[Keymap] Adding personal keymap (#14326)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Matt 2021-09-17 00:38:11 -04:00 committed by GitHub
parent b1605f2ad9
commit 3496513865
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GPG Key ID: 4AEE18F83AFDEB23
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/* Copyright 2021 Gigahawk
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// clang-format off
#include "ansi.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t __flash g_led_config = {{
{ 4, NO_LED, NO_LED, 95, 65, 79, 5, 28 },
{ 8, 2, 9, 0, 10, 75, 1, 7 },
{ 14, 3, 15, NO_LED, 16, 86, 6, 13 },
{ 20, 18, 21, 23, 22, 94, 12, 19 },
{ 25, 30, 26, 31, 27, 32, 29, 24 },
{ 41, 36, 42, 37, 43, 38, 35, 40 },
{ 46, 89, 47, 34, 48, 72, 78, 45 },
{ 52, 39, 53, 97, 54, 82, 44, 51 },
{ 58, 63, 59, 64, NO_LED, 60, 62, 57 },
{ 11, 90, 55, 17, 33, 49, NO_LED, 69 },
{ NO_LED, 85, 93, 61, 96, 66, 50, 56 }
}, {
{0, 0}, // 0, ESC, k13
{0, 15}, // 1, ~, k16
{4, 26}, // 2, Tab, k11
{5, 38}, // 3, Caps, k21
{9, 49}, // 4, Sh_L, k00
{2, 61}, // 5, Ct_L, k06
{18, 0}, // 6, F1, k26
{14, 15}, // 7, 1, k17
{22, 26}, // 8, Q, k10
{25, 38}, // 9, A, k12
{33, 49}, // 10, Z, k14
{20, 61}, // 11, Win_L, k90
{33, 0}, // 12, F2, k36
{29, 15}, // 13, 2, k27
{36, 26}, // 14, W, k20
{40, 38}, // 15, S, k22
{47, 49}, // 16, X, k24
{38, 61}, // 17, Alt_L, k93
{47, 0}, // 18, F3, k31
{43, 15}, // 19, 3, k37
{51, 26}, // 20, E, k30
{54, 38}, // 21, D, k32
{61, 49}, // 22, C, k34
{61, 0}, // 23, F4, k33
{58, 15}, // 24, 4, k47
{65, 26}, // 25, R, k40
{69, 38}, // 26, F, k42
{76, 49}, // 27, V, k44
{79, 0}, // 28, F5, k07
{72, 15}, // 29, 5, k46
{79, 26}, // 30, T, k41
{83, 38}, // 31, G, k43
{90, 49}, // 32, B, k45
{92, 61}, // 33, SPACE, k94
{94, 0}, // 34, F6, k63
{87, 15}, // 35, 6, k56
{94, 26}, // 36, Y, k51
{98, 38}, // 37, H, k53
{105, 49}, // 38, N, k55
{108, 0}, // 39, F7, k71
{101, 15}, // 40, 7, k57
{108, 26}, // 41, U, k50
{112, 38}, // 42, J, k52
{119, 49}, // 43, M, k54
{123, 0}, // 44, F8, k76
{116, 15}, // 45, 8, k67
{123, 26}, // 46, I, k60
{126, 38}, // 47, K, k62
{134, 49}, // 48, ,, k64
{145, 61}, // 49, Alt_R, k95
{141, 0}, // 50, F9, ka6
{130, 15}, // 51, 9, k77
{137, 26}, // 52, O, k70
{141, 38}, // 53, L, k72
{148, 49}, // 54, ., k74
{159, 61}, // 55, FN, k92
{155, 0}, // 56, F10, ka7
{145, 15}, // 57, 0, k87
{152, 26}, // 58, P, k80
{155, 38}, // 59, ;, k82
{163, 49}, // 60, ?, k85
{170, 0}, // 61, F11, ka3
{159, 15}, // 62, -, k86
{166, 26}, // 63, [, k81
{170, 38}, // 64, ", k83
{173, 61}, // 65, Ct_R, k04
{184, 0}, // 66, F12, ka5
{0, 8}, // 67, LED, l01
{224, 8}, // 68, LED, l11
{202, 0}, // 69, Prt, k97
{0, 15}, // 70, LED, l02
{224, 15}, // 71, LED, l12
