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[Keymap] add miuni32:cassdelacruzmunoz (#10108)
* created keymap for miuni32:cassdelacruzmunoz * add license headers * fixed error
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keyboards/miuni32/keymaps/cassdelacruzmunoz/config.h
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keyboards/miuni32/keymaps/cassdelacruzmunoz/config.h
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/* Copyright 2020 Cassandra de la Cruz-Munoz cassandra.delacruzmunoz@gmaill.com @cassdelacruzmunoz
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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// place overrides here
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#define RGBLIGHT_ANIMATIONS_OFF
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_SLEEP
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#define MIDI_ADVANCED
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173
keyboards/miuni32/keymaps/cassdelacruzmunoz/keymap.c
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keyboards/miuni32/keymaps/cassdelacruzmunoz/keymap.c
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/* Copyright 2020 Cassandra de la Cruz-Munoz cassandra.delacruzmunoz@gmaill.com @cassdelacruzmunoz
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Level 0: Default Layer
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* ,---------------------------------------------------------------------------------------.
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* | Q | W | E | R | T | Y | U | I | O | P | BSP |
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* |---------------------------------------------------------------------------------------|
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* | A | S | D | F | G | H | J | K | L | ENT |LT(1|,)|
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* |---------------------------------------------------------------------------------------|
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* | Z | X | C | V | SPC | B | N | M | RSFT | . |
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* |---------------------------------------------------------------------------------------|
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*/
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[0] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT, LT(1, KC_COMMA),
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KC_Z, KC_X, KC_C, KC_V, KC_SPC, KC_B, KC_N, KC_M, KC_RSFT, KC_DOT
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),
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/* Level 1: Layers Layer
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* ,---------------------------------------------------------------------------------------.
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* | TO(2) | TO(3) | TO(4) | TO(5) | TO(6) | TO(7) | TO(8) | TO(9) | TO(10)| TO(11)| TO(12)|
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* |---------------------------------------------------------------------------------------|
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* | TO(13)| TO(14)| TO(15)| TO(16)| TO(17)| TO(18)| TO(19)| TO(20)| TO(21)| TO(22)| TRNS |
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* |---------------------------------------------------------------------------------------|
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* | TO(23)| TO(24)| TO(25)| TO(26)| | TO(27)| TO(28)| TO(29)| TO(30)| TO(31)|
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* |---------------------------------------------------------------------------------------|
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*/
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[1] = LAYOUT(
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TO(2), TO(3), TO(4), TO(5), TO(6),//TO(7), TO(8), TO(9), TO(10), TO(11), TO(12),
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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//TO(13), TO(14), TO(15), TO(16), TO(17), TO(18), TO(19), TO(20), TO(21), TO(22), _______,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______,
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//TO(23), TO(24), TO(25), TO(26), KC_NO, TO(27), TO(28), TO(29), TO(30), TO(31)
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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/* Level 2: Numbers Layer
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* ,---------------------------------------------------------------------------------------.
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* | ESC | 7 | 8 | 9 | / | * | . | , | ( | ) | DEL |
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* |---------------------------------------------------------------------------------------|
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* | TAB | 4 | 5 | 6 | - | + | HOME | UP | END | PGUP | TG(2) |
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* |---------------------------------------------------------------------------------------|
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* | LALT | 1 | 2 | 3 | 0 | LEFT | DOWN | RGHT | PGDN | RSHFT |
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* |---------------------------------------------------------------------------------------|
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*/
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[2] = LAYOUT(
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KC_ESC, KC_7, KC_8, KC_9, KC_SLSH, KC_ASTR, KC_DOT, KC_COMM, KC_LPRN, KC_RPRN, KC_DEL,
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KC_TAB, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS, KC_HOME, KC_UP, KC_END, KC_PGUP, TG(2),
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KC_LALT, KC_1, KC_2, KC_3, KC_0, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_RSFT
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),
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/* Level 3: Symbols Layer
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* ,---------------------------------------------------------------------------------------.
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* | ! | @ | # | $ | % | ^ | & | * | - | + | = |
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* |---------------------------------------------------------------------------------------|
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* | { | } | [ | ] | ' | | \ | ; | : | ` | TG(3) |
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* |---------------------------------------------------------------------------------------|
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* | LSFT | LCTL | | | TAB | | | | RCTL | ? |
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* |---------------------------------------------------------------------------------------|
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*/
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[3] = LAYOUT(
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_MINS, KC_PLUS, KC_EQL,
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KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_QUOT, KC_NO, KC_BSLS, KC_SCLN, KC_COLN, KC_GRV, TG(3),
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KC_LSFT, KC_LCTL, KC_NO, KC_NO, KC_TAB, KC_NO, KC_NO, KC_NO, KC_RCTL, KC_QUES
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),
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/* Level 4: F-keys and Media Layer
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* ,---------------------------------------------------------------------------------------.
