2022-11-12 05:09:41 +06:00
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#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************/
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/* This is where I put my Keyboard layouts, Everything on the */
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/* edges, the functions on keys like LT() and SFT_T() */
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/* can be applied here. The physical shape of the keyboard is */
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/* also accounted for here. This makes it very simple to add a */
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/* new keyboard and reuse all of my layouts and layers */
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/* */
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/* The particular pieces we define here (as needed) are: */
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/* * Edge pinky keys, */
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/* * Middle section keys */
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/* * Bottom/5th row */
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/* * Thumbkeys */
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/* * Any functional additions to wrap the keys. ie. LT() */
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/* */
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/* With all of that in hand, we then create a LAYOUT wrapper */
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/* macro that takes a list of keys, to create a keyboard matrix */
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/* that fits the keyboard. Simple. */
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/* */
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/* The thumb keys, the bottom rows, etc. */
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/* */
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/* An attempt has been made to adapt the kinesis and ergodox */
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/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
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/* which are 15x and 14x matrices respectively. */
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/* The Corne was a perfect fit */
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/******************************************************************/
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/******************************************************************/
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/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
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/* keys inbetween the usual left and right hand keys */
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/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
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/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
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/* thumbkeys. It is missing middle keys on (home) row 3. */
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/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
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/* extra middle keys */
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/* */
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/******************************************************************/
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/******************************************************************/
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/* In all cases these keyboards are defined in a matrix which is */
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/* a set of rows. Maybe like so, or not. */
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/* */
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/* -------------------------|------------------------ */
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/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
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/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
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/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
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/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
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/* | Row5L | Row5R | */
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/* | ThumbsL | ThumbsR | */
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/* -------------------------|------------------------ */
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/* Generally speaking, the keys on the right and left don't change. */
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/* Neither does the bottom row or the thumbs. Frequently the numbers */
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/* row is identical across layers. Mostly, we want our Base layers to */
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/* be predctable. */
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// Edge columns. N rows by 6 columns per side.
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// Outside pinky keys are 'yes'
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// Should be undef/def'd by the keyboard's keymap if no.
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//#define EDGE_COLS yes
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// BEPO or EN. Used in map.h
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//#define LANG_IS EN
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#define CONCATENATEE(a, ...) a ## __VA_ARGS__
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#define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__)
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// EDGES
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// outside pinky keys row 0-3.
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// Qwerty and Bepo, - Applies
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// to foreign layouts on bepo. dvorak_bp, beakl_bp.
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// Use by Wrapping the root like so. LANG_N(LEFT0)
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// Add more languages by adding more definitions.
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#define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX)
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#define LEFT_0 EDGE_KEY(LEFT0)
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#define LEFT_1 EDGE_KEY(LEFT1)
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#define LEFT_2 EDGE_KEY(LEFT2)
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#define LEFT_3 EDGE_KEY(LEFT3)
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#define RIGHT_0 EDGE_KEY(RIGHT0)
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#define RIGHT_1 EDGE_KEY(RIGHT1)
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#define RIGHT_2 EDGE_KEY(RIGHT2)
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#define RIGHT_3 EDGE_KEY(RIGHT3)
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#define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX)
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#define SML_SFX _sml
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#define NOKC_SFX _nokc
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#define NORM_SFX _norm
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#define TEST_SFX _test
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#define REF1_SFX _ref1
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#define REF2_SFX _ref2
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// Edge key sets
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// a mostly normalish set of edge keys.
