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[Keyboard] Switch to RGB Matrix for Super16 (#8305)
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@ -40,9 +40,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D1, D0, F4, F5 }
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#define MATRIX_COL_PINS { D4, C6, F6, F7 }
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*/
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#define MATRIX_ROW_PINS \
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{ D1, D0, F4, F5 }
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#define MATRIX_COL_PINS \
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{ D4, C6, F6, F7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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@ -51,7 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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@ -59,15 +61,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_DI_PIN D3
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 16 // Add 12 if attaching the RGB LED ring
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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# define RGBLED_NUM 16 // Add 12 if attaching the RGB LED ring
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# ifdef RGBLIGHT_ENABLE
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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@ -77,6 +81,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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# elif defined RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // reacts to keyreleases (instead of keypresses)
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# endif
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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@ -24,7 +24,8 @@ SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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RGB_MATRIX_ENABLE = WS2812
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MIDI_ENABLE = no # MIDI support
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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@ -15,29 +15,23 @@
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*/
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#include "super16.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ 0, 1, 2, 3 },
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{ 7, 6, 5, 4 },
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{ 8, 9, 10, 11 },
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{ 15, 14, 13, 12 }
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}, {
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// LED Index to Physical Position
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{ 0, 0 }, { 75, 0 }, { 150, 0 }, { 224, 0 },
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{ 224, 21 }, { 150, 21 }, { 75, 21 }, { 0, 21 },
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{ 0, 43 }, { 75, 43 }, { 150, 43 }, { 224, 43 },
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{ 224, 64 }, { 150, 64 }, { 75, 64 }, { 0, 64 },
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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}, {
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// LED Index to Flag
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4
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} };
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