
}
|
||||
static inline bool layer_lock_set_user(layer_state_t locked_layers) {
|
||||
return true;
|
||||
}
|
||||
static inline void layer_lock_task(void) {}
|
||||
#endif // NO_ACTION_LAYER
|
95
quantum/process_keycode/process_layer_lock.c
Normal file
95
quantum/process_keycode/process_layer_lock.c
Normal file
|
@ -0,0 +1,95 @@
|
|||
// Copyright 2022-2023 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
/**
|
||||
* @file layer_lock.c
|
||||
* @brief Layer Lock implementation
|
||||
*
|
||||
* For full documentation, see
|
||||
* <https://getreuer.info/posts/keyboards/layer-lock>
|
||||
*/
|
||||
|
||||
#include "layer_lock.h"
|
||||
#include "process_layer_lock.h"
|
||||
#include "quantum_keycodes.h"
|
||||
#include "action_util.h"
|
||||
|
||||
// The current lock state. The kth bit is on if layer k is locked.
|
||||
extern layer_state_t locked_layers;
|
||||
#if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
|
||||
extern uint32_t layer_lock_timer;
|
||||
#endif
|
||||
|
||||
// Handles an event on an `MO` or `TT` layer switch key.
|
||||
static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
|
||||
if (is_layer_locked(layer)) {
|
||||
if (record->event.pressed) { // On press, unlock the layer.
|
||||
layer_lock_invert(layer);
|
||||
}
|
||||
return false; // Skip default handling.
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool process_layer_lock(uint16_t keycode, keyrecord_t* record) {
|
||||
#ifndef NO_ACTION_LAYER
|
||||
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
|
||||
layer_lock_timer = timer_read32();
|
||||
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
|
||||
|
||||
// The intention is that locked layers remain on. If something outside of
|
||||
// this feature turned any locked layers off, unlock them.
|
||||
if ((locked_layers & ~layer_state) != 0) {
|
||||
layer_lock_set_kb(locked_layers &= layer_state);
|
||||
}
|
||||
|
||||
if (keycode == QK_LAYER_LOCK) {
|
||||
if (record->event.pressed) { // The layer lock key was pressed.
|
||||
layer_lock_invert(get_highest_layer(layer_state));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (keycode) {
|
||||
case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
|
||||
return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);
|
||||
|
||||
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
|
||||
return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);
|
||||
|
||||
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
|
||||
uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
|
||||
if (is_layer_locked(layer)) {
|
||||
if (record->event.pressed) { // On press, unlock the layer.
|
||||
layer_lock_invert(layer);
|
||||
} else { // On release, clear the mods.
|
||||
clear_mods();
|
||||
send_keyboard_report();
|
||||
}
|
||||
return false; // Skip default handling.
|
||||
}
|
||||
} break;
|
||||
|
||||
# ifndef NO_ACTION_TAPPING
|
||||
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
|
||||
if (record->tap.count == 0 && !record->event.pressed && is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
|
||||
// Release event on a held layer-tap key where the layer is locked.
|
||||
return false; // Skip default handling so that layer stays on.
|
||||
}
|
||||
break;
|
||||
# endif // NO_ACTION_TAPPING
|
||||
}
|
||||
#endif // NO_ACTION_LAYER
|
||||
return true;
|
||||
}
|
69
quantum/process_keycode/process_layer_lock.h
Normal file
69
quantum/process_keycode/process_layer_lock.h
Normal file
|
@ -0,0 +1,69 @@
|
|||
// Copyright 2022-2023 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
/**
|
||||
* @file layer_lock.h
|
||||
* @brief Layer Lock, a key to stay in the current layer.
|
||||
*
|
||||
* Overview
|
||||
* --------
|
||||
*
|
||||
* Layers are often accessed by holding a button, e.g. with a momentary layer
|
||||
* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
|
||||
* want to "lock" or "toggle" the layer so that it stays on without having to
|
||||
* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
|
||||
* but here is an alternative.
|
||||
*
|
||||
* This library implements a "Layer Lock key". When tapped, it "locks" the
|
||||
* highest layer to stay active, assuming the layer was activated by one of the
|
||||
* following keys:
|
||||
*
|
||||
* * `MO(layer)` momentary layer switch
|
||||
* * `LT(layer, key)` layer tap
|
||||
* * `OSL(layer)` one-shot layer
|
||||
* * `TT(layer)` layer tap toggle
|
||||
* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
|
||||
*
|
||||
* Tapping the Layer Lock key again unlocks and turns off the layer.
|
||||
*
|
||||
* @note When a layer is "locked", other layer keys such as `TO(layer)` or
|
||||
* manually calling `layer_off(layer)` will override and unlock the layer.
