Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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061ae098da | ||
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5191a38f7a | ||
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1d3a539edd |
+118
@@ -0,0 +1,118 @@
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# Local build configuration. Copy to `.env` (gitignored) and fill in.
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#
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# cp .env.example .env
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#
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# build.sh reads `.env` automatically if it exists. Anything already set in
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# the environment wins over this file, so a one-off
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#
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# SHANNONCOAT_SIGN_IDENTITY= ./build.sh
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#
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# still forces an ad-hoc build without editing anything.
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# ---------------------------------------------------------------------------
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# Code-signing identity
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# ---------------------------------------------------------------------------
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# The common name of the code-signing certificate in your keychain. Not a
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# secret — it's a label, not a credential — but it lives here so every build
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# picks it up without you having to remember the variable.
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#
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# Why bother signing at all: macOS pins an *ad-hoc* signed app's
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# Accessibility grant to its exact cdhash, which changes on every build. So
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# an unsigned local build silently loses the permission each time you
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# rebuild and reinstall, while still appearing listed and ticked under
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# Privacy & Security → Accessibility. Signing with a certificate gives the
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# app a stable designated requirement, and the grant survives.
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#
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# Leave empty (or delete the line) to build ad-hoc.
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SHANNONCOAT_SIGN_IDENTITY="shannoncoat Signing"
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# ---------------------------------------------------------------------------
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# Certificate material — only needed to publish the GitHub Actions secrets
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# ---------------------------------------------------------------------------
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# The build itself never reads these: once the certificate is imported, the
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# private key lives in your keychain and codesign finds it by the identity
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# name above. They're recorded here purely so the `gh secret set` commands
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# at the bottom have somewhere to read from.
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#
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# Keep the .p12 OUTSIDE the working tree. A gitignored file is still one
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# `git add -f`, one editor-indexed backup, or one shared folder away from
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# leaking, and this one holds a private key.
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#
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# The $HOME below is expanded by the shell when you `source .env` (which is
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# how the gh commands at the bottom read it). build.sh parses rather than
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# sources this file, so it takes values literally — which costs nothing
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# here, as the only variable it actually reads is the identity above.
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SHANNONCOAT_P12_PATH="$HOME/.shannoncoat-signing/shannoncoat-signing.p12"
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# The .p12 export password. Storing it in plaintext here is weaker than
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# leaving it in your password manager and typing it when prompted — prefer
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# leaving this field empty and letting `gh secret set` ask for it
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# interactively.
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#
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# Leaving the *field* empty is fine. Exporting the .p12 itself with an
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# empty password is not: macOS cannot import one, so CI would fail even
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# though local builds carry on working (they import the PEM pair, which
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# needs no password). Give the export a real password.
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SHANNONCOAT_P12_PASSWORD=""
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# ---------------------------------------------------------------------------
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# One-time setup
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# ---------------------------------------------------------------------------
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# Generate a ten-year self-signed code-signing certificate (codesign refuses
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# an expired one, and replacing it later resets every user's Accessibility
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# permission again):
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#
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# mkdir -p ~/.shannoncoat-signing && chmod 700 ~/.shannoncoat-signing
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# openssl req -x509 -newkey rsa:2048 -nodes -days 3650 \
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# -keyout ~/.shannoncoat-signing/key.pem \
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# -out ~/.shannoncoat-signing/cert.pem \
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# -subj "/CN=shannoncoat Signing" \
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# -addext "basicConstraints=critical,CA:false" \
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# -addext "keyUsage=critical,digitalSignature" \
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# -addext "extendedKeyUsage=critical,codeSigning"
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#
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# Bundle it as a .p12. `-legacy` is required: OpenSSL 3's default encoding
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# is one macOS cannot read, and `security import` then fails with a
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# misleading "MAC verification failed (wrong password?)".
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#
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# openssl pkcs12 -export -legacy \
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# -inkey ~/.shannoncoat-signing/key.pem \
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# -in ~/.shannoncoat-signing/cert.pem \
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# -name "shannoncoat Signing" \
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# -out ~/.shannoncoat-signing/shannoncoat-signing.p12
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#
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# Import for local builds, then delete the now-redundant loose private key
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# (the .p12 remains your only backup, so keep that):
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#
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# security import ~/.shannoncoat-signing/shannoncoat-signing.p12 \
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# -k ~/Library/Keychains/login.keychain-db -T /usr/bin/codesign
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# rm ~/.shannoncoat-signing/key.pem
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#
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# The first signed build raises a "codesign wants to use key…" dialog —
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# choose Always Allow. Then re-grant Accessibility one final time; from
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# then on it persists across rebuilds.
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#
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# Note that `security find-identity -v -p codesigning` will report "0 valid
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# identities": -v filters to *trusted* certificates and a self-signed one
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# reads as CSSMERR_TP_NOT_TRUSTED. codesign uses it regardless. Drop the -v
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# to see it.
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# ---------------------------------------------------------------------------
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# Publishing the same certificate to GitHub Actions
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# ---------------------------------------------------------------------------
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# Releases need this too — an ad-hoc release revokes the Accessibility
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# permission of everyone who updates. .github/workflows/release.yml stays
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# inert until all three secrets exist, so nothing breaks in the meantime.
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#
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# source .env
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# base64 -i "$SHANNONCOAT_P12_PATH" | gh secret set SIGNING_CERTIFICATE_P12
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# gh secret set SIGNING_IDENTITY --body "$SHANNONCOAT_SIGN_IDENTITY"
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# gh secret set SIGNING_CERTIFICATE_PASSWORD # prompts, so it stays out of shell history
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#
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# This buys permission persistence, not Gatekeeper approval: a self-signed
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# certificate isn't notarized, so downloads are still blocked on first open
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# and need System Settings → Privacy & Security → Open Anyway.
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@@ -21,11 +21,94 @@ permissions:
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jobs:
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build:
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runs-on: macos-latest
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env:
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# Not a secret (it's just the certificate's common name), and needed
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# in a step `if:` — where the `secrets` context isn't available, but
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# `env` is. Empty when signing isn't configured, which every step
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# below treats as "fall back to ad-hoc".
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SIGNING_IDENTITY: ${{ secrets.SIGNING_IDENTITY }}
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steps:
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- uses: actions/checkout@v4
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with:
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ref: ${{ inputs.tag || github.ref }}
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# Releases need a *stable* code identity, not an ad-hoc one. macOS
