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https://github.com/Keychron/qmk_firmware.git
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72 lines
5.0 KiB
C
72 lines
5.0 KiB
C
#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _SL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-----------------------------------------------------------.
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* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
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* |-----------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
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* `-----------------------------------------------------------'
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*/
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[_BL] = LAYOUT_60_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RGUI, KC_RCTL),
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/* Keymap _FL: Function Layer
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* ,-----------------------------------------------------------.
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* | | | | | | | | | | | | | | RESET|
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | |BL-|BL+|BL |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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[_FL] = LAYOUT_60_ansi(
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#ifdef RGBLIGHT_ENABLE
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KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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#else
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_PGUP, KC_TRNS, KC_END, KC_MPRV, KC_MNXT, KC_MPLY, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, KC_HOME, LCTL(KC_LEFT), LCTL(KC_END), LCTL(KC_RIGHT), KC_TRNS, RESET, \
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KC_TRNS, KC_TRNS, LM(2, MOD_LSFT), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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#endif
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[_SL] = LAYOUT_60_ansi(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_PGUP, KC_TRNS, LSFT(KC_END), KC_MPRV, KC_MNXT, KC_MPLY, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_LEFT), LSFT(KC_DOWN), LSFT(KC_UP), LSFT(KC_RIGHT), KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, LSFT(KC_HOME), LCTL(LSFT(KC_LEFT)), LCTL(LSFT(KC_END)), LCTL(LSFT(KC_RIGHT)), KC_TRNS, RESET, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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