{224, 15}, // 72, Del, k65
{0, 21}, // 73, LED, l03
{224, 21}, // 74, LED, l13
{224, 26}, // 75, PgUp, k15
{0, 28}, // 76, LED, l04
{224, 28}, // 77, LED, l14
{173, 15}, // 78, =, k66
{220, 64}, // 79, Right, k05
{0, 35}, // 80, LED, l05
{224, 35}, // 81, LED, l15
{224, 49}, // 82, End, k75
{0, 42}, // 83, LED, l06
{224, 42}, // 84, LED, l16
{195, 15}, // 85, BSpc, ka1
{224, 38}, // 86, PgDn, k25
{0, 48}, // 87, LED, l07
{224, 48}, // 88, LED, l17
{181, 26}, // 89, ], k61
{182, 49}, // 90, Sh_R, k91
{0, 55}, // 91, LED, l08
{224, 55}, // 92, LED, l18
{199, 26}, // 93, \, ka2
{206, 52}, // 94, Up, k35
{191, 64}, // 95, Left, k03
{193, 38}, // 96, Enter, ka4
{206, 64} // 97, Down, k73
}, {
4, 4, 4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 4, 2, 2, 4, 2, 2,
4, 2, 2, 4, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 4
}};
const aw_led g_aw_leds[DRIVER_LED_TOTAL] = {
{0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, ESC, k13
{0, CS4_SW1, CS5_SW1, CS6_SW1}, // 1, ~, k16
{0, CS7_SW1, CS8_SW1, CS9_SW1}, // 2, Tab, k11
{0, CS10_SW1, CS11_SW1, CS12_SW1}, // 3, Caps, k21
{0, CS13_SW1, CS14_SW1, CS15_SW1}, // 4, Sh_L, k00
{0, CS16_SW1, CS17_SW1, CS18_SW1}, // 5, Ct_L, k06
{0, CS1_SW2, CS2_SW2, CS3_SW2}, // 6, F1, k26
{0, CS4_SW2, CS5_SW2, CS6_SW2}, // 7, 1, k17
{0, CS7_SW2, CS8_SW2, CS9_SW2}, // 8, Q, k10
{0, CS10_SW2, CS11_SW2, CS12_SW2}, // 9, A, k12
{0, CS13_SW2, CS14_SW2, CS15_SW2}, // 10, Z, k14
{0, CS16_SW2, CS17_SW2, CS18_SW2}, // 11, Win_L, k90
{0, CS1_SW3, CS2_SW3, CS3_SW3}, // 12, F2, k36
{0, CS4_SW3, CS5_SW3, CS6_SW3}, // 13, 2, k27
{0, CS7_SW3, CS8_SW3, CS9_SW3}, // 14, W, k20
{0, CS10_SW3, CS11_SW3, CS12_SW3}, // 15, S, k22
{0, CS13_SW3, CS14_SW3, CS15_SW3}, // 16, X, k24
{0, CS16_SW3, CS17_SW3, CS18_SW3}, // 17, Alt_L, k93
{0, CS1_SW4, CS2_SW4, CS3_SW4}, // 18, F3, k31
{0, CS4_SW4, CS5_SW4, CS6_SW4}, // 19, 3, k37
{0, CS7_SW4, CS8_SW4, CS9_SW4}, // 20, E, k30
{0, CS10_SW4, CS11_SW4, CS12_SW4}, // 21, D, k32
{0, CS13_SW4, CS14_SW4, CS15_SW4}, // 22, C, k34
{0, CS1_SW5, CS2_SW5, CS3_SW5}, // 23, F4, k33
{0, CS4_SW5, CS5_SW5, CS6_SW5}, // 24, 4, k47
{0, CS7_SW5, CS8_SW5, CS9_SW5}, // 25, R, k40
{0, CS10_SW5, CS11_SW5, CS12_SW5}, // 26, F, k42
{0, CS13_SW5, CS14_SW5, CS15_SW5}, // 27, V, k44
{0, CS1_SW6, CS2_SW6, CS3_SW6}, // 28, F5, k07
{0, CS4_SW6, CS5_SW6, CS6_SW6}, // 29, 5, k46
{0, CS7_SW6, CS8_SW6, CS9_SW6}, // 30, T, k41
{0, CS10_SW6, CS11_SW6, CS12_SW6}, // 31, G, k43
{0, CS13_SW6, CS14_SW6, CS15_SW6}, // 32, B, k45
{0, CS16_SW6, CS17_SW6, CS18_SW6}, // 33, SPACE, k94
{0, CS1_SW7, CS2_SW7, CS3_SW7}, // 34, F6, k63
{0, CS4_SW7, CS5_SW7, CS6_SW7}, // 35, 6, k56
{0, CS7_SW7, CS8_SW7, CS9_SW7}, // 36, Y, k51
{0, CS10_SW7, CS11_SW7, CS12_SW7}, // 37, H, k53
