keychron_qmk_firmware/users/drashna/rgb_stuff.c
Drashna Jaelre 7a08b9d374
[Keymap] Cleanup and updating of drashna keymap code (#11516)
* Update other keyboards for rgb matrix changes

* Remove customized bootmagic code

* Fix corne layout compilation error

* Fix compiler errors with all keymaps

* Add Simple Visualizer for ergodox infinity

* Fix compile issue with Corne

* Fix keymap stuff

* Add alias for mouse layer

* Add Halmak Keyboard layout

* Updates for Kyria

* Add support for oled interval

* Change RGB stuff

[CHANGE] Fix coexistence issues

* Fix rgb_stuff

* Add custom ploopyco mouse keymap

* Decrease default dwell time

* Updates based on last breaking changes update

* Disable command on dactyl

* Update ergodox to use proper commands for rgb matrix indicators

* Update all rgb matrix indicator functions

* Update rules for dactyl-manuform

* Reduce wait time for mouse layer off event

* Add more info to logger

* Add wrappers for get_tapping term

* Move version.h include into only file that actually needs it

* Update rgb sleep stuff

* Update key print function

* Change DM keymap settings

* Change pin for DM Manuform

* Add Proton C stuff for Corne keymap

* more arm corne tinkering

* Even more arm stuff for corne

* Cleanup corne stuff

* redirect default keymap to drashna

because I am a very bad man

* change corne rgb priority

* Update tractyl manuform to not conflict

* Add more secret stuff

* more dactyl tweaks

* Add more options to split transport

* Changes of oled support

* Change split settings

* Improve keylogger formatting more

* tweak oled stuff

* Oled and such tweaks

* Reduce brightness due to leds

* Decrease brightness more

* Only run layer code if master
2021-01-22 08:23:03 -08:00

235 lines
7.9 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
#include "rgb_stuff.h"
#include "eeprom.h"
bool has_initialized;
void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); }
#ifdef RGBLIGHT_TWINKLE
static rgblight_fadeout lights[RGBLED_NUM];
/* Handler for fading/twinkling effect */
void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
bool litup = false;
for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
rgblight_fadeout *light = &lights[light_index];
litup = true;
if (light->life) {
light->life -= 1;
if (get_highest_layer(layer_state) == 0) {
sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
}
light->timer = timer_read();
} else {
if (light->enabled && get_highest_layer(layer_state) == 0) {
rgblight_sethsv_default_helper(light_index);
}
litup = light->enabled = false;
}
}
}
if (litup && get_highest_layer(layer_state) == 0) {
rgblight_set();
}
}
/* Triggers a LED to fade/twinkle.
* This function handles the selection of the LED and prepres for it to be used.
*/
void start_rgb_light(void) {
uint8_t indices[RGBLED_NUM];
uint8_t indices_count = 0;
uint8_t min_life = 0xFF;
uint8_t min_life_index = -1;
for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
if (lights[index].enabled) {
if (min_life_index == -1 || lights[index].life < min_life) {
min_life = lights[index].life;
min_life_index = index;
}
continue;
}
indices[indices_count] = index;
++indices_count;
}
uint8_t light_index;
if (!indices_count) {
light_index = min_life_index;
} else {
light_index = indices[rand() % indices_count];
}
rgblight_fadeout *light = &lights[light_index];
light->enabled = true;
light->timer = timer_read();
light->life = 0xC0 + rand() % 0x40;
light->hue = rgblight_get_hue() + (rand() % 0xB4) - 0x54;
rgblight_sethsv_at(light->hue, 255, light->life, light_index);
}
#endif
bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
uint16_t temp_keycode = keycode;
// Filter out the actual keycode from MT and LT keys.
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
temp_keycode &= 0xFF;
}
switch (temp_keycode) {
#ifdef RGBLIGHT_TWINKLE
case KC_A ... KC_SLASH:
case KC_F1 ... KC_F12:
case KC_INSERT ... KC_UP:
case KC_KP_SLASH ... KC_KP_DOT:
case KC_F13 ... KC_F24:
case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
if (record->event.pressed) {
start_rgb_light();
}
break;
#endif // RGBLIGHT_TWINKLE
}
return true;
}
#if defined(RGBLIGHT_STARTUP_ANIMATION)
static bool is_enabled;
static bool is_rgblight_startup;
static uint8_t old_hue;
static uint16_t rgblight_startup_loop_timer;
#endif
void keyboard_post_init_rgb_light(void) {
#if defined(RGBLIGHT_STARTUP_ANIMATION)
is_enabled = rgblight_is_enabled();
if (userspace_config.rgb_layer_change) {
rgblight_enable_noeeprom();
}
if (rgblight_is_enabled()) {
layer_state_set_rgb_light(layer_state);
old_hue = rgblight_get_hue();
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
is_rgblight_startup = true;
}
#endif
layer_state_set_rgb_light(layer_state);
}
void matrix_scan_rgb_light(void) {
# ifdef RGBLIGHT_TWINKLE
scan_rgblight_fadeout();
# endif // RGBLIGHT_ENABLE
#if defined(RGBLIGHT_STARTUP_ANIMATION)
if (is_rgblight_startup && is_keyboard_master()) {
if (timer_elapsed(rgblight_startup_loop_timer) > 10) {
static uint8_t counter;
counter++;
rgblight_sethsv_noeeprom((counter + old_hue) % 255, 255, 255);
rgblight_startup_loop_timer = timer_read();
if (counter == 255) {
is_rgblight_startup = false;
if (!is_enabled) {
rgblight_disable_noeeprom();
}
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
}
}
}
}
#endif
}
void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
rgblight_sethsv_noeeprom(hue, sat, val);
// wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
rgblight_mode_noeeprom(mode);
}
layer_state_t layer_state_set_rgb_light(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
uint8_t mode = layer_state_cmp(state,_MODS) ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
switch (get_highest_layer(state|default_layer_state)) {
case _MACROS:
# ifdef RGBLIGHT_EFFECT_TWINKLE
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
# else
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
# endif
break;
case _MEDIA:
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
break;
case _GAMEPAD:
rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
break;
case _DIABLO:
rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
break;
case _RAISE:
rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
break;
case _COLEMAK:
rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
break;
case _DVORAK:
rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
break;
case _WORKMAN:
rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode);
break;
case _NORMAN:
rgblight_set_hsv_and_mode(HSV_CORAL, mode);
break;
case _MALTRON:
rgblight_set_hsv_and_mode(HSV_YELLOW, mode);
break;
case _EUCALYN:
rgblight_set_hsv_and_mode(HSV_PINK, mode);
break;
case _CARPLAX:
rgblight_set_hsv_and_mode(HSV_BLUE, mode);
break;
default:
rgblight_set_hsv_and_mode(HSV_CYAN, mode);
break;
}
}
#endif // RGBLIGHT_ENABLE
return state;
}