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Add keycodes for swap-hands feature.
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@ -17,15 +17,14 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return `{7, 2}` (third row, eighth column). Yes, this is confusing.
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Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return `{7, 2}` (third row, eighth column). Yes, this is confusing.
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## Advanced Swap Commands
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## Swap Keycodes
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|Macro | Description |
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|Key |Description |
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|------|-------------|
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|-----------|-------------------------------------------------------------------------|
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| `ACTION_SWAP_HANDS()` | Swaps hands when pressed, returns to normal when released (momentary). |
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|`SH_T(key)`|Sends `key` with a tap; momentary swap when held. |
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| `ACTION_SWAP_HANDS_TOGGLE()` | Toggles swap on and off with every key press. |
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|`SW_ON` |Turns on swapping and leaves it on. |
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| `ACTION_SWAP_HANDS_TAP_TOGGLE()` | Toggles with a tap; momentary when held. |
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|`SW_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
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| `ACTION_SWAP_HANDS_TAP_KEY(key)`| Sends `key` with a tap; momentary swap when held. |
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|`SW_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
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| `ACTION_SWAP_HANDS_ON_OFF()` | Alias for `ACTION_SWAP_HANDS()` |
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|`SW_MOFF` |Momentarily turns off swap. |
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| `ACTION_SWAP_HANDS_OFF_ON()` | Momentarily turns off swap. |
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|`SH_TG` |Toggles swap on and off with every key press. |
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| `ACTION_SWAP_HANDS_ON()` | Turns on swapping and leaves it on. |
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|`SH_TT` |Toggles with a tap; momentary when held. |
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| `ACTION_SWAP_HANDS_OFF()` | Turn off swapping and leaves it off. Good for returning to a known state. |
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@ -390,3 +390,15 @@ This is a reference only. Each group of keys links to the page documenting their
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|------------|-------|-------------------------------------------------|
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|------------|-------|-------------------------------------------------|
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|`UNICODE(n)`|`UC(n)`|Send Unicode character `n` |
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|`UNICODE(n)`|`UC(n)`|Send Unicode character `n` |
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|`X(n)` | |Send Unicode character `n` via a different method|
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|`X(n)` | |Send Unicode character `n` via a different method|
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## [Swap Hands](feature_swap_hands.md)
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|Key |Description |
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|-----------|-------------------------------------------------------------------------|
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|`SH_T(key)`|Sends `key` with a tap; momentary swap when held. |
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|`SW_ON` |Turns on swapping and leaves it on. |
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|`SW_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
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|`SH_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
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|`SH_MOFF` |Momentarily turns off swap. |
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|`SH_TG` |Toggles swap on and off with every key press. |
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|`SH_TT` |Toggles with a tap; momentary when held. |
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@ -45,6 +45,7 @@ enum planck_keycodes {
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// Fillers to make layering more clear
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define XXXXXXX KC_NO
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#define SW_SPC SH_T(KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = {
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[0] = {
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@ -69,7 +70,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SW_SPC, SW_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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},
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/* Colemak
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/* Colemak
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@ -87,7 +88,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SW_SPC, SW_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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},
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/* Dvorak
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/* Dvorak
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@ -105,7 +106,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SW_SPC, SW_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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},
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/* Lower
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/* Lower
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@ -184,10 +185,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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};
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const uint16_t PROGMEM fn_actions[] = {
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ACTION_SWAP_HANDS_TAP_KEY(KC_SPC),
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};
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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@ -146,6 +146,12 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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action.code = ACTION_BACKLIGHT_STEP();
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action.code = ACTION_BACKLIGHT_STEP();
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break;
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break;
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#endif
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#endif
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#ifdef SWAP_HANDS_ENABLE
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case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
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action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
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break;
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#endif
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default:
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default:
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action.code = ACTION_NO;
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action.code = ACTION_NO;
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break;
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break;
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@ -76,6 +76,10 @@ enum quantum_keycodes {
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QK_STENO_BOLT = 0x5A30,
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QK_STENO_BOLT = 0x5A30,
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QK_STENO_GEMINI = 0x5A31,
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QK_STENO_GEMINI = 0x5A31,
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QK_STENO_MAX = 0x5A3F,
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QK_STENO_MAX = 0x5A3F,
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#endif
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#ifdef SWAP_HANDS_ENABLE
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QK_SWAP_HANDS = 0x5B00,
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QK_SWAP_HANDS_MAX = 0x5BFF,
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#endif
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#endif
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP_MAX = 0x7FFF,
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QK_MOD_TAP_MAX = 0x7FFF,
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@ -641,4 +645,14 @@ enum quantum_keycodes {
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#define X(n) (n | QK_UNICODE_MAP)
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#define X(n) (n | QK_UNICODE_MAP)
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#endif
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#endif
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#ifdef SWAP_HANDS_ENABLE
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#define SH_T(key) (QK_SWAP_HANDS | key)
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#define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
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#define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
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#define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
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#define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
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#define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
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#define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
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#endif
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#endif // QUANTUM_KEYCODES_H
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#endif // QUANTUM_KEYCODES_H
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