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Add led crossfading
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parent
891edbd533
commit
0530ebb77d
68
led_test.c
68
led_test.c
@ -26,27 +26,41 @@ SOFTWARE.
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#include "math.h"
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#include "math.h"
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keyframe_animation_t led_test_animation = {
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keyframe_animation_t led_test_animation = {
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.num_frames = 4,
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.num_frames = 8,
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.loop = true,
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.loop = true,
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.frame_lengths = {
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.frame_lengths = {
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MS2ST(1000),
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MS2ST(1000), // fade in
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MS2ST(1000),
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MS2ST(1000), // no op (leds on)
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MS2ST(1000),
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MS2ST(1000), // fade out
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MS2ST(3000)},
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MS2ST(1000), // crossfade
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MS2ST(3000), // left to rigt
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MS2ST(1000), // crossfade
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MS2ST(3000), // top_to_bottom
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MS2ST(1000), // crossfade
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},
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.frame_functions = {
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.frame_functions = {
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keyframe_fade_in_all_leds,
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keyframe_fade_in_all_leds,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_fade_out_all_leds,
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keyframe_fade_out_all_leds,
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keyframe_led_crossfade,
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keyframe_led_left_to_right_gradient,
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keyframe_led_left_to_right_gradient,
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keyframe_led_crossfade,
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keyframe_led_top_to_bottom_gradient,
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keyframe_led_crossfade
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},
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},
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};
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};
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static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
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static uint8_t fade_led_color(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
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int frame_length = animation->frame_lengths[animation->current_frame];
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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int current_pos = frame_length - animation->time_left_in_frame;
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int delta = to - from;
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int delta = to - from;
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int luma = (delta * current_pos) / frame_length;
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int luma = (delta * current_pos) / frame_length;
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luma += from;
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luma += from;
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return luma;
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}
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static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
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uint8_t luma = fade_led_color(animation, from, to);
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color_t color = LUMA2COLOR(luma);
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color_t color = LUMA2COLOR(luma);
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gdispGClear(LED_DISPLAY, color);
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gdispGClear(LED_DISPLAY, color);
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gdispGFlush(LED_DISPLAY);
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gdispGFlush(LED_DISPLAY);
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@ -56,6 +70,9 @@ static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint
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#define NUM_ROWS 7
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#define NUM_ROWS 7
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#define NUM_COLS 7
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#define NUM_COLS 7
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static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
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static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
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static uint8_t compute_gradient_color(float t, float index, float num) {
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static uint8_t compute_gradient_color(float t, float index, float num) {
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float d = fabs(index - t);
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float d = fabs(index - t);
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if (d > num / 2.0f) {
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if (d > num / 2.0f) {
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@ -85,5 +102,44 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual
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uint8_t color = compute_gradient_color(t, i, NUM_COLS);
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uint8_t color = compute_gradient_color(t, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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}
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gdispGFlush(LED_DISPLAY);
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return true;
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}
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bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_ROWS; i++) {
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uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
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gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
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}
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gdispGFlush(LED_DISPLAY);
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return true;
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}
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static void copy_current_led_state(uint8_t* dest) {
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for (int i=0;i<NUM_ROWS;i++) {
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for (int j=0;j<NUM_COLS;j++) {
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dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
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}
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}
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}
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bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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if (animation->first_update_of_frame) {
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copy_current_led_state(&crossfade_start_frame[0][0]);
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run_next_keyframe(animation, state);
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copy_current_led_state(&crossfade_end_frame[0][0]);
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}
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for (int i=0;i<NUM_ROWS;i++) {
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for (int j=0;j<NUM_COLS;j++) {
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color_t color = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
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gdispGDrawPixel(LED_DISPLAY, j, i, color);
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}
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}
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gdispGFlush(LED_DISPLAY);
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return true;
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return true;
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}
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}
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@ -30,6 +30,8 @@ SOFTWARE.
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
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extern keyframe_animation_t led_test_animation;
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extern keyframe_animation_t led_test_animation;
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