|
||||
# pins an ad-hoc app's Accessibility grant to its exact cdhash, which
|
||||
# changes on every build — so each release would silently revoke the
|
||||
# permission users had already granted, leaving a stale entry sitting
|
||||
# in System Settings still ticked (and un-fixable by toggling it).
|
||||
# A certificate gives the app a designated requirement that survives
|
||||
# updates instead.
|
||||
#
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||||
# This does NOT make the app Gatekeeper-clean: a self-signed cert
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||||
# isn't notarized, so downloads still need right-click → Open. Only
|
||||
# a paid Developer ID plus notarization changes that.
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||||
#
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||||
# One-time setup, ideally with the same self-signed certificate used
|
||||
# for local builds (create it with a long validity — codesign refuses
|
||||
# to use an expired cert, and re-signing under a new one resets every
|
||||
# user's permission again):
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||||
# security export -k login.keychain -t identities -f pkcs12 \
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# -P '<password>' -o cert.p12
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||||
# base64 -i cert.p12
|
||||
# then add three repository secrets — SIGNING_CERTIFICATE_P12 (that
|
||||
# base64 blob), SIGNING_CERTIFICATE_PASSWORD, and SIGNING_IDENTITY
|
||||
# (the certificate's common name).
|
||||
#
|
||||
# If you build the .p12 with OpenSSL 3 rather than exporting it, pass
|
||||
# `-legacy`: its default AES-256/SHA-256 PKCS#12 encoding is one the
|
||||
# macOS Security framework can't read, and `security import` fails
|
||||
# with a misleading "MAC verification failed (wrong password?)".
|
||||
- name: Import signing certificate
|
||||
if: env.SIGNING_IDENTITY != ''
|
||||
env:
|
||||
CERT_P12: ${{ secrets.SIGNING_CERTIFICATE_P12 }}
|
||||
CERT_PASSWORD: ${{ secrets.SIGNING_CERTIFICATE_PASSWORD }}
|
||||
run: |
|
||||
set -euo pipefail
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||||
|
||||
# macOS cannot import an OpenSSL-produced PKCS#12 that has an
|
||||
# empty password — the two disagree over the spec's empty-string
|
||||
# vs. NULL password ambiguity, and `security import` reports it
|
||||
# as "MAC verification failed (wrong password?)", which sends you
|
||||
# hunting for a wrong password rather than a missing one. Say
|
||||
# what's actually wrong instead.
|
||||
#
|
||||
# Easy to hit, because a local build never exercises this: the
|
||||
# local keychain imports the PEM pair directly and needs no
|
||||
# password at all.
|
||||
if [[ -z "${CERT_PASSWORD:-}" ]]; then
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echo "error: SIGNING_CERTIFICATE_PASSWORD is empty." >&2
|
||||
echo "The .p12 must be exported with a non-empty password; regenerate it with" >&2
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||||
echo " openssl pkcs12 -export -legacy -inkey key.pem -in cert.pem -out cert.p12" >&2
|
||||
echo "and update both SIGNING_CERTIFICATE_P12 and SIGNING_CERTIFICATE_PASSWORD." >&2
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||||
exit 1
|
||||
fi
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||||
|
||||
KEYCHAIN="$RUNNER_TEMP/signing.keychain-db"
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||||
KEYCHAIN_PASSWORD="$(uuidgen)"
|
||||
CERT_PATH="$RUNNER_TEMP/cert.p12"
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||||
|
||||
printf '%s' "$CERT_P12" | base64 --decode > "$CERT_PATH"
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||||
|
||||
# A dedicated throwaway keychain, not the login one: it starts
|
||||
# unlocked, needs no interactive prompt, and is deleted at the
|
||||
# end of the job regardless of outcome.
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||||
security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN"
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||||
security set-keychain-settings -lut 21600 "$KEYCHAIN"
|
||||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN"
|
||||
|
||||
security import "$CERT_PATH" -k "$KEYCHAIN" -P "$CERT_PASSWORD" \
|
||||
-T /usr/bin/codesign
|
||||
# Without this, codesign hits an interactive "allow access to
|
||||
# key?" prompt that nothing can answer on a headless runner.
|
||||
security set-key-partition-list -S apple-tool:,apple: \
|
||||
-k "$KEYCHAIN_PASSWORD" "$KEYCHAIN" >/dev/null
|
||||
# codesign only searches keychains on the search list.
|
||||
security list-keychain -d user -s "$KEYCHAIN" login.keychain-db
|
||||
|
||||
rm -f "$CERT_PATH"
|
||||
|
||||
- name: Build shannoncoat.app
|
||||
run: ./build.sh
|
||||
env:
|
||||
@@ -34,6 +117,23 @@ jobs:
|
||||
# it re-derive that via `git describe`, which needs full tag
|
||||
# refs a CI runner's checkout isn't guaranteed to have fetched.
|
||||
SHANNONCOAT_RELEASE_BUILD: "1"
|
||||
# Empty when unconfigured, which build.sh reads as ad-hoc.
|
||||
SHANNONCOAT_SIGN_IDENTITY: ${{ env.SIGNING_IDENTITY }}
|
||||
|
||||
# Catches a release that silently went out ad-hoc — the failure this
|
||||
# whole arrangement exists to prevent, and one that's invisible in
|
||||
# the artifact until someone's permission stops working.
|
||||
- name: Verify signature
|
||||
run: |
|
||||
set -euo pipefail
|
||||
codesign --verify --strict --verbose=2 ".build/shannoncoat.app"
|
||||
codesign -dvvv ".build/shannoncoat.app" 2>&1 \
|
||||
| grep -E 'Identifier=|Authority=|Signature=' || true
|
||||
if [[ -n "$SIGNING_IDENTITY" ]] \
|
||||
&& codesign -dvvv ".build/shannoncoat.app" 2>&1 | grep -q 'Signature=adhoc'; then
|
||||
echo "error: signing was configured but the app is still ad-hoc signed" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Zip app bundle
|
||||
run: ditto -c -k --sequesterRsrc --keepParent ".build/shannoncoat.app" "shannoncoat.app.zip"
|
||||
@@ -45,3 +145,11 @@ jobs:
|
||||
files: |
|
||||
shannoncoat.app.zip
|
||||
generate_release_notes: true
|
||||
|
||||
# `if: always()` so a failed build can't leave the signing key
|
||||
# sitting in a keychain on the runner.
|
||||
- name: Clean up keychain
|
||||
if: always() && env.SIGNING_IDENTITY != ''
|
||||
run: |
|
||||
security list-keychain -d user -s login.keychain-db || true
|
||||
security delete-keychain "$RUNNER_TEMP/signing.keychain-db" || true
|
||||
|
||||
+15
@@ -4,6 +4,21 @@
|
||||
icon/claude-src/
|
||||
icon/AppIcon.iconset/
|
||||
|
||||
# Session handoff notes — local only, never committed
|
||||
CHECKPOINT.md
|
||||
|
||||
# Local build configuration, read by build.sh — holds the code-signing
|
||||
# identity and, optionally, the certificate password. See .env.example for
|
||||
# the shape of it. Never committed.
|
||||
.env
|
||||
|
||||
# Belt and braces: private key material must never land in the repo, even
|
||||
# gitignored. Keep the certificate itself outside the working tree (the
|
||||
# setup notes in .env.example use ~/.shannoncoat-signing/) — this pattern
|
||||
# only exists to catch a stray copy before it becomes a commit.
|
||||
*.p12
|
||||
*.pem
|
||||
|
||||
# Local reference material (e.g. nested checkouts of other projects) — not
|
||||
# part of this project, never meant to be committed.
|
||||
.scratch/
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Reads live state from LiveState (push-based, no polling) and calls
|
||||
// ProfileStore/ClaudeControl in-process — no subprocess, no text parsing.
|
||||
import AppKit
|
||||
import ApplicationServices
|
||||
|
||||
final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveStateDelegate {
|
||||
let statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
|
||||
@@ -9,6 +10,11 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
|
||||
let liveState = LiveState()
|
||||
private var currentInfos: [ProfileInfo] = []
|
||||
private var collisionAlertShown = false
|
||||
private var windowOverlays: [String: WindowOverlay] = [:]
|
||||
private var pendingWindowOverlays: Set<String> = []
|
||||
private var accessibilityPromptShown = false
|
||||
private var accessibilityRecheckScheduled = false
|
||||
private var activationObserver: NSObjectProtocol?
|
||||
|
||||
func applicationDidFinishLaunching(_ notification: Notification) {
|
||||
menu.delegate = self
|
||||
@@ -19,6 +25,15 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
|
||||
|
||||
liveState.delegate = self
|
||||
ManageWindowController.shared.onProfilesChanged = { [weak self] in self?.liveState.reconcile() }
|
||||
ManageWindowController.shared.onOverlayStyleChanged = { [weak self] in self?.rebuildWindowOverlays() }
|
||||
|
||||
// Every app activation, not just Claude's — LiveState deliberately
|
||||
// filters to the Claude binary, so on its own it never hears that
|
||||
// some unrelated app came forward, which is exactly when the tags
|
||||
// need to get out of the way.
|
||||
activationObserver = NSWorkspace.shared.notificationCenter.addObserver(
|
||||
forName: NSWorkspace.didActivateApplicationNotification, object: nil, queue: .main
|
||||
) { [weak self] _ in self?.updateOverlayVisibility() }
|
||||
liveState.reconcile()
|
||||
|
||||
// Launching this app fresh with nothing running means there's no
|
||||
@@ -50,6 +65,107 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
|
||||
currentInfos = infos
|
||||
applyTitle(infos)
|
||||
ManageWindowController.shared.update(infos)
|
||||
updateWindowOverlays(infos)
|
||||
}
|
||||
|
||||
// Each tag decides for itself whether the window it labels is actually
|
||||
// visible underneath it (see WindowOverlay.isTargetVisible) — this just
|
||||
// says "now would be a good time to look again". Activation is the
|
||||
// usual way a window gets buried or uncovered without moving at all,
|
||||
// which no AX notification reports.
