14 Commits
Author SHA1 Message Date
bdeshi 654269a4d2 release 1.1.0 🎉 2026-08-14 23:14:58 +06:00
Claude Opus 5andbdeshi ffbd1536b6 Let the menu's click and shift-click actions be swapped
Clicking a profile switched to it exclusively and shift-click opened it
alongside, with no way round for anyone who opens alongside far more often
than they switch. Settings now carries the choice, storing only the plain
click's action — the other gesture gets whatever is left, so the two can't
both end up meaning the same thing, and no migration is needed for anyone
who never touches it.

Switching also quits the other profiles again when the profile clicked is
already up, which e7777d5 had carved out on the reasoning that a click
reaching for a second open window is someone moving between windows rather
than asking for one to go. That guess is what this setting now settles:
with each action bound to a gesture of its own, choosing the switch gesture
is the instruction, and second-guessing it left no way to ask for an
exclusive switch at all once the target was running.

The menu spells out both gestures rather than only the modified one, since
which of them quits things is no longer fixed. Each profile's tooltip
describes what a click will actually do to it as things stand — it promises
to quit the neighbours only when there are neighbours to quit.
2026-08-14 23:14:49 +06:00
bdeshiandGitHub 97b131070e Revise README for improved clarity and structure
Brings ai-authorship note above the fold, and adds a note about imperfect isolation guarantee.

Signed-off-by: bdeshi <bdeshi@bdeshi.space>
2026-08-06 01:06:12 +06:00
bdeshi 8ea208ced4 release 1.0.0 :party: 2026-08-06 00:35:15 +06:00
Claude Opus 5andbdeshi e803f008f0 Move the workflow actions off Node 20
checkout and action-gh-release both still target Node 20, which GitHub
has deprecated and is already force-running on Node 24. Nothing is broken
yet, but the runners won't accommodate it indefinitely, and a release
workflow is a poor place to discover that.
2026-08-06 00:35:02 +06:00
Claude Opus 5andbdeshi 58fc3444d5 0.0.10
Supersedes 0.0.9, whose published build went out ad-hoc signed because
the release workflow ran without the signing secrets. Anyone installing
it gets an app whose Accessibility grant is pinned to that one binary and
breaks on their next update, so it wants replacing rather than leaving as
the latest release.
2026-08-06 00:25:40 +06:00
Claude Opus 5andbdeshi 150a2394dd Hand the signing secrets to the called release workflow
A workflow invoked with `uses:` gets no secrets unless they are passed to
it, so every secret was empty inside release.yml when tag-on-version-bump
called it. The certificate import was skipped, the build came out ad-hoc,
and the release published that way — the precise outcome signing exists
to prevent.

Its own ad-hoc guard didn't catch it either: that guard only fires when
an identity was configured, and from the called workflow's point of view
none was. So the failure was silent in both places at once, and the run
went green.

Verified against the 0.0.9 build, whose log shows an empty
SIGNING_IDENTITY and Signature=adhoc on the published artifact.
2026-08-06 00:23:52 +06:00
Claude Opus 5andbdeshi e7777d5dfc Don't quit the neighbour when switching to an already-open profile
Clicking a profile quit every other running one first, unconditionally —
including when the profile clicked was already open. The menu lists every
running profile at once, so the click that reaches for the second one is
almost always someone moving between two open windows, and it cost them a
relaunch and whatever was on screen to carry out an instruction nobody
gave.

Switching now only quits anything when the target isn't up yet. An
already-running profile is simply brought forward, which is what
shift-click did and what the click on a running profile always looked
like it would do.
2026-08-06 00:01:46 +06:00
Claude Opus 5andbdeshi cf7d9a4583 Draw the real icon, and give the menu bar its own glyph
Replaces the placeholder coat silhouette with the app's actual subject:
Claude's asterisk above a rack of overcoats, on Claude's own coral. The
wardrobe is the app in one picture — several coats to pick between, one
currently worn.

The menu bar stops scaling the app icon down and draws its own glyph
instead. At 18pt the icon's three coats, lapels and pockets collapse into
a smudge, and its colours ignore the menu bar entirely. The glyph is a
template image, so macOS tints it for light and dark and for the
open-menu inversion, and re-tints it itself when the theme changes. That
also drove its shape: six rays rather than eight, because at that size
eight have under a pixel between arms and merge into a blob.

The coloured dots beside it don't get that for free — ProfileColor picks
a brightness for the current appearance at the moment it's asked, and the
title is only rebuilt when profiles start or stop. Observing
effectiveAppearance rebuilds it, so a theme switch doesn't leave dots
mixed for the old appearance sitting in the menu bar.

Everything is still drawn from vector paths rather than exported from a
design tool, so each size can be tuned — small sizes need fatter strokes
than a straight downscale gives — and nothing binary but the derived
assets is committed. The README gains a hero banner, composed from the
generated icon so it can't drift out of step with it.

About gains the tagline under the icon, names itself in the description
rather than opening with a bare verb, and drops the author line.
2026-08-05 21:06:58 +06:00
Claude Opus 5andbdeshi af2cae7fa9 Add a README for end users
Everything a user needs to know has lived only in source comments and
commit messages until now: that a profile is an isolated Claude Desktop
plus its own paired Claude Code setup, that the normal install is left
untouched, that Accessibility is what draws the window tags, and that an
unnotarized download needs Open Anyway rather than the Control-click most
people reach for.

Deliberately end-user only. Building from source gets one short section
pointing at .env.example, not a developer guide, and there are no
screenshots yet — the app icon is still a placeholder, so anything shown
now would need replacing immediately.

Also bumps the version to 0.0.9. Nothing has been published yet, so the
numbering stays below 1.0.0 until a release has been tested for real.
2026-08-05 15:06:30 +06:00
Claude Opus 5andbdeshi 061ae098da Sign builds and releases with a stable code identity
swiftc linker-signs only the inner binary, leaving the bundle unsigned
and its codesign identifier as "launcher" rather than the bundle id. More
importantly it leaves the app ad-hoc signed, and macOS pins an ad-hoc
app's Accessibility grant to its exact cdhash instead of to a designated
requirement. Every build mints a new cdhash, so each rebuild-and-replace
silently revoked the permission while the app stayed listed and ticked
under Privacy & Security — and every release did the same to everyone who
updated. That was the root cause of the window tags never appearing.

- build.sh signs the bundle with its real identifier, honours
  SHANNONCOAT_SIGN_IDENTITY, and fails outright rather than falling back
  to ad-hoc when an identity was asked for explicitly.
- The identity is read from a gitignored .env, so it doesn't have to be
  retyped every build. Parsed rather than sourced, so a stray command in
  the file can't execute as a side effect of building, and so an existing
  environment variable still wins. .env.example carries the full one-time
  setup.
- release.yml imports the certificate into a throwaway keychain, builds,
  verifies, and deletes the keychain on if: always(). It stays inert
  until the three secrets exist, and fails the release rather than
  shipping ad-hoc.
- Guards the empty-password case explicitly: macOS cannot import an
  OpenSSL-produced PKCS#12 with an empty password, and reports it as "MAC
  verification failed (wrong password?)", which sends you hunting for a
  wrong password rather than a missing one. Nothing local catches this,
  since the login keychain imports the PEM pair and needs no password.
- Ignores *.p12 and *.pem as a backstop; the certificate belongs outside
  the working tree entirely.

Verified end-to-end: two from-scratch builds produce byte-identical
designated requirements where ad-hoc differs every time, and six
rebuild-reinstall cycles under a real certificate kept the Accessibility
grant with no System Settings interaction.

This buys permission persistence, not Gatekeeper approval — a
self-signed certificate isn't notarized, so downloads still need
System Settings -> Privacy & Security -> Open Anyway.
2026-08-05 13:23:09 +06:00
Claude Opus 5andbdeshi 5191a38f7a Fix the window tags: permission, drift, anchoring, and styling
Four separate defects, each reproduced before being fixed.

Accessibility was silently denied. AXIsProcessTrusted() returned false,
so every AX read failed, WindowOverlay.init? failed all twelve retries,
and attach gave up without a word — indistinguishable from the feature
being broken. The cause was outside this file: an ad-hoc-signed app has
its permission pinned to its exact cdhash, which changes on every build,
so the rebuild-and-replace workflow silently revoked the grant each time
while the app stayed listed and ticked in System Settings. Now it prompts
rather than failing mutely, and keeps rechecking — macOS never tells an
app it has just been granted Accessibility, and overlays were otherwise
only reconsidered when a Claude window launched, quit or activated, so a
grant made while running did nothing visible until the user happened to
touch a Claude window.

The tag walked off its window on every drag. windowDidMove re-derived and
persisted the corner offset for the app's own programmatic moves too, on
the assumption that recomputing an offset it had just positioned against
was a no-op. It isn't: AppKit posts that notification synchronously from
inside setFrame, and during a live drag the AX frame read there is
already newer than the one reposition used, so each event banked the few
points the window had moved in between. Observed saturating at 952,
which parks the tag at the far edge of the window or off-screen.

Placement was anchored to the top-right unconditionally, so any resize
moving that corner dragged the tag along. It now anchors to whichever
corner it was dropped nearest. Offsets are no longer written back
clamped either: a window too small to honour one shows the tag pushed in
as far as it fits but keeps the stored distance, so widening the window
restores the chosen spot.

Styling: thinner (13pt) and pill-shaped so it can sit close to an edge
without covering window controls; rotated when against a side edge,
reading bottom-to-top on the left and top-to-bottom on the right so the
text leans into the window; text colour chosen per profile colour by WCAG
relative luminance rather than fixed white, which was as low as ~1.1:1 on
a yellow chip against 4.50:1 worst-case now; and text drawn into a
one-line-tall rect centred on the chip's midline, fixing its high
seating. Settings gains a choice between the name chip and a plain
coloured dot, which is never rotated, having no reading direction.

Verified live throughout: a 400pt offset squeezed to 260 on a narrowed
window and returned to 400 on restore with the stored value untouched;
a drag committed the expected corner and orientation; and contrast was
measured across the hue wheel.

Tag placement is also stored per profile rather than once for the whole
app. Two windows side by side are the case these tags exist for, and
wanting each one's tag somewhere different is the normal outcome — one
window's sidebar is not another's. Previously a single shared offset made
them look independent (only the dragged tag moved at once) while every
other tag snapped to it on its next reposition.

A tag is a floating panel, which puts it above every ordinary window on
the system rather than merely above the window it labels — so it hovered
over the browser, the editor, and everything else, even when its own
window was buried or on another Space. There is no cross-process way to
attach one window above another (addChildWindow is same-process only, and
the private ordering call window managers use is a one-shot that goes
stale on the next reorder), so each tag now checks whether the window it
labels is genuinely visible beneath it. The window server returns its list
front-to-back, so one pass answers it: anything overlapping the tag before
we reach our own window is covering it, and never reaching that window
means it isn't on screen at all.

Tag position is also clamped into whatever part of the window is on
screen. A window dragged half off the edge takes its anchored corner with
it, and a tag that follows it out of view identifies nothing. The clamp is
presentational only — the stored anchor is untouched, so the tag returns
to it once the window is fully back.

Occlusion is judged from the window server's listing, which it returns
front-to-back. Our own window is identified by its owning process rather
than by matching rectangles: AX reports a new position the instant a
window moves while the listing still holds the previous one, so a
geometric match fails almost continuously mid-drag — measured at 87 of 92
frames, during which the walk ran past our own window and mistook
whatever else overlapped the tag for something covering it.

Only ordinary windows count as occluders. Everything above that band is
permanently in front and would veto the tag forever — including the
invisible one-pixel markers some utilities park in a screen corner, which
is what made a tag vanish at the bottom-left and nowhere else: it takes a
window moved off two edges at once for the tag to clamp into that pixel.
2026-08-05 13:08:11 +06:00
Claude Opus 5andbdeshi 1d3a539edd Add the window identification overlay
Every profile launches the same Claude Desktop binary with the same icon
and title, so with two or more open there was no way to tell which window
belonged to which profile at a glance. WindowOverlay pins a small tag —
profile name, in that profile's own dot colour — to each running managed
profile's window, tracked live via AXObserver notifications rather than
polling. Only a persistent process can hold a watcher like that, which is
exactly the gap the old one-shot CLI could never close.

Shown for every running managed profile, not just when two or more are
up: the tag is an identity marker, not merely a disambiguator. Never
shown on "default", which isn't a shannoncoat profile at all.

Positioned top-right, since top-left is where a window's close/minimize/
zoom controls live. Draggable in case that still obstructs something in a
particular layout, on a .nonactivatingPanel so dragging it doesn't steal
focus from the window underneath, with the offset persisted.

Attachment retries for ~3s rather than requiring the target's first
window to already exist: a cold Electron launch can take a second or more
between the process starting — which is what triggers the update, via
NSWorkspace's launch notification — and its first window existing. Losing
that race previously meant the tag silently never appeared at all.

Also ignores CHECKPOINT.md, a local session-handoff note.
2026-08-05 11:40:56 +06:00
Claude Opus 5andbdeshi 9673dc2792 Redesign the Manage window and fold About into it as a tab
The previous layout was a fixed 460x360 window regardless of tab or
state, with a plain unbordered table and text +/- buttons — it read as a
generic cross-platform port rather than something native. Several rows
also had no real width anchor at all, so they floated: flush against the
window's left edge with no margin, and in the add form's case wide enough
to overflow past the right edge.

- The window is no longer manually resizable. Each tab reports its own
  preferredContentSize, recomputed in viewDidLayout and after every state
  change, and NSTabViewController resizes the window to match. That is
  what actually fixes the large empty areas: a tab with less content gets
  a smaller window rather than sitting inside a fixed larger one.
- Every row now anchors its width to the one element with a real absolute
  width, fixing both the edge-touching and the overflow.
- Table gains a bezel border and alternating rows; form labels get a
  fixed trailing-aligned width so fields line up; the error label wraps
  instead of truncating; tab padding is consistent.
- About moves out of a separate panel into a third tab, with the app icon
  centred and enlarged to 96px.

Verified visually with a standalone harness that drives the real window
and screenshots it, rather than simulating input — scripting clicks into
the app itself needs an Accessibility grant this environment lacks.
2026-08-04 23:54:56 +06:00
18 changed files with 2052 additions and 170 deletions
+118
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@@ -0,0 +1,118 @@
# Local build configuration. Copy to `.env` (gitignored) and fill in.
#
# cp .env.example .env
#
# build.sh reads `.env` automatically if it exists. Anything already set in
# the environment wins over this file, so a one-off
#
# SHANNONCOAT_SIGN_IDENTITY= ./build.sh
#
# still forces an ad-hoc build without editing anything.
# ---------------------------------------------------------------------------
# Code-signing identity
# ---------------------------------------------------------------------------
# The common name of the code-signing certificate in your keychain. Not a
# secret — it's a label, not a credential — but it lives here so every build
# picks it up without you having to remember the variable.
#
# Why bother signing at all: macOS pins an *ad-hoc* signed app's
# Accessibility grant to its exact cdhash, which changes on every build. So
# an unsigned local build silently loses the permission each time you
# rebuild and reinstall, while still appearing listed and ticked under
# Privacy & Security → Accessibility. Signing with a certificate gives the
# app a stable designated requirement, and the grant survives.
#
# Leave empty (or delete the line) to build ad-hoc.
SHANNONCOAT_SIGN_IDENTITY="shannoncoat Signing"
# ---------------------------------------------------------------------------
# Certificate material — only needed to publish the GitHub Actions secrets
# ---------------------------------------------------------------------------
# The build itself never reads these: once the certificate is imported, the
# private key lives in your keychain and codesign finds it by the identity
# name above. They're recorded here purely so the `gh secret set` commands
# at the bottom have somewhere to read from.
#
# Keep the .p12 OUTSIDE the working tree. A gitignored file is still one
# `git add -f`, one editor-indexed backup, or one shared folder away from
# leaking, and this one holds a private key.
#
# The $HOME below is expanded by the shell when you `source .env` (which is
# how the gh commands at the bottom read it). build.sh parses rather than
# sources this file, so it takes values literally — which costs nothing
# here, as the only variable it actually reads is the identity above.
SHANNONCOAT_P12_PATH="$HOME/.shannoncoat-signing/shannoncoat-signing.p12"
# The .p12 export password. Storing it in plaintext here is weaker than
# leaving it in your password manager and typing it when prompted — prefer
# leaving this field empty and letting `gh secret set` ask for it
# interactively.
#
# Leaving the *field* empty is fine. Exporting the .p12 itself with an
# empty password is not: macOS cannot import one, so CI would fail even
# though local builds carry on working (they import the PEM pair, which
# needs no password). Give the export a real password.
SHANNONCOAT_P12_PASSWORD=""
# ---------------------------------------------------------------------------
# One-time setup
# ---------------------------------------------------------------------------
# Generate a ten-year self-signed code-signing certificate (codesign refuses
# an expired one, and replacing it later resets every user's Accessibility
# permission again):
#
# mkdir -p ~/.shannoncoat-signing && chmod 700 ~/.shannoncoat-signing
# openssl req -x509 -newkey rsa:2048 -nodes -days 3650 \
# -keyout ~/.shannoncoat-signing/key.pem \
# -out ~/.shannoncoat-signing/cert.pem \
# -subj "/CN=shannoncoat Signing" \
# -addext "basicConstraints=critical,CA:false" \
# -addext "keyUsage=critical,digitalSignature" \
# -addext "extendedKeyUsage=critical,codeSigning"
#
# Bundle it as a .p12. `-legacy` is required: OpenSSL 3's default encoding
# is one macOS cannot read, and `security import` then fails with a
# misleading "MAC verification failed (wrong password?)".
#
# openssl pkcs12 -export -legacy \
# -inkey ~/.shannoncoat-signing/key.pem \
# -in ~/.shannoncoat-signing/cert.pem \
# -name "shannoncoat Signing" \
# -out ~/.shannoncoat-signing/shannoncoat-signing.p12
#
# Import for local builds, then delete the now-redundant loose private key
# (the .p12 remains your only backup, so keep that):
#
# security import ~/.shannoncoat-signing/shannoncoat-signing.p12 \
# -k ~/Library/Keychains/login.keychain-db -T /usr/bin/codesign
# rm ~/.shannoncoat-signing/key.pem
#
# The first signed build raises a "codesign wants to use key…" dialog —
# choose Always Allow. Then re-grant Accessibility one final time; from
# then on it persists across rebuilds.
#
# Note that `security find-identity -v -p codesigning` will report "0 valid
# identities": -v filters to *trusted* certificates and a self-signed one
# reads as CSSMERR_TP_NOT_TRUSTED. codesign uses it regardless. Drop the -v
# to see it.
# ---------------------------------------------------------------------------
# Publishing the same certificate to GitHub Actions
# ---------------------------------------------------------------------------
# Releases need this too — an ad-hoc release revokes the Accessibility
# permission of everyone who updates. .github/workflows/release.yml stays
# inert until all three secrets exist, so nothing breaks in the meantime.
#
# source .env
# base64 -i "$SHANNONCOAT_P12_PATH" | gh secret set SIGNING_CERTIFICATE_P12
# gh secret set SIGNING_IDENTITY --body "$SHANNONCOAT_SIGN_IDENTITY"
# gh secret set SIGNING_CERTIFICATE_PASSWORD # prompts, so it stays out of shell history
#
# This buys permission persistence, not Gatekeeper approval: a self-signed
# certificate isn't notarized, so downloads are still blocked on first open
# and need System Settings → Privacy & Security → Open Anyway.
+116 -2
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@@ -21,21 +21,135 @@ permissions:
jobs:
build:
runs-on: macos-latest
env:
# Not a secret (it's just the certificate's common name), and needed
# in a step `if:` — where the `secrets` context isn't available, but
# `env` is. Empty when signing isn't configured, which every step
# below treats as "fall back to ad-hoc".
SIGNING_IDENTITY: ${{ secrets.SIGNING_IDENTITY }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ inputs.tag || github.ref }}
# Releases need a *stable* code identity, not an ad-hoc one. macOS
# pins an ad-hoc app's Accessibility grant to its exact cdhash, which
# changes on every build — so each release would silently revoke the
# permission users had already granted, leaving a stale entry sitting
# in System Settings still ticked (and un-fixable by toggling it).
# A certificate gives the app a designated requirement that survives
# updates instead.
#
# This does NOT make the app Gatekeeper-clean: a self-signed cert
# isn't notarized, so downloads still need right-click → Open. Only
# a paid Developer ID plus notarization changes that.
#
# One-time setup, ideally with the same self-signed certificate used
# for local builds (create it with a long validity — codesign refuses
# to use an expired cert, and re-signing under a new one resets every
# user's permission again):
# security export -k login.keychain -t identities -f pkcs12 \
# -P '<password>' -o cert.p12
# base64 -i cert.p12
# then add three repository secrets — SIGNING_CERTIFICATE_P12 (that
# base64 blob), SIGNING_CERTIFICATE_PASSWORD, and SIGNING_IDENTITY
# (the certificate's common name).
#
# If you build the .p12 with OpenSSL 3 rather than exporting it, pass
# `-legacy`: its default AES-256/SHA-256 PKCS#12 encoding is one the
# macOS Security framework can't read, and `security import` fails
# with a misleading "MAC verification failed (wrong password?)".
- name: Import signing certificate
if: env.SIGNING_IDENTITY != ''
env:
CERT_P12: ${{ secrets.SIGNING_CERTIFICATE_P12 }}
CERT_PASSWORD: ${{ secrets.SIGNING_CERTIFICATE_PASSWORD }}
run: |
set -euo pipefail
# macOS cannot import an OpenSSL-produced PKCS#12 that has an
# empty password — the two disagree over the spec's empty-string
# vs. NULL password ambiguity, and `security import` reports it
# as "MAC verification failed (wrong password?)", which sends you
# hunting for a wrong password rather than a missing one. Say
# what's actually wrong instead.
#
# Easy to hit, because a local build never exercises this: the
# local keychain imports the PEM pair directly and needs no
# password at all.
if [[ -z "${CERT_PASSWORD:-}" ]]; then
echo "error: SIGNING_CERTIFICATE_PASSWORD is empty." >&2
echo "The .p12 must be exported with a non-empty password; regenerate it with" >&2
echo " openssl pkcs12 -export -legacy -inkey key.pem -in cert.pem -out cert.p12" >&2
echo "and update both SIGNING_CERTIFICATE_P12 and SIGNING_CERTIFICATE_PASSWORD." >&2
exit 1
fi
KEYCHAIN="$RUNNER_TEMP/signing.keychain-db"
KEYCHAIN_PASSWORD="$(uuidgen)"
CERT_PATH="$RUNNER_TEMP/cert.p12"
printf '%s' "$CERT_P12" | base64 --decode > "$CERT_PATH"
# A dedicated throwaway keychain, not the login one: it starts
# unlocked, needs no interactive prompt, and is deleted at the
# end of the job regardless of outcome.
security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN"
security set-keychain-settings -lut 21600 "$KEYCHAIN"
security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN"
security import "$CERT_PATH" -k "$KEYCHAIN" -P "$CERT_PASSWORD" \
-T /usr/bin/codesign
# Without this, codesign hits an interactive "allow access to
# key?" prompt that nothing can answer on a headless runner.
security set-key-partition-list -S apple-tool:,apple: \
-k "$KEYCHAIN_PASSWORD" "$KEYCHAIN" >/dev/null
# codesign only searches keychains on the search list.
security list-keychain -d user -s "$KEYCHAIN" login.keychain-db
rm -f "$CERT_PATH"
- name: Build shannoncoat.app
run: ./build.sh
env:
# This workflow only ever runs against a tag (see the trigger
# comment above) — told to build.sh directly rather than having
# it re-derive that via `git describe`, which needs full tag
# refs a CI runner's checkout isn't guaranteed to have fetched.
SHANNONCOAT_RELEASE_BUILD: "1"
# Empty when unconfigured, which build.sh reads as ad-hoc.
SHANNONCOAT_SIGN_IDENTITY: ${{ env.SIGNING_IDENTITY }}
# Catches a release that silently went out ad-hoc — the failure this
# whole arrangement exists to prevent, and one that's invisible in
# the artifact until someone's permission stops working.
- name: Verify signature
run: |
set -euo pipefail
codesign --verify --strict --verbose=2 ".build/shannoncoat.app"
codesign -dvvv ".build/shannoncoat.app" 2>&1 \
| grep -E 'Identifier=|Authority=|Signature=' || true
if [[ -n "$SIGNING_IDENTITY" ]] \
&& codesign -dvvv ".build/shannoncoat.app" 2>&1 | grep -q 'Signature=adhoc'; then
echo "error: signing was configured but the app is still ad-hoc signed" >&2
exit 1
fi
- name: Zip app bundle
run: ditto -c -k --sequesterRsrc --keepParent ".build/shannoncoat.app" "shannoncoat.app.zip"
- name: Publish release
uses: softprops/action-gh-release@v2
uses: softprops/action-gh-release@v3
with:
tag_name: ${{ inputs.tag || github.ref_name }}
files: |
shannoncoat.app.zip
generate_release_notes: true
# `if: always()` so a failed build can't leave the signing key
# sitting in a keychain on the runner.
- name: Clean up keychain
if: always() && env.SIGNING_IDENTITY != ''
run: |
security list-keychain -d user -s login.keychain-db || true
security delete-keychain "$RUNNER_TEMP/signing.keychain-db" || true
+7 -1
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@@ -15,7 +15,7 @@ jobs:
tag: ${{ steps.tag.outputs.tag }}
created: ${{ steps.tag.outputs.created }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
@@ -45,5 +45,11 @@ jobs:
uses: ./.github/workflows/release.yml
with:
tag: ${{ needs.tag.outputs.tag }}
# A called workflow gets no secrets unless they're handed over, so
# without this the signing secrets are empty inside release.yml and it
# quietly builds ad-hoc — which is exactly what signing exists to
# prevent, and which its own ad-hoc guard misses, since that guard only
# fires when an identity was configured.
secrets: inherit
permissions:
contents: write
+15
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@@ -4,6 +4,21 @@
icon/claude-src/
icon/AppIcon.iconset/
# Session handoff notes — local only, never committed
CHECKPOINT.md
# Local build configuration, read by build.sh — holds the code-signing
# identity and, optionally, the certificate password. See .env.example for
# the shape of it. Never committed.
.env
# Belt and braces: private key material must never land in the repo, even
# gitignored. Keep the certificate itself outside the working tree (the
# setup notes in .env.example use ~/.shannoncoat-signing/) — this pattern
# only exists to catch a stray copy before it becomes a commit.
*.p12
*.pem
# Local reference material (e.g. nested checkouts of other projects) — not
# part of this project, never meant to be committed.
.scratch/
+156
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@@ -0,0 +1,156 @@
![shannoncoat — which coat will Claude wear today?](docs/hero.png)
Run multiple isolated [**\***](#isolation) Claude profiles on macOS — each one
its own Claude Desktop **and** its own paired Claude Code setup — and tell their
windows apart at a glance.
Your normal Claude install is left alone. It stays as it is and keeps working
normally; shannoncoat only adds profiles alongside it.
A menu-bar item allows quick switching and profile management.
---
> [!NOTE]
> shannoncoat started as the shell script in the first commit, written by hand.
Claude built the GUI app out of it — most of the Swift, the icon, and this
README — working from human direction, review, and dogfooding.
## Requirements
- macOS 13 or later
- Claude Desktop
## Install
1. Download `shannoncoat.app.zip` from the
[latest release](https://github.com/bdeshi/shannoncoat/releases/latest).
2. Unzip it and move **shannoncoat.app** to `/Applications` or `~/Applications`.
3. Open it. macOS will block the first launch, because the app isn't notarized.
Go to **System Settings → Privacy & Security**, find the blocked item, and
click **Open Anyway**.
4. When prompted, grant **Accessibility**. The window tags are drawn from
Accessibility data and won't appear without it.
## First run
With nothing running, shannoncoat offers a list of your profiles and starts
whichever you tick. You can start several at once.
## Everyday use
The menu bar shows a coloured dot per running profile — dot and name when only
one is up, dots alone when there are more (hover for the names).
Open the menu and:
- **Click a profile** to switch to it. Every other running profile is quit
first, so you end up with just that one — including when the profile you
clicked is already up, in which case it's the neighbours that go.
- **Shift-click a profile** to open it *alongside* whatever is already running,
or to bring its window forward if it's already up, leaving everything else
where it is.
If you open alongside more often than you switch, **Settings → Click a profile
to** swaps the two around.
A `⇆` marks the profile you last switched to. **Close Profile** quits one
profile; **Quit Claude** quits all of them and leaves shannoncoat running.
**Manage Profiles…** opens the main window.
Quitting Claude by hand, from the Dock, or via Force Quit is picked up within
about a second — the menu bar always reflects what is actually running.
## Window tags
Each managed Claude window carries a small tag in that profile's colour, so two
otherwise identical windows are easy to tell apart.
Drag a tag anywhere on its window; each profile remembers where you put its own.
If you'd rather have something smaller, **Settings → Window tag → Colored dot**
replaces the name chip with a plain dot.
## Profiles
**default** is your real, untouched Claude install. shannoncoat can start and
stop it but never manages it, so it gets no tag and can't be deleted.
To add a custom isolated profile, open **Manage Profiles… → +** and enter a
name. The directories are optional — leave them blank and the profile gets
`~/.shannoncoat/data/<name>/app` and `~/.shannoncoat/data/<name>/code`. Point
them anywhere you like if you'd rather keep a profile's data with a project.
Selecting a profile shows both paths, ready to copy.
Each profile is a small JSON file at `~/.shannoncoat/<name>.json`, named after
the profile. Two profiles may not share a directory — that would silently merge
their Claude sessions, so shannoncoat refuses to start and tells you which files
collide.
Deleting a profile removes only that pointer file. **Its Claude data stays on
disk**, so you can recreate the profile later and pick up where you left off. If
it's running, it's quit first.
## Settings
- **Launch at Login** — start shannoncoat automatically.
- **Click a profile to** — whether plain click switches and Shift-click opens
alongside, or the reverse.
- **Window tag** — name chip or coloured dot.
- **Automatically check for updates** — once a day at most.
## Updates
shannoncoat compares its version against the one published on GitHub. The
automatic check posts a quiet notification; **Check for Updates…** in Settings
reports either way.
It never replaces itself. When a new version exists, download it from the
releases page and swap the app in yourself.
## Troubleshooting
**The window tags don't appear.** Almost always Accessibility. Check
**System Settings → Privacy & Security → Accessibility**.
If shannoncoat is listed *and already ticked* but the tags still don't show,
select it, remove it with ****, then add it back. This happens after replacing
the app with a build that has a different code signature; the old entry stays
visible but no longer applies, and toggling it off and on won't fix it.
**Claude Desktop can't be found.** shannoncoat looks in `/Applications` and
`~/Applications`. If yours is somewhere else, you'll be asked to locate it the
first time you start a profile.
**A profile won't quit.** Claude was asked to quit and declined — usually its
own "unsaved work" or "still generating" dialog. shannoncoat deliberately waits
rather than killing Claude underneath it. Answer the dialog.
## Build from source
Local builds require the Xcode Command Line Tools.
```
xcode-select --install
```
Then run the build script
```bash
./build.sh
```
The app is written to `.build/shannoncoat.app`; copy it to `/Applications` or
`~/Applications`.
One thing worth setting up: an unsigned local build gets a new code identity
every time, which silently invalidates its Accessibility grant on each rebuild.
`.env.example` walks through creating a self-signed certificate once so the
permission survives.
## Isolation
> [!IMPORTANT]
> Perfect isolation is not guaranteed. Claude and Claude Code can have functionally
> full disk access regardless of which profile it's running from, including access
> to default configuration folders.
>
> Some Claude integrations — skills, plugins, etc — may also hardcode the
> `~/.claude` path which may modify content in there.
+235 -41
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@@ -2,9 +2,44 @@
// Reads live state from LiveState (push-based, no polling) and calls
// ProfileStore/ClaudeControl in-process no subprocess, no text parsing.
import AppKit
import ApplicationServices
private let author = "bdeshi"
private let homepage = "https://github.com/bdeshi/shannoncoat"
// What clicking a profile in the menu does. The two actions are always both
// reachable whichever one isn't on the plain click is on Shift-click so
// this is a swap, not an on/off.
enum MenuClickAction: String {
case switchTo
case openAlongside
// Names the action generically, for the menu's two hint lines the
// per-profile tooltips say what it does to that profile as things
// actually stand (see AppDelegate.outcome).
var phrase: String {
switch self {
case .switchTo: return "switch (quits the others)"
case .openAlongside: return "open alongside"
}
}
}
// One setting for the whole app, stored as the *plain* click's action; the
// Shift-click action is derived, which keeps the two from ever being set to
// the same thing.
enum MenuClickBehavior {
private static let plainClickKey = "MenuPlainClickAction"
static var plainClick: MenuClickAction {
get {
UserDefaults.standard.string(forKey: plainClickKey)
.flatMap(MenuClickAction.init(rawValue:)) ?? .switchTo
}
set { UserDefaults.standard.set(newValue.rawValue, forKey: plainClickKey) }
}
static var shiftClick: MenuClickAction {
plainClick == .switchTo ? .openAlongside : .switchTo
}
}
final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveStateDelegate {
let statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
@@ -12,16 +47,46 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
let liveState = LiveState()
private var currentInfos: [ProfileInfo] = []
private var collisionAlertShown = false
private var windowOverlays: [String: WindowOverlay] = [:]
private var pendingWindowOverlays: Set<String> = []
private var accessibilityPromptShown = false
private var accessibilityRecheckScheduled = false
private var activationObserver: NSObjectProtocol?
private var appearanceObserver: NSKeyValueObservation?
func applicationDidFinishLaunching(_ notification: Notification) {
menu.delegate = self
menu.autoenablesItems = false
statusItem.menu = menu
statusItem.button?.image = menuBarIcon()
statusItem.button?.image = MenuBarIcon.image()
statusItem.button?.imagePosition = .imageLeft
liveState.delegate = self
ManageWindowController.shared.onProfilesChanged = { [weak self] in self?.liveState.reconcile() }
ManageWindowController.shared.onOverlayStyleChanged = { [weak self] in self?.rebuildWindowOverlays() }
// Every app activation, not just Claude's LiveState deliberately
// filters to the Claude binary, so on its own it never hears that
// some unrelated app came forward, which is exactly when the tags
// need to get out of the way.
activationObserver = NSWorkspace.shared.notificationCenter.addObserver(
forName: NSWorkspace.didActivateApplicationNotification, object: nil, queue: .main
) { [weak self] _ in self?.updateOverlayVisibility() }
// The glyph is a template image and re-tints itself, but the coloured
// dots beside it don't: ProfileColor picks a brightness per current
// appearance at the moment it's asked, and the title is only rebuilt
// when profiles start or stop. Without this, switching to dark mode
// leaves dots mixed for that appearance sitting in the menu bar until
// something unrelated happens to redraw them.
appearanceObserver = NSApp.observe(\.effectiveAppearance) { [weak self] _, _ in
DispatchQueue.main.async { [weak self] in
guard let self else { return }
self.applyTitle(self.currentInfos)
ManageWindowController.shared.update(self.currentInfos)
}
}
liveState.reconcile()
// Launching this app fresh with nothing running means there's no
@@ -34,17 +99,12 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
UpdateChecker.checkAutomaticallyIfDue()
}
// Claude's own app icon (bundled as Contents/Resources/AppIcon.icns
// currently a placeholder, see icon/generate-icon.swift), scaled down
// for the menu bar.
private func menuBarIcon() -> NSImage {
let source = NSApp.applicationIconImage ?? NSImage(named: NSImage.applicationIconName) ?? NSImage()
let resized = NSImage(size: NSSize(width: 18, height: 18))
resized.lockFocus()
source.draw(in: NSRect(x: 0, y: 0, width: 18, height: 18), from: .zero, operation: .sourceOver, fraction: 1.0)
resized.unlockFocus()
return resized
}
// The menu bar draws its own glyph (see MenuBarIcon) rather than the app
// icon scaled down, which is what it used to do: at 18pt the app icon's
// three coats collapse into a smudge, and its colours ignore the menu
// bar's appearance entirely. MenuBarIcon returns a template image, so
// macOS tints it for light/dark and for the open-menu inversion, and
// re-tints it by itself when the theme changes.
// MARK: - LiveStateDelegate
@@ -53,6 +113,107 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
currentInfos = infos
applyTitle(infos)
ManageWindowController.shared.update(infos)
updateWindowOverlays(infos)
}
// Each tag decides for itself whether the window it labels is actually
// visible underneath it (see WindowOverlay.isTargetVisible) this just
// says "now would be a good time to look again". Activation is the
// usual way a window gets buried or uncovered without moving at all,
// which no AX notification reports.
private func updateOverlayVisibility() {
for overlay in windowOverlays.values { overlay.refreshVisibility() }
}
// macOS doesn't notify an app that it has just been granted
// Accessibility, and overlays are otherwise only reconsidered when a
// Claude window launches, quits or activates so a permission granted
// while this is running would do nothing visible until the user
// happened to touch a Claude window, or restarted the app. Polling for
// it costs a cheap local check every couple of seconds, and only while
// the permission is actually missing: the moment it lands, the guard in
// `updateWindowOverlays` passes and this stops rescheduling itself.
//
// Also covers a subtler case replacing the installed bundle and
// relaunching immediately can start the app before TCC has settled on
// the new copy, and a one-shot check there would strand the tags for
// the rest of the session over a denial that was only ever momentary.
private func scheduleAccessibilityRecheck() {
guard !accessibilityRecheckScheduled else { return }
accessibilityRecheckScheduled = true
DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [weak self] in
guard let self else { return }
accessibilityRecheckScheduled = false
updateWindowOverlays(currentInfos)
}
}
// A style change rewrites the tag's shape and size, which is decided
// when its panel is built so the existing ones are dropped (deinit
// tears down each panel and its AXObserver) and rebuilt rather than
// patched in place.
private func rebuildWindowOverlays() {
windowOverlays.removeAll()
updateWindowOverlays(currentInfos)
}
// Shown on every running *managed* profile never on "default",
// which isn't a shannoncoat profile at all, just the real underlying
// Claude install. Removing an entry here deinits its WindowOverlay,
// which tears down its AXObserver and hides the tag panel.
private func updateWindowOverlays(_ infos: [ProfileInfo]) {
let managed = infos.filter { $0.running && $0.profile.name != "default" }
let managedNames = Set(managed.map(\.profile.name))
windowOverlays = windowOverlays.filter { managedNames.contains($0.key) }
pendingWindowOverlays.formIntersection(managedNames)
// A tag is positioned entirely from Accessibility data, so without
// that permission there is nothing to position: `attach` would
// burn its dozen retries per profile and give up without a word,
// which reads as "the feature is broken" rather than "macOS said
// no". Prompt instead the same call `ClaudeControl.focus` makes
// for the same reason.
//
// Worth knowing when this bites, because it looks impossible:
// a local build gets a fresh code identity every time build.sh
// runs, and that silently invalidates an existing grant while
// leaving the app still listed *and still ticked* under Privacy &
// Security Accessibility. Re-granting means removing that stale
// row with "" and adding the newly built app back; toggling it
// off and on again is not enough. (Note that running the binary
// straight out of the bundle from a terminal will appear to work
// regardless it inherits the terminal's grant, not the app's,
// so it's useless for testing this.)
if !managed.isEmpty, !AXIsProcessTrusted() {
if !accessibilityPromptShown {
accessibilityPromptShown = true
ClaudeControl.promptForAccessibility()
}
scheduleAccessibilityRecheck()
return
}
for info in managed
where windowOverlays[info.profile.name] == nil && !pendingWindowOverlays.contains(info.profile.name) {
guard let pid = info.pid else { continue }
let name = info.profile.name
pendingWindowOverlays.insert(name)
WindowOverlay.attach(profileName: name, color: ProfileColor.dotColor(for: name), pid: pid) { [weak self] overlay in
guard let self else { return }
pendingWindowOverlays.remove(name)
// The profile may have quit again while this was retrying
// for its window don't attach a stale overlay if so.
guard currentInfos.contains(where: { $0.profile.name == name && $0.running }) else { return }
windowOverlays[name] = overlay
// A tag created while some other app is frontmost must not
// appear over it `attach` can complete seconds after the
// launch that triggered it, by which point focus has often
// moved on.
updateOverlayVisibility()
}
}
updateOverlayVisibility()
}
// Two profiles sharing a dir is a fatal misconfiguration (would
@@ -115,15 +276,29 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
menu.addItem(header)
menu.addItem(.separator())
let hint = NSMenuItem(title: "\u{21e7}-click to open alongside", action: nil, keyEquivalent: "")
hint.isEnabled = false
menu.addItem(hint)
// Read once per rebuild rather than per item. The menu is rebuilt
// from scratch on every open, so changing the setting is reflected
// the next time the menu is shown without anything having to tell
// the delegate about it.
let plainClick = MenuClickBehavior.plainClick
let shiftClick = MenuClickBehavior.shiftClick
// Both gestures are spelled out, not just the modified one: which is
// which is now a setting, so a single line about Shift would leave the
// plain click to be assumed and it's the plain click that quits
// things when it's the one bound to switching.
for (gesture, action) in [("Click", plainClick), ("\u{21e7}-click", shiftClick)] {
let hint = NSMenuItem(title: "\(gesture) to \(action.phrase)", action: nil, keyEquivalent: "")
hint.isEnabled = false
menu.addItem(hint)
}
menu.addItem(.separator())
for info in profiles {
// Click = exclusive switch (quits every other running profile).
// Shift-click = open alongside instead, without disturbing
// anything else that's running.
// One click switches (quitting every other running profile), the
// other opens alongside without disturbing what's running which
// is on the plain click and which is on Shift is the user's
// choice, see MenuClickBehavior.
let title = info.profile.name == liveState.lastActiveName
? "\(info.profile.name) \u{21c6}" : info.profile.name
let item = NSMenuItem(title: title, action: #selector(pick(_:)), keyEquivalent: "")
@@ -131,7 +306,8 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
item.representedObject = info.profile.name
item.image = ProfileColor.dotImage(for: info.profile.name, dimmed: !info.running)
item.state = info.running ? .on : .off
item.toolTip = info.running ? "Running — click to focus" : "Click to switch • Shift-click to open alongside"
item.toolTip = "Click to \(outcome(of: plainClick, for: info))"
+ "\u{21e7}-click to \(outcome(of: shiftClick, for: info))"
menu.addItem(item)
}
@@ -175,6 +351,22 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
menu.addItem(quitSelfItem)
}
// What a gesture will actually do to THIS profile as things stand the
// same action reads differently depending on what's up. Switching only
// quits neighbours when there are neighbours to quit, and opening
// alongside is only "alongside" something when something else is running.
private func outcome(of action: MenuClickAction, for info: ProfileInfo) -> String {
let others = currentInfos.filter { $0.running && $0.profile.name != info.profile.name }.count
let reach = info.running ? "focus it" : "start it"
switch action {
case .openAlongside:
return others == 0 ? reach : "\(reach), leaving the others running"
case .switchTo:
guard others > 0 else { return reach }
return "\(reach), quitting the other \(others == 1 ? "profile" : "\(others) profiles")"
}
}
// Shown once at launch when nothing is running. A checklist rather
// than a single pick: unlike the menu's click/Shift-click (one
// profile, exclusive vs. alongside), there's nothing running yet to be
@@ -218,10 +410,10 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
let profile = currentInfos.first(where: { $0.profile.name == name })?.profile
else { return }
liveState.markActive(name)
if NSApp.currentEvent?.modifierFlags.contains(.shift) == true {
openProfile(profile)
} else {
switchTo(profile)
let shiftHeld = NSApp.currentEvent?.modifierFlags.contains(.shift) == true
switch shiftHeld ? MenuClickBehavior.shiftClick : MenuClickBehavior.plainClick {
case .openAlongside: openProfile(profile)
case .switchTo: switchTo(profile)
}
}
@@ -236,6 +428,16 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
}
}
// Switching means "make this the one that's running", so it quits the
// others whether or not this profile is already up.
//
// It used to bail out early for an already-running profile, on the
// reasoning that a click reaching for a second open window is someone
// moving between windows rather than asking for one to go. That guess is
// exactly what MenuClickBehavior now settles: both actions have a gesture
// of their own, so choosing the switch gesture *is* the instruction, and
// second-guessing it left no way to ask for an exclusive switch at all
// once the target was up.
private func switchTo(_ profile: ResolvedProfile) {
let others = currentInfos.filter { $0.running && $0.profile.name != profile.name }
guard !others.isEmpty else { openProfile(profile); return }
@@ -263,23 +465,15 @@ final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveSt
ManageWindowController.shared.show()
}
// About lives as a tab in the same window (see ManageWindow.swift)
// rather than the standard NSApp About panel the standard panel
// auto-appends its own "Version X (Y)" line from Info.plist's
// CFBundleVersion/CFBundleShortVersionString, which are identical in
// this build, so it was showing that duplicated alongside our own
// version line.
@objc func showAbout() {
// Accessory apps (no Dock icon) don't auto-activate for a window
// they open, so the standard About panel would appear behind
// whatever's frontmost without this.
NSApp.activate(ignoringOtherApps: true)
let credits = """
Which coat will Claude wear today? Menu bar switcher for running multiple isolated Claude Desktop profiles side by side — each paired with its own Claude Code config so the two never cross-contaminate.
Author: \(author)
Source: \(homepage)
Version: \(UpdateChecker.displayVersion)
"""
NSApp.orderFrontStandardAboutPanel(options: [
.applicationName: "shannoncoat",
.credits: NSAttributedString(string: credits),
])
ManageWindowController.shared.update(currentInfos)
ManageWindowController.shared.show(tab: .about)
}
@objc func quitClaude() {
+1 -1
View File
@@ -182,7 +182,7 @@ enum ClaudeControl {
AXUIElementSetAttributeValue(window, kAXMinimizedAttribute as CFString, minimized as CFTypeRef)
}
private static func promptForAccessibility() {
static func promptForAccessibility() {
let options = [kAXTrustedCheckOptionPrompt.takeUnretainedValue(): true] as CFDictionary
_ = AXIsProcessTrustedWithOptions(options)
}
+365 -45
View File
@@ -1,14 +1,21 @@
// One ordinary, non-modal window for everything profile-management related
// replaces what would otherwise be a string of separate popup alerts.
// Opened from the menu bar's "Manage Profiles" item or the standard
// Cmd+, shortcut.
// Cmd+, shortcut. Fixed-size (not user-resizable) each tab reports its
// own natural size via preferredContentSize, and NSTabViewController
// resizes the window to match automatically, so it's never left showing
// empty space sized for a different tab or state.
import AppKit
final class ManageWindowController: NSWindowController {
static let shared = ManageWindowController()
enum Tab: Int { case profiles = 0, settings = 1, about = 2 }
private let profilesVC = ProfilesViewController()
private let settingsVC = SettingsViewController()
private let aboutVC = AboutViewController()
private let tabs = NSTabViewController()
// Called after a profile is added/removed so the caller can trigger an
// immediate LiveState reconcile instead of waiting on the next
@@ -17,20 +24,28 @@ final class ManageWindowController: NSWindowController {
didSet { profilesVC.onChange = onProfilesChanged }
}
// Called when the window-tag style changes, so open tags can be
// rebuilt in the new style immediately rather than at the next
// launch/quit of a Claude window.
var onOverlayStyleChanged: (() -> Void)? {
didSet { settingsVC.onOverlayStyleChanged = onOverlayStyleChanged }
}
private init() {
let window = NSWindow(
contentRect: NSRect(x: 0, y: 0, width: 460, height: 360),
styleMask: [.titled, .closable, .miniaturizable, .resizable],
contentRect: NSRect(x: 0, y: 0, width: 420, height: 260),
styleMask: [.titled, .closable, .miniaturizable],
backing: .buffered, defer: false)
window.title = "shannoncoat"
window.isReleasedWhenClosed = false
window.center()
let tabs = NSTabViewController()
profilesVC.title = "Profiles"
settingsVC.title = "Settings"
aboutVC.title = "About"
tabs.addTabViewItem(NSTabViewItem(viewController: profilesVC))
tabs.addTabViewItem(NSTabViewItem(viewController: settingsVC))
tabs.addTabViewItem(NSTabViewItem(viewController: aboutVC))
window.contentViewController = tabs
super.init(window: window)
@@ -38,8 +53,11 @@ final class ManageWindowController: NSWindowController {
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
func show() {
func show(tab: Tab? = nil) {
NSApp.activate(ignoringOtherApps: true)
if let tab {
tabs.selectedTabViewItemIndex = tab.rawValue
}
window?.makeKeyAndOrderFront(nil)
}
@@ -57,41 +75,60 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
private var infos: [ProfileInfo] = []
private let tableView = NSTableView()
private let removeButton = NSButton(title: "\u{2212}", target: nil, action: nil)
private let addRemoveControl = NSSegmentedControl()
private let detailStack = NSStackView()
private let detailAppValue = NSTextField(labelWithString: "")
private let detailCodeValue = NSTextField(labelWithString: "")
private let detailAppCopyItem = NSMenuItem(title: "Copy Path", action: #selector(copyDetailPath(_:)), keyEquivalent: "")
private let detailCodeCopyItem = NSMenuItem(title: "Copy Path", action: #selector(copyDetailPath(_:)), keyEquivalent: "")
private let addForm = NSStackView()
private let nameField = NSTextField()
private let codeField = NSTextField()
private let appField = NSTextField()
private let errorLabel = NSTextField(labelWithString: "")
private var outerStack: NSStackView!
private var scrollHeightConstraint: NSLayoutConstraint!
private static let margin: CGFloat = 20
private static let tableWidth: CGFloat = 340
private static let minVisibleRows = 3
private static let maxVisibleRows = 8
override func loadView() {
view = NSView(frame: NSRect(x: 0, y: 0, width: 460, height: 360))
view = NSView(frame: NSRect(x: 0, y: 0, width: 420, height: 260))
let column = NSTableColumn(identifier: .init("profile"))
column.title = "Profile"
column.width = 380
column.width = 340
tableView.addTableColumn(column)
tableView.headerView = nil
tableView.dataSource = self
tableView.delegate = self
tableView.rowHeight = 22
tableView.rowHeight = 24
tableView.usesAlternatingRowBackgroundColors = true
tableView.menu = buildContextMenu()
let scroll = NSScrollView()
scroll.documentView = tableView
scroll.hasVerticalScroller = true
scroll.borderType = .bezelBorder
scroll.translatesAutoresizingMaskIntoConstraints = false
let addButton = NSButton(title: "+", target: self, action: #selector(toggleAddForm))
removeButton.target = self
removeButton.action = #selector(removeSelected)
removeButton.isEnabled = false
let buttonRow = NSStackView(views: [addButton, removeButton, NSView()])
addRemoveControl.segmentCount = 2
addRemoveControl.trackingMode = .momentary
addRemoveControl.segmentStyle = .smallSquare
addRemoveControl.setImage(NSImage(systemSymbolName: "plus", accessibilityDescription: "Add Profile"), forSegment: 0)
addRemoveControl.setImage(
NSImage(systemSymbolName: "minus", accessibilityDescription: "Remove Profile"), forSegment: 1)
addRemoveControl.setWidth(28, forSegment: 0)
addRemoveControl.setWidth(28, forSegment: 1)
addRemoveControl.setEnabled(false, forSegment: 1)
addRemoveControl.setToolTip("Add Profile", forSegment: 0)
addRemoveControl.setToolTip("Remove Profile", forSegment: 1)
addRemoveControl.target = self
addRemoveControl.action = #selector(addRemoveClicked(_:))
let buttonRow = NSStackView(views: [addRemoveControl, NSView()])
buttonRow.orientation = .horizontal
buttonRow.spacing = 4
buttonRow.translatesAutoresizingMaskIntoConstraints = false
buildDetailStack()
@@ -102,44 +139,102 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
addForm.isHidden = true
addForm.translatesAutoresizingMaskIntoConstraints = false
let stack = NSStackView(views: [scroll, detailStack, buttonRow, addForm])
let stack = NSStackView(views: [scroll, buttonRow, detailStack, addForm])
stack.orientation = .vertical
stack.spacing = 8
stack.edgeInsets = NSEdgeInsets(top: 12, left: 12, bottom: 12, right: 12)
stack.spacing = 12
stack.edgeInsets = NSEdgeInsets(top: Self.margin, left: Self.margin, bottom: Self.margin, right: Self.margin)
stack.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(stack)
outerStack = stack
scrollHeightConstraint = scroll.heightAnchor.constraint(equalToConstant: heightForRows(0))
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: view.topAnchor),
stack.leadingAnchor.constraint(equalTo: view.leadingAnchor),
stack.trailingAnchor.constraint(equalTo: view.trailingAnchor),
stack.bottomAnchor.constraint(equalTo: view.bottomAnchor),
scroll.heightAnchor.constraint(greaterThanOrEqualToConstant: 160),
detailStack.widthAnchor.constraint(equalTo: stack.widthAnchor),
scroll.widthAnchor.constraint(equalToConstant: Self.tableWidth),
scrollHeightConstraint,
// `scroll` is the one arranged subview with a real, absolute
// width everything else in this stack ties its width to
// *that*, not to `stack` itself (whose own frame spans
// edge-to-edge; edgeInsets only govern how the stack lays out
// its children, not its own bounds). Left unconstrained, these
// rows have no hard width anywhere in their constraint chain
// NSStackView doesn't fill them to the inset content width by
// default, so they end up sized/positioned ambiguously (in
// practice: flush against the window edge, sometimes wider
// than the window).
buttonRow.widthAnchor.constraint(equalTo: scroll.widthAnchor),
detailStack.widthAnchor.constraint(equalTo: scroll.widthAnchor),
addForm.widthAnchor.constraint(equalTo: scroll.widthAnchor),
])
updatePreferredSize()
}
// Sized to the actual row count (clamped to a sensible range) rather
// than one fixed height with only a couple of profiles that avoids a
// big block of empty striped background below the last row; with many
// it caps out and scrolls instead of taking over the window.
private func heightForRows(_ count: Int) -> CGFloat {
let rows = max(Self.minVisibleRows, min(count, Self.maxVisibleRows))
return CGFloat(rows) * tableView.rowHeight + 2
}
// NSTabViewController watches its selected child's preferredContentSize
// and resizes the window to match live so recomputing this after
// toggling the add form or the path-details row is what makes the
// window grow/shrink to fit instead of sitting at one fixed size with
// empty space in the states that don't need it.
private func updatePreferredSize() {
view.layoutSubtreeIfNeeded()
preferredContentSize = outerStack.fittingSize
}
// A second, authoritative recompute after every real layout pass
// explicit calls from action handlers (below) update it eagerly for
// responsiveness, but this is the one that can't be thrown off by
// metrics not being fully resolved yet at the point an eager call runs.
override func viewDidLayout() {
super.viewDidLayout()
preferredContentSize = outerStack.fittingSize
}
// Shows the selected profile's two dirs the thing you'd otherwise
// have to right-click "Reveal" to find out.
// have to right-click "Reveal" to find out. Not `.isSelectable` that
// makes a label click-into-edit, and the field editor that appears
// draws the *untruncated* string at its full intrinsic width, which
// can extend past the window and get clipped by it rather than
// wrapping or scrolling cleanly. A tooltip (full path) plus a
// right-click "Copy Path" menu covers the same "get the value out"
// need without that.
private func buildDetailStack() {
for value in [detailAppValue, detailCodeValue] {
value.isSelectable = true
detailAppCopyItem.target = self
detailCodeCopyItem.target = self
let appMenu = NSMenu()
appMenu.addItem(detailAppCopyItem)
let codeMenu = NSMenu()
codeMenu.addItem(detailCodeCopyItem)
for (value, menu) in [(detailAppValue, appMenu), (detailCodeValue, codeMenu)] {
value.textColor = .secondaryLabelColor
value.font = .systemFont(ofSize: NSFont.smallSystemFontSize)
value.lineBreakMode = .byTruncatingMiddle
value.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
value.menu = menu
}
let appRow = NSStackView(views: [labeled("Claude Desktop:"), detailAppValue])
appRow.orientation = .horizontal
appRow.spacing = 6
appRow.spacing = 8
let codeRow = NSStackView(views: [labeled("Claude Code:"), detailCodeValue])
codeRow.orientation = .horizontal
codeRow.spacing = 6
codeRow.spacing = 8
detailStack.orientation = .vertical
detailStack.alignment = .leading
detailStack.spacing = 2
detailStack.spacing = 4
[appRow, codeRow].forEach(detailStack.addArrangedSubview)
appRow.widthAnchor.constraint(equalTo: detailStack.widthAnchor).isActive = true
codeRow.widthAnchor.constraint(equalTo: detailStack.widthAnchor).isActive = true
@@ -149,62 +244,93 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
nameField.placeholderString = "Profile name"
nameField.delegate = self
for field in [codeField, appField] {
field.lineBreakMode = .byTruncatingMiddle
field.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
}
codeField.placeholderString = "~/.shannoncoat/data/<name>/code"
let codeChoose = NSButton(title: "Choose\u{2026}", target: self, action: #selector(chooseCodeDir))
let codeRow = NSStackView(views: [labeled("Claude Code:"), codeField, codeChoose])
codeRow.orientation = .horizontal
codeRow.spacing = 6
codeRow.spacing = 8
appField.placeholderString = "~/.shannoncoat/data/<name>/app"
let appChoose = NSButton(title: "Choose\u{2026}", target: self, action: #selector(chooseAppDir))
let appRow = NSStackView(views: [labeled("Claude Desktop:"), appField, appChoose])
appRow.orientation = .horizontal
appRow.spacing = 6
appRow.spacing = 8
errorLabel.textColor = .systemRed
errorLabel.font = .systemFont(ofSize: NSFont.smallSystemFontSize)
errorLabel.maximumNumberOfLines = 0
errorLabel.lineBreakMode = .byWordWrapping
let createButton = NSButton(title: "Create", target: self, action: #selector(createProfile))
createButton.keyEquivalent = "\r"
let cancelButton = NSButton(title: "Cancel", target: self, action: #selector(toggleAddForm))
let buttonRow = NSStackView(views: [NSView(), cancelButton, createButton])
buttonRow.orientation = .horizontal
buttonRow.spacing = 8
let formButtonRow = NSStackView(views: [NSView(), cancelButton, createButton])
formButtonRow.orientation = .horizontal
formButtonRow.spacing = 8
let divider = NSBox()
divider.boxType = .separator
addForm.orientation = .vertical
addForm.alignment = .leading
addForm.spacing = 6
[nameField, codeRow, appRow, errorLabel, buttonRow].forEach(addForm.addArrangedSubview)
addForm.spacing = 10
[divider, nameField, codeRow, appRow, errorLabel, formButtonRow].forEach(addForm.addArrangedSubview)
divider.widthAnchor.constraint(equalTo: addForm.widthAnchor).isActive = true
nameField.widthAnchor.constraint(equalTo: addForm.widthAnchor).isActive = true
codeRow.widthAnchor.constraint(equalTo: addForm.widthAnchor).isActive = true
appRow.widthAnchor.constraint(equalTo: addForm.widthAnchor).isActive = true
buttonRow.widthAnchor.constraint(equalTo: addForm.widthAnchor).isActive = true
formButtonRow.widthAnchor.constraint(equalTo: addForm.widthAnchor).isActive = true
}
// Fixed-width, trailing-aligned label so the fields in a two-row form
// (differing label lengths: "Claude Code:" vs "Claude Desktop:") start
// at the same x position instead of a ragged left edge.
private func labeled(_ text: String) -> NSTextField {
let field = NSTextField(labelWithString: text)
field.font = .systemFont(ofSize: NSFont.systemFontSize)
field.textColor = .secondaryLabelColor
field.setContentHuggingPriority(.required, for: .horizontal)
field.alignment = .right
field.widthAnchor.constraint(equalToConstant: 104).isActive = true
return field
}
func update(_ infos: [ProfileInfo]) {
self.infos = infos
tableView.reloadData()
scrollHeightConstraint.constant = heightForRows(infos.count)
refreshForSelection()
}
private func refreshForSelection() {
let row = tableView.selectedRow
guard infos.indices.contains(row) else {
removeButton.isEnabled = false
addRemoveControl.setEnabled(false, forSegment: 1)
detailStack.isHidden = true
updatePreferredSize()
return
}
let profile = infos[row].profile
removeButton.isEnabled = profile.name != "default"
addRemoveControl.setEnabled(profile.name != "default", forSegment: 1)
detailAppValue.stringValue = profile.appDir
detailAppValue.toolTip = profile.appDir
detailAppCopyItem.representedObject = profile.appDir
detailCodeValue.stringValue = profile.codeDir
detailCodeValue.toolTip = profile.codeDir
detailCodeCopyItem.representedObject = profile.codeDir
detailStack.isHidden = false
updatePreferredSize()
}
@objc private func copyDetailPath(_ sender: NSMenuItem) {
guard let path = sender.representedObject as? String else { return }
NSPasteboard.general.clearContents()
NSPasteboard.general.setString(path, forType: .string)
}
// MARK: NSTableViewDataSource / Delegate
@@ -229,17 +355,26 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
cell.imageView = imageView
cell.textField = textField
NSLayoutConstraint.activate([
imageView.leadingAnchor.constraint(equalTo: cell.leadingAnchor, constant: 4),
imageView.leadingAnchor.constraint(equalTo: cell.leadingAnchor, constant: 6),
imageView.centerYAnchor.constraint(equalTo: cell.centerYAnchor),
imageView.widthAnchor.constraint(equalToConstant: 10),
imageView.heightAnchor.constraint(equalToConstant: 10),
textField.leadingAnchor.constraint(equalTo: imageView.trailingAnchor, constant: 6),
textField.trailingAnchor.constraint(lessThanOrEqualTo: cell.trailingAnchor, constant: -4),
textField.leadingAnchor.constraint(equalTo: imageView.trailingAnchor, constant: 8),
textField.trailingAnchor.constraint(lessThanOrEqualTo: cell.trailingAnchor, constant: -6),
textField.centerYAnchor.constraint(equalTo: cell.centerYAnchor),
])
}
cell.imageView?.image = ProfileColor.dotImage(for: info.profile.name, dimmed: !info.running)
cell.textField?.stringValue = "\(info.profile.name)\(info.running ? "running" : "stopped")"
let text = NSMutableAttributedString(
string: info.profile.name, attributes: [.font: NSFont.systemFont(ofSize: NSFont.systemFontSize)])
text.append(NSAttributedString(
string: " \(info.running ? "Running" : "Stopped")",
attributes: [
.font: NSFont.systemFont(ofSize: NSFont.smallSystemFontSize),
.foregroundColor: NSColor.secondaryLabelColor,
]))
cell.textField?.attributedStringValue = text
return cell
}
@@ -258,6 +393,14 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
// MARK: Actions
@objc private func addRemoveClicked(_ sender: NSSegmentedControl) {
switch sender.selectedSegment {
case 0: toggleAddForm()
case 1: removeSelected()
default: break
}
}
@objc private func toggleAddForm() {
addForm.isHidden.toggle()
if !addForm.isHidden {
@@ -267,6 +410,7 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
errorLabel.stringValue = ""
view.window?.makeFirstResponder(nameField)
}
updatePreferredSize()
}
@objc private func chooseCodeDir() { choose(into: codeField) }
@@ -295,6 +439,7 @@ private final class ProfilesViewController: NSViewController, NSTableViewDataSou
onChange?()
} catch {
errorLabel.stringValue = (error as? LocalizedError)?.errorDescription ?? "\(error)"
updatePreferredSize()
}
}
@@ -364,9 +509,52 @@ private final class SettingsViewController: NSViewController {
checkboxWithTitle: "Automatically check for updates", target: nil, action: nil)
private let launchAtLoginCheckbox = NSButton(checkboxWithTitle: "Launch at Login", target: nil, action: nil)
private let checkNowButton = NSButton(title: "Check for Updates\u{2026}", target: nil, action: nil)
private let tagStyleLabel = NSTextField(labelWithString: "Window tag:")
private let tagStylePopUp = NSPopUpButton(frame: .zero, pullsDown: false)
private var tagStyleRow: NSStackView!
private let clickActionLabel = NSTextField(labelWithString: "Click a profile to:")
private let clickActionPopUp = NSPopUpButton(frame: .zero, pullsDown: false)
private var clickActionRow: NSStackView!
private var stack: NSStackView!
var onOverlayStyleChanged: (() -> Void)?
// Order matches the popup's items, so the selected index maps straight
// onto a style without a title-string comparison.
private static let tagStyles: [(title: String, style: WindowOverlayStyle)] = [
("Name chip", .chip),
("Colored dot", .dot),
]
// Same index-to-value arrangement. Each title spells out the Shift-click
// half too: the two actions always swap together, so showing only the
// plain click's half would leave the other looking unset.
private static let clickActions: [(title: String, action: MenuClickAction)] = [
("Switch to it (\u{21e7}: open alongside)", .switchTo),
("Open it alongside (\u{21e7}: switch to it)", .openAlongside),
]
override func loadView() {
view = NSView(frame: NSRect(x: 0, y: 0, width: 460, height: 360))
view = NSView(frame: NSRect(x: 0, y: 0, width: 420, height: 150))
tagStylePopUp.addItems(withTitles: Self.tagStyles.map(\.title))
tagStylePopUp.selectItem(at: Self.tagStyles.firstIndex { $0.style == WindowOverlayPosition.style } ?? 0)
tagStylePopUp.target = self
tagStylePopUp.action = #selector(changeTagStyle)
tagStyleRow = NSStackView(views: [tagStyleLabel, tagStylePopUp])
tagStyleRow.orientation = .horizontal
tagStyleRow.spacing = 8
clickActionPopUp.addItems(withTitles: Self.clickActions.map(\.title))
clickActionPopUp.selectItem(
at: Self.clickActions.firstIndex { $0.action == MenuClickBehavior.plainClick } ?? 0)
clickActionPopUp.target = self
clickActionPopUp.action = #selector(changeClickAction)
clickActionRow = NSStackView(views: [clickActionLabel, clickActionPopUp])
clickActionRow.orientation = .horizontal
clickActionRow.spacing = 8
launchAtLoginCheckbox.target = self
launchAtLoginCheckbox.action = #selector(toggleLaunchAtLogin)
@@ -378,17 +566,69 @@ private final class SettingsViewController: NSViewController {
checkNowButton.target = self
checkNowButton.action = #selector(checkNow)
checkNowButton.bezelStyle = .rounded
let stack = NSStackView(views: [launchAtLoginCheckbox, autoUpdateCheckbox, checkNowButton])
stack = NSStackView(views: [
launchAtLoginCheckbox, clickActionRow, tagStyleRow, autoUpdateCheckbox, checkNowButton,
])
stack.orientation = .vertical
stack.alignment = .leading
stack.spacing = 12
stack.spacing = 14
stack.edgeInsets = NSEdgeInsets(top: 20, left: 20, bottom: 20, right: 20)
stack.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(stack)
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: view.topAnchor, constant: 20),
stack.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
stack.topAnchor.constraint(equalTo: view.topAnchor),
stack.leadingAnchor.constraint(equalTo: view.leadingAnchor),
stack.trailingAnchor.constraint(lessThanOrEqualTo: view.trailingAnchor),
stack.bottomAnchor.constraint(equalTo: view.bottomAnchor),
])
updatePreferredSize()
}
override func viewDidLayout() {
super.viewDidLayout()
updatePreferredSize()
}
// NOT `stack.fittingSize` for the width that was measured observing
// it clip a checkbox's label by a consistent amount regardless of
// when it's read (loadView vs. viewDidLayout: same result), so this
// isn't a measure-too-early timing issue, it's `NSStackView.fittingSize`
// itself undercounting a checkbox's true rendered width. Asking each
// control directly for its own `intrinsicContentSize` instead which
// is what AutoLayout itself uses to size an unconstrained control
// sidesteps whatever the stack's own aggregation is getting wrong.
private func updatePreferredSize() {
// Same reasoning for the label+popup rows: summed from their two
// controls plus the row spacing rather than trusting the row's
// own fittingSize.
let rowWidths = [
tagStyleLabel.intrinsicContentSize.width
+ tagStylePopUp.intrinsicContentSize.width + tagStyleRow.spacing,
clickActionLabel.intrinsicContentSize.width
+ clickActionPopUp.intrinsicContentSize.width + clickActionRow.spacing,
]
let widest = ([launchAtLoginCheckbox, autoUpdateCheckbox, checkNowButton]
.map(\.intrinsicContentSize.width) + rowWidths)
.max() ?? 0
preferredContentSize = NSSize(width: widest + 40, height: stack.fittingSize.height)
}
@objc private func changeTagStyle() {
let index = tagStylePopUp.indexOfSelectedItem
guard Self.tagStyles.indices.contains(index) else { return }
WindowOverlayPosition.style = Self.tagStyles[index].style
onOverlayStyleChanged?()
}
// Nothing to notify: the menu bar rebuilds its menu on every open and
// reads the setting then.
@objc private func changeClickAction() {
let index = clickActionPopUp.indexOfSelectedItem
guard Self.clickActions.indices.contains(index) else { return }
MenuClickBehavior.plainClick = Self.clickActions[index].action
}
@objc private func toggleLaunchAtLogin() {
@@ -432,3 +672,83 @@ private final class SettingsViewController: NSViewController {
}
}
}
// MARK: - About tab
private let projectHomepage = "https://github.com/bdeshi/shannoncoat"
private final class AboutViewController: NSViewController {
private static let contentWidth: CGFloat = 340
override func loadView() {
view = NSView(frame: NSRect(x: 0, y: 0, width: 420, height: 150))
// Centered within a full-width wrapper rather than centered in the
// stack directly the stack is leading-aligned (for the text
// rows below), and its own per-arranged-subview alignment
// constraint on the icon would conflict with an added centering
// constraint on the icon itself.
let icon = NSImageView()
icon.image = NSApp.applicationIconImage ?? NSImage(named: NSImage.applicationIconName)
icon.translatesAutoresizingMaskIntoConstraints = false
let iconContainer = NSView()
iconContainer.translatesAutoresizingMaskIntoConstraints = false
iconContainer.addSubview(icon)
NSLayoutConstraint.activate([
icon.widthAnchor.constraint(equalToConstant: 96),
icon.heightAnchor.constraint(equalToConstant: 96),
icon.topAnchor.constraint(equalTo: iconContainer.topAnchor),
icon.bottomAnchor.constraint(equalTo: iconContainer.bottomAnchor),
icon.centerXAnchor.constraint(equalTo: iconContainer.centerXAnchor),
])
// Centred under the icon, same wrapper trick as the icon itself.
let tagline = NSTextField(labelWithString: "which coat will Claude wear today?")
tagline.font = .systemFont(ofSize: NSFont.systemFontSize)
tagline.textColor = .secondaryLabelColor
tagline.translatesAutoresizingMaskIntoConstraints = false
let taglineContainer = NSView()
taglineContainer.translatesAutoresizingMaskIntoConstraints = false
taglineContainer.addSubview(tagline)
NSLayoutConstraint.activate([
tagline.topAnchor.constraint(equalTo: taglineContainer.topAnchor),
tagline.bottomAnchor.constraint(equalTo: taglineContainer.bottomAnchor),
tagline.centerXAnchor.constraint(equalTo: taglineContainer.centerXAnchor),
])
// Names itself rather than opening with a bare verb this panel is
// reachable without the window title in view.
let description = NSTextField(wrappingLabelWithString:
"shannoncoat runs multiple Claude Desktop profiles side by side, each paired with its own "
+ "isolated Claude Code config.")
description.font = .systemFont(ofSize: NSFont.systemFontSize)
let sourceField = NSTextField(labelWithString: "Source: \(projectHomepage)")
let versionField = NSTextField(labelWithString: "Version: \(UpdateChecker.displayVersion)")
for field in [sourceField, versionField] {
field.textColor = .secondaryLabelColor
field.font = .systemFont(ofSize: NSFont.smallSystemFontSize)
}
let stack = NSStackView(views: [iconContainer, taglineContainer, description,
sourceField, versionField])
stack.orientation = .vertical
stack.alignment = .leading
stack.spacing = 10
stack.edgeInsets = NSEdgeInsets(top: 20, left: 20, bottom: 20, right: 20)
stack.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(stack)
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: view.topAnchor),
stack.leadingAnchor.constraint(equalTo: view.leadingAnchor),
stack.bottomAnchor.constraint(equalTo: view.bottomAnchor),
description.widthAnchor.constraint(equalToConstant: Self.contentWidth),
iconContainer.widthAnchor.constraint(equalTo: description.widthAnchor),
taglineContainer.widthAnchor.constraint(equalTo: description.widthAnchor),
])
view.layoutSubtreeIfNeeded()
preferredContentSize = NSSize(width: Self.contentWidth + 40, height: stack.fittingSize.height)
}
}
+82
View File
@@ -0,0 +1,82 @@
// The menu bar's own glyph Claude's asterisk over a coat's collar and
// shoulders. Drawn here rather than scaled down from the app icon, which is
// what the menu bar used to show: at 18pt the app icon's three coats, lapels
// and pockets collapse into a smudge, and its colours fight the menu bar
// instead of following it.
//
// Returned as a *template* image, which is what makes it track the system
// theme with no code of ours involved. A template carries only an alpha
// channel; macOS supplies the colour dark on a light menu bar, light on a
// dark one, inverted again while the menu is open and re-tints it on the fly
// when the theme switches. That also dictates the drawing: no fills of our
// own, and any internal detail has to be a hole punched through the alpha.
import AppKit
enum MenuBarIcon {
// Six rays rather than the app icon's eight. At 18pt an eight-ray asterisk
// has under a pixel of gap between arms, so they merge into a blob; six
// resolve as separate arms. Lengths stay slightly uneven, as on the app
// icon, so it doesn't read as a snowflake.
private static let rayCount = 6
private static let rayLengths: [CGFloat] = [1.0, 0.88, 0.97, 0.86, 1.0, 0.9]
private static let rayRadius: CGFloat = 22
private static let rayWidth: CGFloat = 7.2
private static let asteriskCentre = NSPoint(x: 50, y: 28)
static func image(pointSize: CGFloat = 18) -> NSImage {
let image = NSImage(size: NSSize(width: pointSize, height: pointSize))
image.lockFocusFlipped(false)
// Authored y-down like the app icon; flip once rather than mirroring
// every coordinate.
let flip = NSAffineTransform()
flip.translateX(by: 0, yBy: pointSize)
flip.scaleX(by: pointSize / 100, yBy: -pointSize / 100)
flip.concat()
NSColor.black.setStroke()
asterisk().stroke()
NSColor.black.setFill()
coat().fill()
image.unlockFocus()
image.isTemplate = true
return image
}
private static func asterisk() -> NSBezierPath {
let path = NSBezierPath()
for index in 0..<rayCount {
let angle = (CGFloat(index) * 360 / CGFloat(rayCount) + 8) * .pi / 180
let radius = rayRadius * rayLengths[index]
path.move(to: asteriskCentre)
path.line(to: NSPoint(x: asteriskCentre.x + radius * cos(angle),
y: asteriskCentre.y + radius * sin(angle)))
}
path.lineWidth = rayWidth
path.lineCapStyle = .round
return path
}
// Read along the top edge from one side to the other: shoulder, a slight
// tilt up, a flat collar top, the valley at the neck, then the mirror of
// that. Square sides and a flat hem below.
//
// The flat sections are 13 units wide because anything narrower stops
// reading as flat at this size and just looks like part of the slope
// 13 units is roughly 2.3px at 18pt, about the floor for that.
private static func coat() -> NSBezierPath {
let path = NSBezierPath()
path.move(to: NSPoint(x: 15, y: 72)) // left shoulder
path.line(to: NSPoint(x: 27, y: 60)) // slight tilt up
path.line(to: NSPoint(x: 40, y: 60)) // flat collar top
path.line(to: NSPoint(x: 50, y: 78)) // valley at the neck
path.line(to: NSPoint(x: 60, y: 60))
path.line(to: NSPoint(x: 73, y: 60))
path.line(to: NSPoint(x: 85, y: 72)) // right shoulder
path.line(to: NSPoint(x: 85, y: 94))
path.line(to: NSPoint(x: 15, y: 94))
path.close()
return path
}
}
+24
View File
@@ -32,6 +32,30 @@ enum ProfileColor {
return NSColor(calibratedHue: hue, saturation: saturation, brightness: brightness, alpha: 1.0)
}
// Light or dark text, whichever reads better on the given background.
// Profile colours come off the full hue wheel (see `dotColor`), whose
// luminance varies enormously yellow against white text is barely
// legible where indigo against black text is worse so this can't be
// one fixed choice.
//
// Chooses on WCAG relative luminance rather than raw brightness,
// because the eye is roughly six times more sensitive to green than to
// blue and an unweighted average badly misjudges both. 0.179 is where
// contrast against white and against black come out equal, so it's the
// threshold that maximises contrast either way. Near-white and
// near-black rather than pure, which reads as less harsh at 10pt
// without measurably costing contrast.
static func contrastingTextColor(on background: NSColor) -> NSColor {
guard let rgb = background.usingColorSpace(.sRGB) else { return .white }
func linear(_ channel: CGFloat) -> CGFloat {
channel <= 0.03928 ? channel / 12.92 : pow((channel + 0.055) / 1.055, 2.4)
}
let luminance = 0.2126 * linear(rgb.redComponent)
+ 0.7152 * linear(rgb.greenComponent)
+ 0.0722 * linear(rgb.blueComponent)
return luminance > 0.179 ? NSColor(white: 0.10, alpha: 1) : NSColor(white: 0.98, alpha: 1)
}
// `dimmed` marks a profile that isn't actually running right now the
// colored dot still identifies it, but faded, so "open" vs "known but
// closed" is visible without reading a tooltip.
+604
View File
@@ -0,0 +1,604 @@
// A small floating tag pinned to a Claude window's corner, showing which
// profile it belongs to every profile launches the same app with the
// same icon and title, so there's otherwise no way to tell two open
// Claude windows apart at a glance. Kept in sync live via AXObserver
// notifications (move/resize/miniaturize/destroy) rather than polling
// only a persistent process can hold a watcher like this at all, which is
// exactly the gap the old one-shot CLI script couldn't close.
import AppKit
import ApplicationServices
// How the tag is drawn. A dot is for when the colour alone already
// identifies the window and the name is just clutter; it's never rotated,
// having no reading direction to preserve.
enum WindowOverlayStyle: String {
case chip, dot
}
// The window corner a tag is anchored to. Anchoring to the *nearest*
// corner rather than always the top-right is what holds a tag still
// through a resize: one parked near the bottom-left tracks that corner,
// so dragging the top-right handle no longer drags the tag with it.
enum WindowOverlayCorner: String {
case topLeft, topRight, bottomLeft, bottomRight
var isTop: Bool { self == .topLeft || self == .topRight }
var isLeft: Bool { self == .topLeft || self == .bottomLeft }
// Quadrant test rather than four distance comparisons same answer,
// and it stays well-defined for a tag sitting dead centre.
static func nearest(to point: NSPoint, in frame: NSRect) -> WindowOverlayCorner {
switch (point.y > frame.midY, point.x < frame.midX) {
case (true, true): return .topLeft
case (true, false): return .topRight
case (false, true): return .bottomLeft
case (false, false): return .bottomRight
}
}
}
// Where one profile's tag sits on its window, persisted so a drag survives
// a relaunch. Stored per profile rather than once for everything: two
// windows side by side are exactly the case these tags exist for, and
// wanting each one's tag somewhere different is the normal outcome one
// window's sidebar is not another's.
//
// Offsets are stored as the user dropped them and are never written back
// clamped. A window too small to honour the full offset shows the tag
// pushed in as far as it fits (see `WindowOverlay.frame(window:screen:)`), but the
// stored distance is left intact, so widening the window again restores
// the chosen spot instead of leaving the tag stuck where a temporary
// resize squeezed it.
struct WindowOverlayPlacement {
// Top-right by default top-left is where every window's close/
// minimize/zoom controls live, which the tag must never sit over.
var corner: WindowOverlayCorner = .topRight
var insetX: CGFloat = 8
var insetY: CGFloat = 6
var isVertical: Bool = false
private static func key(_ field: String, _ profile: String) -> String {
"WindowOverlay\(field).\(profile)"
}
// From the version that kept a single shared offset. Read as a seed for
// a profile with nothing stored yet, so an existing tag stays where it
// already is instead of jumping on the first launch after upgrading.
private static let legacyInsetXKey = "WindowOverlayRightInset"
private static let legacyInsetYKey = "WindowOverlayTopInset"
private static func number(_ defaults: UserDefaults, _ keys: String...) -> CGFloat? {
for key in keys {
if let value = defaults.object(forKey: key) as? Double { return CGFloat(value) }
}
return nil
}
static func load(for profile: String) -> WindowOverlayPlacement {
let defaults = UserDefaults.standard
var placement = WindowOverlayPlacement()
if let raw = defaults.string(forKey: key("Corner", profile)),
let corner = WindowOverlayCorner(rawValue: raw) {
placement.corner = corner
}
if let x = number(defaults, key("InsetX", profile), legacyInsetXKey) { placement.insetX = x }
if let y = number(defaults, key("InsetY", profile), legacyInsetYKey) { placement.insetY = y }
placement.isVertical = defaults.bool(forKey: key("Vertical", profile))
return placement
}
func save(for profile: String) {
let defaults = UserDefaults.standard
defaults.set(corner.rawValue, forKey: Self.key("Corner", profile))
defaults.set(Double(insetX), forKey: Self.key("InsetX", profile))
defaults.set(Double(insetY), forKey: Self.key("InsetY", profile))
defaults.set(isVertical, forKey: Self.key("Vertical", profile))
}
}
// Chip or dot. Unlike placement this really is one setting for the whole
// app it's a single control in Settings, not something chosen per window.
enum WindowOverlayPosition {
private static let styleKey = "WindowOverlayStyle"
static var style: WindowOverlayStyle {
get {
(UserDefaults.standard.string(forKey: styleKey)).flatMap(WindowOverlayStyle.init(rawValue:)) ?? .chip
}
set { UserDefaults.standard.set(newValue.rawValue, forKey: styleKey) }
}
}
// Draws the tag itself. Custom drawing rather than a laid-out NSTextField
// because both of the things this has to get right centring the text on
// the chip's actual midline, and rotating the whole chip when it's parked
// against a side edge are a transform and two draw calls here, versus
// fighting a label's intrinsic baseline placement and its unrotatable
// frame.
private final class TagView: NSView {
var text: String
var color: NSColor
var style: WindowOverlayStyle
var isVertical: Bool
// Which side edge a vertical chip is against, which decides the way it
// reads: bottom-to-top on the left, top-to-bottom on the right, so the
// text always leans into the window rather than away from it. Ignored
// when horizontal.
var isLeftSide: Bool
static let thickness: CGFloat = 13
static let dotDiameter: CGFloat = 11
private static let horizontalPadding: CGFloat = 7
private static let maxLength: CGFloat = 140
static let font = NSFont.systemFont(ofSize: 10, weight: .semibold)
init(text: String, color: NSColor, style: WindowOverlayStyle, isVertical: Bool, isLeftSide: Bool) {
self.text = text
self.color = color
self.style = style
self.isVertical = isVertical
self.isLeftSide = isLeftSide
super.init(frame: .zero)
}
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
// The chip's extent along its reading direction, before any rotation.
private static func chipLength(for text: String) -> CGFloat {
let width = (text as NSString).size(withAttributes: [.font: font]).width
return min(maxLength, (width + horizontalPadding * 2).rounded(.up))
}
// Rotation is a property of the drawing, not of the panel, so the
// panel's own width and height swap over for a vertical chip.
static func size(text: String, style: WindowOverlayStyle, isVertical: Bool) -> NSSize {
switch style {
case .dot:
return NSSize(width: dotDiameter, height: dotDiameter)
case .chip:
let length = chipLength(for: text)
return isVertical
? NSSize(width: thickness, height: length)
: NSSize(width: length, height: thickness)
}
}
override func draw(_ dirtyRect: NSRect) {
guard let ctx = NSGraphicsContext.current?.cgContext else { return }
if style == .dot {
color.setFill()
NSBezierPath(ovalIn: bounds).fill()
return
}
ctx.saveGState()
defer { ctx.restoreGState() }
// Lay the chip out once, horizontally, around the origin then
// rotate the whole coordinate space if it belongs on a side edge.
// One layout path serves both orientations, so the vertical case
// can't drift out of step with the horizontal one.
ctx.translateBy(x: bounds.midX, y: bounds.midY)
if isVertical { ctx.rotate(by: isLeftSide ? .pi / 2 : -.pi / 2) }
let length = Self.chipLength(for: text)
let rect = NSRect(
x: -length / 2, y: -Self.thickness / 2, width: length, height: Self.thickness)
color.setFill()
NSBezierPath(roundedRect: rect, xRadius: Self.thickness / 2, yRadius: Self.thickness / 2).fill()
let paragraph = NSMutableParagraphStyle()
paragraph.alignment = .center
paragraph.lineBreakMode = .byTruncatingTail
let attributes: [NSAttributedString.Key: Any] = [
.font: Self.font,
.foregroundColor: ProfileColor.contrastingTextColor(on: color),
.paragraphStyle: paragraph,
]
let attributed = NSAttributedString(string: text, attributes: attributes)
// Drawn into a rect exactly one line tall and centred on the
// chip's midline. Handing it the chip's full height instead would
// top-align the text inside it the reason the old label sat
// high rather than centred.
let lineHeight = attributed.size().height
attributed.draw(in: NSRect(
x: rect.minX + Self.horizontalPadding, y: rect.midY - lineHeight / 2,
width: rect.width - Self.horizontalPadding * 2, height: lineHeight))
}
}
final class WindowOverlay: NSObject, NSWindowDelegate {
let pid: pid_t
private let axWindow: AXUIElement
private var observer: AXObserver?
private let panel: NSPanel
private let tagView: TagView
private let profileName: String
private var placement: WindowOverlayPlacement
// True only while `reposition` is moving the panel itself see
// `windowDidMove`, which must ignore those moves.
private var isRepositioning = false
private var dragSettle: DispatchWorkItem?
private var isMinimized = false
init?(profileName: String, color: NSColor, pid: pid_t) {
let axApp = AXUIElementCreateApplication(pid)
guard let window = Self.firstWindow(of: axApp) else { return nil }
self.pid = pid
self.axWindow = window
self.profileName = profileName
let placement = WindowOverlayPlacement.load(for: profileName)
self.placement = placement
let style = WindowOverlayPosition.style
let tagView = TagView(
text: profileName, color: color, style: style,
isVertical: style == .chip && placement.isVertical,
isLeftSide: placement.corner.isLeft)
tagView.autoresizingMask = [.width, .height]
self.tagView = tagView
let panel = NSPanel(
contentRect: NSRect(origin: .zero, size: NSSize(width: 1, height: 1)),
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered, defer: false)
panel.isOpaque = false
panel.backgroundColor = .clear
panel.hasShadow = true
panel.level = .floating
// Draggable (so it can be moved off whatever it's obstructing),
// but .nonactivatingPanel keeps a click/drag from stealing focus
// away from the Claude window underneath.
panel.isMovableByWindowBackground = true
panel.collectionBehavior = [.stationary, .ignoresCycle]
panel.contentView = tagView
self.panel = panel
super.init()
panel.delegate = self
guard reposition() else { return nil }
startObserving()
}
// A cold Electron launch can take a second or more between the
// process starting (which is what triggers `updateWindowOverlays`,
// via NSWorkspace's launch notification) and its first window
// actually existing the same race ClaudeControl.focus's
// waitForWindow already handles for the same reason. `init?` can't
// retry on its own (once it returns nil, that attempt is done), so
// this polls it every quarter second for up to ~3s before giving up.
static func attach(
profileName: String, color: NSColor, pid: pid_t, attemptsRemaining: Int = 12,
completion: @escaping (WindowOverlay?) -> Void
) {
if let overlay = WindowOverlay(profileName: profileName, color: color, pid: pid) {
completion(overlay)
} else if attemptsRemaining > 0 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
attach(
profileName: profileName, color: color, pid: pid, attemptsRemaining: attemptsRemaining - 1,
completion: completion)
}
} else {
completion(nil)
}
}
deinit {
dragSettle?.cancel()
stopObserving()
panel.orderOut(nil)
}
private static func firstWindow(of axApp: AXUIElement) -> AXUIElement? {
var value: CFTypeRef?
guard AXUIElementCopyAttributeValue(axApp, kAXWindowsAttribute as CFString, &value) == .success,
let windows = value as? [AXUIElement], let first = windows.first
else { return nil }
return first
}
private static func frame(of window: AXUIElement) -> CGRect? {
var posValue: CFTypeRef?
var sizeValue: CFTypeRef?
guard AXUIElementCopyAttributeValue(window, kAXPositionAttribute as CFString, &posValue) == .success,
AXUIElementCopyAttributeValue(window, kAXSizeAttribute as CFString, &sizeValue) == .success,
CFGetTypeID(posValue) == AXValueGetTypeID(), CFGetTypeID(sizeValue) == AXValueGetTypeID()
else { return nil }
var point = CGPoint.zero
var size = CGSize.zero
guard AXValueGetValue(posValue as! AXValue, .cgPoint, &point),
AXValueGetValue(sizeValue as! AXValue, .cgSize, &size)
else { return nil }
return CGRect(origin: point, size: size)
}
private static func screen(containing axFrame: CGRect) -> NSScreen? {
NSScreen.screens.first { $0.frame.minX <= axFrame.midX && axFrame.midX <= $0.frame.maxX } ?? NSScreen.main
}
// AX coordinates are top-left-origin (screen top = y 0); AppKit screen
// coordinates are bottom-left-origin. Returns the window's frame
// translated into AppKit's space.
private static func appKitFrame(of axFrame: CGRect, on screen: NSScreen) -> NSRect {
NSRect(x: axFrame.origin.x, y: screen.frame.maxY - axFrame.origin.y - axFrame.height,
width: axFrame.width, height: axFrame.height)
}
private var currentGeometry: (window: NSRect, screen: NSScreen)? {
guard let axFrame = Self.frame(of: axWindow), let screen = Self.screen(containing: axFrame)
else { return nil }
return (Self.appKitFrame(of: axFrame, on: screen), screen)
}
// The tag's frame for a given window frame: measured inward from its
// anchored corner, with the offsets clamped so it always stays over
// the window no matter how small that window gets. Only the *drawn*
// position is clamped see WindowOverlayPlacement.
//
// Then clamped again, into whatever part of the window is actually on
// screen. A window dragged half off the edge takes its anchored corner
// with it, and a tag that follows it out of view identifies nothing
// the whole point is telling, at a glance, which profile the window you
// can still see belongs to. Clamped to the window's *visible* portion
// rather than to the screen at large so the tag stays on the thing it
// labels instead of drifting off onto its own. `visibleFrame` keeps it
// clear of the menu bar and Dock, which would hide it just as
// effectively as the screen edge.
//
// Both clamps are presentational only neither is written back to
// `placement`, which changes solely when the user drags the tag. So the
// anchor is remembered throughout, and the tag returns to it the moment
// the window is fully back on screen.
private func frame(window: NSRect, screen: NSScreen) -> NSRect {
let style = WindowOverlayPosition.style
let size = TagView.size(
text: profileName, style: style,
isVertical: style == .chip && placement.isVertical)
let corner = placement.corner
let insetX = placement.insetX
.clamped(to: 0...max(0, window.width - size.width))
let insetY = placement.insetY
.clamped(to: 0...max(0, window.height - size.height))
var origin = NSPoint(
x: corner.isLeft ? window.minX + insetX : window.maxX - insetX - size.width,
y: corner.isTop ? window.maxY - insetY - size.height : window.minY + insetY)
// A window entirely off screen leaves nothing to clamp into; fall
// back to the screen so the tag stays reachable rather than being
// pinned to an empty rect.
let onScreen = window.intersection(screen.visibleFrame)
let bounds = onScreen.isEmpty ? screen.visibleFrame : onScreen
origin.x = origin.x.clamped(to: bounds.minX...max(bounds.minX, bounds.maxX - size.width))
origin.y = origin.y.clamped(to: bounds.minY...max(bounds.minY, bounds.maxY - size.height))
return NSRect(origin: origin, size: size)
}
// Puts the tag where the current placement says it belongs. Returns
// false (and hides the tag) if the window has no readable frame right
// now minimized, or Accessibility not granted.
@discardableResult
private func reposition() -> Bool {
guard let (windowFrame, screen) = currentGeometry else {
panel.orderOut(nil)
return false
}
let style = WindowOverlayPosition.style
tagView.style = style
tagView.isVertical = style == .chip && placement.isVertical
tagView.isLeftSide = placement.corner.isLeft
tagView.needsDisplay = true
isRepositioning = true
defer { isRepositioning = false }
let tagFrame = frame(window: windowFrame, screen: screen)
panel.setFrame(tagFrame, display: true)
// The shadow is derived from the content's alpha, so a shape or
// size change leaves a stale one behind without this.
panel.invalidateShadow()
// Positioned either way only the showing is conditional, so a
// hidden tag still knows where it belongs and can be revealed later
// without recomputing anything.
if isMinimized || !isTargetVisible(tagFrame: tagFrame) {
panel.orderOut(nil)
} else if !panel.isVisible {
panel.orderFrontRegardless()
}
return true
}
// Re-evaluate whether the tag should currently be on screen. Called
// when some app activates, which is the usual way a window ends up
// buried or uncovered without moving at all.
func refreshVisibility() {
reposition()
}
// A tag is a floating panel, which puts it above every ordinary window
// on the system rather than merely above the window it belongs to. Left
// alone it hovers over the browser, the editor, everything even when
// its own window is buried or on another Space.
//
// There is no cross-process way to attach one window above another:
// `addChildWindow` is same-process only, and the private ordering call
// window managers use is a one-shot operation that goes stale the
// moment anything else reorders, so it wouldn't avoid this work either.
// So the tag is shown only when the window it labels is genuinely
// visible underneath it.
//
// The window server returns its list strictly front-to-back, which
// answers both halves in one pass: walk forward, and anything
// overlapping the tag before we reach our own window is covering it.
// Reaching our window with nothing in the way means the tag is showing
// real estate that actually belongs to that window; never reaching it
// means the window isn't on screen at all minimized, hidden, or on
// another Space and the tag has nothing to label.
private func isTargetVisible(tagFrame: NSRect) -> Bool {
guard let listing = CGWindowListCopyWindowInfo(
[.optionOnScreenOnly, .excludeDesktopElements], kCGNullWindowID) as? [[String: Any]]
else { return true } // can't tell better a stray tag than a missing one
let tag = Self.cgRect(of: tagFrame)
let ownPid = getpid()
for entry in listing {
guard let owner = entry[kCGWindowOwnerPID as String] as? pid_t,
let boundsDict = entry[kCGWindowBounds as String],
let bounds = CGRect(dictionaryRepresentation: boundsDict as! CFDictionary)
else { continue }
// Identified by owner alone, deliberately. Matching the exact
// rect meant comparing a freshly-read AX frame against the
// window server's snapshot, and mid-move the two disagree
// AX already reports the new position while the listing still
// has the old one. The match then failed, the walk continued
// past our own window, and the first unrelated window that
// happened to overlap the tag "occluded" it. Whether that
// occurred came down to what was nearby, which is why it
// looked as though only certain drag directions broke it.
//
// A dialog of the same app landing here counts as reaching our
// window, which is right: Claude covering its own window is
// not a reason to disown the tag.
if owner == pid, bounds.intersects(tag) { return true }
// Our own tags are in this list too, and one tag sitting over
// another's window must not hide it.
if owner == ownPid { continue }
// Only ordinary windows can bury another ordinary window.
// Everything above that band the menu bar, the Dock,
// notification banners, and the invisible one-pixel markers
// some utilities park in a screen corner is permanently in
// front of everything and would veto the tag forever. One such
// marker at the bottom-left corner is what made a tag vanish
// there, and only there: it takes a move off two edges at once
// for the tag to clamp into that exact pixel.
guard (entry[kCGWindowLayer as String] as? Int) == 0 else { continue }
if bounds.intersects(tag) { return false }
}
return false
}
// AppKit is bottom-left-origin per screen; the window server is
// top-left-origin from the primary screen (screens[0], the one with the
// menu bar).
private static func cgRect(of rect: NSRect) -> CGRect {
let primaryMaxY = NSScreen.screens.first?.frame.maxY ?? rect.maxY
return CGRect(x: rect.minX, y: primaryMaxY - rect.maxY, width: rect.width, height: rect.height)
}
// MARK: - User placement
// Fires for every panel move ours (from `reposition`, when the
// tracked window itself moves/resizes) and the user's (dragging the
// tag). Only the latter should redefine the placement, which is what
// the `isRepositioning` guard filters for.
//
// Re-deriving the offset from our own moves too looks like it should
// be a harmless no-op recomputing the very offset we just positioned
// against but it isn't, because the two halves read the window at
// different instants. AppKit posts this notification synchronously
// from inside `setFrame`, and during a live window drag the AX frame
// read here is already newer than the one `reposition` derived the
// origin from, so each move event bakes in the few points the window
// travelled in between. Those errors accumulate across the hundreds
// of events one drag produces, until the offset saturates and the tag
// has walked clear across its window off-screen entirely, if that
// edge of the window is.
func windowDidMove(_ notification: Notification) {
guard !isRepositioning else { return }
scheduleDragSettle()
}
// A tag drag emits a continuous stream of moves, and re-anchoring on
// each one would snap the tag out from under the cursor mid-gesture
// (and flip its orientation repeatedly on the way past an edge). So
// the placement is only committed once the moves stop, which is as
// close to a "drag ended" signal as a background-movable window gets
// NSWindow has no such delegate callback, unlike live resize.
private func scheduleDragSettle() {
dragSettle?.cancel()
let work = DispatchWorkItem { [weak self] in self?.commitUserPlacement() }
dragSettle = work
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2, execute: work)
}
private func commitUserPlacement() {
guard let windowFrame = currentGeometry?.window else { return }
let tagFrame = panel.frame
let centre = NSPoint(x: tagFrame.midX, y: tagFrame.midY)
let corner = WindowOverlayCorner.nearest(to: centre, in: windowFrame)
// Orientation follows whichever edge the tag ended up nearest: a
// chip against a side reads vertically, so it can sit close in
// without covering the window's own controls. Dots have no
// reading direction, so they're never rotated.
let toSide = min(centre.x - windowFrame.minX, windowFrame.maxX - centre.x)
let toTopOrBottom = min(windowFrame.maxY - centre.y, centre.y - windowFrame.minY)
let isVertical = WindowOverlayPosition.style == .chip && toSide < toTopOrBottom
// Offsets run inward from the anchored corner. Stored unclamped at
// the top end (a drag outside the window is clamped to zero, but a
// long reach into a wide window is kept in full) so a later resize
// can restore it.
let insetX = corner.isLeft
? tagFrame.minX - windowFrame.minX : windowFrame.maxX - tagFrame.maxX
let insetY = corner.isTop
? windowFrame.maxY - tagFrame.maxY : tagFrame.minY - windowFrame.minY
placement = WindowOverlayPlacement(
corner: corner, insetX: max(0, insetX), insetY: max(0, insetY), isVertical: isVertical)
placement.save(for: profileName)
// Snap into the committed placement this is what applies a
// rotation the drag just earned, and squares the tag up against
// its corner.
reposition()
}
// MARK: - Live tracking
private func startObserving() {
var newObserver: AXObserver?
guard AXObserverCreate(pid, WindowOverlay.axCallback, &newObserver) == .success, let newObserver
else { return }
observer = newObserver
let refcon = Unmanaged.passUnretained(self).toOpaque()
for name in [
kAXMovedNotification, kAXResizedNotification, kAXUIElementDestroyedNotification,
kAXWindowMiniaturizedNotification, kAXWindowDeminiaturizedNotification,
] {
AXObserverAddNotification(newObserver, axWindow, name as CFString, refcon)
}
CFRunLoopAddSource(CFRunLoopGetCurrent(), AXObserverGetRunLoopSource(newObserver), .defaultMode)
}
private func stopObserving() {
guard let observer else { return }
CFRunLoopRemoveSource(CFRunLoopGetCurrent(), AXObserverGetRunLoopSource(observer), .defaultMode)
self.observer = nil
}
private static let axCallback: AXObserverCallback = { _, _, notification, refcon in
guard let refcon else { return }
let overlay = Unmanaged<WindowOverlay>.fromOpaque(refcon).takeUnretainedValue()
switch notification as String {
case kAXUIElementDestroyedNotification:
overlay.panel.orderOut(nil)
case kAXWindowMiniaturizedNotification:
overlay.isMinimized = true
overlay.reposition()
case kAXWindowDeminiaturizedNotification:
overlay.isMinimized = false
overlay.reposition()
default:
overlay.reposition()
}
}
}
extension Comparable {
func clamped(to range: ClosedRange<Self>) -> Self {
min(max(self, range.lowerBound), range.upperBound)
}
}
+1 -1
View File
@@ -1 +1 @@
0.0.2
1.1.0
+71 -4
View File
@@ -13,6 +13,29 @@ set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
SOURCES_DIR="$SCRIPT_DIR/Sources"
# Local, gitignored build configuration — currently just the code-signing
# identity, which otherwise has to be remembered and retyped on every
# build. See .env.example.
#
# Parsed rather than sourced, for two reasons: a stray command in the file
# shouldn't execute as a side effect of building, and this lets an existing
# environment variable win, so `SHANNONCOAT_SIGN_IDENTITY= ./build.sh`
# still forces a one-off ad-hoc build without editing the file.
ENV_FILE="$SCRIPT_DIR/.env"
if [[ -f "$ENV_FILE" ]]; then
while IFS='=' read -r key value || [[ -n "$key" ]]; do
key="${key#"${key%%[![:space:]]*}"}" # strip leading whitespace
key="${key#export }"
[[ "$key" =~ ^[A-Za-z_][A-Za-z0-9_]*$ ]] || continue # skips blanks and # comments
value="${value%"${value##*[![:space:]]}"}" # strip trailing whitespace
value="${value%\"}"; value="${value#\"}"
value="${value%\'}"; value="${value#\'}"
[[ -n "${!key+set}" ]] && continue # already in the environment; leave it
printf -v "$key" '%s' "$value"
export "${key?}"
done <"$ENV_FILE"
fi
VERSION_FILE="$SCRIPT_DIR/VERSION"
ICON_SRC="$SCRIPT_DIR/icon/AppIcon.icns"
OUT_DIR="${1:-$SCRIPT_DIR/.build}"
@@ -54,12 +77,21 @@ command -v swiftc >/dev/null || { echo "error: swiftc not found (install Xcode C
# Info.plist above.
cp "$VERSION_FILE" "$APP/Contents/Resources/VERSION"
# COMMIT is the short SHA the About panel appends to the version, so a dev
# COMMIT is the short SHA the About tab appends to the version, so one dev
# build is distinguishable from another — left empty for a real release
# build (HEAD sitting exactly on a tag, which is how release.yml checks
# this out), since the version number alone is unambiguous there.
# build, since the version number alone is unambiguous there. A release
# build is one of:
# - SHANNONCOAT_RELEASE_BUILD set by release.yml, which already knows
# for certain whether it's building a tag — trusted outright rather
# than re-derived, since `git describe` needs full tag refs that a
# CI runner's shallow checkout isn't guaranteed to have fetched.
# - a local/manual build with HEAD sitting exactly on a tag (checked
# via `git describe`, which is reliable here since a normal
# non-shallow local clone has its full tag history).
GIT_SHA=""
if git -C "$SCRIPT_DIR" rev-parse --git-dir >/dev/null 2>&1 \
if [[ -n "${SHANNONCOAT_RELEASE_BUILD:-}" ]]; then
: # release build — leave GIT_SHA empty
elif git -C "$SCRIPT_DIR" rev-parse --git-dir >/dev/null 2>&1 \
&& ! git -C "$SCRIPT_DIR" describe --tags --exact-match >/dev/null 2>&1; then
GIT_SHA="$(git -C "$SCRIPT_DIR" rev-parse --short HEAD 2>/dev/null || true)"
fi
@@ -67,6 +99,41 @@ printf '%s' "$GIT_SHA" >"$APP/Contents/Resources/COMMIT"
swiftc -O "$SOURCES_DIR"/*.swift -o "$APP/Contents/MacOS/launcher"
# Sign the bundle, not just the binary swiftc linker-signed for us — and
# with the bundle's real identifier rather than the "launcher" executable
# name codesign would otherwise infer.
#
# This matters well beyond tidiness, because the window tags need
# Accessibility. macOS ties that grant to a *properly signed* app's
# designated requirement, which survives a rebuild, but falls back to
# pinning an ad-hoc-signed app to its exact cdhash — and every build
# produces a new one. So with the ad-hoc default below, each build +
# reinstall silently invalidates the permission, while the app stays
# listed and stays ticked under Privacy & Security → Accessibility. It
# looks granted and isn't, and no amount of toggling that row fixes it:
# the stale entry has to be removed with "" and the new build added back.
#
# To stop paying that tax on every build, make a self-signed code-signing
# certificate once (Keychain Access → Certificate Assistant → Create a
# Certificate…, type "Code Signing", self-signed) and point this at it:
#
# SHANNONCOAT_SIGN_IDENTITY="My Local Signing Cert" ./build.sh
#
# then re-grant Accessibility one final time. The identity is stable from
# then on, so later builds keep the permission.
if [[ -n "${SHANNONCOAT_SIGN_IDENTITY:-}" ]]; then
# An identity was asked for explicitly, so falling back to ad-hoc would
# quietly reintroduce the very problem it was set to avoid — and a
# release that ships ad-hoc revokes the Accessibility permission of
# everyone who updates. Fail the build instead.
codesign --force --sign "$SHANNONCOAT_SIGN_IDENTITY" \
--identifier "com.local.shannoncoat" "$APP" \
|| { echo "error: signing with \"$SHANNONCOAT_SIGN_IDENTITY\" failed" >&2; exit 1; }
else
codesign --force --sign - --identifier "com.local.shannoncoat" "$APP" >/dev/null 2>&1 \
|| echo "warning: codesign failed; Accessibility permission may not stick" >&2
fi
touch "$APP"
echo "Built: $APP"
echo "Copy it to /Applications (or ~/Applications) to install."
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@@ -0,0 +1,83 @@
// Generates docs/hero.png the banner at the top of the README.
//
// Composes the already-generated app icon with the wordmark and tagline rather
// than redrawing the coats, so the banner can never drift out of step with the
// icon itself. Run generate-icon.swift first.
//
// Usage:
// swift icon/generate-icon.swift icon/AppIcon.iconset
// cp icon/AppIcon.iconset/icon_512x512.png icon/shannoncoat.png
// iconutil -c icns icon/AppIcon.iconset -o icon/AppIcon.icns
// rm -rf icon/AppIcon.iconset
// swift icon/generate-hero.swift icon/shannoncoat.png docs/hero.png
import Cocoa
private func rgb(_ hex: UInt32) -> NSColor {
NSColor(srgbRed: CGFloat((hex >> 16) & 255) / 255, green: CGFloat((hex >> 8) & 255) / 255,
blue: CGFloat(hex & 255) / 255, alpha: 1)
}
// Slate ground rather than cloud: GitHub renders READMEs on both a light and a
// dark page, and a dark banner sits comfortably on either, where a near-white
// one glares against a dark page. It also lets the coral icon carry the colour.
private let ground = rgb(0x26_26_25)
private let wordmark = rgb(0xF0_EE_E6)
private let subtitle = rgb(0xA8_A2_98)
private let width = 1200
private let height = 360
let args = CommandLine.arguments
let iconPath = args.count > 1 ? args[1] : "icon/shannoncoat.png"
let outPath = args.count > 2 ? args[2] : "docs/hero.png"
guard let icon = NSImage(contentsOfFile: iconPath) else {
fatalError("couldn't read \(iconPath) — run generate-icon.swift first")
}
guard let rep = NSBitmapImageRep(
bitmapDataPlanes: nil, pixelsWide: width, pixelsHigh: height,
bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false,
colorSpaceName: .deviceRGB, bytesPerRow: 0, bitsPerPixel: 0
) else { fatalError("could not create bitmap rep") }
rep.size = NSSize(width: width, height: height)
NSGraphicsContext.saveGraphicsState()
NSGraphicsContext.current = NSGraphicsContext(bitmapImageRep: rep)
NSGraphicsContext.current?.imageInterpolation = .high
ground.setFill()
NSBezierPath(rect: NSRect(x: 0, y: 0, width: width, height: height)).fill()
let iconSide: CGFloat = 184
icon.draw(in: NSRect(x: 96, y: (CGFloat(height) - iconSide) / 2, width: iconSide, height: iconSide))
let textX: CGFloat = 96 + iconSide + 56
let name = NSAttributedString(string: "shannoncoat", attributes: [
.font: NSFont.systemFont(ofSize: 76, weight: .semibold),
.foregroundColor: wordmark,
])
let tagline = NSAttributedString(string: "which coat will Claude wear today?", attributes: [
.font: NSFont.systemFont(ofSize: 30, weight: .regular),
.foregroundColor: subtitle,
])
// Stacked around the vertical centre, using each string's own measured height
// so the pair sits optically centred against the icon rather than by guesswork.
let nameSize = name.size(), taglineSize = tagline.size()
let gap: CGFloat = 14
let blockHeight = nameSize.height + gap + taglineSize.height
let top = (CGFloat(height) + blockHeight) / 2
name.draw(at: NSPoint(x: textX, y: top - nameSize.height))
tagline.draw(at: NSPoint(x: textX + 3, y: top - nameSize.height - gap - taglineSize.height))
NSGraphicsContext.restoreGraphicsState()
let outURL = URL(fileURLWithPath: outPath)
try? FileManager.default.createDirectory(
at: outURL.deletingLastPathComponent(), withIntermediateDirectories: true)
guard let png = rep.representation(using: .png, properties: [:]) else {
fatalError("failed to encode hero PNG")
}
try! png.write(to: outURL)
print("wrote \(outPath)")
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// Generates a placeholder AppIcon.iconset a plain rounded-square
// background with the coat glyph on top. Deliberately not derived from
// Claude's own icon assets (unlike the old version of this file, which
// composited on top of Claude.app's icon) this is a stand-in until a
// real icon is designed, so it draws everything itself from vector shapes.
// Generates AppIcon.iconset Claude's asterisk above a rack of overcoats, on
// Claude's own coral. The wardrobe is the app in one picture: several coats to
// pick between, one currently worn.
//
// Everything is drawn from vector paths here rather than exported from a
// design tool, so a size can be tuned independently (small sizes need fatter
// strokes than a straight downscale gives) and nothing binary but the derived
// .icns is committed. Deliberately not derived from Claude's own icon assets.
//
// Usage:
// swift icon/generate-icon.swift icon/AppIcon.iconset
@@ -10,85 +13,182 @@
// rm -rf icon/AppIcon.iconset
import Cocoa
// Claude's coral and cloud, plus tints of each for depth. The lapel is a
// lighter grey than the coat and the back coats are darker corals tone
// separation survives downscaling, where outlines don't.
private enum Palette {
static func rgb(_ hex: UInt32) -> NSColor {
NSColor(srgbRed: CGFloat((hex >> 16) & 255) / 255, green: CGFloat((hex >> 8) & 255) / 255,
blue: CGFloat(hex & 255) / 255, alpha: 1)
}
static let tile = rgb(0xD9_77_57)
static let coat = rgb(0xF0_EE_E6)
static let lapel = rgb(0xB3_AA_97)
static let pocket = rgb(0xB8_AF_9C)
static let backLeft = rgb(0x8A_3E_2A)
static let backLeftPocket = rgb(0x6E_35_24)
static let backRight = rgb(0xB4_61_4A)
static let backRightPocket = rgb(0x94_4A_34)
}
private func p(_ x: CGFloat, _ y: CGFloat) -> NSPoint { NSPoint(x: x, y: y) }
// MARK: - Shapes, drawn in a 100x100 space with y pointing down
// Eight rays of slightly uneven length, a few degrees off the compass points
// a mechanically regular asterisk reads as a snowflake. Wider than tall, so it
// doesn't look like it's standing on end.
private func asterisk() -> NSBezierPath {
let centre = p(50, 24)
let tips = [p(65, 24), p(59, 33.3), p(49.5, 38.5), p(40.8, 32.6),
p(35, 23.7), p(40.8, 14.5), p(50.2, 9.8), p(58.6, 15.1)]
let path = NSBezierPath()
for tip in tips { path.move(to: centre); path.line(to: tip) }
path.lineWidth = 5.6
path.lineCapStyle = .round
return path
}
// One coat in its own 40x44 box, so the three can be placed at different
// scales and angles. The centre split is a true hole, so the tile shows through.
private func coatBody() -> NSBezierPath {
let b = NSBezierPath()
b.move(to: p(16, 2))
b.curve(to: p(3, 6.5), controlPoint1: p(12, 2.5), controlPoint2: p(6, 4))
b.curve(to: p(2.5, 42), controlPoint1: p(1.5, 16), controlPoint2: p(1.5, 30))
b.line(to: p(37.5, 42))
b.curve(to: p(37, 6.5), controlPoint1: p(38.5, 30), controlPoint2: p(38.5, 16))
b.curve(to: p(24, 2), controlPoint1: p(34, 4), controlPoint2: p(28, 2.5))
b.line(to: p(20, 26))
b.close()
b.appendRect(NSRect(x: 19.15, y: 26, width: 1.7, height: 16))
b.windingRule = .evenOdd
return b
}
// One connected band round the neck rather than two tabs on the shoulders,
// dipping at centre where the lapel opening begins. Its top corners sit at
// x15/x25 so the lapels cover them any further out and they poke through as
// spikes either side of the neck.
private func coatCollar() -> NSBezierPath {
let c = NSBezierPath()
c.move(to: p(15, -1.6)); c.line(to: p(25, -1.6))
c.line(to: p(29, 2.6)); c.line(to: p(21.6, 2.6))
c.line(to: p(20, 1)); c.line(to: p(18.4, 2.6))
c.line(to: p(11, 2.6))
c.close()
return c
}
// Notch lapels, each one shape running from the collar's outer corner down to
// the button point. The notch sits at (12.5, 8) pulled down and outward
// deliberately, because nearer the inner edge it pinches the polygon to a
// hairline and the lapel renders as two separate triangles.
private func coatLapels() -> NSBezierPath {
let l = NSBezierPath()
l.move(to: p(15, -1.6)); l.line(to: p(10.5, 3.5)); l.line(to: p(12.5, 8))
l.line(to: p(9, 14)); l.line(to: p(20, 26)); l.close()
l.move(to: p(25, -1.6)); l.line(to: p(29.5, 3.5)); l.line(to: p(27.5, 8))
l.line(to: p(31, 14)); l.line(to: p(20, 26)); l.close()
return l
}
// Filled marks, not holes a hole would show whichever coat is behind it.
private func coatPockets() -> NSBezierPath {
let path = NSBezierPath()
path.appendRect(NSRect(x: 6.5, y: 22, width: 9, height: 1.7))
path.appendRect(NSRect(x: 24.5, y: 22, width: 9, height: 1.7))
return path
}
// A hairline along the lapel edges separating the grey lapel from the tile
// showing through the opening. Deliberately fine: a detail for 128px and up.
// Thickening it to survive smaller sizes only blurs the lapel edge, because at
// this diagonal a one-pixel stroke covers a fraction of each pixel it crosses.
private func coatOpeningBorder() -> NSBezierPath {
let path = NSBezierPath()
path.move(to: p(15, -1.6)); path.line(to: p(20, 26)); path.line(to: p(25, -1.6))
path.lineWidth = 0.7
path.lineJoinStyle = .round
path.lineCapStyle = .round
return path
}
private func placed(_ path: NSBezierPath, x: CGFloat, y: CGFloat,
rotation: CGFloat, scale: CGFloat) -> NSBezierPath {
let transform = NSAffineTransform()
transform.translateX(by: x, yBy: y)
if rotation != 0 { transform.rotate(byDegrees: rotation) }
transform.scale(by: scale)
let copy = path.copy() as! NSBezierPath
copy.transform(using: transform as AffineTransform)
return copy
}
// Each coat is finished before the next is laid over it. Drawing all three
// bodies and then all three sets of details would put the back coats' collars
// and pockets on top of the front coat.
private func drawCoat(x: CGFloat, y: CGFloat, rotation: CGFloat, scale: CGFloat,
body: NSColor, pocket: NSColor, lapel: NSColor? = nil) {
body.setFill()
placed(coatBody(), x: x, y: y, rotation: rotation, scale: scale).fill()
placed(coatCollar(), x: x, y: y, rotation: rotation, scale: scale).fill()
if let lapel {
lapel.setFill()
placed(coatLapels(), x: x, y: y, rotation: rotation, scale: scale).fill()
body.setStroke()
let border = placed(coatOpeningBorder(), x: x, y: y, rotation: rotation, scale: scale)
border.lineWidth = 0.7 * scale
border.stroke()
}
pocket.setFill()
placed(coatPockets(), x: x, y: y, rotation: rotation, scale: scale).fill()
}
private func drawIcon() {
Palette.tile.setFill()
NSBezierPath(roundedRect: NSRect(x: 0, y: 0, width: 100, height: 100),
xRadius: 22, yRadius: 22).fill()
Palette.coat.setStroke()
asterisk().stroke()
drawCoat(x: 11, y: 50, rotation: -8, scale: 0.78,
body: Palette.backLeft, pocket: Palette.backLeftPocket)
drawCoat(x: 60, y: 47, rotation: 8, scale: 0.78,
body: Palette.backRight, pocket: Palette.backRightPocket)
drawCoat(x: 31.5, y: 44, rotation: 0, scale: 0.92,
body: Palette.coat, pocket: Palette.pocket, lapel: Palette.lapel)
}
// MARK: - Rendering
// Renders at exact pixel dimensions via an explicit NSBitmapImageRep rather
// than NSImage.lockFocus() lockFocus rasterizes at the *main screen's*
// backing scale factor, which would silently double every size on a Retina
// display instead of producing the exact px asked for.
func renderIcon(pixels: Int) -> Data {
let s = CGFloat(pixels)
private func renderIcon(pixels: Int) -> Data {
let side = CGFloat(pixels)
guard let rep = NSBitmapImageRep(
bitmapDataPlanes: nil,
pixelsWide: pixels,
pixelsHigh: pixels,
bitsPerSample: 8,
samplesPerPixel: 4,
hasAlpha: true,
isPlanar: false,
colorSpaceName: .deviceRGB,
bytesPerRow: 0,
bitsPerPixel: 0
bitmapDataPlanes: nil, pixelsWide: pixels, pixelsHigh: pixels,
bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false,
colorSpaceName: .deviceRGB, bytesPerRow: 0, bitsPerPixel: 0
) else { fatalError("could not create bitmap rep") }
rep.size = NSSize(width: s, height: s)
rep.size = NSSize(width: side, height: side)
NSGraphicsContext.saveGraphicsState()
let ctx = NSGraphicsContext(bitmapImageRep: rep)
NSGraphicsContext.current = ctx
ctx?.imageInterpolation = .high
NSGraphicsContext.current = NSGraphicsContext(bitmapImageRep: rep)
NSGraphicsContext.current?.imageInterpolation = .high
// Base: a plain rounded-square background (macOS "squircle"-ish corner
// radius), a neutral slate color no borrowed assets.
let bg = NSColor(calibratedRed: 0.30, green: 0.32, blue: 0.36, alpha: 1.0)
let bgPath = NSBezierPath(roundedRect: NSRect(x: 0, y: 0, width: s, height: s),
xRadius: s * 0.22, yRadius: s * 0.22)
bg.setFill()
bgPath.fill()
// The shapes are authored y-down, the way the drawing reads; flip once
// here rather than mirroring every coordinate.
let flip = NSAffineTransform()
flip.translateX(by: 0, yBy: side)
flip.scaleX(by: side / 100, yBy: -side / 100)
flip.concat()
// Foreground: the same coat glyph as before an original shape, not
// derived from any borrowed icon.
let coat = NSColor(calibratedRed: 0.62, green: 0.44, blue: 0.24, alpha: 1.0)
let coatShadow = NSColor(calibratedRed: 0.48, green: 0.33, blue: 0.16, alpha: 1.0)
let midX = s * 0.5
let topY = s * 0.62
let collarOutX = s * 0.34
let collarInX = s * 0.11
let shoulderY = s * 0.53
let waistY = s * 0.30
let waistHalf = s * 0.30
let hemY = s * 0.06
let hemHalf = s * 0.40
drawIcon()
let path = NSBezierPath()
path.move(to: NSPoint(x: midX, y: topY))
path.line(to: NSPoint(x: midX - collarOutX, y: shoulderY))
path.line(to: NSPoint(x: midX - collarInX, y: shoulderY - s * 0.07))
path.line(to: NSPoint(x: midX - waistHalf, y: waistY))
path.line(to: NSPoint(x: midX - hemHalf, y: hemY))
path.line(to: NSPoint(x: midX + hemHalf, y: hemY))
path.line(to: NSPoint(x: midX + waistHalf, y: waistY))
path.line(to: NSPoint(x: midX + collarInX, y: shoulderY - s * 0.07))
path.line(to: NSPoint(x: midX + collarOutX, y: shoulderY))
path.close()
coat.setFill()
path.fill()
// A thin darker strip down the centerline reads as the coat's front
// seam/placket, breaking up the flat fill at larger sizes.
let seam = NSBezierPath()
seam.move(to: NSPoint(x: midX, y: topY))
seam.line(to: NSPoint(x: midX, y: hemY))
seam.lineWidth = max(s * 0.012, 1)
coatShadow.setStroke()
seam.stroke()
let buttonRadius = max(s * 0.02, 0.75)
for t: CGFloat in [0.20, 0.42, 0.64] {
let y = hemY + (shoulderY - hemY) * t
let r = NSRect(x: midX - buttonRadius, y: y - buttonRadius, width: buttonRadius * 2, height: buttonRadius * 2)
coatShadow.setFill()
NSBezierPath(ovalIn: r).fill()
}
ctx?.flushGraphics()
NSGraphicsContext.restoreGraphicsState()
guard let png = rep.representation(using: .png, properties: [:]) else {
@@ -108,8 +208,7 @@ let sizes: [(name: String, px: Int)] = [
let outDir = CommandLine.arguments.count > 1 ? CommandLine.arguments[1] : "AppIcon.iconset"
try? FileManager.default.createDirectory(atPath: outDir, withIntermediateDirectories: true)
for (name, px) in sizes {
let data = renderIcon(pixels: px)
let path = "\(outDir)/\(name).png"
try? data.write(to: URL(fileURLWithPath: path))
try? renderIcon(pixels: px).write(to: URL(fileURLWithPath: path))
print("wrote \(path)")
}
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