mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-22 00:16:41 +06:00
Modernize dactyl_manuform/dmote
keyboard (#20427)
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
parent
b6a881ba32
commit
29ffe804b8
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@ -202,6 +202,9 @@
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"handwired/dactyl_manuform/6x6_kinesis": {
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"target": "handwired/dactyl_kinesis"
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},
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"handwired/dactyl_manuform/dmote/62key": {
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"target": "handwired/dmote"
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},
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"handwired/ferris": {
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"target": "ferris/0_1"
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},
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@ -1,5 +0,0 @@
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#pragma once
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// WS2812 RGB LED, normally used to indicate keyboard state:
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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@ -1,3 +0,0 @@
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#pragma once
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#define EE_HANDS
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@ -1,5 +0,0 @@
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# Build-process overrides for the DMOTE.
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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RGBLIGHT_ENABLE = yes # Needed for the C linker with lighting control.
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COMMAND_ENABLE = no # Not a good combo with Space Cadet shift.
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@ -1,16 +0,0 @@
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DMOTE
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======
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The “Dactyl-ManuForm: Opposable Thumb Edition” is made from a Clojure
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application maintained [here](https://github.com/veikman/dactyl-keyboard).
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The application supports varied physical layouts and therefore matrices.
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This physical variability is its main feature; its QMK firmware is ordinary.
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Consult the general [Dactyl-ManuForm readme](../readme.md).
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## The `62key` layout
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This folder represents the default build target of the Clojure application
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as of its version 0.4.0. The default keymap for this layout has a QWERTY base
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layer but is intended for running Colemak on the OS side with the i3 tiling
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window manager. It’s also got a layer that forces Colemak from the QMK side.
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23
keyboards/handwired/dmote/config.h
Normal file
23
keyboards/handwired/dmote/config.h
Normal file
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@ -0,0 +1,23 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// WS2812 RGB LED, normally used to indicate keyboard state:
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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@ -1,21 +1,29 @@
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{
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"keyboard_name": "DMOTE (62-key)",
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"manufacturer": "tshort",
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"url": "",
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"keyboard_name": "DMOTE",
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"manufacturer": "veikman",
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"url": "https://github.com/veikman/dactyl-keyboard",
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"maintainer": "veikman",
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"processor": "atmega32u4",
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"bootloader": "atmel-dfu",
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"development_board": "promicro",
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"usb": {
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"vid": "0x444D",
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"pid": "0x3632",
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"device_version": "0.0.1"
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"device_version": "1.0.0"
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},
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"features": {
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"bootmagic": true,
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"console": false,
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"command": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": true,
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"rgblight": true
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},
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"rgblight": {
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"led_count": 6,
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"split_count": [3, 3],
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"animations": {
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"knight": true,
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"christmas": true
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"christmas": true,
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"knight": true
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}
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},
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"ws2812": {
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@ -31,7 +39,7 @@
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"soft_serial_pin": "D0"
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},
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"layouts": {
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"LAYOUT_62key": {
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"LAYOUT": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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@ -40,38 +48,6 @@
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{"matrix": [0, 4], "x": 4, "y": 0},
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{"matrix": [0, 5], "x": 5, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [1, 4], "x": 4, "y": 1},
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{"matrix": [1, 5], "x": 5, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2},
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{"matrix": [2, 4], "x": 4, "y": 2},
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{"matrix": [2, 5], "x": 5, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3},
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{"matrix": [3, 1], "x": 1, "y": 3},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3, "y": 3},
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{"matrix": [3, 4], "x": 4, "y": 3},
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{"matrix": [4, 3], "x": 3, "y": 4},
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{"matrix": [4, 2], "x": 4.5, "y": 4.5},
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{"matrix": [3, 5], "x": 5.5, "y": 4.5},
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{"matrix": [5, 2], "x": 4, "y": 5.5},
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{"matrix": [4, 4], "x": 5, "y": 5.5},
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{"matrix": [4, 5], "x": 6, "y": 5.5},
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{"matrix": [5, 4], "x": 4.5, "y": 6.5},
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{"matrix": [5, 5], "x": 5.5, "y": 6.5},
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{"matrix": [6, 5], "x": 9, "y": 0},
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{"matrix": [6, 4], "x": 10, "y": 0},
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{"matrix": [6, 3], "x": 11, "y": 0},
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@ -79,6 +55,13 @@
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{"matrix": [6, 1], "x": 13, "y": 0},
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{"matrix": [6, 0], "x": 14, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [1, 4], "x": 4, "y": 1},
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{"matrix": [1, 5], "x": 5, "y": 1},
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{"matrix": [7, 5], "x": 9, "y": 1},
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{"matrix": [7, 4], "x": 10, "y": 1},
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{"matrix": [7, 3], "x": 11, "y": 1},
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@ -86,6 +69,13 @@
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{"matrix": [7, 1], "x": 13, "y": 1},
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{"matrix": [7, 0], "x": 14, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2},
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{"matrix": [2, 4], "x": 4, "y": 2},
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{"matrix": [2, 5], "x": 5, "y": 2},
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{"matrix": [8, 5], "x": 9, "y": 2},
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{"matrix": [8, 4], "x": 10, "y": 2},
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{"matrix": [8, 3], "x": 11, "y": 2},
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@ -93,21 +83,39 @@
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{"matrix": [8, 1], "x": 13, "y": 2},
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{"matrix": [8, 0], "x": 14, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3},
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{"matrix": [3, 1], "x": 1, "y": 3},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3, "y": 3},
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{"matrix": [3, 4], "x": 4, "y": 3},
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{"matrix": [9, 4], "x": 10, "y": 3},
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{"matrix": [9, 3], "x": 11, "y": 3},
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{"matrix": [9, 2], "x": 12, "y": 3},
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{"matrix": [9, 1], "x": 13, "y": 3},
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{"matrix": [9, 0], "x": 14, "y": 3},
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{"matrix": [4, 3], "x": 3, "y": 4},
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{"matrix": [4, 2], "x": 4.5, "y": 4.5},
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{"matrix": [3, 5], "x": 5.5, "y": 4.5},
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{"matrix": [9, 5], "x": 8.5, "y": 4.5},
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{"matrix": [10, 2], "x": 9.5, "y": 4.5},
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{"matrix": [10, 3], "x": 11, "y": 4},
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{"matrix": [5, 2], "x": 4, "y": 5.5},
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{"matrix": [4, 4], "x": 5, "y": 5.5},
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{"matrix": [4, 5], "x": 6, "y": 5.5},
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{"matrix": [10, 5], "x": 8, "y": 5.5},
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{"matrix": [10, 4], "x": 9, "y": 5.5},
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{"matrix": [11, 2], "x": 10, "y": 5.5},
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{"matrix": [5, 4], "x": 4.5, "y": 6.5},
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{"matrix": [5, 5], "x": 5.5, "y": 6.5},
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{"matrix": [11, 5], "x": 8.5, "y": 6.5},
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{"matrix": [11, 4], "x": 9.5, "y": 6.5}
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]
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@ -1,3 +1,21 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
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||||
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||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_colemak.h"
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@ -7,7 +25,7 @@
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enum layer_names {
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_QWERTY, // OS-side Colemak. Default.
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_COLEMAK, // Keyboard-side Colemak. Portability, emergency.