|
||||
private func updateOverlayVisibility() {
|
||||
for overlay in windowOverlays.values { overlay.refreshVisibility() }
|
||||
}
|
||||
|
||||
// macOS doesn't notify an app that it has just been granted
|
||||
// Accessibility, and overlays are otherwise only reconsidered when a
|
||||
// Claude window launches, quits or activates — so a permission granted
|
||||
// while this is running would do nothing visible until the user
|
||||
// happened to touch a Claude window, or restarted the app. Polling for
|
||||
// it costs a cheap local check every couple of seconds, and only while
|
||||
// the permission is actually missing: the moment it lands, the guard in
|
||||
// `updateWindowOverlays` passes and this stops rescheduling itself.
|
||||
//
|
||||
// Also covers a subtler case — replacing the installed bundle and
|
||||
// relaunching immediately can start the app before TCC has settled on
|
||||
// the new copy, and a one-shot check there would strand the tags for
|
||||
// the rest of the session over a denial that was only ever momentary.
|
||||
private func scheduleAccessibilityRecheck() {
|
||||
guard !accessibilityRecheckScheduled else { return }
|
||||
accessibilityRecheckScheduled = true
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [weak self] in
|
||||
guard let self else { return }
|
||||
accessibilityRecheckScheduled = false
|
||||
updateWindowOverlays(currentInfos)
|
||||
}
|
||||
}
|
||||
|
||||
// A style change rewrites the tag's shape and size, which is decided
|
||||
// when its panel is built — so the existing ones are dropped (deinit
|
||||
// tears down each panel and its AXObserver) and rebuilt rather than
|
||||
// patched in place.
|
||||
private func rebuildWindowOverlays() {
|
||||
windowOverlays.removeAll()
|
||||
updateWindowOverlays(currentInfos)
|
||||
}
|
||||
|
||||
// Shown on every running *managed* profile — never on "default",
|
||||
// which isn't a shannoncoat profile at all, just the real underlying
|
||||
// Claude install. Removing an entry here deinits its WindowOverlay,
|
||||
// which tears down its AXObserver and hides the tag panel.
|
||||
private func updateWindowOverlays(_ infos: [ProfileInfo]) {
|
||||
let managed = infos.filter { $0.running && $0.profile.name != "default" }
|
||||
let managedNames = Set(managed.map(\.profile.name))
|
||||
windowOverlays = windowOverlays.filter { managedNames.contains($0.key) }
|
||||
pendingWindowOverlays.formIntersection(managedNames)
|
||||
|
||||
// A tag is positioned entirely from Accessibility data, so without
|
||||
// that permission there is nothing to position: `attach` would
|
||||
// burn its dozen retries per profile and give up without a word,
|
||||
// which reads as "the feature is broken" rather than "macOS said
|
||||
// no". Prompt instead — the same call `ClaudeControl.focus` makes
|
||||
// for the same reason.
|
||||
//
|
||||
// Worth knowing when this bites, because it looks impossible:
|
||||
// a local build gets a fresh code identity every time build.sh
|
||||
// runs, and that silently invalidates an existing grant while
|
||||
// leaving the app still listed *and still ticked* under Privacy &
|
||||
// Security → Accessibility. Re-granting means removing that stale
|
||||
// row with "−" and adding the newly built app back; toggling it
|
||||
// off and on again is not enough. (Note that running the binary
|
||||
// straight out of the bundle from a terminal will appear to work
|
||||
// regardless — it inherits the terminal's grant, not the app's,
|
||||
// so it's useless for testing this.)
|
||||
if !managed.isEmpty, !AXIsProcessTrusted() {
|
||||
if !accessibilityPromptShown {
|
||||
accessibilityPromptShown = true
|
||||
ClaudeControl.promptForAccessibility()
|
||||
}
|
||||
scheduleAccessibilityRecheck()
|
||||
return
|
||||
}
|
||||
|
||||
for info in managed
|
||||
where windowOverlays[info.profile.name] == nil && !pendingWindowOverlays.contains(info.profile.name) {
|
||||
guard let pid = info.pid else { continue }
|
||||
let name = info.profile.name
|
||||
pendingWindowOverlays.insert(name)
|
||||
WindowOverlay.attach(profileName: name, color: ProfileColor.dotColor(for: name), pid: pid) { [weak self] overlay in
|
||||
guard let self else { return }
|
||||
pendingWindowOverlays.remove(name)
|
||||
// The profile may have quit again while this was retrying
|
||||
// for its window — don't attach a stale overlay if so.
|
||||
guard currentInfos.contains(where: { $0.profile.name == name && $0.running }) else { return }
|
||||
windowOverlays[name] = overlay
|
||||
// A tag created while some other app is frontmost must not
|
||||
// appear over it — `attach` can complete seconds after the
|
||||
// launch that triggered it, by which point focus has often
|
||||
// moved on.
|
||||
updateOverlayVisibility()
|
||||
}
|
||||
}
|
||||
|
||||
updateOverlayVisibility()
|
||||
}
|
||||
|
||||
// Two profiles sharing a dir is a fatal misconfiguration (would
|
||||
|
||||
@@ -182,7 +182,7 @@ enum ClaudeControl {
|
||||
AXUIElementSetAttributeValue(window, kAXMinimizedAttribute as CFString, minimized as CFTypeRef)
|
||||
}
|
||||
|
||||
private static func promptForAccessibility() {
|
||||
static func promptForAccessibility() {
|
||||
let options = [kAXTrustedCheckOptionPrompt.takeUnretainedValue(): true] as CFDictionary
|
||||
_ = AXIsProcessTrustedWithOptions(options)
|
||||
}
|
||||
|
||||
@@ -24,6 +24,13 @@ final class ManageWindowController: NSWindowController {
|
||||
didSet { profilesVC.onChange = onProfilesChanged }
|
||||
}
|
||||
|
||||
// Called when the window-tag style changes, so open tags can be
|
||||
// rebuilt in the new style immediately rather than at the next
|
||||
// launch/quit of a Claude window.
|
||||
var onOverlayStyleChanged: (() -> Void)? {
|
||||
didSet { settingsVC.onOverlayStyleChanged = onOverlayStyleChanged }
|
||||
}
|
||||
|
||||
private init() {
|
||||
let window = NSWindow(
|
||||
contentRect: NSRect(x: 0, y: 0, width: 420, height: 260),
|
||||
@@ -502,11 +509,32 @@ private final class SettingsViewController: NSViewController {
|
||||
checkboxWithTitle: "Automatically check for updates", target: nil, action: nil)
|
||||
private let launchAtLoginCheckbox = NSButton(checkboxWithTitle: "Launch at Login", target: nil, action: nil)
|
||||
private let checkNowButton = NSButton(title: "Check for Updates\u{2026}", target: nil, action: nil)
|
||||
private let tagStyleLabel = NSTextField(labelWithString: "Window tag:")
|
||||
private let tagStylePopUp = NSPopUpButton(frame: .zero, pullsDown: false)
|
||||
private var tagStyleRow: NSStackView!
|
||||
private var stack: NSStackView!
|
||||
|
||||
var onOverlayStyleChanged: (() -> Void)?
|
||||
|
||||
// Order matches the popup's items, so the selected index maps straight
|
||||
// onto a style without a title-string comparison.
|
||||
private static let tagStyles: [(title: String, style: WindowOverlayStyle)] = [
|
||||
("Name chip", .chip),
|
||||
("Colored dot", .dot),
|
||||
]
|
||||
|
||||
override func loadView() {
|
||||
view = NSView(frame: NSRect(x: 0, y: 0, width: 420, height: 150))
|
||||
|
||||
tagStylePopUp.addItems(withTitles: Self.tagStyles.map(\.title))
|
||||
tagStylePopUp.selectItem(at: Self.tagStyles.firstIndex { $0.style == WindowOverlayPosition.style } ?? 0)
|
||||
tagStylePopUp.target = self
|
||||
tagStylePopUp.action = #selector(changeTagStyle)
|
||||
|
||||
tagStyleRow = NSStackView(views: [tagStyleLabel, tagStylePopUp])
|
||||
tagStyleRow.orientation = .horizontal
|
||||
tagStyleRow.spacing = 8
|
||||
|
||||
launchAtLoginCheckbox.target = self
|
||||
launchAtLoginCheckbox.action = #selector(toggleLaunchAtLogin)
|
||||
launchAtLoginCheckbox.state = LaunchAtLogin.isEnabled ? .on : .off
|
||||
@@ -519,7 +547,7 @@ private final class SettingsViewController: NSViewController {
|
||||
checkNowButton.action = #selector(checkNow)
|
||||
checkNowButton.bezelStyle = .rounded
|
||||
|
||||
stack = NSStackView(views: [launchAtLoginCheckbox, autoUpdateCheckbox, checkNowButton])
|
||||
stack = NSStackView(views: [launchAtLoginCheckbox, tagStyleRow, autoUpdateCheckbox, checkNowButton])
|
||||
stack.orientation = .vertical
|
||||
stack.alignment = .leading
|
||||
stack.spacing = 14
|
||||
@@ -550,12 +578,24 @@ private final class SettingsViewController: NSViewController {
|
||||
// is what AutoLayout itself uses to size an unconstrained control —
|
||||
// sidesteps whatever the stack's own aggregation is getting wrong.
|
||||
private func updatePreferredSize() {
|
||||
// Same reasoning for the tag-style row: summed from its two
|
||||
// controls plus the stack spacing rather than trusting the row's
|
||||
// own fittingSize.
|
||||
let rowWidth = tagStyleLabel.intrinsicContentSize.width
|
||||
+ tagStylePopUp.intrinsicContentSize.width + tagStyleRow.spacing
|
||||
let widest = [launchAtLoginCheckbox, autoUpdateCheckbox, checkNowButton]
|
||||
.map(\.intrinsicContentSize.width)
|
||||
.max() ?? 200
|
||||
.max().map { max($0, rowWidth) } ?? rowWidth
|
||||
preferredContentSize = NSSize(width: widest + 40, height: stack.fittingSize.height)
|
||||
}
|
||||
|
||||
@objc private func changeTagStyle() {
|
||||
let index = tagStylePopUp.indexOfSelectedItem
|
||||
guard Self.tagStyles.indices.contains(index) else { return }
|
||||
WindowOverlayPosition.style = Self.tagStyles[index].style
|
||||
onOverlayStyleChanged?()
|
||||
}
|
||||
|
||||
@objc private func toggleLaunchAtLogin() {
|
||||
do {
|
||||
if launchAtLoginCheckbox.state == .on {
|
||||
|
||||
@@ -32,6 +32,30 @@ enum ProfileColor {
|
||||
return NSColor(calibratedHue: hue, saturation: saturation, brightness: brightness, alpha: 1.0)
|
||||
}
|
||||
|
||||
// Light or dark text, whichever reads better on the given background.
|
||||
// Profile colours come off the full hue wheel (see `dotColor`), whose
|
||||
// luminance varies enormously — yellow against white text is barely
|
||||
// legible where indigo against black text is worse — so this can't be
|
||||
// one fixed choice.
|
||||
//
|
||||
// Chooses on WCAG relative luminance rather than raw brightness,
|
||||
// because the eye is roughly six times more sensitive to green than to
|
||||
// blue and an unweighted average badly misjudges both. 0.179 is where
|
||||
// contrast against white and against black come out equal, so it's the
|
||||
// threshold that maximises contrast either way. Near-white and
|
||||
// near-black rather than pure, which reads as less harsh at 10pt
|
||||
// without measurably costing contrast.
|
||||
static func contrastingTextColor(on background: NSColor) -> NSColor {
|
||||
guard let rgb = background.usingColorSpace(.sRGB) else { return .white }
|
||||
func linear(_ channel: CGFloat) -> CGFloat {
|
||||
channel <= 0.03928 ? channel / 12.92 : pow((channel + 0.055) / 1.055, 2.4)
|
||||
}
|
||||
let luminance = 0.2126 * linear(rgb.redComponent)
|
||||
+ 0.7152 * linear(rgb.greenComponent)
|
||||
+ 0.0722 * linear(rgb.blueComponent)
|
||||
return luminance > 0.179 ? NSColor(white: 0.10, alpha: 1) : NSColor(white: 0.98, alpha: 1)
|
||||
}
|
||||
|
||||
// `dimmed` marks a profile that isn't actually running right now — the
|
||||
// colored dot still identifies it, but faded, so "open" vs "known but
|
||||
// closed" is visible without reading a tooltip.
|
||||
|
||||
@@ -0,0 +1,604 @@
|
||||
// A small floating tag pinned to a Claude window's corner, showing which
|
||||
// profile it belongs to — every profile launches the same app with the
|
||||
// same icon and title, so there's otherwise no way to tell two open
|
||||
// Claude windows apart at a glance. Kept in sync live via AXObserver
|
||||
// notifications (move/resize/miniaturize/destroy) rather than polling —
|
||||
// only a persistent process can hold a watcher like this at all, which is
|
||||
// exactly the gap the old one-shot CLI script couldn't close.
|
||||
import AppKit
|
||||
import ApplicationServices
|
||||
|
||||
// How the tag is drawn. A dot is for when the colour alone already
|
||||
// identifies the window and the name is just clutter; it's never rotated,
|
||||
// having no reading direction to preserve.
|
||||
enum WindowOverlayStyle: String {
|
||||
case chip, dot
|
||||
}
|
||||
|
||||
// The window corner a tag is anchored to. Anchoring to the *nearest*
|
||||
// corner rather than always the top-right is what holds a tag still
|
||||
// through a resize: one parked near the bottom-left tracks that corner,
|
||||
// so dragging the top-right handle no longer drags the tag with it.
|
||||
enum WindowOverlayCorner: String {
|
||||
case topLeft, topRight, bottomLeft, bottomRight
|
||||
|
||||
var isTop: Bool { self == .topLeft || self == .topRight }
|
||||
var isLeft: Bool { self == .topLeft || self == .bottomLeft }
|
||||
|
||||
// Quadrant test rather than four distance comparisons — same answer,
|
||||
// and it stays well-defined for a tag sitting dead centre.
|
||||
static func nearest(to point: NSPoint, in frame: NSRect) -> WindowOverlayCorner {
|
||||
switch (point.y > frame.midY, point.x < frame.midX) {
|
||||
case (true, true): return .topLeft
|
||||
case (true, false): return .topRight
|
||||
case (false, true): return .bottomLeft
|
||||
case (false, false): return .bottomRight
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Where one profile's tag sits on its window, persisted so a drag survives
|
||||
// a relaunch. Stored per profile rather than once for everything: two
|
||||
// windows side by side are exactly the case these tags exist for, and
|
||||
// wanting each one's tag somewhere different is the normal outcome — one
|
||||
// window's sidebar is not another's.
|
||||
//
|
||||
// Offsets are stored as the user dropped them and are never written back
|
||||
// clamped. A window too small to honour the full offset shows the tag
|
||||
// pushed in as far as it fits (see `WindowOverlay.frame(window:screen:)`), but the
|
||||
// stored distance is left intact, so widening the window again restores
|
||||
// the chosen spot instead of leaving the tag stuck where a temporary
|
||||
// resize squeezed it.
|
||||
struct WindowOverlayPlacement {
|
||||
// Top-right by default — top-left is where every window's close/
|
||||
// minimize/zoom controls live, which the tag must never sit over.
|
||||
var corner: WindowOverlayCorner = .topRight
|
||||
var insetX: CGFloat = 8
|
||||
var insetY: CGFloat = 6
|
||||
var isVertical: Bool = false
|
||||
|
||||
private static func key(_ field: String, _ profile: String) -> String {
|
||||
"WindowOverlay\(field).\(profile)"
|
||||
}
|
||||
|
||||
// From the version that kept a single shared offset. Read as a seed for
|
||||
// a profile with nothing stored yet, so an existing tag stays where it
|
||||
// already is instead of jumping on the first launch after upgrading.