{0, CS13_SW7, CS14_SW7, CS15_SW7}, // 38, N, k55
{0, CS1_SW8, CS2_SW8, CS3_SW8}, // 39, F7, k71
{0, CS4_SW8, CS5_SW8, CS6_SW8}, // 40, 7, k57
{0, CS7_SW8, CS8_SW8, CS9_SW8}, // 41, U, k50
{0, CS10_SW8, CS11_SW8, CS12_SW8}, // 42, J, k52
{0, CS13_SW8, CS14_SW8, CS15_SW8}, // 43, M, k54
{0, CS1_SW9, CS2_SW9, CS3_SW9}, // 44, F8, k76
{0, CS4_SW9, CS5_SW9, CS6_SW9}, // 45, 8, k67
{0, CS7_SW9, CS8_SW9, CS9_SW9}, // 46, I, k60
{0, CS10_SW9, CS11_SW9, CS12_SW9}, // 47, K, k62
{0, CS13_SW9, CS14_SW9, CS15_SW9}, // 48, ,, k64
{0, CS16_SW9, CS17_SW9, CS18_SW9}, // 49, Alt_R, k95
{0, CS1_SW10, CS2_SW10, CS3_SW10}, // 50, F9, ka6
{0, CS4_SW10, CS5_SW10, CS6_SW10}, // 51, 9, k77
{0, CS7_SW10, CS8_SW10, CS9_SW10}, // 52, O, k70
{0, CS10_SW10, CS11_SW10, CS12_SW10}, // 53, L, k72
{0, CS13_SW10, CS14_SW10, CS15_SW10}, // 54, ., k74
{0, CS16_SW10, CS17_SW10, CS18_SW10}, // 55, FN, k92
{0, CS1_SW11, CS2_SW11, CS3_SW11}, // 56, F10, ka7
{0, CS4_SW11, CS5_SW11, CS6_SW11}, // 57, 0, k87
{0, CS7_SW11, CS8_SW11, CS9_SW11}, // 58, P, k80
{0, CS10_SW11, CS11_SW11, CS12_SW11}, // 59, ;, k82
{0, CS13_SW11, CS14_SW11, CS15_SW11}, // 60, ?, k85
{0, CS1_SW12, CS2_SW12, CS3_SW12}, // 61, F11, ka3
{0, CS4_SW12, CS5_SW12, CS6_SW12}, // 62, -, k86
{0, CS7_SW12, CS8_SW12, CS9_SW12}, // 63, [, k81
{0, CS10_SW12, CS11_SW12, CS12_SW12}, // 64, ", k83
{0, CS16_SW12, CS17_SW12, CS18_SW12}, // 65, Ct_R, k04
{1, CS1_SW1, CS2_SW1, CS3_SW1}, // 66, F12, ka5
{1, CS13_SW1, CS14_SW1, CS15_SW1}, // 67, LED, l01
{1, CS16_SW1, CS17_SW1, CS18_SW1}, // 68, LED, l11
{1, CS4_SW2, CS5_SW2, CS6_SW2}, // 69, Prt, k97
{1, CS13_SW2, CS14_SW2, CS15_SW2}, // 70, LED, l02
{1, CS16_SW2, CS17_SW2, CS18_SW2}, // 71, LED, l12
{1, CS4_SW3, CS5_SW3, CS6_SW3}, // 72, Del, k65
{1, CS13_SW3, CS14_SW3, CS15_SW3}, // 73, LED, l03
{1, CS16_SW3, CS17_SW3, CS18_SW3}, // 74, LED, l13
{1, CS4_SW4, CS5_SW4, CS6_SW4}, // 75, PgUp, k15
{1, CS13_SW4, CS14_SW4, CS15_SW4}, // 76, LED, l04
{1, CS16_SW4, CS17_SW4, CS18_SW4}, // 77, LED, l14
{1, CS1_SW5, CS2_SW5, CS3_SW5}, // 78, =, k66
{1, CS10_SW5, CS11_SW5, CS12_SW5}, // 79, Right, k05
{1, CS13_SW5, CS14_SW5, CS15_SW5}, // 80, LED, l05
{1, CS16_SW5, CS17_SW5, CS18_SW5}, // 81, LED, l15
{1, CS4_SW6, CS5_SW6, CS6_SW6}, // 82, End, k75
{1, CS13_SW6, CS14_SW6, CS15_SW6}, // 83, LED, l06
{1, CS16_SW6, CS17_SW6, CS18_SW6}, // 84, LED, l16
{1, CS1_SW7, CS2_SW7, CS3_SW7}, // 85, BSpc, ka1
{1, CS4_SW7, CS5_SW7, CS6_SW7}, // 86, PgDn, k25
{1, CS13_SW7, CS14_SW7, CS15_SW7}, // 87, LED, l07
{1, CS16_SW7, CS17_SW7, CS18_SW7}, // 88, LED, l17
{1, CS1_SW8, CS2_SW8, CS3_SW8}, // 89, ], k61
{1, CS4_SW8, CS5_SW8, CS6_SW8}, // 90, Sh_R, k91
{1, CS13_SW8, CS14_SW8, CS15_SW8}, // 91, LED, l08
