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149 lines
6.3 KiB
C
149 lines
6.3 KiB
C
#include QMK_KEYBOARD_H
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//keycode shorthands
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#define MACNAV LT(4, KC_TAB)
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#define PCNAV LT(5, KC_TAB)
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//text editor shortcuts for NAV and NAVPC
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#define ALEFT LALT(KC_LEFT)
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#define ARGHT LALT(KC_RGHT)
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#define CLEFT LCTL(KC_LEFT)
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#define CRGHT LCTL(KC_RGHT)
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#define ABSPC LALT(KC_BSPC)
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#define CBSPC LCTL(KC_BSPC)
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//internet browser tab shortcuts and window swapping for Mac and Windows
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#define GSL LGUI(S(KC_LEFT))
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#define GSR LGUI(S(KC_RGHT))
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#define CTLPGDN LCTL(KC_PGDN)
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#define CTLPGUP LCTL(KC_PGUP)
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#define CMBS GUI_T(KC_BSPC)
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#define CTBS CTL_T(KC_BSPC)
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#define C_TAB LCTL(KC_TAB)
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#define G_TAB LGUI(KC_TAB)
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#define A_TAB LALT(KC_TAB)
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#define SFLK TD(SFT_LCK) // alias for tapdance
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//layer shorthands
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#define _COLEMAK 0
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#define _PC 1
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#define _GAME 2
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#define _SYMBOL 3
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#define _NAVMAC 4
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#define _NAVPC 5
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enum custom_keycodes {
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SFT_LCK, //tapdance declarations
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COLEMAK = 0,
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PC,
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GAME,
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SYMBOL,
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NAV, //Navigation layer for Mac Colemak
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NAVPC, //Navigation layer for PC Colemak
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = LAYOUT(
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//,------+------+------+------+------+------. ,------+------+------+------+------+------.
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KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT,
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//|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------|
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KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT,
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//`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------'
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KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT
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// `------+------+------' `------+------+------'
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),
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[_PC] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______,
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KC_LALT, KC_LGUI, CTBS, _______, _______, _______
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),
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[_GAME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
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KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
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KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______,
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KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______
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),
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[_SYMBOL] = LAYOUT(
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
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KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
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KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
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_______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_NAVMAC] = LAYOUT(
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QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
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_______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_NAVPC] = LAYOUT(
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QK_BOOT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
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_______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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};
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// Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated).
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void caps_tap (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LSFT);
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} else if (state->count == 2) {
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unregister_code (KC_LSFT);
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register_code (KC_CAPS);
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}
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}
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void caps_tap_end (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LSFT);
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} else {
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unregister_code (KC_CAPS);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Shift, twice for Caps Lock
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[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
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};
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