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https://github.com/Keychron/qmk_firmware.git
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3587e20e70
* Add Kudox Game rev2. * Add the keymap of Kudox Game a layer for regulating RGB. * Modified rgblight_init when RGBLIGHT_ENABLE=no. * Remove invalid codes. * Modified *init* function right intention of framework.
72 lines
5.0 KiB
C
72 lines
5.0 KiB
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _SYMB 1
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#define _LIGHT 2
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// Shortcut to make keymap more readable
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#define SYM_L MO(_SYMB)
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#define KC_ALEN LALT_T(KC_ENT)
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#define ES_LIGH LT(_LIGHT, KC_ESC)
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#define CT_COPY LCTL(KC_C)
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#define CT_PASTE LCTL(KC_V)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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KC_LCTL ,SYM_L ,KC_SPC
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//└────────┘ └────────┴────────┘
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),
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[_SYMB] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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_______ ,_______ ,_______
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//└────────┘ └────────┴────────┘
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),
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[_LIGHT] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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_______ ,RGB_MOD ,RGB_TOG
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//└────────┘ └────────┴────────┘
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)
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};
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// Runs just one time when the keyboard initializes.
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#ifdef RGBLIGHT_ENABLE
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void keyboard_post_init_user(void) {
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rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
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};
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#endif
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