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* | RESET | MUTE | VOLU | MPLY | TRNS | F1 | F2 | F3 | F4 | F5 | F6 |
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* |---------------------------------------------------------------------------------------|
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* | LGUI | MPRV | VOLD | MNXT | TRNS | TRNS | TRNS | TRNS | TRNS | TRNS | TG(4) |
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* |---------------------------------------------------------------------------------------|
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* | TRNS | TRNS | TRNS | TRNS | F7 | F8 | F9 | F10 | F11 | F12 |
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* |---------------------------------------------------------------------------------------|
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*/
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[4] = LAYOUT(
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RESET, KC_MUTE, KC_VOLU, KC_MPLY, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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KC_LGUI, KC_MPRV, KC_VOLD, KC_MNXT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TG(4),
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KC_NO, KC_NO, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
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),
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/* Level 5: Commands Layer
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* ,---------------------------------------------------------------------------------------.
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* | CUT | PSCR | BRIU | PWR | | | | | | | |
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* |---------------------------------------------------------------------------------------|
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* | COPY | FIND | BRID | SLEP | | | | | | | TG(5) |
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* |---------------------------------------------------------------------------------------|
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* | PSTE | | | WAKE | | | | | | |
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* |---------------------------------------------------------------------------------------|
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*/
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[5] = LAYOUT(
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KC_CUT, KC_PSCR, KC_BRIU, KC_PWR, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_COPY, KC_FIND, KC_BRID, KC_SLEP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TG(5),
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KC_PSTE, KC_NO, KC_NO, KC_WAKE, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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/* Level 6: MIDI Layer
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* ,---------------------------------------------------------------------------------------.
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* | C1 | E1 | G1 | B1 | D2 | F2 | A2 | C3 | E3 | G3 | |
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* |---------------------------------------------------------------------------------------|
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* | D1 | F1 | A1 | C2 | E2 | G2 | B2 | D3 | F3 | A3 | TG(6) |
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* |---------------------------------------------------------------------------------------|
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* | OCTD | OCTU | TRNSD | TRNSU | | | | | | |
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* |---------------------------------------------------------------------------------------|
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*/
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[6] = LAYOUT(
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MI_C_1, MI_E_1, MI_G_1, MI_B_1, MI_D_2, MI_F_2, MI_A_2, MI_C_3, MI_E_3, MI_G_3, KC_NO,
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MI_D_1, MI_F_1, MI_A_1, MI_C_2, MI_E_2, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_A_3, TG(6),
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MI_OCTD, MI_OCTU, MI_TRNSD, MI_TRNSU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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)
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};
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// Light LEDs 0 through 16 in white when keyboard layer 0 is active
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const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_WHITE}
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);
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// Light LEDs 0 through 16 in blue when keyboard layer 1 is active
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const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_BLUE}
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);
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// Light LEDs 0 through 16 in green when keyboard layer 2 is active
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const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_GREEN}
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);
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// Light LEDs 0 through 16 in yellow when keyboard layer 3 is active
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const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_YELLOW}
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);
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// Light LEDs 0 through 16 in red when keyboard layer 4 is active
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const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_RED}
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);
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// Light LEDs 0 through 16 in cyan when keyboard layer 5 is active
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const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_CYAN}
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);
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// Light LEDs 0 through 16 in orange when keyboard layer 6 is active
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const rgblight_segment_t PROGMEM my_layer6_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_ORANGE}
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_layer0_layer,
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my_layer1_layer,
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my_layer2_layer,
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my_layer3_layer,
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my_layer4_layer,
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my_layer5_layer,
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my_layer6_layer
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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for (int i = 0; i < 7; i++) {
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rgblight_set_layer_state(i, layer_state_cmp(state, i));
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}
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return state;
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}
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19
keyboards/miuni32/keymaps/cassdelacruzmunoz/readme.md
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keyboards/miuni32/keymaps/cassdelacruzmunoz/readme.md
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# Cass de la Cruz-Munoz's keymap for Miuni32
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7 layers:
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* QUERTY
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* Layer access
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* Numberpad, navigation keys
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* Symbols
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* Function and media keys
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* Assorted command keys
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* MIDI keys
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![QUERTY](https://imgur.com/0B3Xl2D.png)
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![Layers](https://imgur.com/Rb9KRgL.png)
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![Numberpad & Navigation](https://imgur.com/psq5U5o.png)
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![Symbols](https://imgur.com/nbxOjCG.png)
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![Function & Media](https://imgur.com/AZe6Vib.png)
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![Commands](https://imgur.com/Pl0NYbw.png)
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![MIDI](https://imgur.com/c6BcDe2.png)
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