#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NP 0 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NP] = LAYOUT_numpad_4x4( /* Numpad */ KC_P7, KC_P8, KC_P9, KC_PPLS, KC_P4, KC_P5, KC_P6, KC_P1, KC_P2, KC_P3, KC_PENT, KC_P0, KC_PDOT ), };