keychron_qmk_firmware/quantum/rgb_matrix/animations
Albert Y cde9dd8b90
Refactor Pixel Fractal effect (#17602)
* Refactor effect with smaller array

* Add RGB_MATRIX_USE_LIMITS call

* Remove spaces

Co-authored-by: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
2022-08-11 22:41:42 +01:00
..
runners
alpha_mods_anim.h
breathing_anim.h
colorband_pinwheel_sat_anim.h
colorband_pinwheel_val_anim.h
colorband_sat_anim.h
colorband_spiral_sat_anim.h
colorband_spiral_val_anim.h
colorband_val_anim.h
cycle_all_anim.h
cycle_left_right_anim.h
cycle_out_in_anim.h
cycle_out_in_dual_anim.h
cycle_pinwheel_anim.h
cycle_spiral_anim.h
cycle_up_down_anim.h
digital_rain_anim.h Fixes #16705 : digital rain follows val (#16716) 2022-04-19 21:02:21 +10:00
dual_beacon_anim.h
gradient_left_right_anim.h
gradient_up_down_anim.h
hue_breathing_anim.h
hue_pendulum_anim.h
hue_wave_anim.h
jellybean_raindrops_anim.h
pixel_flow_anim.h
pixel_fractal_anim.h Refactor Pixel Fractal effect (#17602) 2022-08-11 22:41:42 +01:00
pixel_rain_anim.h Add LED limit call (#17679) 2022-07-14 12:37:47 +01:00
rainbow_beacon_anim.h
rainbow_moving_chevron_anim.h
rainbow_pinwheels_anim.h
raindrops_anim.h Fix the use of LED limits (#17678) 2022-07-14 12:36:51 +01:00
rgb_matrix_effects.inc
solid_color_anim.h
solid_reactive_anim.h [Code] Add solid reactive gradient mode (#17228) 2022-07-14 12:22:53 +01:00
solid_reactive_cross.h [Code] Add solid reactive gradient mode (#17228) 2022-07-14 12:22:53 +01:00
solid_reactive_nexus.h [Code] Add solid reactive gradient mode (#17228) 2022-07-14 12:22:53 +01:00
solid_reactive_simple_anim.h [Code] Add solid reactive gradient mode (#17228) 2022-07-14 12:22:53 +01:00
solid_reactive_wide.h [Code] Add solid reactive gradient mode (#17228) 2022-07-14 12:22:53 +01:00
solid_splash_anim.h
splash_anim.h
typing_heatmap_anim.h RGB Matrix Heatmap - Skip positions with NO_LED (#17488) 2022-06-29 01:25:03 -07:00