|
||||
private static let legacyInsetXKey = "WindowOverlayRightInset"
|
||||
private static let legacyInsetYKey = "WindowOverlayTopInset"
|
||||
|
||||
private static func number(_ defaults: UserDefaults, _ keys: String...) -> CGFloat? {
|
||||
for key in keys {
|
||||
if let value = defaults.object(forKey: key) as? Double { return CGFloat(value) }
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
static func load(for profile: String) -> WindowOverlayPlacement {
|
||||
let defaults = UserDefaults.standard
|
||||
var placement = WindowOverlayPlacement()
|
||||
if let raw = defaults.string(forKey: key("Corner", profile)),
|
||||
let corner = WindowOverlayCorner(rawValue: raw) {
|
||||
placement.corner = corner
|
||||
}
|
||||
if let x = number(defaults, key("InsetX", profile), legacyInsetXKey) { placement.insetX = x }
|
||||
if let y = number(defaults, key("InsetY", profile), legacyInsetYKey) { placement.insetY = y }
|
||||
placement.isVertical = defaults.bool(forKey: key("Vertical", profile))
|
||||
return placement
|
||||
}
|
||||
|
||||
func save(for profile: String) {
|
||||
let defaults = UserDefaults.standard
|
||||
defaults.set(corner.rawValue, forKey: Self.key("Corner", profile))
|
||||
defaults.set(Double(insetX), forKey: Self.key("InsetX", profile))
|
||||
defaults.set(Double(insetY), forKey: Self.key("InsetY", profile))
|
||||
defaults.set(isVertical, forKey: Self.key("Vertical", profile))
|
||||
}
|
||||
}
|
||||
|
||||
// Chip or dot. Unlike placement this really is one setting for the whole
|
||||
// app — it's a single control in Settings, not something chosen per window.
|
||||
enum WindowOverlayPosition {
|
||||
private static let styleKey = "WindowOverlayStyle"
|
||||
|
||||
static var style: WindowOverlayStyle {
|
||||
get {
|
||||
(UserDefaults.standard.string(forKey: styleKey)).flatMap(WindowOverlayStyle.init(rawValue:)) ?? .chip
|
||||
}
|
||||
set { UserDefaults.standard.set(newValue.rawValue, forKey: styleKey) }
|
||||
}
|
||||
}
|
||||
|
||||
// Draws the tag itself. Custom drawing rather than a laid-out NSTextField
|
||||
// because both of the things this has to get right — centring the text on
|
||||
// the chip's actual midline, and rotating the whole chip when it's parked
|
||||
// against a side edge — are a transform and two draw calls here, versus
|
||||
// fighting a label's intrinsic baseline placement and its unrotatable
|
||||
// frame.
|
||||
private final class TagView: NSView {
|
||||
var text: String
|
||||
var color: NSColor
|
||||
var style: WindowOverlayStyle
|
||||
var isVertical: Bool
|
||||
// Which side edge a vertical chip is against, which decides the way it
|
||||
// reads: bottom-to-top on the left, top-to-bottom on the right, so the
|
||||
// text always leans into the window rather than away from it. Ignored
|
||||
// when horizontal.
|
||||
var isLeftSide: Bool
|
||||
|
||||
static let thickness: CGFloat = 13
|
||||
static let dotDiameter: CGFloat = 11
|
||||
private static let horizontalPadding: CGFloat = 7
|
||||
private static let maxLength: CGFloat = 140
|
||||
static let font = NSFont.systemFont(ofSize: 10, weight: .semibold)
|
||||
|
||||
init(text: String, color: NSColor, style: WindowOverlayStyle, isVertical: Bool, isLeftSide: Bool) {
|
||||
self.text = text
|
||||
self.color = color
|
||||
self.style = style
|
||||
self.isVertical = isVertical
|
||||
self.isLeftSide = isLeftSide
|
||||
super.init(frame: .zero)
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
|
||||
|
||||
// The chip's extent along its reading direction, before any rotation.
|
||||
private static func chipLength(for text: String) -> CGFloat {
|
||||
let width = (text as NSString).size(withAttributes: [.font: font]).width
|
||||
return min(maxLength, (width + horizontalPadding * 2).rounded(.up))
|
||||
}
|
||||
|
||||
// Rotation is a property of the drawing, not of the panel, so the
|
||||
// panel's own width and height swap over for a vertical chip.
|
||||
static func size(text: String, style: WindowOverlayStyle, isVertical: Bool) -> NSSize {
|
||||
switch style {
|
||||
case .dot:
|
||||
return NSSize(width: dotDiameter, height: dotDiameter)
|
||||
case .chip:
|
||||
let length = chipLength(for: text)
|
||||
return isVertical
|
||||
? NSSize(width: thickness, height: length)
|
||||
: NSSize(width: length, height: thickness)
|
||||
}
|
||||
}
|
||||
|
||||
override func draw(_ dirtyRect: NSRect) {
|
||||
guard let ctx = NSGraphicsContext.current?.cgContext else { return }
|
||||
|
||||
if style == .dot {
|
||||
color.setFill()
|
||||
NSBezierPath(ovalIn: bounds).fill()
|
||||
return
|
||||
}
|
||||
|
||||
ctx.saveGState()
|
||||
defer { ctx.restoreGState() }
|
||||
|
||||
// Lay the chip out once, horizontally, around the origin — then
|
||||
// rotate the whole coordinate space if it belongs on a side edge.
|
||||
// One layout path serves both orientations, so the vertical case
|
||||
// can't drift out of step with the horizontal one.
|
||||
ctx.translateBy(x: bounds.midX, y: bounds.midY)
|
||||
if isVertical { ctx.rotate(by: isLeftSide ? .pi / 2 : -.pi / 2) }
|
||||
|
||||
let length = Self.chipLength(for: text)
|
||||
let rect = NSRect(
|
||||
x: -length / 2, y: -Self.thickness / 2, width: length, height: Self.thickness)
|
||||
color.setFill()
|
||||
NSBezierPath(roundedRect: rect, xRadius: Self.thickness / 2, yRadius: Self.thickness / 2).fill()
|
||||
|
||||
let paragraph = NSMutableParagraphStyle()
|
||||
paragraph.alignment = .center
|
||||
paragraph.lineBreakMode = .byTruncatingTail
|
||||
let attributes: [NSAttributedString.Key: Any] = [
|
||||
.font: Self.font,
|
||||
.foregroundColor: ProfileColor.contrastingTextColor(on: color),
|
||||
.paragraphStyle: paragraph,
|
||||
]
|
||||
let attributed = NSAttributedString(string: text, attributes: attributes)
|
||||
// Drawn into a rect exactly one line tall and centred on the
|
||||
// chip's midline. Handing it the chip's full height instead would
|
||||
// top-align the text inside it — the reason the old label sat
|
||||
// high rather than centred.
|
||||
let lineHeight = attributed.size().height
|
||||
attributed.draw(in: NSRect(
|
||||
x: rect.minX + Self.horizontalPadding, y: rect.midY - lineHeight / 2,
|
||||
width: rect.width - Self.horizontalPadding * 2, height: lineHeight))
|
||||
}
|
||||
}
|
||||
|
||||
final class WindowOverlay: NSObject, NSWindowDelegate {
|
||||
let pid: pid_t
|
||||
private let axWindow: AXUIElement
|
||||
private var observer: AXObserver?
|
||||
private let panel: NSPanel
|
||||
private let tagView: TagView
|
||||
private let profileName: String
|
||||
private var placement: WindowOverlayPlacement
|
||||
// True only while `reposition` is moving the panel itself — see
|
||||
// `windowDidMove`, which must ignore those moves.
|
||||
private var isRepositioning = false
|
||||
private var dragSettle: DispatchWorkItem?
