Enhance overlapping mouse keys control (#23341)

Enhance the overlapping mouse key press acceleration (introduced in #21494) with user preprocessor controls.
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フィルターペーパー 2024-08-19 10:18:28 +08:00 committed by GitHub
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3 changed files with 28 additions and 5 deletions

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@ -203,6 +203,19 @@ Tips:
* Keep `MOUSEKEY_MOVE_DELTA` at 1. This allows precise movements before the gliding effect starts. * Keep `MOUSEKEY_MOVE_DELTA` at 1. This allows precise movements before the gliding effect starts.
* Mouse wheel options are the same as the default accelerated mode, and do not use inertia. * Mouse wheel options are the same as the default accelerated mode, and do not use inertia.
### Overlapping mouse key control
When additional overlapping mouse key is pressed, the mouse cursor will continue in a new direction with the same acceleration. The following settings can be used to reset the acceleration with new overlapping keys for more precise control if desired:
|Define |Default |Description |
|------------------------------|----------------------|-----------------------------------------------------------------------|
|`MOUSEKEY_OVERLAP_RESET` |undefined |Enables overlapping mouse key control |
|`MOUSEKEY_OVERLAP_MOVE_DELTA` |`MOUSEKEY_MOVE_DELTA` |Step size of reset movement acceleration |
|`MOUSEKEY_OVERLAP_WHEEL_DELTA`|`MOUSEKEY_WHEEL_DELTA`|Step size of reset mouse wheel acceleration |
|`MOUSEKEY_OVERLAP_INTERVAL` |`MOUSEKEY_INTERVAL` |Reset time between cursor movements in milliseconds (Kinetic mode only)|
?> This feature will not be applied on Inertial mode
## Use with PS/2 Mouse and Pointing Device ## Use with PS/2 Mouse and Pointing Device
Mouse keys button state is shared with [PS/2 mouse](ps2_mouse) and [pointing device](pointing_device) so mouse keys button presses can be used for clicks and drags. Mouse keys button state is shared with [PS/2 mouse](ps2_mouse) and [pointing device](pointing_device) so mouse keys button presses can be used for clicks and drags.

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@ -391,18 +391,18 @@ void mousekey_on(uint8_t code) {
} }
# endif # endif
# ifndef MOUSEKEY_INERTIA # if defined(MOUSEKEY_OVERLAP_RESET) && !defined(MOUSEKEY_INERTIA)
// If mouse report is not zero, the current mousekey press is overlapping // If mouse report is not zero, the current mousekey press is overlapping
// with another. Restart acceleration for smoother directional transition. // with another. Restart acceleration for smoother directional transition.
if (mouse_report.x || mouse_report.y || mouse_report.h || mouse_report.v) { if (mouse_report.x || mouse_report.y || mouse_report.h || mouse_report.v) {
# ifdef MK_KINETIC_SPEED # ifdef MK_KINETIC_SPEED
mouse_timer = timer_read() - (MOUSEKEY_INTERVAL << 2); mouse_timer = timer_read() - MOUSEKEY_OVERLAP_INTERVAL;
# else # else
mousekey_repeat = MOUSEKEY_MOVE_DELTA; mousekey_repeat = MOUSEKEY_OVERLAP_MOVE_DELTA;
mousekey_wheel_repeat = MOUSEKEY_WHEEL_DELTA; mousekey_wheel_repeat = MOUSEKEY_OVERLAP_WHEEL_DELTA;
# endif # endif
} }
# endif // ifndef MOUSEKEY_INERTIA # endif // defined(MOUSEKEY_OVERLAP_RESET) && !defined(MOUSEKEY_INERTIA)
# ifdef MOUSEKEY_INERTIA # ifdef MOUSEKEY_INERTIA

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@ -174,6 +174,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif /* #ifndef MK_3_SPEED */ #endif /* #ifndef MK_3_SPEED */
#ifndef MOUSEKEY_OVERLAP_MOVE_DELTA
# define MOUSEKEY_OVERLAP_MOVE_DELTA MOUSEKEY_MOVE_DELTA
#endif
#ifndef MOUSEKEY_OVERLAP_WHEEL_DELTA
# define MOUSEKEY_OVERLAP_WHEEL_DELTA MOUSEKEY_WHEEL_DELTA
#endif
#ifndef MOUSEKEY_OVERLAP_INTERVAL
# define MOUSEKEY_OVERLAP_INTERVAL MOUSEKEY_INTERVAL
#endif
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif