keychron_qmk_firmware/keyboards/atomic
Jack Humbert 13bb6b4b7f Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7

* slimming down keyboard stuff, backlight breathing implemented

* don't call backlight init when no pin

* cleans up user/kb/quantum calls, keyboard files

* fix pvc atomic

* replaces CHANNEL with correct var in breathing

* removes .hexs, updates readmes, updates template

* cleans-up clueboards, readmes to lowercase

* updates readme
2016-06-23 22:18:20 -04:00
..
keymaps Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
atomic.c Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
atomic.h Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
config.h Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00
Makefile Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00
readme.md Backlight abstraction and other changes (#439) 2016-06-23 22:18:20 -04:00

Atomic keyboard firmware

DIY/Assembled ortholinear 60% keyboard by Ortholinear Keyboards.

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.md.

Building

Download or clone the whole firmware and navigate to the keyboards/atomic folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use make dfu to program your PCB once you hit the reset button.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a file in the keymaps folder named <name>.c and see keymap document (you can find in top readme.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do make with KEYMAP option like:

$ make KEYMAP=[default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.