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_NUMERIC
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_NUMERIC,
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};
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// Shorthand:
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@ -23,58 +41,34 @@ enum layer_names {
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// https://github.com/qmk/qmk_firmware/pull/2055
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_62key(
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KC_VOLD, KC_VOLU, CM_W, CM_F, CM_P, CM_G,
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KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D,
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KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B,
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SLQ, CM_Z, KC_HOME, KC_PGUP, KC_END,
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KC_PGDN, KC_ENT, KC_SPC,
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SC_LSPO, KC_LGUI, KC_MINS,
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BK_LCTL, KC_LALT,
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CM_J, CM_L, CM_U, CM_Y, KC_MPLY, KC_MUTE,
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CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
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CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
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KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, SRQ,
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KC_DEL, KC_ESC, KC_DOWN,
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KC_EQL, LAYER_N, SC_RSPC,
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KC_RALT, BK_RCTL
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[_QWERTY] = LAYOUT(
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KC_VOLD, KC_VOLU, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, KC_MPLY, KC_MUTE,
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KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
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KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
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SLQ, CM_Z, KC_HOME, KC_PGUP, KC_END, KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, SRQ,
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KC_PGDN, KC_ENT, KC_SPC, KC_DEL, KC_ESC, KC_DOWN,
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SC_LSPO, KC_LGUI, KC_MINS, KC_EQL, LAYER_N, SC_RSPC,
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BK_LCTL, KC_LALT, KC_RALT, BK_RCTL
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),
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[_COLEMAK] = LAYOUT_62key(
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_______, _______, KC_W, KC_F, KC_P, KC_G,
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_______, KC_Q, KC_R, KC_S, KC_T, KC_D,
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_______, KC_A, KC_X, KC_C, KC_V, KC_B,
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_______, KC_Z, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______,
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_______, _______,
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KC_J, KC_L, KC_U, KC_Y, _______, _______,
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KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
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KC_K, KC_M, _______, _______, KC_O, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______,
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_______, _______
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[_COLEMAK] = LAYOUT(
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_______, _______, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, _______, _______,
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_______, KC_Q, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
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_______, KC_A, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, KC_O, _______,
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_______, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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[_NUMERIC] = LAYOUT_62key(
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LAYER_C, KC_INS, KC_F2, KC_F3, KC_F4, KC_F5,
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KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5,
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_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC,
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KC_GRV, KC_EXLM, KC_BTN1, KC_WH_U, KC_BTN2,
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KC_WH_D, RGB_MOD, _______,
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_______, _______, EMDASH,
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||||
_______, _______,
|
||||
|
||||
KC_F6, KC_F7, KC_F8, KC_F9, QK_BOOT, KC_WAKE, // *
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KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
|
||||
KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
|
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KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, RGB_TOG,
|
||||
KC_ACL1, KC_ACL2, KC_MS_D,
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||||
KC_ACL0, _______, _______,
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||||
_______, _______
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[_NUMERIC] = LAYOUT(
|
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LAYER_C, KC_INS, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, QK_BOOT, KC_WAKE, // *
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||||
KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
|
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_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
|
||||
KC_GRV, KC_EXLM, KC_BTN1, KC_WH_U, KC_BTN2, KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, RGB_TOG,
|
||||
KC_WH_D, RGB_MOD, _______, KC_ACL1, KC_ACL2, KC_MS_D,
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_______, _______, EMDASH, KC_ACL0, _______, _______,
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_______, _______, _______, _______
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||||
)
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||||
};
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||||
|
||||
|
@ -82,7 +76,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// Debian 10 was seeing duplicate keypress and release events for sleep
|
||||
// (regardless of i3 binding), which ruined the function.
|
||||
|
||||
|
||||
/*
|
||||
The rest is all about lighting control.
|
||||
The logic here represents a pretty poor compromise solution between the
|
29
keyboards/handwired/dmote/readme.md
Normal file
29
keyboards/handwired/dmote/readme.md
Normal file
|
@ -0,0 +1,29 @@
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# DMOTE
|
||||
|
||||
![DMOTE](https://i.imgur.com/JYkB6LBh.jpg)
|
||||
|
||||
The “**D**actyl-**M**anuForm: **O**pposable **T**humb **E**dition” is made from a Clojure
|
||||
application maintained [here](https://github.com/veikman/dactyl-keyboard).
|
||||
The application supports varied physical layouts and therefore matrices.
|
||||
This physical variability is its main feature; its QMK firmware is ordinary.
|
||||
|
||||
* Keyboard Maintainer: [Viktor Eikman](https://github.com/veikman/)
|
||||
* Hardware Supported: Pro Micro and clones
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make handwired/dmote:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make handwired/dmote:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
|
||||
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
|
||||
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
|
1
keyboards/handwired/dmote/rules.mk
Normal file
1
keyboards/handwired/dmote/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
# File is intentionally blank
|
Loading…
Reference in New Issue
Block a user