/* Copyright 2022 @ Keychron(https://www.keychron.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 // Connects each switch in the dip switch to the GPIO pin of the MCU #define DIP_SWITCH_PINS \ { A8 } /* handedness */ #define SPLIT_HAND_MATRIX_GRID A2, A15 #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT #define MATRIX_MASKED // actual mask is defined by `matrix_mask` in `q11.c` // #define SPLIT_WATCHDOG_ENABLE // #define EE_HANDS // #define MASTER_LEFT // #define SPLIT_USB_TIMEOUT 2000 // #define NO_USB_STARTUP_CHECK /* RGB Matrix Configuration */ #define DRIVER_COUNT 1 #define DRIVER_ADDR_1 0b1110100 #define DRIVER_1_LED_TOTAL 89 #define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL #define RGB_MATRIX_SPLIT \ { 42, 47 } #define SPLIT_TRANSPORT_MIRROR /* Increase I2C speed to 1000 KHz */ #define I2C1_TIMINGR_PRESC 0U #define I2C1_TIMINGR_SCLDEL 3U #define I2C1_TIMINGR_SDADEL 0U #define I2C1_TIMINGR_SCLH 15U #define I2C1_TIMINGR_SCLL 51U #define CKLED2001_CURRENT_TUNE \ { 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x80, 0xFF, 0xFF } // 300mA /* EEPROM Driver Configuration */ #define WEAR_LEVELING_LOGICAL_SIZE 2048 #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) /* Split Keyboard specific options. */ #define USE_SERIAL #define SERIAL_USART_TX_PIN A9 // USART TX pin // #define SERIAL_USART_FULL_DUPLEX // Enable full duplex operation mode. // #define SERIAL_USART_RX_PIN A10 // USART RX pin /* Encoder Configuration */ #define ENCODER_DEFAULT_POS 0x3 /* Disable RGB lighting when PC is in suspend */ #define RGB_DISABLE_WHEN_USB_SUSPENDED // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // #define ENABLE_RGB_MATRIX_ALPHAS_MODS // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT // #define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // #define ENABLE_RGB_MATRIX_HUE_BREATHING // #define ENABLE_RGB_MATRIX_HUE_PENDULUM // #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN #define RGB_MATRIX_KEYPRESSES // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH // #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH