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/*
* Copyright 2022 Gregory L . Dietsche < gregory . dietsche @ cuw . edu >
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*
* To build this layout run :
* qmk compile - kb kinesis / kint41 - km farmergreg
*
* Layout Details :
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* PROGM + F9 to QK_BOOT and load new firmware .
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* Colemak ( default / PROGM + C ) , Dvorak ( PROGM + F4 ) and QWERTY ( PROGM + F3 ) layouts are available for use
* CAPS LOCK is ESC ( for use in VIM ) . Double tap to activate CAPS Lock
* UP and DOWN arrows are swapped to be more like VIM
* [ ] and { } are swapped to make programming easier
*/
# include QMK_KEYBOARD_H
enum {
_COLEMAK ,
_DVORAK ,
_QWERTY ,
_QWERTY_GAME ,
_KEYPAD ,
_PROGM ,
_LAYER_COUNT ,
} ;
/*
* Tap Dances
*/
enum tap_dances {
TD_CAPS , // ESC on tap, CAPS on double tap
} ;
qk_tap_dance_action_t tap_dance_actions [ ] = {
[ TD_CAPS ] = ACTION_TAP_DANCE_DOUBLE ( KC_ESC , KC_CAPS ) ,
} ;
/*
* Key Overrides
*/
const key_override_t lcurlytobracket = ko_make_basic ( MOD_MASK_SHIFT , KC_LEFT_BRACKET , KC_LEFT_BRACKET ) ;
const key_override_t rcurlytobracket = ko_make_basic ( MOD_MASK_SHIFT , KC_RIGHT_BRACKET , KC_RIGHT_BRACKET ) ;
const key_override_t lbrackettocurly = ko_make_basic ( 0 , KC_LEFT_BRACKET , KC_LEFT_CURLY_BRACE ) ;
const key_override_t rbrackettocurly = ko_make_basic ( 0 , KC_RIGHT_BRACKET , KC_RIGHT_CURLY_BRACE ) ;
const key_override_t * * key_overrides = ( const key_override_t * [ ] ) {
& lcurlytobracket ,
& rcurlytobracket ,
& lbrackettocurly ,
& rbrackettocurly ,
NULL
} ;
/*
* Key Maps
*/
const uint16_t PROGMEM keymaps [ _LAYER_COUNT ] [ MATRIX_ROWS ] [ MATRIX_COLS ] = {
[ _COLEMAK ] = LAYOUT (
KC_ESC , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 ,
KC_EQL , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 ,
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G ,
TD ( TD_CAPS ) , KC_A , KC_R , KC_S , KC_T , KC_D ,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B ,
KC_GRV , KC_BSLS , KC_LEFT , KC_RGHT ,
KC_LCTL , KC_LALT ,
KC_HOME ,
KC_BSPC , KC_DEL , KC_END ,
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KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PSCR , KC_SCRL , KC_PAUS , TG ( _KEYPAD ) , MO ( _PROGM ) , // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
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KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS ,
KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSLS ,
KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT ,
KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT ,
KC_DOWN , KC_UP , KC_LBRC , KC_RBRC ,
KC_RGUI , KC_RCTL ,
KC_PGUP ,
KC_PGDN , KC_ENT , KC_SPC
)
, [ _DVORAK ] = LAYOUT (
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y ,
_______ , KC_A , KC_O , KC_E , KC_U , KC_I ,
_______ , KC_SCLN , KC_Q , KC_J , KC_K , KC_X ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH ,
KC_D , KC_H , KC_T , KC_N , KC_S , KC_QUOT ,
KC_B , KC_M , KC_W , KC_V , KC_Z , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______
)
, [ _QWERTY ] = LAYOUT (
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , KC_Q , KC_W , KC_E , KC_R , KC_T ,
_______ , KC_A , KC_S , KC_D , KC_F , KC_G ,
_______ , KC_Z , KC_X , KC_C , KC_V , KC_B ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
KC_Y , KC_U , KC_I , KC_O , KC_P , _______ ,
KC_H , KC_J , KC_K , KC_L , KC_SCLN , _______ ,
KC_N , KC_M , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______
)
, [ _QWERTY_GAME ] = LAYOUT ( // Shift WASD over to ESDF (QWERTY). Also move T and G
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , KC_T , KC_Q , KC_W , KC_E , KC_R ,
_______ , KC_G , KC_A , KC_S , KC_D , KC_F ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
KC_SPC , _______ , _______ , // BACKSPACE becomes SPACE
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , KC_BSPC // SPACE becomes BACKSPACE
)
, [ _KEYPAD ] = LAYOUT (
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , KC_INS , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______ ,
_______ , _______ , _______ , _______ , KC_MUTE , KC_VOLD , KC_VOLU , TG ( _KEYPAD ) , _______ ,
_______ , KC_NUM , KC_PEQL , KC_PSLS , KC_PAST , _______ ,
_______ , KC_P7 , KC_P8 , KC_P9 , KC_PMNS , _______ ,
_______ , KC_P4 , KC_P5 , KC_P6 , KC_PPLS , _______ ,
_______ , KC_P1 , KC_P2 , KC_P3 , KC_PENT , _______ ,
_______ , _______ , KC_PDOT , KC_PENT ,
_______ , _______ ,
_______ ,
_______ , _______ , KC_P0
)
, [ _PROGM ] = LAYOUT (
_______ , _______ , _______ , DF ( _QWERTY ) , DF ( _DVORAK ) , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , DF ( _QWERTY_GAME ) , // The G in Colemak
_______ , _______ , _______ , _______ , _______ , DF ( _QWERTY_GAME ) , // The G in QWERTY
_______ , _______ , _______ , DF ( _COLEMAK ) , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______ ,
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QK_BOOT , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
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_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______
)
/*
, [ _TEMPLATE ] = LAYOUT (
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ ,
_______ , _______ ,
_______ ,
_______ , _______ , _______
)
*/
} ;