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[Keymap] Add nblyumberg 1upkeyboards super16 keymap (#8902)
* Updated with my super16 version for my keypad * Added my folder to super16 * Set max LED brightness to 50% * Added custom keycodes for enter/shift+enter and copy/paste on one key * Fixed the boot up layer color * Renamed folder * Revert changes to root super16 files * Update keymap config.h and rules.mk files * Restore deleted 15game keymap files * Corrected the hold keycode for CCCV * Removed unnecessary comments * Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Rewriting the layer color functionality * Revisions * Fixed the layer switching * Fixed the default layer color problem * Added a function suggested by Drashna but it won't compile * Cleaned up the code for PR * Removed unnecessary define for layer colors Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
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keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h
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keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h
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#pragma once
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// Time out one shot layers after 3 seconds
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#define ONESHOT_TIMEOUT 3000
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#define RGBLED_NUM 16
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// Undef and redefine default brightness to half of 255
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#undef RGBLIGHT_LIMIT_VAL
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#define RGBLIGHT_LIMIT_VAL 128
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#define TAPPING_TERM 200
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keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
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keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
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#include QMK_KEYBOARD_H
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uint16_t copy_paste_timer;
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uint16_t enter_timer;
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extern rgblight_config_t rgblight_config;
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// Define custom keycodes
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enum my_keycodes {
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KC_CCCV = SAFE_RANGE,
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KC_2ENTER
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3,4)
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[0] = LAYOUT_ortho_4x4(
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KC_F13, KC_F14, KC_F15, KC_F16,
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KC_F17, KC_CCCV, KC_F19, KC_F20,
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KC_F21, KC_F22, KC_F23, KC_2ENTER,
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OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers
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),
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[1] = LAYOUT_ortho_4x4(
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LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
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LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
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LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
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),
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//Layer 2 - Shift + Function Key Layer
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[2] = LAYOUT_ortho_4x4(
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LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
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LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
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LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
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),
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//Layer 3 - Control + Function Key
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[3] = LAYOUT_ortho_4x4(
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LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
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LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
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LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
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),
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//Layer 4 - Keyboard Lights. Programming and Special Functions
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[4] = LAYOUT_ortho_4x4(
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KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU,
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RGB_TOG, RGB_MOD, RGB_RMOD, KC_MUTE,
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TO(0), RESET, EEP_RST, KC_VOLD,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_CCCV: // One key copy/paste
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if (record->event.pressed) {
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copy_paste_timer = timer_read();
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} else {
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if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
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tap_code16(LCTL(KC_C));
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} else { // Tap, paste
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tap_code16(LCTL(KC_V));
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}
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} return true;
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case KC_2ENTER:
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if (record->event.pressed) {
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enter_timer = timer_read();
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} else {
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if (timer_elapsed(enter_timer) > TAPPING_TERM) { // Hold, shift+enter
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tap_code16(LSFT(KC_ENTER));
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} else { // Tap, enter
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tap_code16(KC_F24);
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}
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}
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return true;
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default:
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return true;
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}
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}
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void keyboard_post_init_user(void) {
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//Enable the LED layers
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layer_state_set_user(layer_state);
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_sethsv_noeeprom(HSV_WHITE);
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switch(get_highest_layer(state)) {
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case 1:
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// Green
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(HSV_GREEN);
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break;
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case 2:
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// Red
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(HSV_RED);
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break;
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case 3:
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// Blue
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(HSV_BLUE);
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break;
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case 4:
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// Orange
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rgblight_enable_noeeprom();
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// rgblight_sethsv_noeeprom(HSV_PURPLE);
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rgblight_sethsv_noeeprom(HSV_ORANGE);
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break;
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default:
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// White
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//Read RGB Light State
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rgblight_config.raw = eeconfig_read_rgblight();
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//If enabled, set white
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if (rgblight_config.enable) {
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rgblight_sethsv_noeeprom(HSV_WHITE);
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} else { //Otherwise go back to disabled
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rgblight_disable_noeeprom();
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}
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break;
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}
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return state;
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}
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# Nick B's Super16 keymap
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A modification of the default keymap to include layer indicators with RGB
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* Added a time out of 3 seconds to 1 shot layers
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* Reduced brightness to half to reduce power draw
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* Added a one key copy/paste keycode
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RGB_MATRIX_ENABLE = no
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RGBLIGHT_ENABLE = yes
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