RGB matrix effects definiton fix (#15930)

* RGB matrix effects definiton fix

* Move LTO to board rules & add some comments

* Whitespace fix

* Whitespace fix 2

Co-authored-by: Ryan <fauxpark@gmail.com>

* Whitespace fix 3

Co-authored-by: Ryan <fauxpark@gmail.com>

* Comment fix

Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
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fOmey 2022-01-24 12:37:26 +11:00 committed by GitHub
parent 0015f15f9a
commit 0c3c34e589
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3 changed files with 45 additions and 45 deletions

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@ -71,47 +71,47 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues #define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif #endif

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@ -1,4 +1,3 @@
VIA_ENABLE = yes VIA_ENABLE = yes
LTO_ENABLE = yes
SRC += encoder_actions.c SRC += encoder_actions.c

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@ -15,8 +15,9 @@ COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Keyboard backlight functionality BACKLIGHT_ENABLE = no # Keyboard backlight functionality
RGBLIGHT_ENABLE = no # Keyboard RGB underglow RGBLIGHT_ENABLE = no # Keyboard RGB underglow
RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects
RGB_MATRIX_DRIVER = WS2812
AUDIO_ENABLE = no # Audio output AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes DYNAMIC_MACRO_ENABLE = yes
ENCODER_ENABLE = yes ENCODER_ENABLE = yes