|
||||
*
|
||||
* Configuration
|
||||
* -------------
|
||||
*
|
||||
* Optionally, a timeout may be defined so that Layer Lock disables
|
||||
* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
|
||||
* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
|
||||
*
|
||||
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
|
||||
*
|
||||
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
|
||||
*
|
||||
* void matrix_scan_user(void) {
|
||||
* layer_lock_task();
|
||||
* // Other tasks...
|
||||
* }
|
||||
*
|
||||
* For full documentation, see
|
||||
* <https://getreuer.info/posts/keyboards/layer-lock>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include "action.h"
|
||||
|
||||
bool process_layer_lock(uint16_t keycode, keyrecord_t* record);
|
|
@ -76,6 +76,10 @@
|
|||
# include "process_unicode_common.h"
|
||||
#endif
|
||||
|
||||
#ifdef LAYER_LOCK_ENABLE
|
||||
# include "process_layer_lock.h"
|
||||
#endif // LAYER_LOCK_ENABLE
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
# ifndef GOODBYE_SONG
|
||||
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
|
||||
|
@ -400,6 +404,9 @@ bool process_record_quantum(keyrecord_t *record) {
|
|||
#ifdef TRI_LAYER_ENABLE
|
||||
process_tri_layer(keycode, record) &&
|
||||
#endif
|
||||
#ifdef LAYER_LOCK_ENABLE
|
||||
process_layer_lock(keycode, record) &&
|
||||
#endif
|
||||
#ifdef BLUETOOTH_ENABLE
|
||||
process_connection(keycode, record) &&
|
||||
#endif
|
||||
|
|
|
@ -240,6 +240,10 @@ extern layer_state_t layer_state;
|
|||
# include "os_detection.h"
|
||||
#endif
|
||||
|
||||
#ifdef LAYER_LOCK_ENABLE
|
||||
# include "layer_lock.h"
|
||||
#endif // LAYER_LOCK_ENABLE
|
||||
|
||||
void set_single_default_layer(uint8_t default_layer);
|
||||
void set_single_persistent_default_layer(uint8_t default_layer);
|
||||
|
||||
|
|
8
tests/layer_lock/config.h
Normal file
8
tests/layer_lock/config.h
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
#define LAYER_LOCK_IDLE_TIMEOUT 1000
|
8
tests/layer_lock/test.mk
Normal file
8
tests/layer_lock/test.mk
Normal file
|
@ -0,0 +1,8 @@
|
|||
# Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# --------------------------------------------------------------------------------
|
||||
# Keep this file, even if it is empty, as a marker that this folder contains tests
|
||||
# --------------------------------------------------------------------------------
|
||||
|
||||
LAYER_LOCK_ENABLE = yes
|
284
tests/layer_lock/test_layer_lock.cpp
Normal file
284
tests/layer_lock/test_layer_lock.cpp
Normal file
|
@ -0,0 +1,284 @@
|
|||
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "keycodes.h"
|
||||
#include "test_common.hpp"
|
||||
|
||||
using testing::_;
|
||||
|
||||
class LayerLock : public TestFixture {};
|
||||
|
||||
TEST_F(LayerLock, LayerLockState) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_a = KeymapKey(0, 0, 0, KC_A);
|
||||
KeymapKey key_b = KeymapKey(1, 0, 0, KC_B);
|
||||
KeymapKey key_c = KeymapKey(2, 0, 0, KC_C);
|
||||
KeymapKey key_d = KeymapKey(3, 0, 0, KC_C);
|
||||
|
||||
set_keymap({key_a, key_b, key_c, key_d});
|
||||
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
EXPECT_FALSE(is_layer_locked(2));
|
||||
EXPECT_FALSE(is_layer_locked(3));
|
||||
|
||||
layer_lock_invert(1); // Layer 1: unlocked -> locked
|
||||
layer_lock_on(2); // Layer 2: unlocked -> locked
|
||||
layer_lock_off(3); // Layer 3: stays unlocked
|
||||
|
||||
// Layers 1 and 2 are now on.
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(layer_state_is(2));
|
||||
// Layers 1 and 2 are now locked.
