mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-24 02:05:01 +06:00
Add keymaps of gh60
- keymap_poker.h poker emulation - keymap_poker_set.h poker emulation with Esc fix and cursor fix - keymap_poker_bit.h poker emulation with Esc fix and cursor fix
This commit is contained in:
parent
d9f2875866
commit
0142b571c4
@ -125,5 +125,8 @@ plain: all
|
||||
poker: OPT_DEFS += -DKEYMAP_POKER
|
||||
poker: all
|
||||
|
||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
|
||||
poker_stack: all
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
|
||||
poker_bit: all
|
||||
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
|
||||
poker_bit: all
|
||||
|
@ -95,5 +95,8 @@ plain: all
|
||||
poker: OPT_DEFS += -DKEYMAP_POKER
|
||||
poker: all
|
||||
|
||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
|
||||
poker_stack: all
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
|
||||
poker_bit: all
|
||||
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
|
||||
poker_bit: all
|
||||
|
@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail.
|
||||
`-----------------------------------------------------------'
|
||||
|
||||
### 2 Poker keymap
|
||||
Poker layer emulation without Esc/grave bug :)
|
||||
Poker layer emulation
|
||||
|
||||
See [keymap_poker.h](keymap_poker.h) for detail.
|
||||
|
||||
|
@ -64,8 +64,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#include "keymap_plain.h"
|
||||
#elif defined(KEYMAP_POKER)
|
||||
#include "keymap_poker.h"
|
||||
#elif defined(KEYMAP_POKER_STACK)
|
||||
#include "keymap_poker_stack.h"
|
||||
#elif defined(KEYMAP_POKER_SET)
|
||||
#include "keymap_poker_set.h"
|
||||
#elif defined(KEYMAP_POKER_BIT)
|
||||
#include "keymap_poker_bit.h"
|
||||
#else
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
|
@ -20,44 +20,59 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL),
|
||||
/* Layer 1: Poker with Arrow */
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer x001: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT),
|
||||
/* Layer 2: Poker with Esc */
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x010: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS),
|
||||
/* Layer 3: Poker Default + Fn'd */
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x011: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/*
|
||||
* Poker Momentary Fn Layer
|
||||
*/
|
||||
/* Layer x100: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT),
|
||||
|
||||
/* Layer 4: Poker Default + Fn'd */
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END),
|
||||
/* Layer 5: Poker Default + Fn'd */
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS),
|
||||
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* colemak */
|
||||
[8] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
@ -86,10 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn
|
||||
[3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
110
keyboard/gh60/keymap_poker_set.h
Normal file
110
keyboard/gh60/keymap_poker_set.h
Normal file
@ -0,0 +1,110 @@
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
/* Layer 0: qwerty */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 1: colemak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 2: dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer3: workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 4: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
|
||||
/* Layer 5: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer 6: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
|
||||
/* Layer 7: Poker Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
|
||||
/* Layer 8: Poker Fn'd arrow */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
|
||||
/* Layer 9: Poker Fn'd Esc */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
|
||||
/* Layer 10: Poker Fn'd Arrow + Esc */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press
|
||||
[1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press
|
||||
[2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press
|
||||
[3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press
|
||||
|
||||
[4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release
|
||||
[5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release
|
||||
[6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release
|
||||
[7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release
|
||||
|
||||
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
|
||||
};
|
@ -1,77 +0,0 @@
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* Poker Layer
|
||||
*/
|
||||
/* Layer x000: Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer 1: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
|
||||
/* Layer 2: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Layer 3: Poker Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS),
|
||||
/* colemak */
|
||||
[4] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
Loading…
Reference in New Issue
Block a user