{1, CS16_SW8, CS17_SW8, CS18_SW8}, // 92, LED, l18
{1, CS1_SW9, CS2_SW9, CS3_SW9}, // 93, \, ka2
{1, CS4_SW9, CS5_SW9, CS6_SW9}, // 94, Up, k35
{1, CS4_SW10, CS5_SW10, CS6_SW10}, // 95, Left, k03
{1, CS1_SW11, CS2_SW11, CS3_SW11}, // 96, Enter, ka4
{1, CS4_SW11, CS5_SW11, CS6_SW11}, // 97, Down, k73
};
// clang-format on
#endif

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/* Copyright 2021 Matt Gauf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// clang-format off
#pragma once
/* Defaults */
#define RAW_USAGE_PAGE 0x200
#define RAW_USAGE_ID 0x40
/* Board Features */
#define DYNAMIC_MACRO_SIZE 512
/* RGB Matrix Features */
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
/* RGB Matrix Framebuffer Config */
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
/* RGB Matrix Disabled Effects */
#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#endif
#define DISABLE_RGB_MATRIX_EFFECT_MAX
// clang-format on

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/* Copyright 2021 Matt Gauf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rgb_matrix.h"
void rgb_matrix_set_color_flags(uint8_t red, uint8_t green, uint8_t blue, uint8_t flags) {
for (uint8_t ii = 0; ii < DRIVER_LED_TOTAL; ii++) {
if (g_led_config.flags[ii] & flags) {
rgb_matrix_set_color(ii, red, green, blue);
}
}
}

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/* Copyright 2021 Matt Gauf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// clang-format off
#include QMK_KEYBOARD_H
#include "keymap_helpers.h"
enum custom_codes {
SET_MP = RGB_M_P,
SET_MB = RGB_M_B,
SET_MR = RGB_M_R,
MG_F17 = SAFE_RANGE,
MG_F18,
MG_F19
};
enum layer_names {
_DEFAULT = 0,
_EFFECTS,
_UTILITY,
_DFUMODE
};
// static uint8_t rgb_pin_fn_column[] = {PIN_DEL,PIN_PGUP,PIN_PGDN,PIN_END};
// static uint8_t rgb_pin_left_underglow[] = {PIN_LED_L01,PIN_LED_L02,PIN_LED_L03,PIN_LED_L04,PIN_LED_L05,PIN_LED_L06,PIN_LED_L07,PIN_LED_L08};
// static uint8_t rgb_pin_right_underglow[] = {PIN_LED_L11,PIN_LED_L12,PIN_LED_L13,PIN_LED_L14,PIN_LED_L15,PIN_LED_L16,PIN_LED_L17,PIN_LED_L18};
#define MODS_SHIFT ((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
#define MODS_CTRL ((get_mods() | get_oneshot_mods()) & MOD_MASK_CTRL)
#define MODS_ALT ((get_mods() | get_oneshot_mods()) & MOD_MASK_ALT)
#define MODS_GUI ((get_mods() | get_oneshot_mods()) & MOD_MASK_GUI)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT] = LAYOUT(KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MG_F17, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(_EFFECTS), KC_LEFT, KC_DOWN, KC_RGHT),
[_EFFECTS] = LAYOUT(_______, KC_F13, KC_F14, KC_F15, KC_F16, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, MG_F18, _______,
