Profiling C++ (Part 1: Optimization, Part 2: Measurement and Analysis) at Riot Games

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binhnguyennus 2018-05-22 23:45:45 +08:00
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@ -493,6 +493,7 @@ An updated and curated list of selected readings to illustrate best practices in
* [Performance Tracking Dashboard for Live Games at Zynga](https://www.zynga.com/blogs/engineering/live-games-have-evolving-performance)
* [Optimizing CAL Report Hadoop MapReduce Jobs at eBay](https://www.ebayinc.com/stories/blogs/tech/optimization-of-cal-report-hadoop-mapreduce-job/)
* [Performance Tuning on Quartz Scheduler at eBay](https://www.ebayinc.com/stories/blogs/tech/performance-tuning-on-quartz-scheduler/)
* [Profiling C++ (Part 1: Optimization, Part 2: Measurement and Analysis) at Riot Games](https://engineering.riotgames.com/news/profiling-optimisation)
* [Performance Optimization on Video, Image, Page Load](https://developers.google.com/web/fundamentals/performance/why-performance-matters/)
* [Optimizing 360 Photos at Scale at Facebook](https://code.facebook.com/posts/129055711052260/optimizing-360-photos-at-scale/)
* [Reducing Image File Size in the Photos Infrastructure at Etsy](https://codeascraft.com/2017/05/30/reducing-image-file-size-at-etsy/)