mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-24 09:27:36 +06:00
64 lines
2.8 KiB
Markdown
64 lines
2.8 KiB
Markdown
|
cbbrowne custom keyboard
|
||
|
==============================
|
||
|
|
||
|
Due to cbbrowne@acm.org
|
||
|
Christopher Browne
|
||
|
|
||
|
This was originally based on the default keyboard map, but I have been
|
||
|
doing sundry experimentation:
|
||
|
|
||
|
1. Experiments
|
||
|
----------------------------------------
|
||
|
|
||
|
* To figure things out about the toolset
|
||
|
* I'm an Emacs guy, so will be needing a fair bit of tuning
|
||
|
* It made sense to mess around some with keyboard maps.
|
||
|
- I tried added Workman alongside Dvorak and Colemak
|
||
|
- Boy, oh boy, these don't help!!!
|
||
|
- I have done 30 years of learning of Emacs key mappings, and
|
||
|
these alternative keyboards massively mess me up
|
||
|
- I added a keypad, originally based on keymaps/numpad.c, but
|
||
|
mighty substantially revised, as that one seems to be rotated 90
|
||
|
degrees from usual conventions for number pads
|
||
|
* The keypad layer also includes some sample "hacks" of cool things,
|
||
|
all using actions attached in using the function action_get_macro()
|
||
|
- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
|
||
|
of a key generating a bunch of keystrokes. The keystroke is
|
||
|
sufficiently inconvenient that it isn't terribly practical for me
|
||
|
to use it, but hey, it shows how others might use this facility
|
||
|
in a more useful context.
|
||
|
- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
|
||
|
- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
|
||
|
|
||
|
2. Some code structure ideas
|
||
|
---------------------------------------------------
|
||
|
|
||
|
Each layer is given a name to aid in readability, which is then
|
||
|
used in the keymap matrix below. The underscores do not denote
|
||
|
anything - you can have a layer called STUFF or any other name.
|
||
|
|
||
|
Layer names don't all need to be of the same length, obviously, and
|
||
|
you could also skip them entirely and just use numbers, though that
|
||
|
means needing to manage the numbers.
|
||
|
|
||
|
It is preferable to keep the symbols short so that a line worth of
|
||
|
key mappings fits compactly onto a line of code. It might be an
|
||
|
interesting idea to express the maps rotated 90%, so that you
|
||
|
only need to fit 4 symbols onto each line, rather than 12.
|
||
|
|
||
|
I used enums to manage layer IDs and macro IDs so that I don't need
|
||
|
to care (beyond "start at 0", and arguably that's not needed) about
|
||
|
their values.
|
||
|
|
||
|
3. Things I did not like about the default mapping
|
||
|
---------------------------------------------------------
|
||
|
|
||
|
* I found control too hard to get to. I use it more than Tab, so
|
||
|
switched it there.
|
||
|
* Having dash on [lower-j] is a bit nonintuitive, but may be OK
|
||
|
* I switched ESC/TAB/M(0) around
|
||
|
* I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
|
||
|
and shift ESC off the first column so KC_LCTL and KC_LALT can
|
||
|
be on the first column.
|
||
|
* I needed to swap ' and ENTER
|