|
||||
private var isMinimized = false
|
||||
|
||||
init?(profileName: String, color: NSColor, pid: pid_t) {
|
||||
let axApp = AXUIElementCreateApplication(pid)
|
||||
guard let window = Self.firstWindow(of: axApp) else { return nil }
|
||||
self.pid = pid
|
||||
self.axWindow = window
|
||||
self.profileName = profileName
|
||||
let placement = WindowOverlayPlacement.load(for: profileName)
|
||||
self.placement = placement
|
||||
|
||||
let style = WindowOverlayPosition.style
|
||||
let tagView = TagView(
|
||||
text: profileName, color: color, style: style,
|
||||
isVertical: style == .chip && placement.isVertical,
|
||||
isLeftSide: placement.corner.isLeft)
|
||||
tagView.autoresizingMask = [.width, .height]
|
||||
self.tagView = tagView
|
||||
|
||||
let panel = NSPanel(
|
||||
contentRect: NSRect(origin: .zero, size: NSSize(width: 1, height: 1)),
|
||||
styleMask: [.borderless, .nonactivatingPanel],
|
||||
backing: .buffered, defer: false)
|
||||
panel.isOpaque = false
|
||||
panel.backgroundColor = .clear
|
||||
panel.hasShadow = true
|
||||
panel.level = .floating
|
||||
// Draggable (so it can be moved off whatever it's obstructing),
|
||||
// but .nonactivatingPanel keeps a click/drag from stealing focus
|
||||
// away from the Claude window underneath.
|
||||
panel.isMovableByWindowBackground = true
|
||||
panel.collectionBehavior = [.stationary, .ignoresCycle]
|
||||
panel.contentView = tagView
|
||||
|
||||
self.panel = panel
|
||||
super.init()
|
||||
panel.delegate = self
|
||||
|
||||
guard reposition() else { return nil }
|
||||
startObserving()
|
||||
}
|
||||
|
||||
// A cold Electron launch can take a second or more between the
|
||||
// process starting (which is what triggers `updateWindowOverlays`,
|
||||
// via NSWorkspace's launch notification) and its first window
|
||||
// actually existing — the same race ClaudeControl.focus's
|
||||
// waitForWindow already handles for the same reason. `init?` can't
|
||||
// retry on its own (once it returns nil, that attempt is done), so
|
||||
// this polls it every quarter second for up to ~3s before giving up.
|
||||
static func attach(
|
||||
profileName: String, color: NSColor, pid: pid_t, attemptsRemaining: Int = 12,
|
||||
completion: @escaping (WindowOverlay?) -> Void
|
||||
) {
|
||||
if let overlay = WindowOverlay(profileName: profileName, color: color, pid: pid) {
|
||||
completion(overlay)
|
||||
} else if attemptsRemaining > 0 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
|
||||
attach(
|
||||
profileName: profileName, color: color, pid: pid, attemptsRemaining: attemptsRemaining - 1,
|
||||
completion: completion)
|
||||
}
|
||||
} else {
|
||||
completion(nil)
|
||||
}
|
||||
}
|
||||
|
||||
deinit {
|
||||
dragSettle?.cancel()
|
||||
stopObserving()
|
||||
panel.orderOut(nil)
|
||||
}
|
||||
|
||||
private static func firstWindow(of axApp: AXUIElement) -> AXUIElement? {
|
||||
var value: CFTypeRef?
|
||||
guard AXUIElementCopyAttributeValue(axApp, kAXWindowsAttribute as CFString, &value) == .success,
|
||||
let windows = value as? [AXUIElement], let first = windows.first
|
||||
else { return nil }
|
||||
return first
|
||||
}
|
||||
|
||||
private static func frame(of window: AXUIElement) -> CGRect? {
|
||||
var posValue: CFTypeRef?
|
||||
var sizeValue: CFTypeRef?
|
||||
guard AXUIElementCopyAttributeValue(window, kAXPositionAttribute as CFString, &posValue) == .success,
|
||||
AXUIElementCopyAttributeValue(window, kAXSizeAttribute as CFString, &sizeValue) == .success,
|
||||
CFGetTypeID(posValue) == AXValueGetTypeID(), CFGetTypeID(sizeValue) == AXValueGetTypeID()
|
||||
else { return nil }
|
||||
var point = CGPoint.zero
|
||||
var size = CGSize.zero
|
||||
guard AXValueGetValue(posValue as! AXValue, .cgPoint, &point),
|
||||
AXValueGetValue(sizeValue as! AXValue, .cgSize, &size)
|
||||
else { return nil }
|
||||
return CGRect(origin: point, size: size)
|
||||
}
|
||||
|
||||
private static func screen(containing axFrame: CGRect) -> NSScreen? {
|
||||
NSScreen.screens.first { $0.frame.minX <= axFrame.midX && axFrame.midX <= $0.frame.maxX } ?? NSScreen.main
|
||||
}
|
||||
|
||||
// AX coordinates are top-left-origin (screen top = y 0); AppKit screen
|
||||
// coordinates are bottom-left-origin. Returns the window's frame
|
||||
// translated into AppKit's space.
|
||||
private static func appKitFrame(of axFrame: CGRect, on screen: NSScreen) -> NSRect {
|
||||
NSRect(x: axFrame.origin.x, y: screen.frame.maxY - axFrame.origin.y - axFrame.height,
|
||||
width: axFrame.width, height: axFrame.height)
|
||||
}
|
||||
|
||||
private var currentGeometry: (window: NSRect, screen: NSScreen)? {
|
||||
guard let axFrame = Self.frame(of: axWindow), let screen = Self.screen(containing: axFrame)
|
||||
else { return nil }
|
||||
return (Self.appKitFrame(of: axFrame, on: screen), screen)
|
||||
}
|
||||
|
||||
// The tag's frame for a given window frame: measured inward from its
|
||||
// anchored corner, with the offsets clamped so it always stays over
|
||||
// the window no matter how small that window gets. Only the *drawn*
|
||||
// position is clamped — see WindowOverlayPlacement.
|
||||
//
|
||||
// Then clamped again, into whatever part of the window is actually on
|
||||
// screen. A window dragged half off the edge takes its anchored corner
|
||||
// with it, and a tag that follows it out of view identifies nothing —
|
||||
// the whole point is telling, at a glance, which profile the window you
|
||||
// can still see belongs to. Clamped to the window's *visible* portion
|
||||
// rather than to the screen at large so the tag stays on the thing it
|
||||
// labels instead of drifting off onto its own. `visibleFrame` keeps it
|
||||
// clear of the menu bar and Dock, which would hide it just as
|
||||
// effectively as the screen edge.
|
||||
//
|
||||
// Both clamps are presentational only — neither is written back to
|
||||
// `placement`, which changes solely when the user drags the tag. So the
|
||||
// anchor is remembered throughout, and the tag returns to it the moment
|
||||
// the window is fully back on screen.
|
||||
private func frame(window: NSRect, screen: NSScreen) -> NSRect {
|
||||
let style = WindowOverlayPosition.style
|
||||
let size = TagView.size(
|
||||
text: profileName, style: style,
|
||||
isVertical: style == .chip && placement.isVertical)
|
||||
let corner = placement.corner
|
||||
let insetX = placement.insetX
|
||||
.clamped(to: 0...max(0, window.width - size.width))
|
||||
let insetY = placement.insetY
|
||||
.clamped(to: 0...max(0, window.height - size.height))
|
||||
var origin = NSPoint(
|
||||
x: corner.isLeft ? window.minX + insetX : window.maxX - insetX - size.width,
|
||||
y: corner.isTop ? window.maxY - insetY - size.height : window.minY + insetY)
|
||||
|
||||
// A window entirely off screen leaves nothing to clamp into; fall
|
||||
// back to the screen so the tag stays reachable rather than being
|
||||
// pinned to an empty rect.
|
||||
let onScreen = window.intersection(screen.visibleFrame)
|
||||
let bounds = onScreen.isEmpty ? screen.visibleFrame : onScreen
|
||||
origin.x = origin.x.clamped(to: bounds.minX...max(bounds.minX, bounds.maxX - size.width))
|
||||
origin.y = origin.y.clamped(to: bounds.minY...max(bounds.minY, bounds.maxY - size.height))
|
||||
return NSRect(origin: origin, size: size)
|
||||
}
|
||||
|
||||
// Puts the tag where the current placement says it belongs. Returns
|
||||
// false (and hides the tag) if the window has no readable frame right
|
||||
// now — minimized, or Accessibility not granted.
