keychron_qmk_firmware/keyboards/bandominedoni/config.h

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 7
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 }
#define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 }
#define MASTER_RIGHT
#ifndef MASTER_RIGHT
// SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable.
# define SPLIT_HAND_MATRIX_GRID B5, D0
#endif
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
#define SPLIT_USB_DETECT
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGB_DI_PIN D3
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
#ifdef RGB_MATRIX_ENABLE
/* ws2812 RGB MATRIX */
# define RGB_MATRIX_LED_COUNT 76
// reacts to keypresses
# define RGB_MATRIX_KEYPRESSES
// for all fingers used at once.
# define LED_HITS_TO_REMEMBER 10
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_MATRIX_DEFAULT_SPD 127
// the above brighness setting has no effect on rgb_matrix_set_color().
// Use darker colors instead.
/* RGB darker COLORS */
# define RGB_DARKWHITE 0x33, 0x33, 0x33
# define RGB_DARKRED 0x33, 0x0, 0x0
# define RGB_DARKCORAL 0x33, 0x18, 0xF
# define RGB_DARKORANGE 0x33, 0x19, 0x0
# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
# define RGB_DARKGOLD 0x33, 0x2B, 0x0
# define RGB_DARKYELLOW 0x33, 0x33, 0x0
# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
# define RGB_DARKGREEN 0x0, 0x33, 0x0
# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
# define RGB_DARKTEAL 0x0, 0x19, 0x19
# define RGB_DARKCYAN 0x0, 0x33, 0x33
# define RGB_DARKAZURE 0x1E, 0x31, 0x33
# define RGB_DARKBLUE 0x0, 0x0, 0x33
# define RGB_DARKPURPLE 0x18, 0x0, 0x33
# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
# define RGB_DARKPINK 0x33, 0x19, 0x26
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
# define RGB_DISABLE_WHEN_USB_SUSPENDED true
# ifdef CONSOLE_ENABLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# else
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// Recommendend not to use these.
# ifndef VIA_ENABLE
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# endif
# endif // CONSOLE_ENABLE
#endif // RGB_MATRIX_ENABLE
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
/* 2021/01/22 added to shrink firmware size */
// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
// #define NO_ACTION_TAPPING
// NO_ACTION_ONESHOT -388 bytes
#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0
#ifdef MIDI_ENABLE
# define MIDI_ADVANCED
// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
# define MIDI_INITIAL_VELOCITY 117
#endif // MIDI_ENABLE
/*
* Encoder options
*/
#ifdef ENCODER_ENABLE
# define ENCODERS_PAD_A { }
# define ENCODERS_PAD_B { }
# define ENCODER_RESOLUTIONS { }
# define ENCODERS_PAD_A_RIGHT { F5 }
# define ENCODERS_PAD_B_RIGHT { F4 }
# define ENCODER_RESOLUTIONS_RIGHT { 4 }
# define TAP_CODE_DELAY 10
#endif // ENCODER_ENABLE