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#define LEFT0_EN_norm KC_GRV
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#define LEFT1_EN_norm KC_GRV
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#define LEFT2_EN_norm KC_TAB
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#define LEFT3_EN_norm KC_BSLS
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#define RIGHT0_EN_norm KC_EQL
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#define RIGHT1_EN_norm KC_EQL
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#define RIGHT2_EN_norm KC_MINS
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#define RIGHT3_EN_norm KC_SLSH
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// smart lock edges mostly
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#define LEFT0_EN_sml SML_NAV
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#define LEFT1_EN_sml SML_NAV
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#define LEFT2_EN_sml KC_TAB
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#ifdef ACCENTS_MORTE_LAYER_ENABLE
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#define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN)
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#else
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#define LEFT3_EN_sml ___
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#endif
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#define RIGHT0_EN_sml SML_KEYPAD
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#define RIGHT1_EN_sml SML_KEYPAD
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#define RIGHT2_EN_sml KC_MINS
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#define RIGHT3_EN_sml TT(_LAYERS)
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// empty no kc edges
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#define LEFT0_EN_nokc KC_NO
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#define LEFT1_EN_nokc KC_NO
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#define LEFT2_EN_nokc KC_NO
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#define LEFT3_EN_nokc KC_NO
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#define RIGHT0_EN_nokc KC_NO
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#define RIGHT1_EN_nokc KC_NO
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#define RIGHT2_EN_nokc KC_NO
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#define RIGHT3_EN_nokc KC_NO
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//test edge keys
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#define LEFT0_EN_test KC_NO
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#define LEFT1_EN_test KC_NO
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#define LEFT2_EN_test KC_NO
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#define LEFT3_EN_test KC_NO
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#define RIGHT0_EN_test KC_NO
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#define RIGHT1_EN_test KC_NO
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#define RIGHT2_EN_test KC_NO
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#define RIGHT3_EN_test KC_NO
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// bepo
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// mostly normal expected things
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#define LEFT0_BP_norm BP_GRV
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#define LEFT1_BP_norm BP_GRV
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#define LEFT2_BP_norm BP_TAB
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#define LEFT3_BP_norm BP_BSLS
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#define RIGHT0_BP_norm BP_EQL
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#define RIGHT1_BP_norm BP_EQL
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#define RIGHT2_BP_norm BP_DV_MINS
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#define RIGHT3_BP_norm BP_SLSH
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// smart locks mostly, tab, mins
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#define LEFT0_BP_sml SML_NAV
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#define LEFT1_BP_sml SML_NAV
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#define LEFT2_BP_sml KC_TAB
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#define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP)
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#define RIGHT0_BP_sml SML_KEYPAD_BP
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#define RIGHT1_BP_sml SML_KEYPAD_BP
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#define RIGHT2_BP_sml BP_MINS
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#define RIGHT3_BP_sml TT(_LAYERS)
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// empty nokc edges
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#define LEFT0_BP_nokc KC_NO
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#define LEFT1_BP_nokc KC_NO
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#define LEFT2_BP_nokc KC_NO
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#define LEFT3_BP_nokc KC_NO
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#define RIGHT0_BP_nokc KC_NO
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#define RIGHT1_BP_nokc KC_NO
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#define RIGHT2_BP_nokc KC_NO
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#define RIGHT3_BP_nokc KC_NO
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// test edges
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#define LEFT0_BP_test KC_NO
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#define LEFT1_BP_test KC_NO
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#define LEFT2_BP_test KC_NO
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#define LEFT3_BP_test KC_NO
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#define RIGHT0_BP_test KC_NO
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#define RIGHT1_BP_test KC_NO
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#define RIGHT2_BP_test KC_NO
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#define RIGHT3_BP_test KC_NO
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// Edges for the combo reference layers.
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#define LEFT0_CB_ref1 L0_CB
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#define LEFT1_CB_ref1 L1_CB
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#define LEFT2_CB_ref1 L2_CB
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#define LEFT3_CB_ref1 L3_CB
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#define RIGHT0_CB_ref1 R0_CB
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#define RIGHT1_CB_ref1 R1_CB
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#define RIGHT2_CB_ref1 R2_CB
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#define RIGHT3_CB_ref1 R3_CB
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#define LEFT0_CB_ref2 L0_CB2
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#define LEFT1_CB_ref2 L1_CB2
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#define LEFT2_CB_ref2 L2_CB2
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#define LEFT3_CB_ref2 L3_CB2
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#define RIGHT0_CB_ref2 R0_CB2
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#define RIGHT1_CB_ref2 R1_CB2
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#define RIGHT2_CB_ref2 R2_CB2
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#define RIGHT3_CB_ref2 R3_CB2
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/******************************************************************/
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/* Middle Keysets for various keyboards */
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// MIDDLES
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/// Middle left and right keys.