_______, SET_MP, SET_MB, SET_MR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, RGB_SAI, RGB_SPD,
_______, _______, _______, _______, TG(_UTILITY), MO(_DFUMODE), _______, RGB_HUD, RGB_SAD, RGB_HUI),
[_UTILITY] = LAYOUT(_______, _______, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_REC1, DM_REC2, DM_RSTP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_DFUMODE] = LAYOUT(RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MG_F19, DEBUG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
// Runs constantly in the background, in a loop.
void rgb_matrix_indicators_user(void) {
if (rgb_matrix_get_flags() & (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER)) {
if (IS_LAYER_ON(_UTILITY)) {
rgb_matrix_set_color(PIN_F9, LEDGREE);
rgb_matrix_set_color(PIN_F10, LEDGREE);
rgb_matrix_set_color(PIN_F11, LED_RED);
rgb_matrix_set_color(PIN_F12, LED_RED);
rgb_matrix_set_color(PIN_PRINT, LEDTEAL);
}
switch (get_highest_layer(layer_state)) {
case _DFUMODE:
rgb_matrix_set_color_all(LED_OFF);
rgb_matrix_set_color(PIN_ESC, LED_RED);
rgb_matrix_set_color(PIN_PRINT, LEDORAN);
return;
case _EFFECTS:
rgb_matrix_set_color(PIN_PRINT, LEDGREE);
break;
default:
break;
}
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(PIN_CAPS, RGB_WHITE);
}
}
}
// Called on start
void dynamic_macro_record_start_user(void) {
dprint("-- Recording Started\n");
layer_on(_UTILITY);
}
// Called on end
void dynamic_macro_record_end_user(int8_t direction) {
dprint("-- Recording Ended\n");
}
// Called on playback
void dynamic_macro_play_user(int8_t direction) {
dprint("-- Recording Playing\n");
}
// Runs on encoder event
bool encoder_update_user(uint8_t index, bool clockwise) {
uint8_t curr_mod = get_mods();
if (IS_LAYER_ON(_EFFECTS)) {
if (clockwise) {
rgb_matrix_increase_val();
} else {
rgb_matrix_decrease_val();
}
} else {
if (MODS_GUI) {
if (MODS_GUI && MODS_SHIFT) {
clear_mods();
if (clockwise) {
tap_code16(LSG(KC_Z));
} else {
tap_code16(LGUI(KC_Z));
}
set_mods(curr_mod);
} else if (MODS_GUI && MODS_ALT) {
clear_mods();
if (clockwise) {
tap_code(KC_RIGHT);
} else {
tap_code(KC_LEFT);
}
set_mods(curr_mod);
} else {
if (clockwise) {
tap_code16(LGUI(KC_TAB));
} else {
tap_code16(LSG(KC_TAB));
}
}
} else {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
return true;
}
// Runs on key event
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MG_F17:
if (record->event.pressed) {
tap_code16(HYPR(KC_F17));
}
return false;
case MG_F18:
if (record->event.pressed) {
tap_code16(HYPR(KC_F18));
}
return false;
case MG_F19:
if (record->event.pressed) {
tap_code16(HYPR(KC_F19));
}
return false;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL:
rgb_matrix_set_flags(LED_FLAG_NONE);