|
||||
@discardableResult
|
||||
private func reposition() -> Bool {
|
||||
guard let (windowFrame, screen) = currentGeometry else {
|
||||
panel.orderOut(nil)
|
||||
return false
|
||||
}
|
||||
let style = WindowOverlayPosition.style
|
||||
tagView.style = style
|
||||
tagView.isVertical = style == .chip && placement.isVertical
|
||||
tagView.isLeftSide = placement.corner.isLeft
|
||||
tagView.needsDisplay = true
|
||||
|
||||
isRepositioning = true
|
||||
defer { isRepositioning = false }
|
||||
let tagFrame = frame(window: windowFrame, screen: screen)
|
||||
panel.setFrame(tagFrame, display: true)
|
||||
// The shadow is derived from the content's alpha, so a shape or
|
||||
// size change leaves a stale one behind without this.
|
||||
panel.invalidateShadow()
|
||||
// Positioned either way — only the showing is conditional, so a
|
||||
// hidden tag still knows where it belongs and can be revealed later
|
||||
// without recomputing anything.
|
||||
if isMinimized || !isTargetVisible(tagFrame: tagFrame) {
|
||||
panel.orderOut(nil)
|
||||
} else if !panel.isVisible {
|
||||
panel.orderFrontRegardless()
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Re-evaluate whether the tag should currently be on screen. Called
|
||||
// when some app activates, which is the usual way a window ends up
|
||||
// buried or uncovered without moving at all.
|
||||
func refreshVisibility() {
|
||||
reposition()
|
||||
}
|
||||
|
||||
// A tag is a floating panel, which puts it above every ordinary window
|
||||
// on the system rather than merely above the window it belongs to. Left
|
||||
// alone it hovers over the browser, the editor, everything — even when
|
||||
// its own window is buried or on another Space.
|
||||
//
|
||||
// There is no cross-process way to attach one window above another:
|
||||
// `addChildWindow` is same-process only, and the private ordering call
|
||||
// window managers use is a one-shot operation that goes stale the
|
||||
// moment anything else reorders, so it wouldn't avoid this work either.
|
||||
// So the tag is shown only when the window it labels is genuinely
|
||||
// visible underneath it.
|
||||
//
|
||||
// The window server returns its list strictly front-to-back, which
|
||||
// answers both halves in one pass: walk forward, and anything
|
||||
// overlapping the tag before we reach our own window is covering it.
|
||||
// Reaching our window with nothing in the way means the tag is showing
|
||||
// real estate that actually belongs to that window; never reaching it
|
||||
// means the window isn't on screen at all — minimized, hidden, or on
|
||||
// another Space — and the tag has nothing to label.
|
||||
private func isTargetVisible(tagFrame: NSRect) -> Bool {
|
||||
guard let listing = CGWindowListCopyWindowInfo(
|
||||
[.optionOnScreenOnly, .excludeDesktopElements], kCGNullWindowID) as? [[String: Any]]
|
||||
else { return true } // can't tell — better a stray tag than a missing one
|
||||
|
||||
let tag = Self.cgRect(of: tagFrame)
|
||||
let ownPid = getpid()
|
||||
for entry in listing {
|
||||
guard let owner = entry[kCGWindowOwnerPID as String] as? pid_t,
|
||||
let boundsDict = entry[kCGWindowBounds as String],
|
||||
let bounds = CGRect(dictionaryRepresentation: boundsDict as! CFDictionary)
|
||||
else { continue }
|
||||
// Identified by owner alone, deliberately. Matching the exact
|
||||
// rect meant comparing a freshly-read AX frame against the
|
||||
// window server's snapshot, and mid-move the two disagree —
|
||||
// AX already reports the new position while the listing still
|
||||
// has the old one. The match then failed, the walk continued
|
||||
// past our own window, and the first unrelated window that
|
||||
// happened to overlap the tag "occluded" it. Whether that
|
||||
// occurred came down to what was nearby, which is why it
|
||||
// looked as though only certain drag directions broke it.
|
||||
//
|
||||
// A dialog of the same app landing here counts as reaching our
|
||||
// window, which is right: Claude covering its own window is
|
||||
// not a reason to disown the tag.
|
||||
if owner == pid, bounds.intersects(tag) { return true }
|
||||
// Our own tags are in this list too, and one tag sitting over
|
||||
// another's window must not hide it.
|
||||
if owner == ownPid { continue }
|
||||
// Only ordinary windows can bury another ordinary window.
|
||||
// Everything above that band — the menu bar, the Dock,
|
||||
// notification banners, and the invisible one-pixel markers
|
||||
// some utilities park in a screen corner — is permanently in
|
||||
// front of everything and would veto the tag forever. One such
|
||||
// marker at the bottom-left corner is what made a tag vanish
|
||||
// there, and only there: it takes a move off two edges at once
|
||||
// for the tag to clamp into that exact pixel.
|
||||
guard (entry[kCGWindowLayer as String] as? Int) == 0 else { continue }
|
||||
if bounds.intersects(tag) { return false }
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// AppKit is bottom-left-origin per screen; the window server is
|
||||
// top-left-origin from the primary screen (screens[0], the one with the
|
||||
// menu bar).
|
||||
private static func cgRect(of rect: NSRect) -> CGRect {
|
||||
let primaryMaxY = NSScreen.screens.first?.frame.maxY ?? rect.maxY
|
||||
return CGRect(x: rect.minX, y: primaryMaxY - rect.maxY, width: rect.width, height: rect.height)
|
||||
}
|
||||
|
||||
// MARK: - User placement
|
||||
|
||||
// Fires for every panel move — ours (from `reposition`, when the
|
||||
// tracked window itself moves/resizes) and the user's (dragging the
|
||||
// tag). Only the latter should redefine the placement, which is what
|
||||
// the `isRepositioning` guard filters for.
|
||||
//
|
||||
// Re-deriving the offset from our own moves too looks like it should
|
||||
// be a harmless no-op — recomputing the very offset we just positioned
|
||||
// against — but it isn't, because the two halves read the window at
|
||||
// different instants. AppKit posts this notification synchronously
|
||||
// from inside `setFrame`, and during a live window drag the AX frame
|
||||
// read here is already newer than the one `reposition` derived the
|
||||
// origin from, so each move event bakes in the few points the window
|
||||
// travelled in between. Those errors accumulate across the hundreds
|
||||
// of events one drag produces, until the offset saturates and the tag
|
||||
// has walked clear across its window — off-screen entirely, if that
|
||||
// edge of the window is.
|
||||
func windowDidMove(_ notification: Notification) {
|
||||
guard !isRepositioning else { return }
|
||||
scheduleDragSettle()
|
||||
}
|
||||
|
||||
// A tag drag emits a continuous stream of moves, and re-anchoring on
|
||||
// each one would snap the tag out from under the cursor mid-gesture
|
||||
// (and flip its orientation repeatedly on the way past an edge). So
|
||||
// the placement is only committed once the moves stop, which is as
|
||||
// close to a "drag ended" signal as a background-movable window gets
|
||||
// — NSWindow has no such delegate callback, unlike live resize.
|
||||
private func scheduleDragSettle() {
|
||||
dragSettle?.cancel()
|
||||
let work = DispatchWorkItem { [weak self] in self?.commitUserPlacement() }
|
||||
dragSettle = work
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2, execute: work)
|
||||
}
|
||||
|
||||
private func commitUserPlacement() {
|
||||
guard let windowFrame = currentGeometry?.window else { return }
|
||||
let tagFrame = panel.frame
|
||||
let centre = NSPoint(x: tagFrame.midX, y: tagFrame.midY)
|
||||
let corner = WindowOverlayCorner.nearest(to: centre, in: windowFrame)
|
||||
|
||||
// Orientation follows whichever edge the tag ended up nearest: a
|
||||
// chip against a side reads vertically, so it can sit close in
|
||||
// without covering the window's own controls. Dots have no
|
||||
// reading direction, so they're never rotated.