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/******************************************************************/
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#define ___MIDDLE_LT___ OSL(_LAYERS)
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#define ___MIDDLE_L1___ LANG_KC(_CCCV)
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#define ___MIDDLE_L2___ TO(LN_SYMB)
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#define ___MIDDLE_L3___ TO(_NAV)
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#define ___MIDDLE_RT___ _X_
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#define ___MIDDLE_R1___ LANG_KC(_CCCV)
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#define ___MIDDLE_R2___ TO(LN_TOPROWS)
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#define ___MIDDLE_R3___ ___
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// 3 keys in the middle of a 15x matrix
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#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___
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#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___
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#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___
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#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___
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// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
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#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
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#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
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#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
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#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
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// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
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#define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___
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#define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___
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#define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___
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#define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___
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#define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___
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#define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___
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#define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___
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#define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___
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#define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___
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#define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___
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#define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___
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#define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___
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#define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___
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#define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___
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#define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___
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#define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___
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#define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2
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#define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2
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#define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2
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#define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2
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#define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2
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#define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3
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#define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3
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#define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3
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#define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3
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#define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3
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#define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4
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#define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5
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#define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2
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#define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2
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#define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2
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#define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2
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#define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2
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#define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3
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#define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3
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#define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3
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#define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3
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#define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3
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#define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4
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#define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5
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#define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4
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#define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4
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#define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4
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#define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4
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#define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5
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#define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5
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#define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5
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#define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5
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#define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \
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___3_MIDDLE_4_CB___, \
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___5_RIGHT_4_CB___
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#define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \
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___2_MIDDLE_4_CB___, \
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___5_RIGHT_4_CB___
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#define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \
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___3_MIDDLE_4_CB2___, \
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___5_RIGHT_4_CB2___
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#define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \
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___2_MIDDLE_4_CB2___, \
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___5_RIGHT_4_CB2___
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/* BOTTOMS, sorta like THUMBS */
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/********************************************************************/
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// for xd75 or other layouts with a center column.
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// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
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#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
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// for a last, 4th thumb row. for rebound.
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// backtab, home end, ----, pgup, pgdn, tab ?
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#define ___13_BOTTOM___ \
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KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
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OSL(_LAYERS), \
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ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
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#define ___13_BOTTOM_EN___ ___13_BOTTOM___
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#define ___13_BOTTOM_BP___ ___13_BOTTOM___
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#define ___12_BOTTOM___ \
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KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
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ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
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#define ___12_BOTTOM_EN___ ___12_BOTTOM___
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#define ___12_BOTTOM_BP___ ___12_BOTTOM___
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// becomes the upper thumbs, the real 4th row if we throw away
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// the number row at the top.
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// this is the 4th row on the viterbi above the thumbrow if the number
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// row is not used for numbers.
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#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
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#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
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/********************************************************************/
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/* The bottom row and thumbs as needed. */
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/********************************************************************/
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// Only the 14 and 15 wide bottom rows have bepo versions.
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// all others are handled through macros.
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#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
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2022-11-15 22:52:01 +06:00
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#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, ___X2___
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2022-11-12 05:09:41 +06:00
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#define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___
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#define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___
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#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
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2022-11-15 22:52:01 +06:00
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#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, LCTL(KC_C)
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2022-11-12 05:09:41 +06:00
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#define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___
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#define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___
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// the bottom rows for keyboards on bepo.
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// bepo on bepo - not enough space to go around....
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#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
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#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC
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#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
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#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED
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// for combo ref layers for kinesis, dactyl and kinesis.
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#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
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#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___
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#define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___
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#define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___
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#define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___
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#define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___
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#define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___
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#define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___
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#define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___
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#define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___
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// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
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// need an en, because we a have a BP and we used it directly in the layout.
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#define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
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#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
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#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
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#define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
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#define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
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// need an en, because we a have a BP and we used it directly in the layout.
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#define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
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#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
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#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
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#define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
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#define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
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#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___
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