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER:
rgb_matrix_set_flags(LED_FLAG_ALL);
break;
case LED_FLAG_UNDERGLOW:
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
break;
default:
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
break;
}
}
return false;
default:
return true; // Process all other keycodes normally
}
}
// clang-format on

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/* Copyright 2021 Matt Gauf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// clang-format off
#include <inttypes.h>
#include "rgb_matrix_types.h"
/* Color Codes */
#define LEDWHIT 0xff, 0xff, 0xff
#define LED_RED 0xff, 0x00, 0x00
#define LEDORAN 0xff, 0x29, 0x00
#define LEDGOLD 0xff, 0x80, 0x00
#define LEDYELL 0xff, 0xff, 0x00
#define LEDCHAR 0x80, 0xff, 0x00
#define LEDGREE 0x00, 0xff, 0x00
#define LEDFOAM 0x00, 0xff, 0x40
#define LEDTEAL 0x00, 0x80, 0xff
#define LEDBLUE 0x00, 0x00, 0xff
#define LEDPURP 0x80, 0x00, 0xff
#define LEDMAGE 0xff, 0x00, 0xff
#define LEDPINK 0xff, 0x00, 0x80
#define LEDBLAC 0x00, 0x00, 0x00
#define LED_OFF 0x00, 0x00, 0x00
/* Color Functions */
void rgb_matrix_set_color_flags(uint8_t red, uint8_t green, uint8_t blue, uint8_t flags);
/* Function Row */
#define PIN_ESC 0
#define PIN_F1 6
#define PIN_F2 12
#define PIN_F3 18
#define PIN_F4 23
#define PIN_F5 28
#define PIN_F6 34
#define PIN_F7 39
#define PIN_F8 44
#define PIN_F9 50
#define PIN_F10 56
#define PIN_F11 61
#define PIN_F12 66
#define PIN_PRINT 69
/* Number Row */
#define PIN_0 57
#define PIN_1 7
#define PIN_2 13
#define PIN_3 19
#define PIN_4 24
#define PIN_5 29
#define PIN_6 35
#define PIN_7 40
#define PIN_8 45
#define PIN_9 51
/* QWERTY */
#define PIN_A 9
#define PIN_B 32
#define PIN_C 22
#define PIN_D 21
#define PIN_E 20
#define PIN_F 26
#define PIN_G 31
#define PIN_H 37
#define PIN_I 46
#define PIN_J 42
#define PIN_K 47
#define PIN_L 53
#define PIN_M 43
#define PIN_N 38
#define PIN_O 52
#define PIN_P 58
#define PIN_Q 8
#define PIN_R 25
#define PIN_S 15
#define PIN_T 30
#define PIN_U 41
#define PIN_V 27
#define PIN_W 14
#define PIN_X 16
#define PIN_Y 36
#define PIN_Z 10
/* Symbols */
#define PIN_MINUS 62
#define PIN_EQUAL 78
#define PIN_RBRACKET 89
#define PIN_LBRACKET 63
#define PIN_BSLASH 93
#define PIN_SLASH 60
#define PIN_SCOLON 59
#define PIN_QUOTE 64
#define PIN_COMMA 48
#define PIN_DOT 54
#define PIN_GRAVE 1
/* Indentation */
#define PIN_TAB 2
#define PIN_SPACE 33
/* Line Control */
#define PIN_BSPACE 85
#define PIN_ENTER 96
/* Indicator */
#define PIN_CAPS 3
/* Left Modifiers */
#define PIN_LSHIFT 4
#define PIN_LCTRL 5
#define PIN_LALT 17
#define PIN_LGUI 11
/* Right Modifiers */
#define PIN_RSHIFT 90
#define PIN_RCTRL 65
#define PIN_RALT 49
#define PIN_FN 55
/* Arrow Keys */
