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[docs] Update RGBLight (Underglow) keycode names (#23999)
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@ -85,9 +85,9 @@ Your `keymap.c` will then need an encoder mapping defined (for four layers and t
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[0] = { ENCODER_CCW_CW(MS_WHLU, MS_WHLD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[1] = { ENCODER_CCW_CW(RGB_HUD, RGB_HUI), ENCODER_CCW_CW(RGB_SAD, RGB_SAI) },
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[2] = { ENCODER_CCW_CW(RGB_VAD, RGB_VAI), ENCODER_CCW_CW(RGB_SPD, RGB_SPI) },
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[3] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(KC_RIGHT, KC_LEFT) },
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[1] = { ENCODER_CCW_CW(UG_HUED, UG_HUEU), ENCODER_CCW_CW(UG_SATD, UG_SATU) },
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[2] = { ENCODER_CCW_CW(UG_VALD, UG_VALU), ENCODER_CCW_CW(UG_SPDD, UG_SPDU) },
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[3] = { ENCODER_CCW_CW(UG_PREV, UG_NEXT), ENCODER_CCW_CW(KC_RIGHT, KC_LEFT) },
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};
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#endif
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```
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@ -60,29 +60,31 @@ Changing the **Value** sets the overall brightness.<br>
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## Keycodes
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|Key |Aliases |Description |
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|-------------------|----------|--------------------------------------------------------------------|
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|`RGB_TOG` | |Toggle RGB lighting on or off |
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|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
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|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
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|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
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|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
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|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
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|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
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|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
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|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
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|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
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|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
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|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
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|`RGB_MODE_SWIRL` |`RGB_M_SW`|Swirl animation mode |
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|`RGB_MODE_SNAKE` |`RGB_M_SN`|Snake animation mode |
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|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode |
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|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
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|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
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|`RGB_MODE_TWINKLE` |`RGB_M_TW`|Twinkle animation mode |
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|------------------------------|----------|---------------------------------------------------------------------|
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|`QK_UNDERGLOW_TOGGLE` |`UG_TOGG` |Toggle RGB lighting on or off |
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|`QK_UNDERGLOW_MODE_NEXT` |`UG_NEXT` |Cycle through modes, reverse direction when Shift is held |
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|`QK_UNDERGLOW_MODE_PREVIOUS` |`UG_PREV` |Cycle through modes in reverse, forward direction when Shift is held |
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|`QK_UNDERGLOW_HUE_UP` |`UG_HUEU` |Increase hue, decrease hue when Shift is held |
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|`QK_UNDERGLOW_HUE_DOWN` |`UG_HUED` |Decrease hue, increase hue when Shift is held |
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|`QK_UNDERGLOW_SATURATION_UP` |`UG_SATU` |Increase saturation, decrease saturation when Shift is held |
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|`QK_UNDERGLOW_SATURATION_DOWN`|`UG_SATD` |Decrease saturation, increase saturation when Shift is held |
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|`QK_UNDERGLOW_VALUE_UP` |`UG_VALU` |Increase value (brightness), decrease value when Shift is held |
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|`QK_UNDERGLOW_VALUE_DOWN` |`UG_VALD` |Decrease value (brightness), increase value when Shift is held |
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|`QK_UNDERGLOW_SPEED_UP` |`UG_SPDU` |Increase effect speed (brightness), decrease speed when Shift is held|
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|`QK_UNDERGLOW_SPEED_DOWN` |`UG_SPDD` |Decrease effect speed (brightness), increase speed when Shift is held|
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|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode (deprecated) |
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|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode (deprecated) |
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|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode (deprecated) |
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|`RGB_MODE_SWIRL` |`RGB_M_SW`|Swirl animation mode (deprecated) |
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|`RGB_MODE_SNAKE` |`RGB_M_SN`|Snake animation mode (deprecated) |
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|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode (deprecated) |
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|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode (deprecated) |
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|`RGB_MODE_GRADIENT` |`RGB_M_G` |Static gradient animation mode (deprecated) |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode (deprecated) |
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|`RGB_MODE_TWINKLE` |`RGB_M_TW`|Twinkle animation mode (deprecated) |
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::: tip
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`RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUI)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
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These keycodes cannot be used with functions like `tap_code16()` as they are not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
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:::
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@ -358,7 +360,7 @@ Lighting layers on split keyboards will require layer state synced to the slave
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### Overriding RGB Lighting on/off status
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Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
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Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `UG_TOGG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
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### Retain brightness
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@ -705,25 +705,28 @@ See also: [Dynamic Tapping Term](tap_hold#dynamic-tapping-term)
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See also: [RGB Lighting](features/rgblight)
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|Key |Aliases |Description |
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|-------------------|----------|--------------------------------------------------------------------|
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|`RGB_TOG` | |Toggle RGB lighting on or off |
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|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
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|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
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|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
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|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
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|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
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|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
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|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
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|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
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|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
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|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
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|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
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|`RGB_MODE_SWIRL` |`RGB_M_SW`|Swirl animation mode |
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|`RGB_MODE_SNAKE` |`RGB_M_SN`|Snake animation mode |
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|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode |
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|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
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|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red,Green,Blue test animation mode |
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|------------------------------|----------|---------------------------------------------------------------------|
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|`QK_UNDERGLOW_TOGGLE` |`UG_TOGG` |Toggle RGB lighting on or off |
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|`QK_UNDERGLOW_MODE_NEXT` |`UG_NEXT` |Cycle through modes, reverse direction when Shift is held |
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|`QK_UNDERGLOW_MODE_PREVIOUS` |`UG_PREV` |Cycle through modes in reverse, forward direction when Shift is held |
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|`QK_UNDERGLOW_HUE_UP` |`UG_HUEU` |Increase hue, decrease hue when Shift is held |
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|`QK_UNDERGLOW_HUE_DOWN` |`UG_HUED` |Decrease hue, increase hue when Shift is held |
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|`QK_UNDERGLOW_SATURATION_UP` |`UG_SATU` |Increase saturation, decrease saturation when Shift is held |
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|`QK_UNDERGLOW_SATURATION_DOWN`|`UG_SATD` |Decrease saturation, increase saturation when Shift is held |
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|`QK_UNDERGLOW_VALUE_UP` |`UG_VALU` |Increase value (brightness), decrease value when Shift is held |
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|`QK_UNDERGLOW_VALUE_DOWN` |`UG_VALD` |Decrease value (brightness), increase value when Shift is held |
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|`QK_UNDERGLOW_SPEED_UP` |`UG_SPDU` |Increase effect speed (brightness), decrease speed when Shift is held|
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|`QK_UNDERGLOW_SPEED_DOWN` |`UG_SPDD` |Decrease effect speed (brightness), increase speed when Shift is held|
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|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode (deprecated) |
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|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode (deprecated) |
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|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode (deprecated) |
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|`RGB_MODE_SWIRL` |`RGB_M_SW`|Swirl animation mode (deprecated) |
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|`RGB_MODE_SNAKE` |`RGB_M_SN`|Snake animation mode (deprecated) |
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|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode (deprecated) |
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|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode (deprecated) |
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|`RGB_MODE_GRADIENT` |`RGB_M_G` |Static gradient animation mode (deprecated) |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode (deprecated) |
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|`RGB_MODE_TWINKLE` |`RGB_M_TW`|Twinkle animation mode (deprecated) |
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## RGB Matrix Lighting {#rgb-matrix-lighting}
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