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# pragma once
// Tapping term settings
# define TAPPING_TERM_PER_KEY
# define TAP_HOLD_CAPS_DELAY 350
# define BOOTMAGIC_KEY_SALT KC_BSPACE
# define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
// OLED settings
# define OLED_FONT_H "users / tominabox1 / doug.c"
# define OLED_DISABLE_TIMEOUT
# define DEBOUNCE 5
// Setup RGB settings for the Dimple.
# ifdef KEYBOARD_lazydesigners_dimple
# ifdef RGBLIGHT_ENABLE
# undef RGBLED_NUM
# define RGBLED_NUM 50
# define RGBLIGHT_ANIMATIONS
# define RGBLIGHT_SLEEP
# endif // RGBLIGHT_ENABLE
# ifdef RGB_MATRIX_ENABLE
# undef RGBLED_NUM
# define RGBLED_NUM 50
# define DRIVER_LED_TOTAL RGBLED_NUM
# endif // RGBL_MATRIX_ENABLE
# endif // KEYBOARD_lazydesigners_dimple
// RGB_Matrix settings
# ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
/* Disable the animations you don't want/need. You will need to disable a good number of these
because they take up a lot of space . Disable until you can successfully compile your firmware . */
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define DISABLE_RGB_MATRIX_BREATHING
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEN_RAINDROPS
// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif //RGB_MATRIX_ENABLE
// Hex size reduction options
# ifndef NO_DEBUG
# define NO_DEBUG
# endif // !NO_DEBUG
# if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
# define NO_PRINT
# endif // !NO_PRINT
# define NO_ACTION_ONESHOT