#define PIN_UP 94
#define PIN_DOWN 97
#define PIN_LEFT 95
#define PIN_RIGHT 79
/* Fn Column */
#define PIN_DEL 72 // ┳ TOP
#define PIN_PGUP 75 // ┃
#define PIN_PGDN 86 // ┃
#define PIN_END 82 // ┻ BOTTOM
/* Left Side Underglow */
#define PIN_LED_L01 67 // ┳ TOP
#define PIN_LED_L02 70 // ┃
#define PIN_LED_L03 73 // ┃
#define PIN_LED_L04 76 // ┃
#define PIN_LED_L05 80 // ┃
#define PIN_LED_L06 83 // ┃
#define PIN_LED_L07 87 // ┃
#define PIN_LED_L08 91 // ┻ BOTTOM
/* Right Side Underglow */
#define PIN_LED_L11 68 // ┳ TOP
#define PIN_LED_L12 71 // ┃
#define PIN_LED_L13 74 // ┃
#define PIN_LED_L14 77 // ┃
#define PIN_LED_L15 81 // ┃
#define PIN_LED_L16 84 // ┃
#define PIN_LED_L17 88 // ┃
#define PIN_LED_L18 92 // ┻ BOTTOM
// clang-format on

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# @mattgauf's GMMK Pro layout
### `_DEFAULT`
> *Based on the default ansi layout, this keymap contains the following changes to the default layer.*
- Screensaver: `HYPER(F17)`
- `KC_PSCR``MG_F17`
- `KC_DEL``KC_HOME`
> *Additionally the encoder will follow new rules when holding a key.*
- `KC_GUI` will cycle through applications (macOS variant)
- `KC_GUI + KC_ALT` will tap the left and right arrows.
- `KC_GUI + KC_SHIFT` will tap Undo and Redo (macOS variant)
### `_EFFECTS`
> *The function layer is now used for additional layer access, effect keys, and media keys (following the Macbook Pro fn key layout).*
> *Additionally while effects is active, the encoder will only adjust the brightness of the RGB matrix.*
- The RGB matrix effect and speed keys are located on the right hand vertical nav column.
- `KC_HOME``RGB_MOD`
- `KC_PGUP``RGB_RMOD`
- `KC_PGDN``RGB_SPI`
- `KC_END``RGB_SPD`
- The RGB matrix Hue, Saturation keys are mapped to the arrow keys.
- `KC_UP``RGB_SAI`
- `KC_DN``RGB_SAD`
- `KC_LEFT``RGB_HUD`
- `KC_RIGHT``RGB_HUI`
- The RGB matrix toggle is intercepted in process_record_user() cycling through the `LED_FLAG` modifiers. (`NONE`, `UNDERGLOW`, `KEYLIGHT`, `ALL`)
- `KC_SLSH``RGB_TOG`
- Hibernate: `HYPER(F18)`
- `MG_F17``MG_F18`
### `_UTILITY`
*The utility layer is currently used for remapping* `KF_F9` *to* `KC_F12` *&* `MG_F17` *to the dynamic macro keys.*
- Playback
- `KC_F9``DM_PLY1`
- `KC_F10``DM_PLY2`
- Record
- `KC_F11``DM_REC1`
- `KC_F12``DM_REC2`
- Stop Recording
- `MG_F17``DM_RSTP`
### `_DFUMODE`
> *The final layer is used for resetting the board or triggering an immediate shutdown.*
- DFU Mode
- `KC_ESC``RESET`
- Shutdown: `HYPER(F19)`
- `MG_F17``MG_F19`
- Encoder press, triggers debug output.
- `KC_MUTE``DEBUG`

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# Build rules
LIB_SRC += ansi.c
LIB_SRC += helpers.c
# Overrides
MOUSEKEY_ENABLE = no # Mouse keys