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Enhance overlapping mouse keys control (#23341)
Enhance the overlapping mouse key press acceleration (introduced in #21494) with user preprocessor controls.
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@ -203,6 +203,19 @@ Tips:
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* Keep `MOUSEKEY_MOVE_DELTA` at 1. This allows precise movements before the gliding effect starts.
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* Keep `MOUSEKEY_MOVE_DELTA` at 1. This allows precise movements before the gliding effect starts.
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* Mouse wheel options are the same as the default accelerated mode, and do not use inertia.
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* Mouse wheel options are the same as the default accelerated mode, and do not use inertia.
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### Overlapping mouse key control
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When additional overlapping mouse key is pressed, the mouse cursor will continue in a new direction with the same acceleration. The following settings can be used to reset the acceleration with new overlapping keys for more precise control if desired:
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|Define |Default |Description |
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|------------------------------|----------------------|-----------------------------------------------------------------------|
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|`MOUSEKEY_OVERLAP_RESET` |undefined |Enables overlapping mouse key control |
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|`MOUSEKEY_OVERLAP_MOVE_DELTA` |`MOUSEKEY_MOVE_DELTA` |Step size of reset movement acceleration |
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|`MOUSEKEY_OVERLAP_WHEEL_DELTA`|`MOUSEKEY_WHEEL_DELTA`|Step size of reset mouse wheel acceleration |
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|`MOUSEKEY_OVERLAP_INTERVAL` |`MOUSEKEY_INTERVAL` |Reset time between cursor movements in milliseconds (Kinetic mode only)|
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?> This feature will not be applied on Inertial mode
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## Use with PS/2 Mouse and Pointing Device
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## Use with PS/2 Mouse and Pointing Device
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Mouse keys button state is shared with [PS/2 mouse](ps2_mouse) and [pointing device](pointing_device) so mouse keys button presses can be used for clicks and drags.
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Mouse keys button state is shared with [PS/2 mouse](ps2_mouse) and [pointing device](pointing_device) so mouse keys button presses can be used for clicks and drags.
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@ -391,18 +391,18 @@ void mousekey_on(uint8_t code) {
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}
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}
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# endif
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# endif
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# ifndef MOUSEKEY_INERTIA
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# if defined(MOUSEKEY_OVERLAP_RESET) && !defined(MOUSEKEY_INERTIA)
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// If mouse report is not zero, the current mousekey press is overlapping
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// If mouse report is not zero, the current mousekey press is overlapping
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// with another. Restart acceleration for smoother directional transition.
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// with another. Restart acceleration for smoother directional transition.
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if (mouse_report.x || mouse_report.y || mouse_report.h || mouse_report.v) {
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if (mouse_report.x || mouse_report.y || mouse_report.h || mouse_report.v) {
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# ifdef MK_KINETIC_SPEED
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# ifdef MK_KINETIC_SPEED
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mouse_timer = timer_read() - (MOUSEKEY_INTERVAL << 2);
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mouse_timer = timer_read() - MOUSEKEY_OVERLAP_INTERVAL;
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# else
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# else
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mousekey_repeat = MOUSEKEY_MOVE_DELTA;
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mousekey_repeat = MOUSEKEY_OVERLAP_MOVE_DELTA;
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mousekey_wheel_repeat = MOUSEKEY_WHEEL_DELTA;
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mousekey_wheel_repeat = MOUSEKEY_OVERLAP_WHEEL_DELTA;
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# endif
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# endif
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}
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}
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# endif // ifndef MOUSEKEY_INERTIA
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# endif // defined(MOUSEKEY_OVERLAP_RESET) && !defined(MOUSEKEY_INERTIA)
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# ifdef MOUSEKEY_INERTIA
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# ifdef MOUSEKEY_INERTIA
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@ -174,6 +174,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif /* #ifndef MK_3_SPEED */
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#endif /* #ifndef MK_3_SPEED */
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#ifndef MOUSEKEY_OVERLAP_MOVE_DELTA
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# define MOUSEKEY_OVERLAP_MOVE_DELTA MOUSEKEY_MOVE_DELTA
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#endif
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#ifndef MOUSEKEY_OVERLAP_WHEEL_DELTA
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# define MOUSEKEY_OVERLAP_WHEEL_DELTA MOUSEKEY_WHEEL_DELTA
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#endif
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#ifndef MOUSEKEY_OVERLAP_INTERVAL
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# define MOUSEKEY_OVERLAP_INTERVAL MOUSEKEY_INTERVAL
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#endif
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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