keychron_qmk_firmware/keyboards/keychron/q11/config.h
lalalademaxiya1 ae5da70c52 Update q11
2023-02-27 11:57:04 +08:00

152 lines
5.1 KiB
C
Executable File

/* Copyright 2022 @ Keychron(https://www.keychron.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* left side matrix pins */
#define MATRIX_ROW_PINS \
{ A13, A14, A15, B3, B4, B5 }
#define MATRIX_COL_PINS \
{ A7, A6, A5, A4, A3, A2, A1, C15, NO_PIN }
/* right side matrix pins */
#define MATRIX_ROW_PINS_RIGHT \
{ B5, B4, B3, A15, A14, A13 }
#define MATRIX_COL_PINS_RIGHT \
{ A8, A7, A6, A5, A4, A3, A2, A1, A0 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
// Connects each switch in the dip switch to the GPIO pin of the MCU
#define DIP_SWITCH_PINS \
{ A8 }
/* handedness */
#define SPLIT_HAND_MATRIX_GRID A2, A15
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
#define MATRIX_MASKED // actual mask is defined by `matrix_mask` in `q11.c`
#define SPLIT_WATCHDOG_ENABLE
// #define EE_HANDS
// #define MASTER_LEFT
// #define SPLIT_USB_TIMEOUT 2000
// #define WAIT_FOR_USB
/* RGB Matrix Configuration */
#define DRIVER_COUNT 1
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_1_LED_TOTAL 89
#define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
#define RGB_MATRIX_SPLIT \
{ 42, 47 }
#define SPLIT_TRANSPORT_MIRROR
/* Increase I2C speed to 1000 KHz */
#define I2C1_TIMINGR_PRESC 0U
#define I2C1_TIMINGR_SCLDEL 3U
#define I2C1_TIMINGR_SDADEL 0U
#define I2C1_TIMINGR_SCLH 15U
#define I2C1_TIMINGR_SCLL 30U
#define CKLED2001_CURRENT_TUNE \
{ 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF } // 300mA
/* EEPROM Driver Configuration */
#define WEAR_LEVELING_LOGICAL_SIZE 2048
#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)
/* Split Keyboard specific options. */
#define USE_SERIAL
#define SERIAL_USART_TX_PIN A9 // USART TX pin
// #define SERIAL_USART_FULL_DUPLEX // Enable full duplex operation mode.
// #define SERIAL_USART_RX_PIN A10 // USART RX pin
/* Encoder Configuration */
#define ENCODERS_PAD_A \
{ B0 }
#define ENCODERS_PAD_B \
{ B1 }
#define ENCODER_RESOLUTIONS \
{ 4 }
#define ENCODERS_PAD_A_RIGHT \
{ C14 }
#define ENCODERS_PAD_B_RIGHT \
{ C15 }
#define ENCODER_RESOLUTIONS_RIGHT \
{ 4 }
#define ENCODER_DEFAULT_POS 0x3
/* Disable RGB lighting when PC is in suspend */
#define RGB_DISABLE_WHEN_USB_SUSPENDED
/* Specifed (0,1) which programmed "ESC" key on this keyboard as bootmagic key */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES