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[Keymap] plattfot - Update and fix issue with DBL_TAP (#9666)
- Fix typo in the default layout. - Move esc and del to the navi layer. - Fix issue with oneshot layers and double tap aka DBL_TAP. - Add caps lock to the raise layer. Was relying on a broken behavior for the double tap to work with oneshot keys, i.e. the oneshot layer not being cleared after a key press in `process_record_user`, which allowed me to first press an oneshot key, then double tap and then a key. With the behavior fixed, this no longer works. As the oneshot layer will be cleared when double tap is pressed. To make double tap useful again. I changed that any of the layer keys does not clear the double tap. Which allows me for example to first press double tap, then an oneshot key and then a key. So now I'm able to type my double symbols again.
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@ -21,8 +21,8 @@ thumb keys to make it work without them.
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// |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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// | LShift | Z | X | C | V | B | Lead | RAISE| | LOWER|DBLTAP| N | M | , < | . > | / ? | RShift |
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// `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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// | MPlay| GUI | LCtrl| Space| LALT | | Enter|BSpace| NAV | LAlt |Worksp|
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// | | | | | | | | | | |toggle|
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// | MPlay| GUI | LCtrl| Space| LALT | | Enter|BSpace| NAV | LCTL+|Worksp|
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// | | | | | | | | | | LALT |toggle|
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// `----------------------------------' `----------------------------------'
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```
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@ -103,9 +103,9 @@ programming, and it is editor agnostic.
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// |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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// | | | | | | F11 | | F12 | | | | | |
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// |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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// | | | | | | |ScLock| | | | Ins | | | | | | |
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// | | | | | | |ScLock| | | | Ins | | | | | |CapsLock|
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// `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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// | | | | | | | Esc | Del | | RAlt | |
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// | | | | | | | | | | RAlt | |
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// | | | | | | | | | | | |
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// `----------------------------------' `----------------------------------'
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```
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@ -113,6 +113,9 @@ programming, and it is editor agnostic.
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Access to the functional keys, which I mostly use to run `emacs`
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compilation mode.
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This layer also includes key that changes the state, like insert and
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caps lock.
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Scroll Lock is used to toggle between English and Swedish.
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## Notable features on this layer
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@ -130,7 +133,7 @@ Right rotary encoder
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// ,-------------------------------------------. ,-------------------------------------------.
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// | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
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// |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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// | | | | | | | | | Left | Up | Down | Right| |
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// | | | ESC | DEL | | | | | Left | Up | Down | Right| |
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// |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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// | | | | | | | | | | | | | | | | | |
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// `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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@ -144,6 +147,9 @@ row after using [ErgoDox](https://www.ergodox.io/) keyboards for a few
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years. Do not feel I need a numpad layer, which seems to be quite
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common with small keyboards like this.
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Esc and Delete is also on this layer as they are easy to reach and they
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only need to be chord with the modifiers.
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# Adjust Layer: RGB
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```
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//
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@ -52,8 +52,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | LShift | Z | X | C | V | B | Lead | RAISE| | LOWER|DBLTAP| N | M | , < | . > | / ? | RShift |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | MPlay| GUI | LCtrl| Space| LALT | | Enter|BSpace| NAV | LAlt |Worksp|
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* | | | | | | | | | | |toggle|
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* | MPlay| GUI | LCtrl| Space| LALT | | Enter|BSpace| NAV |LCTL+ |Worksp|
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* | | | | | | | | | |LALT |toggle|
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* `----------------------------------' `----------------------------------'
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*/
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[_DEFAULT] = LAYOUT(
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@ -91,26 +91,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | | | | | F11 | | F12 | | | | | |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | | | | | | |ScLock| | | | Ins | | | | | | |
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* | | | | | | |ScLock| | | | Ins | | | | | |CapsLock|
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | | | | | | | Esc | Del | | RAlt | |
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* | | | | | | | | | | RAlt | |
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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*/
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[_RAISE] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, _______, _______, _______, _______, KC_F11, KC_F12, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_SLCK, _______, _______, KC_INS, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, KC_ESC, KC_DEL, _______, KC_RALT, _______
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_______, _______, _______, _______, _______, _______, KC_SLCK, _______, _______, KC_INS, _______, _______, _______, _______, _______, KC_CAPS,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_RALT, _______
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),
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/*
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* Navigation Layer: Number keys, navigation
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* Navigation Layer: Number keys, navigation, modification
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*
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* ,-------------------------------------------. ,-------------------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | | | | | | | | Left | Up | Down | Right| |
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* | | | Esc | Del | | | | | Left | Up | Down | Right| |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | | | |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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@ -120,7 +120,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_NAV] = LAYOUT(
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______,
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_______, _______, KC_ESC, KC_DEL, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL, _______
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),
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@ -177,27 +177,22 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// Double tap gets messed up with macros, turning it off
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double_tap_it = false;
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SEND_STRING("()" SS_TAP(X_LEFT));
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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return false;
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case M_LRCBR:
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double_tap_it = false;
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SEND_STRING("{}" SS_TAP(X_LEFT));
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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return false;
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case M_LRBRC:
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double_tap_it = false;
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SEND_STRING("[]" SS_TAP(X_LEFT));
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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return false;
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case M_LRABR:
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double_tap_it = false;
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SEND_STRING("<>" SS_TAP(X_LEFT));
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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return false;
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case M_DQUOT:
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double_tap_it = false;
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SEND_STRING("''" SS_TAP(X_LEFT));
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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return false;
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case DBL_TAP:
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double_tap_it = !double_tap_it;
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@ -206,10 +201,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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double_tap_it = false;
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return true;
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}
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} else if (double_tap_it && keycode != DBL_TAP) {
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} else if (double_tap_it &&
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keycode != DBL_TAP &&
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keycode != OSL(_RAISE) &&
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keycode != OSL(_LOWER) &&
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keycode != MO(_NAV)) {
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double_tap_it = false;
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tap_code16(keycode);
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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return true;
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