[Keyboard] Add Crossed Keys/Keyhive Nightmare (#6796)

* initial draft of nightmare files

* fixed pins

* fixed MT keycodes

* updated READMEs

* updated title in main readme

* updated for split space

* added OPT_TAB

* fixed layer 1 keymap

* Add DEL to keymap

* Update Bootmagic pins

* Update Keymap

* Fix missing )

* Update Up arrow on keymap

* Add hosted image for Nightmare render

* Update info.json for Nightmare layout

* Resolve suggestions from drashna

* Add split space layout in nightmare.h and info.json
This commit is contained in:
Cody Bender 2019-09-25 15:20:20 -06:00 committed by noroadsleft
parent 983c93fe81
commit 2a948e7771
9 changed files with 1004 additions and 0 deletions

View File

@ -0,0 +1,249 @@
/*
Copyright 2019 cfbender
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xB00B
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER cfbender
#define PRODUCT nightmare
#define DESCRIPTION A 50% from The Society of the Crossed Keys
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#define MATRIX_COL_PINS { B4, B5, D3, D2, D1, D0, F4, F5, F6, F7, B1, B3, B2, B6}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1

View File

@ -0,0 +1,534 @@
{
"keyboard_name": "Nightmare",
"url": "https://keyhive.xyz/shop/nightmare-pcb-and-case",
"maintainer": "cfbender",
"width": 15.25,
"height": 4,
"layouts": {
"LAYOUT_default": {
"layout": [
{
"label": "Home",
"x": 0,
"y": 0
},
{
"label": "`",
"x": 1.25,
"y": 0
},
{
"label": "Q",
"x": 2.25,
"y": 0
},
{
"label": "W",
"x": 3.25,
"y": 0
},
{
"label": "E",
"x": 4.25,
"y": 0
},
{
"label": "R",
"x": 5.25,
"y": 0
},
{
"label": "T",
"x": 6.25,
"y": 0
},
{
"label": "Y",
"x": 7.25,
"y": 0
},
{
"label": "U",
"x": 8.25,
"y": 0
},
{
"label": "I",
"x": 9.25,
"y": 0
},
{
"label": "O",
"x": 10.25,
"y": 0
},
{
"label": "P",
"x": 11.25,
"y": 0
},
{
"label": "{",
"x": 12.25,
"y": 0
},
{
"label": "}",
"x": 13.25,
"y": 0
},
{
"label": "Bspc",
"x": 14.25,
"y": 0
},
{
"label": "End",
"x": 0,
"y": 1
},
{
"label": "Tab",
"x": 1.25,
"y": 1,
"w": 1.25
},
{
"label": "A",
"x": 2.5,
"y": 1
},
{
"label": "S",
"x": 3.5,
"y": 1
},
{
"label": "D",
"x": 4.5,
"y": 1
},
{
"label": "F",
"x": 5.5,
"y": 1
},
{
"label": "G",
"x": 6.5,
"y": 1
},
{
"label": "H",
"x": 7.5,
"y": 1
},
{
"label": "J",
"x": 8.5,
"y": 1
},
{
"label": "K",
"x": 9.5,
"y": 1
},
{
"label": "L",
"x": 10.5,
"y": 1
},
{
"label": ":",
"x": 11.5,
"y": 1
},
{
"label": "\"",
"x": 12.5,
"y": 1
},
{
"label": "Enter",
"x": 13.5,
"y": 1,
"w": 1.75
},
{
"label": "PgUp",
"x": 0,
"y": 2
},
{
"label": "Shift",
"x": 1.25,
"y": 2,
"w": 1.75
},
{
"label": "Z",
"x": 3,
"y": 2
},
{
"label": "X",
"x": 4,
"y": 2
},
{
"label": "C",
"x": 5,
"y": 2
},
{
"label": "V",
"x": 6,
"y": 2
},
{
"label": "B",
"x": 7,
"y": 2
},
{
"label": "N",
"x": 8,
"y": 2
},
{
"label": "M",
"x": 9,
"y": 2
},
{
"label": "<",
"x": 10,
"y": 2
},
{
"label": "<",
"x": 11,
"y": 2
},
{
"label": "?",
"x": 12,
"y": 2
},
{
"label": "Shift",
"x": 13,
"y": 2,
"w": 1.25
},
{
"label": "MO(1)",
"x": 14.25,
"y": 2
},
{
"label": "PgDn",
"x": 0,
"y": 3
},
{
"label": "GUI",
"x": 2.5,
"y": 3
},
{
"label": "Ctrl",
"x": 3.5,
"y": 3,
"w": 1.25
},
{
"x": 4.75,
"y": 3,
"w": 7
},
{
"label": "Ctrl",
"x": 11.75,
"y": 3,
"w": 1.25
},
{
"label": "MO(2)",
"x": 13,
"y": 3
}
]
},
"LAYOUT_split": {
"layout": [
{
"label": "Home",
"x": 0,
"y": 0
},
{
"label": "`",
"x": 1.25,
"y": 0
},
{
"label": "Q",
"x": 2.25,
"y": 0
},
{
"label": "W",
"x": 3.25,
"y": 0
},
{
"label": "E",
"x": 4.25,
"y": 0
},
{
"label": "R",
"x": 5.25,
"y": 0
},
{
"label": "T",
"x": 6.25,
"y": 0
},
{
"label": "Y",
"x": 7.25,
"y": 0
},
{
"label": "U",
"x": 8.25,
"y": 0
},
{
"label": "I",
"x": 9.25,
"y": 0
},
{
"label": "O",
"x": 10.25,
"y": 0
},
{
"label": "P",
"x": 11.25,
"y": 0
},
{
"label": "{",
"x": 12.25,
"y": 0
},
{
"label": "}",
"x": 13.25,
"y": 0
},
{
"label": "Bspc",
"x": 14.25,
"y": 0
},
{
"label": "End",
"x": 0,
"y": 1
},
{
"label": "Tab",
"x": 1.25,
"y": 1,
"w": 1.25
},
{
"label": "A",
"x": 2.5,
"y": 1
},
{
"label": "S",
"x": 3.5,
"y": 1
},
{
"label": "D",
"x": 4.5,
"y": 1
},
{
"label": "F",
"x": 5.5,
"y": 1
},
{
"label": "G",
"x": 6.5,
"y": 1
},
{
"label": "H",
"x": 7.5,
"y": 1
},
{
"label": "J",
"x": 8.5,
"y": 1
},
{
"label": "K",
"x": 9.5,
"y": 1
},
{
"label": "L",
"x": 10.5,
"y": 1
},
{
"label": ":",
"x": 11.5,
"y": 1
},
{
"label": "\"",
"x": 12.5,
"y": 1
},
{
"label": "Enter",
"x": 13.5,
"y": 1,
"w": 1.75
},
{
"label": "PgUp",
"x": 0,
"y": 2
},
{
"label": "Shift",
"x": 1.25,
"y": 2,
"w": 1.75
},
{
"label": "Z",
"x": 3,
"y": 2
},
{
"label": "X",
"x": 4,
"y": 2
},
{
"label": "C",
"x": 5,
"y": 2
},
{
"label": "V",
"x": 6,
"y": 2
},
{
"label": "B",
"x": 7,
"y": 2
},
{
"label": "N",
"x": 8,
"y": 2
},
{
"label": "M",
"x": 9,
"y": 2
},
{
"label": "<",
"x": 10,
"y": 2
},
{
"label": "<",
"x": 11,
"y": 2
},
{
"label": "?",
"x": 12,
"y": 2
},
{
"label": "Shift",
"x": 13,
"y": 2,
"w": 1.25
},
{
"label": "MO(1)",
"x": 14.25,
"y": 2
},
{
"label": "PgDn",
"x": 0,
"y": 3
},
{
"label": "GUI",
"x": 2.5,
"y": 3
},
{
"label": "Ctrl",
"x": 3.5,
"y": 3,
"w": 1.25
},
{
"label": "Alt",
"x": 4.75,
"y": 3
},
{
"x": 5.75,
"y": 3,
"w": 2.25
},
{
"x": 8,
"y": 3,
"w": 2.75
},
{
"label": "RGUI",
"x": 10.75,
"y": 3
},
{
"label": "Ctrl",
"x": 11.75,
"y": 3,
"w": 1.25
},
{
"label": "MO(2)",
"x": 13,
"y": 3
}
]
}
}
}