|
||||
let toSide = min(centre.x - windowFrame.minX, windowFrame.maxX - centre.x)
|
||||
let toTopOrBottom = min(windowFrame.maxY - centre.y, centre.y - windowFrame.minY)
|
||||
let isVertical = WindowOverlayPosition.style == .chip && toSide < toTopOrBottom
|
||||
|
||||
// Offsets run inward from the anchored corner. Stored unclamped at
|
||||
// the top end (a drag outside the window is clamped to zero, but a
|
||||
// long reach into a wide window is kept in full) so a later resize
|
||||
// can restore it.
|
||||
let insetX = corner.isLeft
|
||||
? tagFrame.minX - windowFrame.minX : windowFrame.maxX - tagFrame.maxX
|
||||
let insetY = corner.isTop
|
||||
? windowFrame.maxY - tagFrame.maxY : tagFrame.minY - windowFrame.minY
|
||||
|
||||
placement = WindowOverlayPlacement(
|
||||
corner: corner, insetX: max(0, insetX), insetY: max(0, insetY), isVertical: isVertical)
|
||||
placement.save(for: profileName)
|
||||
|
||||
// Snap into the committed placement — this is what applies a
|
||||
// rotation the drag just earned, and squares the tag up against
|
||||
// its corner.
|
||||
reposition()
|
||||
}
|
||||
|
||||
// MARK: - Live tracking
|
||||
|
||||
private func startObserving() {
|
||||
var newObserver: AXObserver?
|
||||
guard AXObserverCreate(pid, WindowOverlay.axCallback, &newObserver) == .success, let newObserver
|
||||
else { return }
|
||||
observer = newObserver
|
||||
|
||||
let refcon = Unmanaged.passUnretained(self).toOpaque()
|
||||
for name in [
|
||||
kAXMovedNotification, kAXResizedNotification, kAXUIElementDestroyedNotification,
|
||||
kAXWindowMiniaturizedNotification, kAXWindowDeminiaturizedNotification,
|
||||
] {
|
||||
AXObserverAddNotification(newObserver, axWindow, name as CFString, refcon)
|
||||
}
|
||||
CFRunLoopAddSource(CFRunLoopGetCurrent(), AXObserverGetRunLoopSource(newObserver), .defaultMode)
|
||||
}
|
||||
|
||||
private func stopObserving() {
|
||||
guard let observer else { return }
|
||||
CFRunLoopRemoveSource(CFRunLoopGetCurrent(), AXObserverGetRunLoopSource(observer), .defaultMode)
|
||||
self.observer = nil
|
||||
}
|
||||
|
||||
private static let axCallback: AXObserverCallback = { _, _, notification, refcon in
|
||||
guard let refcon else { return }
|
||||
let overlay = Unmanaged<WindowOverlay>.fromOpaque(refcon).takeUnretainedValue()
|
||||
switch notification as String {
|
||||
case kAXUIElementDestroyedNotification:
|
||||
overlay.panel.orderOut(nil)
|
||||
case kAXWindowMiniaturizedNotification:
|
||||
overlay.isMinimized = true
|
||||
overlay.reposition()
|
||||
case kAXWindowDeminiaturizedNotification:
|
||||
overlay.isMinimized = false
|
||||
overlay.reposition()
|
||||
default:
|
||||
overlay.reposition()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension Comparable {
|
||||
func clamped(to range: ClosedRange<Self>) -> Self {
|
||||
min(max(self, range.lowerBound), range.upperBound)
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,29 @@ set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
SOURCES_DIR="$SCRIPT_DIR/Sources"
|
||||
|
||||
# Local, gitignored build configuration — currently just the code-signing
|
||||
# identity, which otherwise has to be remembered and retyped on every
|
||||
# build. See .env.example.
|
||||
#
|
||||
# Parsed rather than sourced, for two reasons: a stray command in the file
|
||||
# shouldn't execute as a side effect of building, and this lets an existing
|
||||
# environment variable win, so `SHANNONCOAT_SIGN_IDENTITY= ./build.sh`
|
||||
# still forces a one-off ad-hoc build without editing the file.
|
||||
ENV_FILE="$SCRIPT_DIR/.env"
|
||||
if [[ -f "$ENV_FILE" ]]; then
|
||||
while IFS='=' read -r key value || [[ -n "$key" ]]; do
|
||||
key="${key#"${key%%[![:space:]]*}"}" # strip leading whitespace
|
||||
key="${key#export }"
|
||||
[[ "$key" =~ ^[A-Za-z_][A-Za-z0-9_]*$ ]] || continue # skips blanks and # comments
|
||||
value="${value%"${value##*[![:space:]]}"}" # strip trailing whitespace
|
||||
value="${value%\"}"; value="${value#\"}"
|
||||
value="${value%\'}"; value="${value#\'}"
|
||||
[[ -n "${!key+set}" ]] && continue # already in the environment; leave it
|
||||
printf -v "$key" '%s' "$value"
|
||||
export "${key?}"
|
||||
done <"$ENV_FILE"
|
||||
fi
|
||||
VERSION_FILE="$SCRIPT_DIR/VERSION"
|
||||
ICON_SRC="$SCRIPT_DIR/icon/AppIcon.icns"
|
||||
OUT_DIR="${1:-$SCRIPT_DIR/.build}"
|
||||
@@ -76,6 +99,41 @@ printf '%s' "$GIT_SHA" >"$APP/Contents/Resources/COMMIT"
|
||||
|
||||
swiftc -O "$SOURCES_DIR"/*.swift -o "$APP/Contents/MacOS/launcher"
|
||||
|
||||
# Sign the bundle, not just the binary swiftc linker-signed for us — and
|
||||
# with the bundle's real identifier rather than the "launcher" executable
|
||||
# name codesign would otherwise infer.
|
||||
#
|
||||
# This matters well beyond tidiness, because the window tags need
|
||||
# Accessibility. macOS ties that grant to a *properly signed* app's
|
||||
# designated requirement, which survives a rebuild, but falls back to
|
||||
# pinning an ad-hoc-signed app to its exact cdhash — and every build
|
||||
# produces a new one. So with the ad-hoc default below, each build +
|
||||
# reinstall silently invalidates the permission, while the app stays
|
||||
# listed and stays ticked under Privacy & Security → Accessibility. It
|
||||
# looks granted and isn't, and no amount of toggling that row fixes it:
|
||||
# the stale entry has to be removed with "−" and the new build added back.
|
||||
#
|
||||
# To stop paying that tax on every build, make a self-signed code-signing
|
||||
# certificate once (Keychain Access → Certificate Assistant → Create a
|
||||
# Certificate…, type "Code Signing", self-signed) and point this at it:
|
||||
#
|
||||
# SHANNONCOAT_SIGN_IDENTITY="My Local Signing Cert" ./build.sh
|
||||
#
|
||||
# then re-grant Accessibility one final time. The identity is stable from
|
||||
# then on, so later builds keep the permission.
|
||||
if [[ -n "${SHANNONCOAT_SIGN_IDENTITY:-}" ]]; then
|
||||
# An identity was asked for explicitly, so falling back to ad-hoc would
|
||||
# quietly reintroduce the very problem it was set to avoid — and a
|
||||
# release that ships ad-hoc revokes the Accessibility permission of
|
||||
# everyone who updates. Fail the build instead.
|
||||
codesign --force --sign "$SHANNONCOAT_SIGN_IDENTITY" \
|
||||
--identifier "com.local.shannoncoat" "$APP" \
|
||||
|| { echo "error: signing with \"$SHANNONCOAT_SIGN_IDENTITY\" failed" >&2; exit 1; }
|
||||
else
|
||||
codesign --force --sign - --identifier "com.local.shannoncoat" "$APP" >/dev/null 2>&1 \
|
||||
|| echo "warning: codesign failed; Accessibility permission may not stick" >&2
|
||||
fi
|
||||
|
||||
touch "$APP"
|
||||
echo "Built: $APP"
|
||||
echo "Copy it to /Applications (or ~/Applications) to install."
|
||||
|
||||
Reference in New Issue
Block a user