/* Copyright 2022 Mechlovin' Studio * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({2, 1, HSV_GREEN}); const rgblight_segment_t PROGMEM my_numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_GREEN}); const rgblight_segment_t PROGMEM my_scroll_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_capslock_layer, my_numlock_layer, my_scroll_layer ); void keyboard_post_init_kb(void) { rgblight_layers = my_rgb_layers; keyboard_post_init_user(); } // Activate rgb layer for caps when capslock is enabled bool led_update_kb(led_t led_state) { if(led_update_user(led_state)) { rgblight_set_layer_state(0, led_state.caps_lock); rgblight_set_layer_state(1, led_state.num_lock); rgblight_set_layer_state(2, led_state.scroll_lock); } return true; }