View File

@ -0,0 +1,19 @@
/* Copyright 2019 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

View File

@ -0,0 +1,38 @@
/* Copyright 2019 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define OPT_TAB LCTL_T(KC_TAB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_split(/* Base */
KC_HOME, KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_END, OPT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOTE, KC_ENTER,
KC_PGUP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_PGDN, KC_LGUI, KC_LALT, KC_LALT, KC_SPACE, KC_SPACE, KC_RGUI, KC_RCTL, MO(2)),
[1] = LAYOUT_split(
KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_RIGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[2] = LAYOUT_split(
KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_RIGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOWN, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)};

View File

@ -0,0 +1,3 @@
# The default keymap for nightmare
![Default Layout](https://imgur.com/G0Hh7F3.png)

View File

@ -0,0 +1,51 @@
/* Copyright 2019 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nightmare.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

View File

@ -0,0 +1,51 @@
/* Copyright 2019 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_default( \
k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k113, k013, \
k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k213, \
k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k313, \
k300, k301, k302, k307, k311, k312 \
) { \
{ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013 }, \
{ k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113 }, \
{ k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k213 }, \
{ k300, k301, k302, KC_NO, KC_NO, KC_NO, KC_NO, k307, KC_NO, KC_NO, KC_NO, k311, k312, k313 } \
}
#define LAYOUT_split( \
k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k113, k013, \
k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k213, \
k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k313, \
k300, k301, k302, k304, k305, k307, k309, k311, k312 \
) { \
{ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013 }, \
{ k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113 }, \
{ k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k213 }, \
{ k300, k301, k302, KC_NO, k304, k305, KC_NO, k307, KC_NO, k309, KC_NO, k311, k312, k313 } \
}

View File

@ -0,0 +1,15 @@
# Crossed Keys Nightmare
![Crossed Keys Nightmare](https://i.imgur.com/JiKtPzL.png)
A 50% pseudo-TMO50 clone with an adjusted bottom row, designed on the cheap with a Pro Micro and 3D Printed case.
Keyboard Maintainer: [cfbender](https://github.com/cfbender)
Hardware Supported: Nightmare case and PCB
Hardware Availability: [Github](https://github.com/cfbender/keyboards/tree/master/nightmare)
Make example for this keyboard (after setting up your build environment):
make nightmare:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@ -0,0 +1,44 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = atmel-dfu
# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)