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
EXPECT_TRUE(is_layer_locked(2));
|
||||
EXPECT_FALSE(is_layer_locked(3));
|
||||
|
||||
layer_lock_invert(1); // Layer 1: locked -> unlocked
|
||||
layer_lock_on(2); // Layer 2: stays locked
|
||||
layer_lock_on(3); // Layer 3: unlocked -> locked
|
||||
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_TRUE(layer_state_is(2));
|
||||
EXPECT_TRUE(layer_state_is(3));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
EXPECT_TRUE(is_layer_locked(2));
|
||||
EXPECT_TRUE(is_layer_locked(3));
|
||||
|
||||
layer_lock_invert(1); // Layer 1: unlocked -> locked
|
||||
layer_lock_off(2); // Layer 2: locked -> unlocked
|
||||
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_FALSE(layer_state_is(2));
|
||||
EXPECT_TRUE(layer_state_is(3));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
EXPECT_FALSE(is_layer_locked(2));
|
||||
EXPECT_TRUE(is_layer_locked(3));
|
||||
|
||||
layer_lock_all_off(); // Layers 1 and 3: locked -> unlocked
|
||||
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(layer_state_is(2));
|
||||
EXPECT_FALSE(layer_state_is(3));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
EXPECT_FALSE(is_layer_locked(2));
|
||||
EXPECT_FALSE(is_layer_locked(3));
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, LayerLockMomentaryTest) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1));
|
||||
KeymapKey key_a = KeymapKey(0, 1, 0, KC_A);
|
||||
KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS);
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_a, key_trns, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_ll);
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.release();
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
// Pressing Layer Lock again unlocks the lock.
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_ll.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, LayerLockLayerTapTest) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, LT(1, KC_B));
|
||||
KeymapKey key_a = KeymapKey(0, 1, 0, KC_A);
|
||||
KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS);
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_a, key_trns, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.press();
|
||||
idle_for(TAPPING_TERM);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_ll);
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
// Pressing Layer Lock again unlocks the lock.
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_ll.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, LayerLockOneshotTapTest) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, OSL(1));
|
||||
KeymapKey key_a = KeymapKey(0, 1, 0, KC_A);
|
||||
KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS);
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_a, key_trns, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_layer);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_ll);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
// Pressing Layer Lock again unlocks the lock.
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_ll.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, LayerLockOneshotHoldTest) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, OSL(1));
|
||||
KeymapKey key_a = KeymapKey(0, 1, 0, KC_A);
|
||||
KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS);
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_a, key_trns, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.press();
|
||||
idle_for(TAPPING_TERM);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_ll);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.release();
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
// Pressing Layer Lock again unlocks the lock.
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_ll.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, LayerLockTimeoutTest) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1));
|
||||
KeymapKey key_a = KeymapKey(0, 1, 0, KC_A);
|
||||
KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS);
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_a, key_trns, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_ll);
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
key_layer.release();
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
idle_for(LAYER_LOCK_IDLE_TIMEOUT);
|
||||
run_one_scan_loop();
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, ToKeyOverridesLayerLock) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1));
|
||||
KeymapKey key_to0 = KeymapKey(1, 0, 0, TO(0));
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_to0, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
layer_lock_on(1);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
tap_key(key_to0); // TO(0) overrides Layer Lock and unlocks layer 1.
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
||||
|
||||
TEST_F(LayerLock, LayerClearOverridesLayerLock) {
|
||||
TestDriver driver;
|
||||
KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1));
|
||||
KeymapKey key_a = KeymapKey(0, 1, 0, KC_A);
|
||||
KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK);
|
||||
|
||||
set_keymap({key_layer, key_a, key_ll});
|
||||
|
||||
EXPECT_NO_REPORT(driver);
|
||||
layer_lock_on(1);
|
||||
run_one_scan_loop();
|
||||
EXPECT_TRUE(layer_state_is(1));
|
||||
EXPECT_TRUE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
|
||||
EXPECT_REPORT(driver, (KC_A));
|
||||
layer_clear(); // layer_clear() overrides Layer Lock and unlocks layer 1.
|
||||
key_a.press();
|
||||
run_one_scan_loop();
|
||||
EXPECT_FALSE(layer_state_is(1));
|
||||
EXPECT_FALSE(is_layer_locked(1));
|
||||
VERIFY_AND_CLEAR(driver);
|
||||
}
|
|
@ -699,6 +699,7 @@ std::map<uint16_t, std::string> KEYCODE_ID_TABLE = {
|
|||
{QK_TRI_LAYER_UPPER, "QK_TRI_LAYER_UPPER"},
|
||||
{QK_REPEAT_KEY, "QK_REPEAT_KEY"},
|
||||
{QK_ALT_REPEAT_KEY, "QK_ALT_REPEAT_KEY"},
|
||||
{QK_LAYER_LOCK, "QK_LAYER_LOCK"},
|
||||
{QK_KB_0, "QK_KB_0"},
|
||||
{QK_KB_1, "QK_KB_1"},
|
||||
{QK_KB_2, "QK_KB_2"},
|
||||
|
|
Loading…
Reference in New Issue
Block a user